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Made in us
Blood Angel Neophyte Undergoing Surgeries




Tampa, Florida

Nocturnus wrote:
 Wilytank wrote:
If Phil Kelly is writing this codex, I'm not sure if that's a good thing or not. One of the bad things I've started to notice about him is he has a really nasty habit or making dead weight units. See Flashgits, Mandrakes, Bloodbrides, Warp Talons, and Mutilators. Probably more.



I am hopeful. Phil LOVES Eldar so I anticipate they will get some love. But I agree, he has created some of the worst units in game (looking at you Mr.Mandrake).



Hah. There has been far worse than the Mandrake and it was not done by Phil. I could easily throw the Pyrovore out there or have we all just let that bug slip into memory?

"Anything that can go wrong will go wrong."  
   
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San Jose, California

 -Loki- wrote:
Automatically Appended Next Post:
 Zathras wrote:
What the feth? Wraithknight....a giant robot? As a Necron player I protest....where's my giant robot? I mean, c'mon, we're robots already....shouldn't we have been the first to have one????


Triarch Stalker.


Not giant enough....Stalker's smaller than a Defiler. I want a GIANT NECRON OVERLORD ROBOT that makes me go .

Of course you all know I'm joking about this. If GW did come out with a big fething Necron robot death machine it would cost more $$ than the Wraithknight and would have rules in a separate supplement that costs more than the fething codex.

This message was edited 1 time. Last update was at 2013/05/23 04:18:28


Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf 
   
Made in au
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 Mkvenner wrote:
Nocturnus wrote:
 Wilytank wrote:
If Phil Kelly is writing this codex, I'm not sure if that's a good thing or not. One of the bad things I've started to notice about him is he has a really nasty habit or making dead weight units. See Flashgits, Mandrakes, Bloodbrides, Warp Talons, and Mutilators. Probably more.



I am hopeful. Phil LOVES Eldar so I anticipate they will get some love. But I agree, he has created some of the worst units in game (looking at you Mr.Mandrake).



Hah. There has been far worse than the Mandrake and it was not done by Phil. I could easily throw the Pyrovore out there or have we all just let that bug slip into memory?


You know, I've actually never seen a pyrovore on the field... Ever!!
   
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 Spazamataz wrote:
BTW this isnt a topic about price bitching or unfathomably enthral long conversations about first world problems.... This is a thread about the upcoming eldar... I know crazy right??


Discussing the price of the new Eldar is not a reasonable topic? It's decidedly on topic, or so I would have thought.

You mightn't like it, but concerns over the latest batch of pricing is ripe for commentary. The change from 10 to 5 DA's for the same cost is reason enough alone to complain.


This message was edited 3 times. Last update was at 2013/05/23 04:26:40


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Made in ca
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 Mkvenner wrote:
Nocturnus wrote:
 Wilytank wrote:
If Phil Kelly is writing this codex, I'm not sure if that's a good thing or not. One of the bad things I've started to notice about him is he has a really nasty habit or making dead weight units. See Flashgits, Mandrakes, Bloodbrides, Warp Talons, and Mutilators. Probably more.



I am hopeful. Phil LOVES Eldar so I anticipate they will get some love. But I agree, he has created some of the worst units in game (looking at you Mr.Mandrake).



Hah. There has been far worse than the Mandrake and it was not done by Phil. I could easily throw the Pyrovore out there or have we all just let that bug slip into memory?


But the Mandrake models look AWESOME. Their rules sucketh mightily. The Pyrovore looks like it sucks
   
Made in ca
Longtime Dakkanaut






 H.B.M.C. wrote:
 Spazamataz wrote:
BTW this isnt a topic about price bitching or unfathomably enthral long conversations about first world problems.... This is a thread about the upcoming eldar... I know crazy right??


Discussing the price of the new Eldar is not a reasonable topic? It's decidedly on topic, or so I would have thought.

You mightn't like it, but concerns over the latest batch of pricing is ripe for commentary. The change from 10 to 5 DA's for the same cost is reason enough alone to complain.




that's by far my bigger compain about the eldar pricing. The wk price is not that bad considering how huge it is, the dire avenger situation is simply scandalous

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
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streetsamurai wrote:
 Starfarer wrote:
Wow, the Wraithguard are bigger than it seemed from the previous pics. This is really testing my will to start an army for 40k again. The Wraithknight is actually too big for my liking. A Bright Stallion still would've been cooler, and I'm wondering if a realistic conversion of one that counts as a WK could be done without costing a fortune. That head need to be supersized in either case.


I'm thinking the same thing as you do.

I've found this pic of a bright stallion conversion, it look good and doesn't seem hard to do, since theyr is almost no green stuff involved. Tough I have no clue how it was made

A bright stallion would be as tall as the wraith knight, so you'd need two of those kits.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Mississippi

Nocturnus wrote:
 Wilytank wrote:
If Phil Kelly is writing this codex, I'm not sure if that's a good thing or not. One of the bad things I've started to notice about him is he has a really nasty habit or making dead weight units. See Flashgits, Mandrakes, Bloodbrides, Warp Talons, and Mutilators. Probably more.



I am hopeful. Phil LOVES Eldar so I anticipate they will get some love. But I agree, he has created some of the worst units in game (looking at you Mr.Mandrake).


Unfortunately enough he's loved them a little too much. I'm afraid of the things he won't change because he loves them ((aka Guardians) (aka the worst most option free troops choice in a game where troops matter)). I'm just afraid that the new shiny will be great and the old and derpy will be left to rot. Random powers already confirms the nerf bat across the face of Farseers and Warlocks, they of course have to nerf Runes of Warding because Space Wolves have to remain on top for anti psykers, the introduction of the Wrathknight confirms the nerf bat to Wraithlords, and lest us forget the BRB all by its lonesome killed the hopes and dreams of elite strike squads of aspect warriors and the vehicles that loved to carry them with the Assault Phase Gimp and introduction of the Hull Points system (that last ones not on Kelly BTW).

Really I love the new models but I see no hope in the rules. I see the Eldar Codex becoming a bring some allies with you or go home Dex.
   
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Lowell, MA



Wasn't Iyanden still alive when Kraken attacked? They were wraith constructs because of Kraken.
   
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They woke them for reinforcements when they were taking heavy losses.
   
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Goobi2 wrote:
They woke them for reinforcements when they were taking heavy losses.

Also like all the hive fleets, splinter groups remain.. So could be from the last stand or any time after
   
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I have removed a number of off-topic posts. If you have issues with a post, report it. Complaining in the thread that people aren't talking about the things you want to talk about is off-topic, and will be treated as spam.

And yes, discussing the pricing of the new releases is on topic, when the topic is those new releases.

 
   
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Auckland, New Zealand

Mr.Church13 wrote:
Random powers already confirms the nerf bat across the face of Farseers and Warlocks, they of course have to nerf Runes of Warding because Space Wolves have to remain on top for anti psykers.


All of this was going to happen regardless of anything else. Powers are now random for 6th (a massive point in its favour to me), and things like the Runes of Warding are less effective (see: Psychic Hoods). I'd make any bet you like that Space Wolf Rune Priests will be way toned down as well once it gets around to their turn.
   
Made in us
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San Diego, CA

Found this on Warseer. Have not seen it here yet. THESE ARE JUST RUMORS:

-You can make Run moves in addition to shooting Shuriken weapons.

-Shuriken weapons have a rule which makes them ignore armor on a to-wound roll of a 6-- similar to rending, but it's not actually the Rending rule.

-The Wraithknight starts at about 250 points and caps around 350, and towers over even the Tau Riptide. It's 9'' tall. The Wraithknight has the ability for its weapons to become twin-linked if it hits with a scatter laser it comes equipped with, even against airborne targets. It can shoot S9 and 10 small blasts, and has a total of four weapons on it-- you have a choice of several, including a huge wraithblade and a lance weapon.

- Wraithguard are cheaper both points-wise and financially speaking, and are now S5 and T6, and have the option to be equipped with Wraithblades as per the current Codex's in place of their guns, making them a dangerous close combat unit.

- Including a Spiritseer as a HQ choice allows you to bring Wraithguard as Troops.

- Expect Guardians to supplant Dire Avengers as the staple Troops choice-- they're very points efficient and with the buff to shuriken weapons, they should expect to be in a lot of competitive armies.

-The Fire Prism has been nerfed a bit-- basically, they want to drive people back towards Aspect Warrior and Wraith-heavy armies, rather than the mechanized Eldar army literally everyone and their brother played with the exact same list. Can't really say to what extent, but the purchasing advice was to "Not load up on them."

-The Avatar is "Definitely better."

-The Iyanden supplement is not a splash release, and will be normally available. Iyanden is strictly a fluff book, and contains no game rules. The rules to play a themed Iyanden army are found completely in Codex: Eldar. This is a move to appease people who want more fluff in books as well as people who would rather just have more game content with the fluff optional. This is an experiment in seeing how this works-- if it does well, expect Games Workshop to continue with the release of "chapter-specific" fluff supplements for their Codex releases.


Interesting read about the Iyanden book...



"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
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San Jose, California

deathmagiks wrote:
Shuriken weapons have a rule which makes them ignore armor on a to-wound roll of a 6-- similar to rending, but it's not actually the Rending rule.


If this is true then I'm going to be one ticked off Necron player. That should be a part of the Gauss weapon rules, not Shuriken weaponry.

This message was edited 1 time. Last update was at 2013/05/23 05:47:34


Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries




Tampa, Florida

 Spazamataz wrote:

You know, I've actually never seen a pyrovore on the field... Ever!!


And with good reason. The rules are bad and the model is not doing it any favors at all.

deathmagiks wrote:
Found this on Warseer. Have not seen it here yet. THESE ARE JUST RUMORS:

-You can make Run moves in addition to shooting Shuriken weapons.

-Shuriken weapons have a rule which makes them ignore armor on a to-wound roll of a 6-- similar to rending, but it's not actually the Rending rule.

-The Wraithknight starts at about 250 points and caps around 350, and towers over even the Tau Riptide. It's 9'' tall. The Wraithknight has the ability for its weapons to become twin-linked if it hits with a scatter laser it comes equipped with, even against airborne targets. It can shoot S9 and 10 small blasts, and has a total of four weapons on it-- you have a choice of several, including a huge wraithblade and a lance weapon.

- Wraithguard are cheaper both points-wise and financially speaking, and are now S5 and T6, and have the option to be equipped with Wraithblades as per the current Codex's in place of their guns, making them a dangerous close combat unit.

- Including a Spiritseer as a HQ choice allows you to bring Wraithguard as Troops.

- Expect Guardians to supplant Dire Avengers as the staple Troops choice-- they're very points efficient and with the buff to shuriken weapons, they should expect to be in a lot of competitive armies.

-The Fire Prism has been nerfed a bit-- basically, they want to drive people back towards Aspect Warrior and Wraith-heavy armies, rather than the mechanized Eldar army literally everyone and their brother played with the exact same list. Can't really say to what extent, but the purchasing advice was to "Not load up on them."

-The Avatar is "Definitely better."

-The Iyanden supplement is not a splash release, and will be normally available. Iyanden is strictly a fluff book, and contains no game rules. The rules to play a themed Iyanden army are found completely in Codex: Eldar. This is a move to appease people who want more fluff in books as well as people who would rather just have more game content with the fluff optional. This is an experiment in seeing how this works-- if it does well, expect Games Workshop to continue with the release of "chapter-specific" fluff supplements for their Codex releases.


Those have been circling all over the place. While some shreds of it are true (due to having the WD) some of these are opinions within the rumours.

This message was edited 1 time. Last update was at 2013/05/23 05:49:39


"Anything that can go wrong will go wrong."  
   
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San Diego, CA

 Zathras wrote:
deathmagiks wrote:
Shuriken weapons have a rule which makes them ignore armor on a to-wound roll of a 6-- similar to rending, but it's not actually the Rending rule.


If this is true then I'm going to be one ticked off Necron player. That should be a part of the Gauss weapon rules, not Shuriken weaponry.


Lol, what, glancing a land raider and/or bastion on a 6 to wound isn't enough for you?



"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal 
   
Made in us
2nd Lieutenant




San Jose, California

deathmagiks wrote:
 Zathras wrote:
deathmagiks wrote:
Shuriken weapons have a rule which makes them ignore armor on a to-wound roll of a 6-- similar to rending, but it's not actually the Rending rule.


If this is true then I'm going to be one ticked off Necron player. That should be a part of the Gauss weapon rules, not Shuriken weaponry.


Lol, what, glancing a land raider and/or bastion on a 6 to wound isn't enough for you?


Damned straight. If a simple Warrior can do that to vehicle with it's Gauss Flayer, there should be a similar effect available when shooting at a trooper in body armor. It would mean a points cost bump per model of course but I'd be willing to pay it.

Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf 
   
Made in us
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It's called auto wounding regardless if T value... Shuruken weapons are apparently still unable to wound if the T value is too high...

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http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
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NeoGliwice III

 Zathras wrote:
deathmagiks wrote:
 Zathras wrote:
deathmagiks wrote:
Shuriken weapons have a rule which makes them ignore armor on a to-wound roll of a 6-- similar to rending, but it's not actually the Rending rule.


If this is true then I'm going to be one ticked off Necron player. That should be a part of the Gauss weapon rules, not Shuriken weaponry.


Lol, what, glancing a land raider and/or bastion on a 6 to wound isn't enough for you?


Damned straight. If a simple Warrior can do that to vehicle with it's Gauss Flayer, there should be a similar effect available when shooting at a trooper in body armor. It would mean a points cost bump per model of course but I'd be willing to pay it.
Welcome to the world of S \ AP where great against armour can mean awful against armour.
Elder also have armour-bane weapons with AP-.
With system specifically created to distinguish one armour from the other you can't expect equal treatment to both.

Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration
 
   
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 Macok wrote:
Welcome to the world of S \ AP where great against armour can mean awful against armour.
Elder also have armour-bane weapons with AP-.
With system specifically created to distinguish one armour from the other you can't expect equal treatment to both.
I still don't forgive GW for getting rid of save modifiers and introducing the AP system. The AP system is basically like building imbalance right in to the core mechanics of a game.
   
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....am I the only one that didn't skip over the fact that witch blades have armor AND fleshbane? Kinda puts a hole in your logic there....

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GTKA666 wrote:
....am I the only one that didn't skip over the fact that witch blades have armor AND fleshbane? Kinda puts a hole in your logic there....


So basically Lightsabers that are useless against infantry armour?

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
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Lost in time and space...

GTKA666 wrote:
....am I the only one that didn't skip over the fact that witch blades have armor AND fleshbane? Kinda puts a hole in your logic there....


You mean how a Witchblade can wound anything from a gretchin to a greater daemon, or slice up a Monolith or Land raider with ease... but can't break through the sweaty grime on a Catachans shirt?

---<Warning! Heavy sarcasm detected!>---
Nope, never bothered me at all
---<Warning! Sarcasm Overload! Shutting down!>---

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Kirasu wrote:
The imperial guard are not the allies nor the axis... they use tanks from 1918, plasma guns from the future, have russian commissar commanders and then went to the shire and recruited FRODO BAGGINS to be a sniper..
 
   
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NeoGliwice III

GTKA666 wrote:
....am I the only one that didn't skip over the fact that witch blades have armor AND fleshbane? Kinda puts a hole in your logic there....
Maybe you are the only one that thinks that fleshbane has anything to do with armours at all (be it AV or AS).

This message was edited 2 times. Last update was at 2013/05/23 09:03:30


Good things are good,.. so it's good
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R'lyeh

 puma713 wrote:


Edit: the Dragon Riders are pretty exciting though. Players have been waiting on those for 4 Editions.



Wait, what?
   
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Lost in time and space...

one of the older rumours included Exodite dragonrider females with sniper rifles...
Awesome Idea, doesn't look like we'll get any for quite some time though... probably never

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Kirasu wrote:
The imperial guard are not the allies nor the axis... they use tanks from 1918, plasma guns from the future, have russian commissar commanders and then went to the shire and recruited FRODO BAGGINS to be a sniper..
 
   
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From advanced order mail sent mistakenly soon in my country (advanced order link leads to a blank page) :



It says : " So tall that it barely fits on the website. "

This monster will undoubtedly dominate the table...
Example of configuration here having not one, but two of what may be solar cannons. Meaning it would put out not three, but six STR 6 , AP 2 small blast templates.

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 puma713 wrote:
 Breotan wrote:
With all the models in the Eldar range that need updating and only the "Wraith_____" stuff actually being done, why aren't they just calling this "CODEX IYANDEN"? Sucks for you guys hoping for updated jetbikes.



QFT. Also for the people that loved Biel-Tan and other Aspect Warrior-centric armies, it seems like barely a new release. Aspect Warriors were always one of the most exciting and unique parts of the Eldar army and (so far, anyway) it seems that their models were largely ignored. Okay for some I guess, since they won't have to buy anything save the codex.

However, I guess GW could be setting themselves up for a series of Craftworld-based supplements and then waves matching each one. They will each include an across-the-board price hike, no doubt.

Edit: the Dragon Riders are pretty exciting though. Players have been waiting on those for 4 Editions.



I guess either GW are doing wave related releases and supplements (i.e. Biel Tan and Aspect Warriors, Saim Hann and Jetbikes) or they have decided that the models are available in Finecast so they don't need to re-release them in plastic as the units don't have any options not covered by the current models.

I also assume that GW want people to buy more Wraithguard hence the move to plastic and new Wraithblade unit type.

While I see how it could put off new Eldar players who don't want a Wraith army and don't like finecast, but as I have most of the aspects I am ever likely to need but don't have Wraithguard yet, this release is perfect for me!

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