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Made in us
Longtime Dakkanaut





USA

And the measuring of the epeen's begins.


Every DoW is classified as an RTS, plain and simple. Arguing that one isn't doesn't actually make any sense, a different kind of RTS? Sure. DOW2 and it's expansions were build around the Company of Heroes gamestyle. Smaller armies/platoons attempting to complete objectives that are a part of the larger war. DOW1 and it's children were RTS in a more general sense, like SupCom.

I loved all the games actually. It's awesome to see my little plastic dudes in all their digitized glory. It makes those truly epic fights on the table come to actual life.

Note: SupCom was amazing. It didn't get the press it deserved, especially having been designed by the same dude who made Total Annihilation, one of the most awesome games ever.

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 Matt.Kingsley wrote:


I also felt that DoW 1's characters were better expressed, though that could be beacause you played as a nameless Captain with little to no background.



Did you even play DoW 1?

You played a Captain who told you his name in the very first line of dialog he spoke and was constantly refered to by his name when being addressed by Isaldor. The game constantly kept throwing his background at you about how he was responsible for millions of loyal Imperials dying because of the Exterminatus he asked the Inquisition to perform on his homeworld.


*Note that is meant to be a light hearted statement above, dont take offense*


Wait did you mean DoW you played a nameless CPT.... because if so I totally agree

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I want my GKs back in DOW3

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 Testify wrote:
Yep. That game was rubbish.


That game was fething awsome

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 Galdos wrote:
 Testify wrote:
Yep. That game was rubbish.


That game was fething awsome

So many tanks...

Why does a tank cost $600 when an infantry squad costs $400? How can a battle tank only cost 50% more than 5 infantrymen?!?!?

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
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It's the hats, obviously.

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 Testify wrote:
 Galdos wrote:
 Testify wrote:
Yep. That game was rubbish.


That game was fething awsome

So many tanks...

Why does a tank cost $600 when an infantry squad costs $400? How can a battle tank only cost 50% more than 5 infantrymen?!?!?


Because infantry kicked ass if you knew how to use them. (Note I dont play multiplayer, I could give a rats ass about multiplayer balance, so maybe its not balanced in multiplayer but in singler player they were fun as hell to use

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 Ifepy wrote:
I'd honestly like larger scale battles than dawn of war 2. For me I enjoyed the first one a lot better than the second. I would also love to see tau included in this one as well as grey knights. Maybe with the story you could have your own customizable hero and colors. Maybe an empire at war sort of map. What do you guys want to see?


I agree I would like a sequel, however I'd especially enjoy an improved last stand mode and improved net code. Large scale battles would be nice however I'm not sure how you would control all the individual units.

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Im going to say this because I see it a lot.

You know what I DO NOT want to see.

40k Epic. I do NOT want to be commanding entire companies of soldiers at once or commanding several titans.


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 Galdos wrote:
Im going to say this because I see it a lot.

You know what I DO NOT want to see.

40k Epic. I do NOT want to be commanding entire companies of soldiers at once or commanding several titans.


I would love an Epic 40k game, but I really love the company and platoon-level stuff from DoW1 and 2 specifically. They really echo the setting better than an Epic scale game would.

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 Brother SRM wrote:
 Galdos wrote:
Im going to say this because I see it a lot.

You know what I DO NOT want to see.

40k Epic. I do NOT want to be commanding entire companies of soldiers at once or commanding several titans.


I would love an Epic 40k game, but I really love the company and platoon-level stuff from DoW1 and 2 specifically. They really echo the setting better than an Epic scale game would.


I guess I should reword myself.

I do not want to see DoW 3 in an Epic format.

A completely different 40k Series in Epic would be okay with me

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I would like to see some Marine Chapters such as Space Wolves, White Scars and Iron hands to be put into a DOW game. God, I would even like to see a DOW game where you play as the Night Lords. I would not play a game with Tau as the main characters. I wouldn't mind to see a Valhalla Ice Warriors, Death Korps of Krieg or Catachan in it either.

 
   
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A mixture of the old school Star Wars: Rebellion space battles coupled with a turn based TW style would be ideal for me. Let's you focus on the battles or on the strategy to whatever level you want to.

   
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Imagination land

More explosions.
   
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Boc wrote:
space battles

2 words, feth yes!
   
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Anything with Eldar and Orks is fine with me
   
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Boc wrote:
A mixture of the old school Star Wars: Rebellion space battles coupled with a turn based TW style would be ideal for me. Let's you focus on the battles or on the strategy to whatever level you want to.


Indeed


 
   
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 Toastedandy wrote:
More explosions.

This is a very controversial statement, I'm afraid I can't agree with you at all here good sir!

One thing I don't think I've mentioned is skirmish AI. I would love it if DoW3 had a half decent brain behind its CPU opponents. Yeah, I never expect greatness out of AI opponents, but I'd at least like a fight. Playing against Hard AI in Dawn of War 1 won't exactly make for a smart fight, but they'll at least attack you, build an army, and take territory. In DoW2, the AI will actively seek to not engage in battles most of the time. It will just backcap and take points, but if it encounters resistance it will run away. I love DoW2, and Retribution has been my favorite in the Dawn of War series, but the now-dead multiplayer community means I can't really play the game anymore like I could with a decent AI opponent. I'm going to search out some AI mods later and see if I can make the game fun in skirmishes.

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I'd like to see all the characters replaced with Dawn of Awesome style animations.

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 Coolyo294 wrote:
I'd like to see all the characters replaced with Dawn of Awesome style animations.


Thats an easy hack.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
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 Coolyo294 wrote:
I'd like to see all the characters replaced with Dawn of Awesome style animations.

Considering how bad I was with 3D back in college, and considering I've only gotten worse since, I think a Dawn of Awesome mod would look just as good as the cartoons

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I think that's the point
   
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I would love to see 'MAKE YOUR OWN MAP' be in there, there are some really old games that has that and it's a nice little bit to add on.

I want to see all the races and expansion packs for lik i.e dark angels or black templars and such. Having a broader variety improves the game A LOT.

Large and small scale battles, ah, I know! online gaming, I mean like you and your opponent(s) agree on a points score (like warhammer) and then you buy the different things listed on the game for that amount of points and throughout the game you can get different perks for your army

I think that'd be cool.

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The problem is those old games basically just had jpegs/gifs and heightmaps for their maps-- fake graphics, as it were. The Essence Engine's maps are much more complex, even when you have the proper tools.

For one, they're actual maps, instead of just being a collection of flat, static images with attached heightmaps arranged on a larger square.

Don't get me wrong, I think we do need a world editor, but even with one you won't be able to make maps as easily as in older games. It'll be more like making new maps in, say, Oblivion or Morrowind, rather than, say, Starcraft or Heroes of Might and Magic.

This message was edited 3 times. Last update was at 2012/10/21 17:42:12


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What I DON'T want to see is the Blood Ravens. So tired of them now.

What I would like is the option to have the campaign tailed to a particular chapter/legion/craftworld etc other than the pre-designated ones. Not like a different storyline for the Dark Angels, Black Templars etc, more so the ability to use your own colour scheme and a few voice clips where the character says "Dark Angels" instead of "Black Templars" etc. It can't be too much to get the voice actors to interchange words.

And yes, I know there's a mod for changing campaign colours. Just wishing they'd do it properly, and I could have it so my Templar marines aren't still called "Blood Ravens".
   
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 Melissia wrote:
The problem is those old games basically just had jpegs/gifs and heightmaps for their maps-- fake graphics, as it were. The Essence Engine's maps are much more complex, even when you have the proper tools.

For one, they're actual maps, instead of just being a collection of flat, static images with attached heightmaps arranged on a larger square.

Don't get me wrong, I think we do need a world editor, but even with one you won't be able to make maps as easily as in older games. It'll be more like making new maps in, say, Oblivion or Morrowind, rather than, say, Starcraft or Heroes of Might and Magic.

Starcraft II has a pretty robust world editor and it's in full 3D. It's certainly possible, so long as resources are devoted to it. Always bummed me out that DoW hasn't had a map editor, but it's hardly been a dealbreaker.

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Hourn wrote:
What I DON'T want to see is the Blood Ravens. So tired of them now.

What I would like is the option to have the campaign tailed to a particular chapter/legion/craftworld etc other than the pre-designated ones. Not like a different storyline for the Dark Angels, Black Templars etc, more so the ability to use your own colour scheme and a few voice clips where the character says "Dark Angels" instead of "Black Templars" etc. It can't be too much to get the voice actors to interchange words.

And yes, I know there's a mod for changing campaign colours. Just wishing they'd do it properly, and I could have it so my Templar marines aren't still called "Blood Ravens".


You know an easy way to accomplish what you asked (the second part) is dont have people refer to the chapter name.

ie. no "Blood Ravens we must do this..." or "Glad to see you are here Ultarmarine" (DoW/SM problems)

simply saying battle brothers and Space Marines would allow people to play as any chapter they want through mods without annoying problems. Add the ability to customize your force before hand and you have just cut down on a huge number of complaints with very little extra work required.

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Hourn wrote:
What I DON'T want to see is the Blood Ravens. So tired of them now.



Unfortunately for you, the Blood Ravens have always been the poster boys of the DoW series, much as the Ultramarines are for 'vanilla' marines. The Blood Ravens were originally designed specifically for the DoW series, with their storyline being 'adopted' by GW.

I should have left him there. He had served his purpose. He owed me nothing - yet he gave himself to me willingly. Why? I know not. He is nothing more than a pathetic human. An inferior race. A mon-keigh. But still I broke off my wings so that I might carry him easier. I took him from that place, into the snowstorm where our tracks will not be found. He is heavy. And he is dying. And he is slowing me down. But I will save him. Why? I know not. He is still warm. I can feel his blood ebbing across me. For every beat of his heart, another, slight spill of heat. The heat blows away on the winter wind. His blood is still warm. But fading. And I have spilled scarlet myself. The snow laps greedily at our footsteps and our lifeblood, covering them without a trace as we fade away.

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Yeah, the Blood Ravens were engineered by Relic so they wouldn't have to step on any GW toes in concerns to fluff.

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 Brother SRM wrote:
Yeah, the Blood Ravens were engineered by Relic so they wouldn't have to step on any GW toes in concerns to fluff.
The Blood Ravens were still cool, even though they had captains with hair-gel stronger than baneblades, or had ungodly horrible voices.

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