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Made in au
Irked Blood Angel Scout with Combat Knife



Brisbane, Australia

I dont think that anyone has picked up that MoN flying Deamon Princes have 3+ cover save when jinking. Just thought I'd throw that out there.
   
Made in ca
Regular Dakkanaut





People are complaining about how the forgefiends and maulerfiends are armor 12's.. Well It also has " It Will Not Die," The Forgefiend can sit back quite far, it can take 3 plasma cannons and the Maulerfiend moves 12inch's a turn.. so you'll be able to hide it easier and jump out for an attack!

Lets not forget the warpsmith either, repair a hullpoint with him, and It Will not die! .... every turn if you roll well.

Although I'll admit with the marks and icons it sounds like a CSM Squad kitted out w/ TS marks would outdo a TS Squad just you have no sorcerer..
   
Made in gb
Oberstleutnant





Back in the English morass

 -Loki- wrote:

Second edition.


I played IG for most of 2nd ed so not even then.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in gb
Iron Fang






That'd be due to it being guard. Since when have they ever had expensive hqs?

Speaking of such. Did my eyes deceive me? Did I indeed see a sorceror entry for 60 points in one of those photos?

 
   
Made in ca
Regular Dakkanaut





Not at all, 60pts, and I beleive he's mastery level 3 for 155 pts is the rumor, huzzah! It seems we will be the Psychic Monstrosity of 40k for now.

Take that GK!! (my GK army and Chaos army don't like being on the same shelf anymore).
   
Made in gb
Fresh-Faced New User




just noticed that the Warpsmith comes with fleshmetal by default, so a 2+ save and six attacks on the charge with his power axe (two attacks base, two from mechenandrites, one from weapon and pistol, one for charging). Even with what looks like WS4 that's a lot of hurt

plus the flamer/melta, the option to take items from the wargear list, and the vehicle repair/curse/destroy cover. I'm sold :O


Automatically Appended Next Post:
decoste007xt wrote:
Not at all, 60pts, and I beleive he's mastery level 3 for 155 pts is the rumor.


Faeit212 had someone saying 25pts per extra level, so 135pts for mastery 3? I'll try to find a link.

EDIT: link is here quote is:

Faeit212 wrote:Can pay 25pts per level to make a sorcerer upto ML3.

This message was edited 2 times. Last update was at 2012/09/24 11:39:59


 
   
Made in dk
Dakka Veteran




decoste007xt wrote:
People are complaining about how the forgefiends and maulerfiends are armor 12's.. Well It also has " It Will Not Die," The Forgefiend can sit back quite far, it can take 3 plasma cannons and the Maulerfiend moves 12inch's a turn.. so you'll be able to hide it easier and jump out for an attack!


Well the Ectoplasma cannons are only 24", so with those weapons it can't stay that much back. The Hades Autoannon are 36" though.

Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. 
   
Made in us
Pragmatic Collabirator




Dayton Ohio

Can anyone confirm what exactly a Dark apostle does? IE what his special rules are and what he grants to an attached squad?
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

ClintonG wrote:
Can anyone confirm what exactly a Dark apostle does? IE what his special rules are and what he grants to an attached squad?


It seems all he does is give his Ld10 to units in 12" and allow characters in his units to re-roll Boons. Not tempting by a long shot.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

Do we know pts for raptors and warp talons and bikers?

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in us
Pragmatic Collabirator




Dayton Ohio

gak, I read on bols a while back that they gave furious charge and allowed your allied demons to teleport to the apostles icon. So now that that isnt an option, do you know by a long shot is there will be a way to give terminators furious charge? I really miss zerker termies.
   
Made in cz
Sacrifice to the Dark God Tzeentch




Rumour has it that termies can take both marks and icons. And Icon of wrath gives furious charge. So you should be able to make termies with rage, couterattack, furious charge and the ability to reroll charge distance.

Sound pretty Khorny to me :-)
   
Made in de
Camouflaged Zero






Has anyone got a better picture of this codex page:


source
   
Made in us
Pragmatic Collabirator




Dayton Ohio

Budwaagh wrote:
Rumour has it that termies can take both marks and icons. And Icon of wrath gives furious charge. So you should be able to make termies with rage, couterattack, furious charge and the ability to reroll charge distance.

Sound pretty Khorny to me :-)


Perfect, Thanks For the Insight!
   
Made in gb
Regular Dakkanaut




So the Mark of Khorne has gone from +1 attack always to +1 attack only when you charge or get charged

It was already pretty weak compared to Nurgle and Tzeentch

Khorne Daemon Princes are still the worst in close combat since they can't take psychics.
   
Made in gb
Tunneling Trygon





Nottinghamshire- England

Chaospling wrote:
 Reanimator wrote:
Agreed on the thunder hammers, I spotted that too. Now it seems my converted terminators might actually have some stats to go with the weapons they're carrying! Sweet.


Thunder Hammers are probably only for Helbrutes and not Chaos Terminators.



Well considering the Helbrute is a "Dreadnought" and its armed with a Power Fist as standard...

I doubt that VERY Much.



I'm looking forward to the Thunder Hammers for Termis and hopefully the Storm Shield you usually see with a Thunder Hammer

Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.


A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else.
 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

Chad Warden wrote:
So the Mark of Khorne has gone from +1 attack always to +1 attack only when you charge or get charged

It was already pretty weak compared to Nurgle and Tzeentch

Khorne Daemon Princes are still the worst in close combat since they can't take psychics.


Rage is +2 A when assaulting..., i dunno why people keep thinking its only +1...

   
Made in de
Wight Lord with the Sword of Kings






North of your position

This 'dex will be solid anyways, since it's written' by Phil 'Sidebeard'(from the WD ) Kelly.
And people will not complain about it being OP.

   
Made in us
Drone without a Controller





It's a little difficult to read from the picture posted, but from what I see under the Daemon Prince entry it says "May take items from the Chaos Rewards and/or Chaos Artifacts section of the wargear list."

Looking at the Chaos Rewards in the reference sheet lists items such as Stted of Slaanesh, Palaquin of Nurgle, Disc of Tzeentch, and Juggernaut of Khorne.

Does this mean we can take:

Daemon Prince on a Juggernaut? Giving him 6 toughness, 5 wounds, and 5 attacks?
Daemon Prince of a Disc of Tzeentch with Daemon of Nurgle upgrade? Giving him jink save with Shrouded?

Though I do wonder if you have to have the appropriate mark in order to take these rewards, and since the Daemon Prince can't get the marks it means he can take these items.

Has anyone had a chance to actually look at the book and know if you can or cannot do this?
   
Made in gb
Regular Dakkanaut




 Slayer le boucher wrote:
[
Rage is +2 A when assaulting..., i dunno why people keep thinking its only +1...


is +2 instead of +1 so you are only getting one more attack
which is what the original MoK did, except it worked every turn
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Phil Kelly wrote this codex. No one should be worried about power level. He's had one codex that didn't just stomp the gaming scene and that Dark Eldar and the only reason they didn't I feel is that a lot of people didn't want to put in the time.

I'm loving the basic chaos marine entry as it's got incredible flexibility. I'm liking almost everything we're seeing. And I really love that for 170pts I can have a flyer that can do vector strikes on flyers and throw a st.6 ap3 flamer template at troops on the ground is just so good!

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







Well, they have counter attack as well. Now, I'm not a current Chaos player--so this comparison could be wrong;


Zerks then
4 attacks on the charge
3 attacks when charged
Furious when charging

Zerks now
4 attacks on the charge
3 attacks when charged (pending Ld 9 Skull Champ test)
Furious when charging + reroll charge distance (If you take a banner)

And...they got 2 pts cheaper per model (I think)?

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

 AgeOfEgos wrote:
Well, they have counter attack as well. Now, I'm not a current Chaos player--so this comparison could be wrong;


Zerks then
4 attacks on the charge
3 attacks when charged
Furious when charging

Zerks now
4 attacks on the charge
3 attacks when charged (pending Ld 9 Skull Champ test)
Furious when charging + reroll charge distance (If you take a banner)

And...they got 2 pts cheaper per model (I think)?


The difference is that they're weaker in subsequent turns. Counter Attack only works when they get charged, and Rage only works when they charge. That second round of close combat isn't going to be as good for them.

Check out my Youtube channel!
 
   
Made in dk
Dakka Veteran




 Bloodhorror wrote:
Chaospling wrote:
 Reanimator wrote:
Agreed on the thunder hammers, I spotted that too. Now it seems my converted terminators might actually have some stats to go with the weapons they're carrying! Sweet.


Thunder Hammers are probably only for Helbrutes and not Chaos Terminators.



Well considering the Helbrute is a "Dreadnought" and its armed with a Power Fist as standard...

I doubt that VERY Much.



I'm looking forward to the Thunder Hammers for Termis and hopefully the Storm Shield you usually see with a Thunder Hammer


Well it was told by some one who had read the codex, that the Helbrute has the options to choose between, Powerfist, Power Scourge and Thunder Hammer. It isn't something I'm guessing. So my thoughts was that the Thunder Hammers will only be displayed on the Helbrute as there haven't been rumours about Thunder Hammers and Stormshields on Chaos Terminators.

Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. 
   
Made in gb
Tunneling Trygon





Nottinghamshire- England

There also haven't been any rumors that the Helbrute can take a Thunder Hammer either apart from this one.



All i'm saying is, its more likely for the Terminators to be able to take a Thunder Hammer rather than a Dreadnought.

Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.


A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else.
 
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







 Brother SRM wrote:


The difference is that they're weaker in subsequent turns. Counter Attack only works when they get charged, and Rage only works when they charge. That second round of close combat isn't going to be as good for them.


Ahh yeah I'm with you there--but after the first round--say lose 3 Zerks--you're looking at 7 less attacks. I honestly think that's worth the 2 pts + rerolling charge distance (which is a pretty big deal in 6th from my games).

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in si
Foxy Wildborne







Oh, how Kelly hates Tzeentch. It's not even funny in a bad way anymore.

You have to re-roll Boon of Mutation if it turns you into a DP.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in dk
Dakka Veteran




 Bloodhorror wrote:
There also haven't been any rumors that the Helbrute can take a Thunder Hammer either apart from this one.



All i'm saying is, its more likely for the Terminators to be able to take a Thunder Hammer rather than a Dreadnought.


But it's not a rumour. A guy read the codex and told what he read. I hope this is clear enough. If not, then get the White Dwarf, one of the small pictures of the Elites section of the codex is displayed, there you can barely make out the text: "May replace one Power Fist with one of the following:
Thunder Hammer, Power Scourge." Afterwards it states:"May replace one Power Fist with a Missile Launcher with Frag and Krak missiles."

Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. 
   
Made in us
Nigel Stillman





Austin, TX

 AgeOfEgos wrote:
Well, they have counter attack as well. Now, I'm not a current Chaos player--so this comparison could be wrong;


Zerks then
4 attacks on the charge
3 attacks when charged
Furious when charging

Zerks now
4 attacks on the charge
3 attacks when charged (pending Ld 9 Skull Champ test)
Furious when charging + reroll charge distance (If you take a banner)

And...they got 2 pts cheaper per model (I think)?


Khorne Berzerkers are even better now. Yes they lost 1 attack all the time, but they will act the same as the 4th edition ones on the turn that they charge/are charged.

For example:
4th edition Khorne Berzerker squad:

10x Berzerkers-225
Skull Champion upgrade

Now:
10x Berzerkers-180
you get the Skull Champion upgrade already, it starts out as Champion+4 Zerkers for 105

That's 45 points savings. If I had a choice between saving 45 points and having 1 attack all the time, I would take saving 45 points, because then I can get them a Rhino. It's 2 extra points per model to give them AP4 chainaxes which is a gamble, but there you go. I play against a lot of Marines so I will definitely be giving them the Veterans of the Long War upgrade, for that juicy reroll misses ability against Imperial Space Marines.

Plus, these ones can reroll charge distance!

This message was edited 1 time. Last update was at 2012/09/24 14:25:54


 
   
Made in us
Ancient Chaos Terminator





Deep in the Woods

 Bloodhorror wrote:
There also haven't been any rumors that the Helbrute can take a Thunder Hammer either apart from this one.



All i'm saying is, its more likely for the Terminators to be able to take a Thunder Hammer rather than a Dreadnought.


The Old Chaos Dread came with one as an option and as of now the Chaos Dread has been removed from the GW website, I would say its either getting a new plastic box kit or moving to finecast. Im not saying termis may not get them. But so far it seems like Kelly hasnt given us access to much new equipment for older units. (From what I have read so far)

"I have traveled trough the Realm of Death and brought back novelty pencils"
 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

Oh, somewhere in this favored land the sun is shining bright;
the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout but there is no joy in Mudville — mighty Casey has struck out. 
   
 
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