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Made in gb
Towering Hierophant Bio-Titan






 Khaine wrote:
Edit 1: Double post wtf
Edit 2: I have a physical copy of the codex that arrived an hour ago if anyone has any specific questions


Which units aside from Reapers can take the skyfire missile option?

How many points are the vehicle upgrades?
   
Made in nl
Confessor Of Sins






More importantly, can the normal reapers take missile launchers too (i.e. S8 goodness)?

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Made in us
Regular Dakkanaut




Normal Reapers can get the Krak missile variant for a little less than 10 extra points.

War Walkers are the only other Skyfire I can immediately think of. But they are really expensive with that option. Its kinda odd that Missiles are the most expensive weapon for most things. Even without skyfire.
   
Made in nz
Longtime Dakkanaut



New Zealand

xttz wrote:
 Khaine wrote:
Edit 1: Double post wtf
Edit 2: I have a physical copy of the codex that arrived an hour ago if anyone has any specific questions


Which units aside from Reapers can take the skyfire missile option?

How many points are the vehicle upgrades?

Reapers don't have Skyfire sadly, the Exarch is the only one in the unit that can get access to Flakk ammo which is completely pointless since he can't get Split Fire. The ONLY other unit in the Codex with access to a weapon with Skyfire is the War Walker, which can pay 25 pts PER WEAPON to upgrade to a Missile Launcher with Krak, Plasma (they have fancy new names for the ammo, and the Krak Missile has Pinning as well now, but they are still the same profiles otherwise) and Flakk ammo (so 110pts per Walker for double Missiles). We are going to be relying on the Crimson Hunter to knock out important fliers quickly before it gets crushed, and then use Guide to get some lucky hits for everything else.

Vehicle upgrades are 10-15pts, except for the Crystal Targeting Matrix (one use only, shoot 1 weapon after moving flat out) which is 25pts

milo wrote:
GTKA666 wrote:
Belly wrote:
I take back what I said about AA. I've had an epiphany.

Wave Serpents. Wait. hear me out.

Twin-linked Scatter lasers and a shuriken cannon. Snap-fire the scatter lasers, making the shuriken cannon twin-linked. You can also fire the serpent shield D6+1 times, which is also now twin-linked S7 and ignores cover. No jink saves for you!

Does this sound legit?



expect this to be faqued quickly rofl.


If this wasn't the intended purpose, then why put Ignores Cover on an AP - weapon in the first place? Are there any troops in the game that don't at least have a 6+ save?


Why would this get FAQ'd quickly? The Serpent shield is for all intents and purposes a weapon, its clearly supposed to be more than just a disruptive shock wave the Serpent pulses off when it drops off troops, since it has 60" range lol. And if you have to ask why an AP - weapon with ignore cover is helpful you clearly haven't played 6th enough. The amount of 2+ cover going around is incredibly frustrating, if you aren't a Marine most of the time your cover save is better significantly better than your normal save (Shrouding/Stealth is all over the place, and you can go to ground in area terrain to get 3+ as well).

Nocturnus wrote:
Puscifer wrote:
Couple of things...

First of all, I've never seen a Heldrake in a game, let alone three in my meta. We just have Dakkajets and Marine Flyers to contend with, so it isn't too bad.

As I shall walk through the valley in the shadow of possible Heldrake spam, I shall fear no evil... cuz I'm the meanest mofo in the 41st millennium and I carry a sharp pointy stick.

Second...

Been speculating on Reapers with the Eldar equivalent of Krak missiles. These guys are very cheap for what they do and when facing flyers, ten of these guys are a scary prospect. You'll roll some sixes, two - three if you have an Exarch with fast shot.

I'm thinking a good build is:

9 Reapers + Exarch.
Reapers have Krak Missiles.
Exarch has Tempest Launcher.

Nine Krak shots from a single unit is pretty scary. The Starswarms are great vs MEQ and can be demi hoard removal. The Kraks also do double time as potential anti air.

The Tempest Launcher is for pure Horde removal, especially with Fast shot. Model looks bad ass too.

It is expensive, but it gets so many jobs done.

If you can have a Seer with Divination, that is a unit that has a lot of potential.


You're looking at over 300pts for one unit. Here where the usual point limit is 1500, makes this unrealistic.
Also, regarding my earlier comment about eating the army I wasn't strictly speaking about flyers. With Vector Dancer, I think they will be relatively safe from the 'Drake. I meant what it's going to do to all that T3 with S6 template..


Lol try well over 400pts for that unit, not 300. To summarise the important bits for Reapers - they are 30pts base with the S5 AP3 2 shot ammo (can move and shoot now remember). They can pay 8pts per model to buy Starshot ammo (which is a Krak missile with Pinning). Exarch can upgrade to a proper Missile Launcher (losing the S5 ammo and gaining Plasma/Krak) and then buys Flakk ammo on top of that. The unit is a potential ranged Deathstar, attach a Spiritseer with +1 armour, Farseer to Guide them and they are pretty crazy. If the Tau Commander support systems (Puretide etc) work on allies then you can make them pretty silly.

This message was edited 1 time. Last update was at 2013/05/31 11:00:53


 
   
Made in us
Regular Dakkanaut





Do you know of any force projection type hit that is able to hit ground and air?

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Made in nz
Judgemental Grey Knight Justicar





New Zealand

Sigh, I cant believe I already have friends complaining how OP guardians are because there basic gun has a version of rending. Some people...

Loving these new rules and cant wait to pick up a codex tomorrow with some wraithguard
   
Made in gb
Boom! Leman Russ Commander




Northampton

@ Powerguy...

Farseer with Div would work right?

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in fi
Courageous Space Marine Captain






About the Wraithknight: even if he was FAQed to be able to shoot all his weapons, it would be still questionable to give two extra weapon to the wraithcannon WK. All the extra weapons are S6, so they really do no synch with his mainguns. He's need spitfire too to effectively use the extra guns. (One scatterlaser for targetting would be good though.)

   
Made in us
Shas'la with Pulse Carbine





Florida

 Crimson wrote:
About the Wraithknight: even if he was FAQed to be able to shoot all his weapons, it would be still questionable to give two extra weapon to the wraithcannon WK. All the extra weapons are S6, so they really do no synch with his mainguns. He's need spitfire too to effectively use the extra guns. (One scatterlaser for targetting would be good though.)


Well their only use seems to be with the sword and shield combo.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in us
Fixture of Dakka





Belly wrote:
I take back what I said about AA. I've had an epiphany.

Wave Serpents. Wait. hear me out.

Twin-linked Scatter lasers and a shuriken cannon. Snap-fire the scatter lasers, making the shuriken cannon twin-linked. You can also fire the serpent shield D6+1 times, which is also now twin-linked S7 and ignores cover. No jink saves for you!

Does this sound legit?


A flier would have to be well out of range of a shuriken cannon to be in the arc of fire of the under-turret on a Wave Serpent.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in nz
Longtime Dakkanaut



New Zealand

Puscifer wrote:@ Powerguy...

Farseer with Div would work right?

Yeah of course, Guide is is the Primaris for Fate (Farseer) powers as well so you are almost always going to end up with re-rolls. I'm more thinking of the Tank Hunters/Monster Hunter and ignore cover abilities that Tau have, if they work on allies then that unit will destroy crush anything not in 2+ armour from 48" away.

Crimson wrote:About the Wraithknight: even if he was FAQed to be able to shoot all his weapons, it would be still questionable to give two extra weapon to the wraithcannon WK. All the extra weapons are S6, so they really do no synch with his mainguns. He's need spitfire too to effectively use the extra guns. (One scatterlaser for targetting would be good though.)

Well not all vehicles are AV14, in fact most are AV11-12, so Scatters will still do something. But yeah its mostly the twin linking, it will make it a completely standalone unit that can pick off a tank per turn.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 D6Damager wrote:
 Crimson wrote:
About the Wraithknight: even if he was FAQed to be able to shoot all his weapons, it would be still questionable to give two extra weapon to the wraithcannon WK. All the extra weapons are S6, so they really do no synch with his mainguns. He's need spitfire too to effectively use the extra guns. (One scatterlaser for targetting would be good though.)


Well their only use seems to be with the sword and shield combo.

The sword seems way too underwhelming to bother with it. Suncannon/Shield with a scatter to twinlink it or dual cannons will be the way to go IMO.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in fi
Courageous Space Marine Captain






 D6Damager wrote:

Well their only use seems to be with the sword and shield combo.


But if you give the swordknight two extra weapons he is about the same cost as the suncannon variant. Single suncannon is certainly better than two of the any extra weapon and the sword is pretty much useless.

Only weapon combination that makes any sense to me is suncannon and scatterlaser. It is insanely expensive, but at least it will kill marines quite effectively.

   
Made in au
Devastating Dark Reaper




Australia

So many doom and gloom people on bols and warseer - frankly they are blind and dumb and I can't wait to smash people like them with the new codex.

This message was edited 1 time. Last update was at 2013/05/31 13:25:57


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Khaine wrote:
So many doom and gloom people on bols and warseer - frankly they are blind and dumb and I can't wait to smash people like them with the new codex.

I love people like that
[Thumb - Whiners.jpg]


Space Wolf Player Since 1989
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Made in gb
Secretive Dark Angels Veteran






Mr.Church13 wrote:
Asmodai Asmodean wrote:
Mr.Church13 wrote:
 Magc8Ball wrote:
 undertow wrote:
Nvs wrote:


It's specifically mentioned in the Eldar codex that you choose warlord traits, then place your warlocks, then roll for abilities.


Well, seeing as how the codex hasn't been released yet, it's a bit difficult to see what is specifically mentioned isn't it?


Not that hard, really.


It's pretty amazing that you can tell what rules Kelly wrote from the rules Ward forced him to add in or change. This forced "cinematic" with warlocks reminds me of the same descrepency I see in the Helldrake rules coming out of left field and not fitting in design with the rest of Kelly's CSM dex.


What makes you think that Matt Ward, a much tarnished junior codex writer, has any influence on anything Phil Kelly, a senior and respected codex writer, has? If anything you've got the roles reversed. In any case, without the Helldrake, codex CSM would have bombed hard.



Becasue Ward, as much as I hate it, was completely in charge of writing the 6th edition ruleset. His power codexes sell more wich in GW's eyes makes him the go to guy for codexes ((aka more sales makes you a better rules writer) Which in and of itself is actually pretty good business logic). The part about without the Helldrake just confirms my suspicion as to Wards influence on other dexes. GW saw a balanced yet underperforimng (In their eyes) codex and had Ward step in to do what Ward does best, Break it. That thing is such a hard sharp left turn from a Kelly dex theres no way he wrote that entry let alone costed or FAQed it. I'm betting that any initial draft of the Eldar codex has significantly less "Cinematic" elements in it because of the love Kelly shows for eldar is just thrown out the window for certain things which if not told to by Ward (Creator and Showrunner of 6th) to add more "Cinematic" then who?

Wards in charge. Whether you believe it or not is irrelevant, because he'll continue to push the idiotic concepts he invented further and further as 6th continues.


What kind of kool-aid are you bloody drinking? Do you even know anyone in Studio? I don't think so.

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Made in us
Shas'la with Pulse Carbine





Florida

 Eldarain wrote:
 D6Damager wrote:
 Crimson wrote:
About the Wraithknight: even if he was FAQed to be able to shoot all his weapons, it would be still questionable to give two extra weapon to the wraithcannon WK. All the extra weapons are S6, so they really do no synch with his mainguns. He's need spitfire too to effectively use the extra guns. (One scatterlaser for targetting would be good though.)


Well their only use seems to be with the sword and shield combo.

The sword seems way too underwhelming to bother with it. Suncannon/Shield with a scatter to twinlink it or dual cannons will be the way to go IMO.


It definitely needs the shield. It will drop too fast without it.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

 D6Damager wrote:
 Eldarain wrote:
 D6Damager wrote:
 Crimson wrote:
About the Wraithknight: even if he was FAQed to be able to shoot all his weapons, it would be still questionable to give two extra weapon to the wraithcannon WK. All the extra weapons are S6, so they really do no synch with his mainguns. He's need spitfire too to effectively use the extra guns. (One scatterlaser for targetting would be good though.)


Well their only use seems to be with the sword and shield combo.

The sword seems way too underwhelming to bother with it. Suncannon/Shield with a scatter to twinlink it or dual cannons will be the way to go IMO.


It definitely needs the shield. It will drop too fast without it.


No it doesnt, the shield is quite useless. You can get a cover save very easily and it should be fast enough to avoid CC with units that it dont want to get into a fight with. In which case a 5++ wouldnt make muchof a difference vs hammerenators anyway

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in gb
Fresh-Faced New User




Plastic Farseer: £12
Spiritseer (resin) £11

Infinity spec ops £9 (with head swaps and multiple weapon choices in pewter).

The DA price change is pretty bad, the farseer is equally confusing though. £12 for a single plastic miniature is silly.

This message was edited 2 times. Last update was at 2013/05/31 14:34:18


 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

 Khaine wrote:
So many doom and gloom people on bols and warseer - frankly they are blind and dumb and I can't wait to smash people like them with the new codex.


Part of the problem is that the codex is played so many different ways (Stormwind, Footdar, Mech spam, Wraith spam, etc) that if they didn't get a specific boost to their play style they feel left out.
I would gladly play the old codex if an Autarch or Phoenix Lord made just 2 squads of Aspect Warriors troops and if Banshees had an exarch power that let them assault from a transport.

But that's just how it goes, everyone wants something and not everyone can get their wishes, lest the "Newest = Strongest" would become unbearably true.

This message was edited 1 time. Last update was at 2013/05/31 14:43:01


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Made in fi
Courageous Space Marine Captain






Evilref wrote:

£12 for a single plastic miniature is silly.


It would be okay if he had some head and hand options. Customisability is the whole point of plastic.

   
Made in us
Longtime Dakkanaut



Las Vegas

Raesvelg wrote:
Belly wrote:

You could put him on a quad-gun...maybe...


That's about it. And while it is kinda entertaining to contemplate a BS10 Avatar with Fast Shot and Night Vision gunning down things with a Quad Gun, it... seems a trifle out of character.


The image is making me giggle. A lot.
   
Made in us
Shas'la with Pulse Carbine





Florida

[quote=tedurur 463557 5681051 nullNo it doesnt, the shield is quite useless. You can get a cover save very easily and it should be fast enough to avoid CC with units that it dont want to get into a fight with. In which case a 5++ wouldnt make muchof a difference vs hammerenators anyway


Cover saves are too easily bypassed for my liking (especially vs. blastmasters and Tau armies). And there will be little to no terrain that blocks LOS to such a massive model unless you plan on bringing along a Fortress of Redemption.

There are other things like FMCs or shunting Dreadknights that can easily catch the Wraithknight into CC.

I'd rather have a guaranteed save than no save at all on a model that is so expensive and will be a fire magnet.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in fr
Swift Swooping Hawk






I think pretty much every style has had some sort of boost, in order I'd say probably:

Windriders - jetbikes boost and other skimmers BS4
Swordwind - Most of the Aspects have got buffed nicely
Wraith - Wraithknight, Wraithlord no longer twin linked, wraithblades
Footdar - Boost to aspects and Guardians definitely more effective.

The only thing that seems slightly worse is psychic powers, but perhaps we're just less reliant on them this time.
   
Made in us
Screaming Shining Spear





Central Pennsylvania

 shamikebab wrote:
I think pretty much every style has had some sort of boost, in order I'd say probably:

Windriders - jetbikes boost and other skimmers BS4
Swordwind - Most of the Aspects have got buffed nicely
Wraith - Wraithknight, Wraithlord no longer twin linked, wraithblades
Footdar - Boost to aspects and Guardians definitely more effective.

The only thing that seems slightly worse is psychic powers, but perhaps we're just less reliant on them this time.


What about my army? Yme'Loc. Known for vehicles.

Our vehicles seem a lot better this edition for the same or less cost. Also I can add in non-Nightwing flyers. Should be fun!

Farseer Faenyin
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Record for 7th Edition -
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Camas, WA

 Farseer Faenyin wrote:
What about my army? Yme'Loc. Known for vehicles.

Wave Serpent Spam.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Deadly Dire Avenger





Ireland

I'm surprised no one mentioned holofield wave serpent with storm guardians inside with a warlock with primaris shroud. That's a 2+ jink save and you don't even need to flat out, storm guardians can have 2 fusion guns so just stroll up to tanks and blow them up haha!

I'm really going to enjoy reading the codex and coming up with as many different strategies as I can, I find that sometimes the games that are the most fun are when things don't go as planned and you have to think up a back-up plan to salvage the situation.

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Swift Swooping Hawk





Massachusetts

I took out my wave serpents just last night. I'm thinking of a quick army - GJB, Units in WS, 3 Crimson Fighters, 2 Prisms and a Night Spinner. Something along those lines.

I was actually measuring out the capabilities of eldar units disembarking and using the run/ shoot move. we can really get some units across the board quickly and with the vectored engine, we can keep the WS pretty safe afterwards.

I am so excited to finally get my book! Come on FED EX!

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Horrific Howling Banshee




I'm contemplating actually taking jetbike squads of decent size instead of just spamming min size troops. When comparing to a Tac squad they actually come out pretty favorable.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

Quark wrote:
I'm contemplating actually taking jetbike squads of decent size instead of just spamming min size troops. When comparing to a Tac squad they actually come out pretty favorable.

HERESY!

Seriously though, this isn't a bad idea. They are much more survivable and dangerous. Also, I heard something about a +1 Armor Save power. 2+ Bikes is awesome.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
 
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