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![[Post New]](/s/i/i.gif) 2012/11/04 02:40:55
Subject: Re:X-Wing Miniatures Game
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Fresh-Faced New User
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If you wanted to keep the tiles 3d, you could lay a clear sheet of plastic over the whole thing. With turrets that would look odd though.
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![[Post New]](/s/i/i.gif) 2012/11/04 06:48:12
Subject: X-Wing Miniatures Game
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The New Miss Macross!
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I agree that the flattened version is probably the most practical yet still retains the 3d feel and distinctiveness compared with paper images.
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![[Post New]](/s/i/i.gif) 2012/11/07 09:53:06
Subject: X-Wing Miniatures Game
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Sneaky Lictor
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![[Post New]](/s/i/i.gif) 2012/11/07 12:51:09
Subject: X-Wing Miniatures Game
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Longtime Dakkanaut
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yeah,
Ahh so your a Dakkanaut too!? Just posted in your thread on FFG
That game looked like a lot of Fun! So many ships!
I like how the trench run is handled away from the main battle. Where is entrance to the trench?
Did you give the turrets stats or use them as obstacles??
Panic...
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![[Post New]](/s/i/i.gif) 2012/11/07 14:05:37
Subject: Re:X-Wing Miniatures Game
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Sneaky Lictor
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We had some simple if unrealistic rules for the trench (part ripped from the aforementioned Dagobah Daves mission and part homebrew) you could enter the trench from any point of the trench section of the main board by having your base completely in the area and spending an action, at that point you were placed at the start of the trench section. Imperials could not enter the trench until the turn after rebel ships had entered it. Movement in the trench was against pilot rules and went from closest to exhaust port to most distant. Turrets were obstacles and could fire the trench ones being secondary weapon systems with a range of 2, a power of 2, 2 hull and 0 agility. I'll refrain from posting the rest as it really is someone elses work.
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![[Post New]](/s/i/i.gif) 2012/11/07 14:06:41
Subject: X-Wing Miniatures Game
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Dakka Veteran
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The Strange Dude wrote:We disposed of points and just had as much stuff as we could on the board to see what happens
Beautiful!
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![[Post New]](/s/i/i.gif) 2012/11/15 23:08:26
Subject: X-Wing Miniatures Game
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The New Miss Macross!
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Very cool... you have a collection that puts my 100pts of each side to shame!
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![[Post New]](/s/i/i.gif) 2012/11/17 18:42:15
Subject: X-Wing Miniatures Game
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The New Miss Macross!
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Just wondering what tips and tactics the dakka community has for the upcoming Kessel Run tourney event next month. It doesn't seem like any of us will actually be competing for the same prizes (except maybe shadrach and panic!) so I don't think some friendly advice will hurt his or her own chances.
How well does TIE horde swarm work? (with and without a leader like vader?) How about rebel swarm with rookie x-wings x 4 with a few upgrades? Those are the two I'm most worried about as I've only recently gotten enough ships to get to the 100pt limit and have no experience fighting against swarms in this game. Any other killer strategies?
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![[Post New]](/s/i/i.gif) 2012/11/18 07:07:22
Subject: Re:X-Wing Miniatures Game
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Fresh-Faced New User
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Although there is only so much rebels can do against the tie swarm. What I like to play is (edit: what I think works well. Really what I want to play is a million ion cannons to muck peoples crap up)
Biggs Darklighter w/ R2-F2
Rookie Pilot w/ Proton Torpedoes
Rookie Pilot w/ Proton Torpedoes
Rookie Pilot w/ R2 Astromech
Start them in a diamond with Biggs in back. Rush in for close range game. Close range game has two advantages for this build. It keeps Biggs in close enough for his ability to work, and it gives Rookie Pilots range 1 attacks for 4 red vs 3 green. The Rookie Pilots are also holding opponents back from getting range 1 attacks on Biggs, and with R2-F2 your ideally being attacked at 2 red vs 3 green.
So if all things go to plan you have dice advantage on both attacking and defending against Academy Pilots. Things of course fall apart when there is a TIE Advanced with missiles or rebels with torpedoes, but meta is leaning towards Academy Pilots at the moment.
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This message was edited 2 times. Last update was at 2012/11/18 07:36:47
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![[Post New]](/s/i/i.gif) 2012/12/02 19:45:25
Subject: X-Wing Miniatures Game
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Dakka Veteran
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From the figures I have so far, my Empire army is for Kessel Run:
Tie Advanced - Darth Vader
Tie Fighter x 4 - highest pointed pilots
Total - 91 points
I have 2 starter Kits and the one Tie Advanced. I have not chosen my upgrades yet. The lack of shields in the Tie Fighters are discouraging me and I may go Rebels with Y-wing and Luke.
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![[Post New]](/s/i/i.gif) 2012/12/03 03:06:23
Subject: Re:X-Wing Miniatures Game
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Bounding Black Templar Assault Marine
Winnipeg, Canada
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My Kessel Run list is:
4 Academy Pilots + 4 Obsidian Pilots = 8 TIE Fighters for 100 points
An 8 TIE swarm. Quantity has a quality of its own.
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![[Post New]](/s/i/i.gif) 2012/12/05 02:22:24
Subject: Re:X-Wing Miniatures Game
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Posts with Authority
Boston-area [Watertown] Massachusetts
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Fat dragon games has produced some X-Wing terrain, including turrets. 25% off.
http://www.rpgnow.com/index.php?discount=76348&affiliate_rem=25275
Thought y'all might want to know.
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Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
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![[Post New]](/s/i/i.gif) 2012/12/05 15:15:49
Subject: Re:X-Wing Miniatures Game
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The New Miss Macross!
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Izzy wrote:Although there is only so much rebels can do against the tie swarm. What I like to play is (edit: what I think works well. Really what I want to play is a million ion cannons to muck peoples crap up) Biggs Darklighter w/ R2-F2 Rookie Pilot w/ Proton Torpedoes Rookie Pilot w/ Proton Torpedoes Rookie Pilot w/ R2 Astromech Start them in a diamond with Biggs in back. Rush in for close range game. Close range game has two advantages for this build. It keeps Biggs in close enough for his ability to work, and it gives Rookie Pilots range 1 attacks for 4 red vs 3 green. The Rookie Pilots are also holding opponents back from getting range 1 attacks on Biggs, and with R2-F2 your ideally being attacked at 2 red vs 3 green. So if all things go to plan you have dice advantage on both attacking and defending against Academy Pilots. Things of course fall apart when there is a TIE Advanced with missiles or rebels with torpedoes, but meta is leaning towards Academy Pilots at the moment. I haven't had the greatest luck with proton torpedoes unfortunately personally (although my experience is limited). The rookie x-wings are good as you say against academy pilots but the other types of tie pilots either tie (no pun intended) or exceed their pilot rating. I suspect that if people are going for a tie swarm that they'll go for the absolute lowest ties (and just assume they're going last except for maybe a single hero) but even that small bump in tie pilots can screw over the rebel rookie swarm (like Deathwing's list above with 4 obsidian pilots). If you upgrade the rookies to red squad xwings, you can't afford the 4pt upgrades for them unfortunately from what I remember weeks ago messing around with squadrons. Out of curiosity, any luck with R2D2? He seems like a useful upgrade with his ability to regain shields. Automatically Appended Next Post: Cool. We've seen the rpgnow papercraft tiles in this thread (see further up this page.. not sure if the same design/company) but not the turrets iirc.
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This message was edited 2 times. Last update was at 2012/12/05 15:20:20
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![[Post New]](/s/i/i.gif) 2012/12/15 23:51:00
Subject: Re:X-Wing Miniatures Game
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Plastictrees
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![[Post New]](/s/i/i.gif) 2012/12/24 18:27:06
Subject: Re:X-Wing Miniatures Game
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Posts with Authority
Boston-area [Watertown] Massachusetts
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Okay, Dakka! We've been around the block a few times now, let's get some questions answered for a newbie FAQ!
1) What's a good points level for the game? Where does it bog down, where a player has 'too many ships'? Do you feel the 100 point level is good?
2) Where to buy the game? I found these folks, they seem to be amazing: http://www.coolstuffinc.com/main_search.php?pa=searchOnName&page=1&resultsPerPage=25&q=x-wing%3A
3) Game resources. Any not listed in this thread, already?
4) Anyone writing scenarios?
5) Annoyed at having to buy custom dice?
6) Errata?
7) Honest Opinion: Is there game balance, here? Are the sides balanced? Do we feel there was enough playtesting?
8) Honest opinion: Falcon and Slave One Expansion - Do they break anything?
9) Honest opinion: TIE Swarm - Does it break the game?
10) Honest opinion: Shelf life. Does this game have 'legs', or will it die off?
This FAQ goes to 11!) House rules, star destroyers, etc? where can we find 'em?
Thanks, folks! I just picked up the core set because, while I didn't like it at Gencon, the enthusiams here is like lightning, and I do loves me some X-Wing.
--B.
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Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
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![[Post New]](/s/i/i.gif) 2012/12/24 20:02:57
Subject: X-Wing Miniatures Game
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Just as a note for those looking for the starter box:
Check "Target" stores. They had a whole wall full when I was there last week.
$27.99 USD for it.
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![[Post New]](/s/i/i.gif) 2012/12/24 20:23:43
Subject: Re:X-Wing Miniatures Game
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The New Miss Macross!
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Briancj wrote:Okay, Dakka! We've been around the block a few times now, let's get some questions answered for a newbie FAQ! 1) What's a good points level for the game? Where does it bog down, where a player has 'too many ships'? Do you feel the 100 point level is good? 2) Where to buy the game? I found these folks, they seem to be amazing: http://www.coolstuffinc.com/main_search.php?pa=searchOnName&page=1&resultsPerPage=25&q=x-wing%3A 3) Game resources. Any not listed in this thread, already? 4) Anyone writing scenarios? 5) Annoyed at having to buy custom dice? 6) Errata? 7) Honest Opinion: Is there game balance, here? Are the sides balanced? Do we feel there was enough playtesting? 8) Honest opinion: Falcon and Slave One Expansion - Do they break anything? 9) Honest opinion: TIE Swarm - Does it break the game? 10) Honest opinion: Shelf life. Does this game have 'legs', or will it die off? This FAQ goes to 11!) House rules, star destroyers, etc? where can we find 'em? Thanks, folks! I just picked up the core set because, while I didn't like it at Gencon, the enthusiams here is like lightning, and I do loves me some X-Wing. --B. 1) 100 is good. I played my first full 100pt game (actually 2 in a row) this weekend and it really does play differently (and much longer) than the previous 50-60pts we did using just the starter and a pair of boosters. It turns out that I overbought/traded for starters due to all the reports about tie swarms. 4 ties (as long as you plan on getting adv, interc, and the likely bomber models) are enough to round out most collections. 3-4 x-wings is enough as well. YMMV depending on how much you like to play swarm forces in wargames. 2) depends on where you play. If you have a local store that you'll be playing at, buy at least half there to keep them in business. You can't play games of x-wing at amazon.com (who is actually having a sale on boosters since you asked) but if you're only playing at home or at friend's houses then that's not an issue. 5) Yup. Having to use 4 dice with the starter x-wing at a range one attack and only having 3 dice is a stupid gimmick to get you to buy more dice at $8 or the phone app at $5. You can technically buy blank 8-siders and mark them yourself but that looks a bit too ghetto in my opinion. 6) FFG has the erratta up on their website. It's not all inclusive at 4 pages but its a good start. 7) Game balance so far has been pretty good. My only complaint (if any) is that the tie advanced is a tie advanced and not an avenger. It's supposed to be a better overall fighter than the x-wing if you played the old PC games but it's not on the tabletop in its current advanced form. Now that the stats are coming out for the tie interceptors, I'm finding that I see less and less reason to use the advanced. 9) I don't think so but it does bog it down significantly especially if you use asteroids/terrain. Just like any game, it depends on the speed of the swarm player. If you're playing against someone of average speed that is not specifically trying to play quickly with concerted effort, it'll slow down quick. Just like with a horde ork army, it takes a specific player to not make the situation suck in a timed tourney environment where you only get to turn 3 (or even a friendly game that doesn't have all night to finish). 10) Definitely has shelf life if you're a star wars fan as opposed to only a specific x-wing miniatures game fan. I've seen people running homebrew space combat games at numerous conventions using the early 90's micromachine models which are wholey inferior to the ones in this game. I've answered the ones I had time for and/or had a clue about. Hope that helps.
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This message was edited 2 times. Last update was at 2012/12/24 21:57:54
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![[Post New]](/s/i/i.gif) 2013/01/08 20:03:41
Subject: [X-Wing] Miniatures Game
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Resourceful Gutterscum
Enfield
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Okay, been looking at this game, looks like marvellous fun. However.. I can't seem to find where to buy it in the UK. Amazon UK only has one listing for the starter at £125. My usual UK online retailers lack in entirely.
Any help?
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![[Post New]](/s/i/i.gif) 2013/01/08 20:38:49
Subject: [X-Wing] Miniatures Game
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The New Miss Macross!
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Normally I'd say Wayland as I've seen them advertising it in their emails (ordered once from them long ago) but they're out as well.
http://www.fantasyflightgames.com/edge_nrep.asp?eidm=59
I guess you could call the UK distributor and see who they last sent stock to... Hope that helps.
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![[Post New]](/s/i/i.gif) 2013/01/08 20:48:11
Subject: Re:[X-Wing] Miniatures Game
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Longtime Dakkanaut
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yeah,
I hear that lots of local Waterstones stores have stock, it sells it for full retail £29.99 there...
Wave 2 is in February and I heard that will see everything restocked.
both Total Wargamer and OGgames say they will get restock in Feburary.
OG games has a date of FEB 26th.
I bough my sets at Total wargamer for £23.99 a great price if you can wait it out!
eBay= £32.38 inc P&P
Panic...
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This message was edited 3 times. Last update was at 2013/01/08 21:07:13
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![[Post New]](/s/i/i.gif) 2013/01/18 16:42:25
Subject: [X-Wing] Miniatures Game
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Steadfast Grey Hunter
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I spoke to my game store who spoke to supplier and seems feb is when restock is happening
Also ffg seemed to hint on more ships coming soon
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![[Post New]](/s/i/i.gif) 2013/01/18 16:57:37
Subject: [X-Wing] Miniatures Game
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Dakka Veteran
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![[Post New]](/s/i/i.gif) 2013/01/19 05:42:35
Subject: Re:X-Wing Miniatures Game
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2nd Lieutenant
San Jose, California
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Izzy wrote:Although there is only so much rebels can do against the tie swarm. What I like to play is (edit: what I think works well. Really what I want to play is a million ion cannons to muck peoples crap up)
Biggs Darklighter w/ R2-F2
Rookie Pilot w/ Proton Torpedoes
Rookie Pilot w/ Proton Torpedoes
Rookie Pilot w/ R2 Astromech
Start them in a diamond with Biggs in back. Rush in for close range game. Close range game has two advantages for this build. It keeps Biggs in close enough for his ability to work, and it gives Rookie Pilots range 1 attacks for 4 red vs 3 green. The Rookie Pilots are also holding opponents back from getting range 1 attacks on Biggs, and with R2-F2 your ideally being attacked at 2 red vs 3 green.
So if all things go to plan you have dice advantage on both attacking and defending against Academy Pilots. Things of course fall apart when there is a TIE Advanced with missiles or rebels with torpedoes, but meta is leaning towards Academy Pilots at the moment.
And once Wave 2 becomes active Biggs becomes an even better tank with the inclusion of the Stealth Device. This, plus R2-F2, gives him an Agility of 4 when he uses an action to activate the droid.
Using your list above I've come up with the following:
Biggs Darklighter with R2-F2 & Stealth Device (31)
Red Squadron Pilot x 3 (69)
100 points on the nose....pesonally I'm not a fan of Proton Torps as I haven't had any luck with them.
On a side note, I found this X-Wing squad builder over at the FFG forums. It lets you save your builds, keep a win-loss record of how each one is doing and see other squads people have built. It's also updated with info for the ships and cards in Wave 2.
http://x-wing.voidstate.com/build
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This message was edited 2 times. Last update was at 2013/01/19 05:50:18
Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf |
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![[Post New]](/s/i/i.gif) 2013/01/28 12:32:33
Subject: Re:[X-Wing] Miniatures Game
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Loyal Necron Lychguard
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In case anyone it interested, Targets seem to have plenty of the starters on the shelf. I'd try there if your LFGS doesn't have any in stock.
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![[Post New]](/s/i/i.gif) 2013/01/28 20:46:03
Subject: Re:[X-Wing] Miniatures Game
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Trigger-Happy Baal Predator Pilot
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Anpu-adom wrote:In case anyone it interested, Targets seem to have plenty of the starters on the shelf. I'd try there if your LFGS doesn't have any in stock.
Also (as strange as I find this) Barnes and Nobles has the starter box and expansions in their games section. Starter box is $40 USD.
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![[Post New]](/s/i/i.gif) 2013/01/31 20:35:07
Subject: Re:[X-Wing] Miniatures Game
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Longtime Dakkanaut
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yeah, Very excited that We will be getting wave 2 within 28days! Just got a game against a friend. I played Rebels - Wedge, rookiex2, gold ion Vs the Empire - 6 Tie Fighter AllStars List.  Quick summary... Wedge took heavy damage on the first pass and Rebels concentrated fire to kill backstabber. Wedge died the Ties took a beating and lost two ships while the rebels lost shields but no more ships. At 3 on 3 the game was looking bad for the empire gold ion died... rebels fought back and won the game. Yay me! Panic...
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This message was edited 1 time. Last update was at 2013/01/31 20:36:15
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![[Post New]](/s/i/i.gif) 2013/01/31 21:27:01
Subject: [X-Wing] Miniatures Game
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The New Miss Macross!
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Is there news of an official release date for wave 2 from FFG?
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![[Post New]](/s/i/i.gif) 2013/01/31 21:51:29
Subject: Re:[X-Wing] Miniatures Game
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Death-Dealing Devastator
Cornwall
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I guessing at either mid or end of Feb, but that's just a guess.
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![[Post New]](/s/i/i.gif) 2013/02/05 22:21:52
Subject: [X-Wing] Miniatures Game
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Trigger-Happy Baal Predator Pilot
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This message was edited 1 time. Last update was at 2013/02/05 22:35:37
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![[Post New]](/s/i/i.gif) 2013/02/06 06:30:31
Subject: [X-Wing] Miniatures Game
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The New Miss Macross!
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Interesting. 20% off is a bit lean for an amazon discount and the stuff doesn't apparently qualify for the free prime shipping. I've already got one of each preordered at the FLGS (got to keep their lights on if I want to play there!) but they don't have a specific date yet.
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