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Made in us
Badass "Sister Sin"






Camas, WA

 Therion wrote:
Well the leaked points cost was 30 points a pop. It's not too bad at all considering they can move and shoot instead of having to turret all game like Long Fangs.

30ppm plus whatever the cost is for Flakk. So 5 ML is what 150 (assuming the exarch gets one for free). Not bad, but still...

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Made in fi
Jervis Johnson






Just noticed something very strange in the leaked codex pictures. The Wraithlord can buy an Eldar Missile Launcher with plasma and starshot missiles. The starshot is the new name for the krak missile. It has no option for flakk missiles. As a matter of fact I can't see anything that has an EML with flakk missiles The same thing (plasma and krak missiles only) repeats itself in the Guardian support weapon entry and the Wave Serpent entry.

This message was edited 2 times. Last update was at 2013/05/30 15:32:58


 
   
Made in us
Regular Dakkanaut




 pizzaguardian wrote:
wow those warlock sure do suck now.


Individually? Yup... however, spam them and you can pick and choose which ones go where and what powers. Example: Take 10 Warlocks... that's 10 psychic scream rolls... or whatever the primaris is called out of telepathy
   
Made in us
Shas'la with Pulse Carbine





Florida

SaganGree wrote:
 pizzaguardian wrote:
wow those warlock sure do suck now.


Individually? Yup... however, spam them and you can pick and choose which ones go where and what powers. Example: Take 10 Warlocks... that's 10 psychic scream rolls... or whatever the primaris is called out of telepathy


Warlocks only get to roll on Runes of Battle. Spiritseers get access to Telepathy and RoB.

I play:
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AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in fi
Jervis Johnson






The Warlocks need a ghosthelm or some other immunity to perils though.

It's pretty neat though that if you take more Warlocks than just the ones with the primaris conceal/reveal power, and go with for example a bike Seer Council route, one of your Warlocks will probably get the +1/-1 armour save power. A fortuned Bike Council with 2+/4++/shrouded seems tough.
   
Made in us
Horrific Howling Banshee




 D6Damager wrote:
SaganGree wrote:
 pizzaguardian wrote:
wow those warlock sure do suck now.


Individually? Yup... however, spam them and you can pick and choose which ones go where and what powers. Example: Take 10 Warlocks... that's 10 psychic scream rolls... or whatever the primaris is called out of telepathy


Warlocks only get to roll on Runes of Battle. Spiritseers get access to Telepathy and RoB.


You also pick where they go immediately after Warlord Traits. Which is before Psychic Powers. At that rate I'll probably only take them if I know I'll use Conceal/Reveal on the destination unit. Even then, it's a psyker with a 28% chance of failure every time.


Edit: 28% failure, not perils. 5.5% chance of perils.

This message was edited 1 time. Last update was at 2013/05/30 15:58:26


 
   
Made in us
Speed Drybrushing






Chicago, Illinois

Also, if you're strictly playing by the rules, psychic powers are rolled for after Warlord traits... and the Warlock entry explicitly states that you assign Warlocks to squads after you roll for Warlord traits.

Meaning you have to assign warlocks to squads BEFORE you roll for their powers.

Both shops I play in locally use the BAO deployment order, which has Psypowers being the first thing you roll for, but anywhere else, you're going to have real difficulties getting the right power where you want it.

(I expect that to be FAQ'd or Errata'd post haste, even though it's Totally Cinematic.)

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Made in us
Screaming Shining Spear





Hagerstown, MD

 pizzaguardian wrote:
wow those warlock sure do suck now.

At that price? Yeah. Leadership 8 psykers that are supposed to be used as squad leaders? Yeah. But, dropping tons of Conceal everywhere? Now that isn't too bad... You just have to hope you can reliably get that power off, which is only 72% chance.


Quark wrote:
At that rate I'll probably only take them if I know I'll use Conceal/Reveal on the destination unit. Even then, it's a psyker with a 28% chance of killing himself every time.


28%? It's only ~6% to get double ones or double sixes, no? You don't get Perils just because you failed the leadership test.

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Made in au
Longtime Dakkanaut




"Cinematic" seems to be the new GW codeword for removing ability to plan by making everything random.

It also makes no fluff sense:

Farseer: So Warlock, so that I may best assign you to serve our intricate plan, what powers have you learned in your many years of training?

Warlock: I don't know what I learned

Farseer:
   
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Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

Well I got lucky today, went into GW Ipswich and managed to grab the last two 10man Dire Avengers boxes, so the lad has 30 of them, should be more than enough.

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Made in us
Shas'la with Pulse Carbine





Florida

 felixander wrote:
 pizzaguardian wrote:
wow those warlock sure do suck now.

At that price? Yeah. Leadership 8 psykers that are supposed to be used as squad leaders? Yeah. But, dropping tons of Conceal everywhere? Now that isn't too bad... You just have to hope you can reliably get that power off, which is only 72% chance.


Quark wrote:
At that rate I'll probably only take them if I know I'll use Conceal/Reveal on the destination unit. Even then, it's a psyker with a 28% chance of killing himself every time.


28%? It's only ~6% to get double ones or double sixes, no? You don't get Perils just because you failed the leadership test.


I think Eldar lists are going to be so strapped for points that you really have to ask yourself is that 35pt model (more if on a jetbike) worth it? The reveal part of the power seems more useful than the conceal half IMO.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in us
Judgemental Grey Knight Justicar




USA

 Magc8Ball wrote:
Also, if you're strictly playing by the rules, psychic powers are rolled for after Warlord traits... and the Warlock entry explicitly states that you assign Warlocks to squads after you roll for Warlord traits.

The only mention I could find about the timing of generating Psychic powers is on page 142: "Before either player deploys their army, you must generate psychic powers for your Psykers."

Rolling for Warlord traits happens during the 'Deployment' phase of game setup. It seems pretty clear that Psychic powers are generated before Warlord traits.

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Made in us
Dakka Veteran





California

Real psychers roll their powers each game turn to see what they use ! You never know what you will get turn by turn !

Ok, I cant imagine that you would roll after you assign them to a unit, that would be pointless.

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Made in us
Guarding Guardian





I just confirmed and FedEx is delivering my copy of the Codex today.
   
Made in us
Awesome Autarch






Las Vegas, NV

So excited for this! Eldar look fantastic, can't wait to get my greedy little paws on that book!

   
Made in us
Screaming Shining Spear





Hagerstown, MD

 The Spiritseer wrote:
I just confirmed and FedEx is delivering my copy of the Codex today.


For the love of Chipotle.... please let me know if there is anything about Autarchs making Aspect Warriors troops or Banshees assaulting from Wave Serpents

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Made in tr
Willing Inquisitorial Excruciator





 undertow wrote:
 Magc8Ball wrote:
Also, if you're strictly playing by the rules, psychic powers are rolled for after Warlord traits... and the Warlock entry explicitly states that you assign Warlocks to squads after you roll for Warlord traits.

The only mention I could find about the timing of generating Psychic powers is on page 142: "Before either player deploys their army, you must generate psychic powers for your Psykers."

Rolling for Warlord traits happens during the 'Deployment' phase of game setup. It seems pretty clear that Psychic powers are generated before Warlord traits.


No seems perfectly clear it is generated after warlord traits. BRB p 424 (for the little one it is the ones right after psychıc dıscıplıne)

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in be
Kelne





That way,then left

 felixander wrote:
 The Spiritseer wrote:
I just confirmed and FedEx is delivering my copy of the Codex today.


For the love of Chipotle.... please let me know if there is anything about Autarchs making Aspect Warriors troops or Banshees assaulting from Wave Serpents

Had the codex in hand for the day, autarch didn't seem to do any of that, nor anything allows banshees to assault out of their transport.The army seems to have loads in the way of forcing pinning tests and making it more likely that th target fails... I can't see anything else that'd help out the banshees.
   
Made in us
Rough Rider with Boomstick





So this is all very suspect since the weapon lists that have been put up are possibly incomplete, but if the Scorpion's Claw is really just Sx2, AP2, without Unwieldy or Specialist, you'll be getting: 2 base attacks, 1 for Mandiblasters (if unchanged), 1 for 2 close combat weapons, 1 for charging (seems likely given fleet). So if this is correct, the Scorpion Exarch is throwing 5 WS5 S6 AP2 I6 attacks on the charge. That's pretty rough in this day and age.
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Iracundus wrote:
"Cinematic" seems to be the new GW codeword for removing ability to plan by making everything random.

It also makes no fluff sense:

Farseer: So Warlock, so that I may best assign you to serve our intricate plan, what powers have you learned in your many years of training?

Warlock: I don't know what I learned

Farseer:


lol - thanks I needed that.

Pretty much a perfect description of all psykers in this 'Cinematic' Edition.


This message was edited 2 times. Last update was at 2013/05/30 16:36:31


WH40K
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Made in us
Horrific Howling Banshee




Mandiblasters is an S3 AP- hit at I10.

Of course, their Exarch powers can improve their attack too.

This message was edited 1 time. Last update was at 2013/05/30 16:35:18


 
   
Made in tr
Willing Inquisitorial Excruciator





You can't even mix match ghost shıeld and swords, the all unıt has to swap on wraıthblade unıts, same applıes for flamers on wraıthguard.

This message was edited 1 time. Last update was at 2013/05/30 16:36:07


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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

 B0B MaRlEy wrote:
 felixander wrote:
 The Spiritseer wrote:
I just confirmed and FedEx is delivering my copy of the Codex today.


For the love of Chipotle.... please let me know if there is anything about Autarchs making Aspect Warriors troops or Banshees assaulting from Wave Serpents

Had the codex in hand for the day, autarch didn't seem to do any of that, nor anything allows banshees to assault out of their transport.The army seems to have loads in the way of forcing pinning tests and making it more likely that th target fails... I can't see anything else that'd help out the banshees.


This is the day my heart stopped working.

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3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in gb
Regular Dakkanaut




So Warlocks kinda suck.

and we still can't stop a Heldrake from eating everything.
   
Made in us
Rough Rider with Boomstick





Well, 4 attacks for the Exarch aren't too bad. The Assassin skill would make him ruin almost anyone in close combat. The presence of the Scorpion's Claw as reported makes a mockery of Banshees even further.
   
Made in us
Angry Blood Angel Assault marine




Jacob29 wrote:
So Warlocks kinda suck.

and we still can't stop a Heldrake from eating everything.


Unless you uhh shoot it and kill it?
   
Made in us
Dakka Veteran




 undertow wrote:
 Magc8Ball wrote:
Also, if you're strictly playing by the rules, psychic powers are rolled for after Warlord traits... and the Warlock entry explicitly states that you assign Warlocks to squads after you roll for Warlord traits.

The only mention I could find about the timing of generating Psychic powers is on page 142: "Before either player deploys their army, you must generate psychic powers for your Psykers."

Rolling for Warlord traits happens during the 'Deployment' phase of game setup. It seems pretty clear that Psychic powers are generated before Warlord traits.


It's specifically mentioned in the Eldar codex that you choose warlord traits, then place your warlocks, then roll for abilities.

Biophysical wrote:
So this is all very suspect since the weapon lists that have been put up are possibly incomplete, but if the Scorpion's Claw is really just Sx2, AP2, without Unwieldy or Specialist, you'll be getting: 2 base attacks, 1 for Mandiblasters (if unchanged), 1 for 2 close combat weapons, 1 for charging (seems likely given fleet). So if this is correct, the Scorpion Exarch is throwing 5 WS5 S6 AP2 I6 attacks on the charge. That's pretty rough in this day and age.


The sword gives +1 strength right? So would the fist be S8 then? It's the same logic used for bikers now how they're now instant death at the elevated strength instead of the base strength.
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

You only use the +1S of the chainsword when using it as your weapon, unfortunately. The Exarch does have access to the +1S Exarch power, though.
   
Made in gb
Regular Dakkanaut




Brother Weasel wrote:
Jacob29 wrote:
So Warlocks kinda suck.

and we still can't stop a Heldrake from eating everything.


Unless you uhh shoot it and kill it?


With what? We have 1 skyfire weapon and it is only str 7...

Quad guns don't assure it will die, and the Heldrake can insta-kill anything of ours. Dark Reapers on the quad gun? yeah they're dead the turn it shows up. AP3 flamer and ignores the aegis defense line.

edit: also lel, that Summary page on that website... Death Spinner's are formatted wrongly.

This message was edited 1 time. Last update was at 2013/05/30 16:48:33


 
   
Made in us
Dakka Veteran




 MasterSlowPoke wrote:
You only use the +1S of the chainsword when using it as your weapon, unfortunately. The Exarch does have access to the +1S Exarch power, though.


Ahh, that does make sense

And the weapons we're sure will still give +1 attack for 2x CCW even though they're special weapons?
   
 
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