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Nice to see the sculpts being churned out. I wonder if the latest ones have been done for a while and they were just holding back on showing them? Both look great anyway!
My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
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MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA."
I just dropped mantic an email asking about what happens with the electronic copies of the rulebook since I've got cheerleader. Since that is 2x striker, that'd be for sharing with a mate of mine.
The club bundles would also be a fairly big deal for that too, I'd assume.
I think Wildcard looks fantastic. She looks like an olympic speed skater or cyclist.
Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better.
It looks more like they were inspired by the Silver Centurion suit of armour that Iron Man used for a while, but that's just me - maybe you both used the same source of inspiration...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
It looks more like they were inspired by the Silver Centurion suit of armour that Iron Man used for a while, but that's just me - maybe you both used the same source of inspiration...
That's exactly right. I posted a WIP pic on the Mantic forums a few weeks ago...
Looks like a really high-quality set, the board is nice and solid, the inside has compartments to store everything and you can get a look at the clear hex bases in there too.
This message was edited 3 times. Last update was at 2012/11/02 23:38:34
That wildcard sculpt did turn out well with a good paint job. The face looks good.
My December fun is gonna be painting these guys up!
My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA."
I like the Enforcer a lot. He will definitely find use as a super hero...er, star player. Lucky Logan also looks quite good, although his hair could stand a good combing.
I'm only part-way through the rulebook, but the fact that all subs can only enter through the one square, it sounds like "plugging the exit" might be a strategy for not-squishy teams when going up against squishy ones?
Groundh0g wrote: I'm only part-way through the rulebook, but the fact that all subs can only enter through the one square, it sounds like "plugging the exit" might be a strategy for not-squishy teams when going up against squishy ones?
I dunno, it seems like the game is too fast-paced to waste a position and turns blocking the hole. And I don't feel like models will be going off frequently.
The idea of making the cage and doing a slow score doesn't seem useful either yet. It almost feels like maximizing the 1-turn score is the name of the game.
I am excited as it sounds fun but I really need to play some games to fully understand the tactics.
My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA."
Groundh0g wrote: I'm only part-way through the rulebook, but the fact that all subs can only enter through the one square, it sounds like "plugging the exit" might be a strategy for not-squishy teams when going up against squishy ones?
I dunno, it seems like the game is too fast-paced to waste a position and turns blocking the hole. And I don't feel like models will be going off frequently.
The idea of making the cage and doing a slow score doesn't seem useful either yet. It almost feels like maximizing the 1-turn score is the name of the game.
I am excited as it sounds fun but I really need to play some games to fully understand the tactics.
I'm thinking plugging the exit might be this game's version of the cage (or the stall, at least) - ie. get up a few scores, then plug the exit, concentrate on bashing, and wait for the turns to expire.
But yeah, hard to really know without actually playing.
Standing in front of the exit hex is a foul. If the ref sees it, the character has a 50:50 chance of taking a trip to the sin bin. So, there's a risk associated with it.
the_dunner wrote: Standing in front of the exit hex is a foul. If the ref sees it, the character has a 50:50 chance of taking a trip to the sin bin. So, there's a risk associated with it.
Well, I guess one of your other characters will have to smash the ref from the side, huh? Having legitimate eyes in the back of her head does make it hard to sneak up from behind.
Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.
the_dunner wrote: Standing in front of the exit hex is a foul. If the ref sees it, the character has a 50:50 chance of taking a trip to the sin bin. So, there's a risk associated with it.
Yah, 2 pages later, there it is.
Although I have no problem with stalling in Blood Bowl (...playing CDs most of the time is probably the main reason why...), it's also gotta be one of the least fun tactics and bogs it down into a 1-player game for a long stretch, so I'm glad DB has rules to help prevent it.
I've finished the rule book now and I have to say that I like how it sounds. Very interested to see how it translates to actually playing the game. Going to take awhile to get any kind of a strategy down, as I have no clue how I'm going to start things...
Compel wrote: I just dropped mantic an email asking about what happens with the electronic copies of the rulebook since I've got cheerleader. Since that is 2x striker, that'd be for sharing with a mate of mine.
The club bundles would also be a fairly big deal for that too, I'd assume.
I ordered the Cheerleader, too.
Since my name got stuck on the downloaded rules, I emailed them back (see the addresses in the email) and they sent another download link.
Just make a new account on the download signon site with the name of your club, and it goes in the new copy...
It took all of an hour for them to email me back, on a Sunday
Very interested to see how it translates to actually playing the game. Going to take awhile to get any kind of a strategy down, as I have no clue how I'm going to start things...
i had a demo in brizzle and we played without the cards and the ref just to learn the base mechanics similar to the how to play video they put out on kickstarter. it has a one or two minor errors in it but it's close enough.
as for strategy i think one of the games designers was on board game Geek answering questions...
Very interested to see how it translates to actually playing the game. Going to take awhile to get any kind of a strategy down, as I have no clue how I'm going to start things...
i had a demo in brizzle and we played without the cards and the ref just to learn the base mechanics similar to the how to play video they put out on kickstarter. it has a one or two minor errors in it but it's close enough.
as for strategy i think one of the games designers was on board game Geek answering questions...
Where was that? I missed out!
If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!
cut n thrust back in October sometime. A couple of the guys from mantic were down with a demo set and loads of the guys were interested and went and pledged on the kickstarter. I think the store is getting copies of the game in if you've not picked it up yet, should be a great community of people to play against. better than area 51 though i don't really know any other stores in the area...