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![[Post New]](/s/i/i.gif) 2012/09/28 04:15:32
Subject: CSM Roundup (added pics of CSM rules etc)
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Daemonic Dreadnought
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I don't believe there has been any argument over whether or not cultists are troop (which they are). There was an issue with Cult Marines (Plague Marines, Noise Marines, Rubric Marines, Berzerkers) of whether or not they're troop or elite. They're elite, but a lord with a mark unlocks the corresponding Cult Marines as troop (lord with Mark of Slaanesh unlocks noise marines, Lord with Mark of Tzeentch unlocks rubric, etc).
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This message was edited 1 time. Last update was at 2012/09/28 04:16:28
Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/09/28 04:16:35
Subject: CSM Roundup (added pics of CSM rules etc)
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Blood Angel Terminator with Lightning Claws
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King Pariah wrote:
I don't believe there has been any argument over whether or not cultists are troop (which they are). There was an issue with Cult Marines (Plague Marines, Noise Marines, Rubric Marines, Berzerkers) of whether or not they're troop or elite. They're elite, but a lord with a mark unlocks the corresponding Cult Marines as troop.
Whoops! My mistakes then
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2012/09/28 04:56:08
Subject: CSM Roundup (added pics of CSM rules etc)
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Calm Celestian
Windsor Ontario Canada
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King Pariah wrote:
I don't believe there has been any argument over whether or not cultists are troop (which they are). There was an issue with Cult Marines (Plague Marines, Noise Marines, Rubric Marines, Berzerkers) of whether or not they're troop or elite. They're elite, but a lord with a mark unlocks the corresponding Cult Marines as troop (lord with Mark of Slaanesh unlocks noise marines, Lord with Mark of Tzeentch unlocks rubric, etc).
Actually Lord with Mark of Tzeentch does not unlock rubric marines, it is a sorcerer with mark of Tzeentch that unlocks them, the rest of the cult troops are unlock by lords.
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![[Post New]](/s/i/i.gif) 2012/09/28 05:22:10
Subject: Re:CSM Roundup (added pics of CSM rules etc)
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Longtime Dakkanaut
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I am really excited about this new chaos codex release. Its so flexible there are so many different strategies to try. I can see one strategy already that might be really good, but dependent on points costs of marks for a certain unit. But what we know about the points cost on infantry will make Chaos infantry very interesting already.
Consider the possibilities.
You can have two cultist fodderwaves in front in a thin line stretched accross the board to provide cover with their bodies for your main body of infantry troops. (Yes, foot slogger army!). This allows you to skimp on protection and go all out on attack. So mark of Khorne or Slanaash with veteran of the long war on basic CSM who swop their bolt guns for CCW. (You will be running most of the time anyway). So, for the basic cost of a vanila space marine, you can reroll to hit all space marines, and you have 4 attacks on the charge with your CCW added in. And you can even throw on 2 melta guns to pop transports, or other vehicles wile you are at it. Footslogging allows you to take 12 to 15 models per group, so that you can factor in some casualties. With the fodder line in front, and your group size, you will surely reach the other side in time to do some serious damage.
Alternatively, if you don't want the cultist screen. Just throw on mark of Tzeentch on your footsloggers. Same thing, veteran of long war, swop bolt gun to CCW. Now you have a footslogging army who can literally run up ignoring all cover in a direct line at the enemy because they have a 5+ invulnerable save. And they still do 3 attacks on a charge with rerolls on space marines, and tag on two meltas if you like as well. You can have 5 squads of this, and you won't even break 1000 points.
You can also now do blood angels style army. Take 3 terminator groups, take 3 group of warp talons. Take 3 groups of mutilators. Then take 2 cultist groups who are scoring to hide cowardly in the back. Second turn, you have as many as 9 units who can deep strike into enemy territory, and 3 of them will reduce enemy weaponskill so that they can't shoot well. Turn 3, multiple charges going off and whoever didn't come in in turn 2, should be in now in turn 3.
You can have a godzilla army. 3 maulerfiends, 3 hellbrutes, 2 daemon prices and 3 drakes (I didn't count how many points that is). That's 11 big monster type models wither flying orcharging across the tabletop. The target satution will be ridiculous! And your opponent will have nightmares after that from having his army torn to pieces and eaten by massive monsters!
You can bring Abbadon, have all your chosen become troops! Imagine 5 units of chosen. All with marks, each one can have up to 4 special weapon and 1 heavy weapon, and they are all base 2 attacks. Give them veteran of the long war as well. You have a unit who is so versatile it can handle just about anything. And its scoring too!
Or bring 3 forgefiends, 2 warpsmitsh to help repair, another 3 more Hellbrutes with twin linked las cannons. Then have 3 groups of your basic 10 man CSM unit with a lascannon (its just 160 points or so). And if you have enough points, bring the helldrakes too. You now have a long ranged army with tons of lascannons that is super shooty, and the daemon engines have an invulnerable save plus can be repaired by your warp smiths too. And when the enemy gets near, this army isn't bad on the counter charge, because 3 hellbrutes, the 2 warpsmiths and the 3 groups of CSM can still put up a heck of a fight at close combat range!
And I haven't even touched on the various mono god themes or legion army themes that you can do.
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This message was edited 1 time. Last update was at 2012/09/28 05:25:42
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![[Post New]](/s/i/i.gif) 2012/09/28 05:30:31
Subject: CSM Roundup (added pics of CSM rules etc)
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Huge Hierodule
United States
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Have we gotten any news on what the Hellbrute's weapon options are? Is it able to take the Hades Autocannon?
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![[Post New]](/s/i/i.gif) 2012/09/28 05:33:11
Subject: Re:CSM Roundup (added pics of CSM rules etc)
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Longtime Dakkanaut
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A guy posted this already. Hellbrute can take the same options the current chaos dreadnaught can take for the long range part. The powerfist arm can have heavy flamer or combi bolter tagged on, or get swapped into power scourge, or swap into missile launcher.
So, no it cannot take hades. The most similar which it can take is the reaper autocannon.
Automatically Appended Next Post:
Just read destroyer blades. This is a vehicle upgrade. A unit that gets tank shocked will get hit by 1d6 str 5 hits, ap -. That's pretty nice! Wonder how much it will cost. Rhinos can now be more than just troop transports! If its still alive after delivering its payload of chaos legion troops, it can go around tank shocking stuff for 1d6 str 5 hits!  ( BTW, if they choose death or glory instead of stepping one side, they get hit for 2d6 str 5 hits! lol).
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This message was edited 3 times. Last update was at 2012/09/28 05:43:59
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![[Post New]](/s/i/i.gif) 2012/09/28 06:00:36
Subject: Re:CSM Roundup (added pics of CSM rules etc)
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Been Around the Block
Earth
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Eldenfirefly wrote:
Just read destroyer blades. This is a vehicle upgrade. A unit that gets tank shocked will get hit by 1d6 str 5 hits, ap -. That's pretty nice! Worinder how much it will cost. Rhinos can now be more than just troop transports! If its still alive after delivering its payload of chaos legion troops, it can go around tank shocking stuff for 1d6 str 5 hits!  ( BTW, if they choose death or glory instead of stepping one side, they get hit for 2d6 str 5 hits! lol).
Read that too sounds like a mini deffrolla to me. And I rather like the idea. Question that I haven't hear throughout 90pages of banter, but are cultists able to take some form of transport? If not that's cool just figured I'd get more info on that.
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- 5000
1000 (WIP)
500 (WIP)
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![[Post New]](/s/i/i.gif) 2012/09/28 06:10:47
Subject: Re:CSM Roundup (added pics of CSM rules etc)
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Longtime Dakkanaut
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They can probably take a Rhino. Although I think they are more suited to just foot slog across, being the fodder type troops they are supposed to be. A Rhino is almost as expensive as a squad of ten cultists. Hardly makes sense to put them in a Rhino actually.
Actually, I got one question. Are there still these things called personal icons? Leaders in the current codex can take personal icons to make it such that Termis can teleport in ith pin point accuracy. Wonder if these are still present?
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This message was edited 1 time. Last update was at 2012/09/28 06:14:05
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![[Post New]](/s/i/i.gif) 2012/09/28 06:13:46
Subject: CSM Roundup (added pics of CSM rules etc)
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Mighty Chosen Warrior of Chaos
Sorry can't disclose.....infiltrating
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Anybodg have knowledge if the plague zombies typhus unlocks can score and/or t4 if they benefit from mark of nurgle?
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My Armies :
VC
Warriors of Chaos
Dark Elves
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![[Post New]](/s/i/i.gif) 2012/09/28 06:17:14
Subject: Re:CSM Roundup (added pics of CSM rules etc)
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Longtime Dakkanaut
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Don't think they can take marks. You can benefit from having an icon in your squad, but a mark is a personal thing, either an individual have it or it doesnt. You can have a mixed squad with some having a mark, and others not having it because its costed on an individual basis. Cultists can't take marks, so the zombies created from them won't have marks either.
And I doubt if it would be point efficient to make your chaos space marines into zombies.
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![[Post New]](/s/i/i.gif) 2012/09/28 06:28:55
Subject: CSM Roundup (added pics of CSM rules etc)
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Mighty Chosen Warrior of Chaos
Sorry can't disclose.....infiltrating
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Well from what alot of people that have been doing QnA's on the new dex say that typhus exchanges cultists for plague zombies, only can have a single hand weapon, fnp, fearless, SnP. And I was just inquiring if they retain the ability to score, and if they are t4 as old plague zombies used to be
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This message was edited 1 time. Last update was at 2012/09/28 06:29:31
My Armies :
VC
Warriors of Chaos
Dark Elves
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![[Post New]](/s/i/i.gif) 2012/09/28 06:41:25
Subject: CSM Roundup (added pics of CSM rules etc)
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Regular Dakkanaut
Wichita
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picked up the new white dward today and its sad they didnt have a death guard upgrade pack for CSMs available. i like the forge world ones but ild rather not have to order them from across the pond.
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Mantic Games Pathfinder
KoW: Basilean Legacy Dwarfs
Warpath Corperation
Warhammer Invasion LCG
Dark Elves Mill Deck
Ironclaw Aggro Deck
Nurgle Control Deck |
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![[Post New]](/s/i/i.gif) 2012/09/28 06:51:39
Subject: CSM Roundup (added pics of CSM rules etc)
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Tunneling Trygon
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Gutstuf Ugfang wrote:picked up the new white dward today and its sad they didnt have a death guard upgrade pack for CSMs available. i like the forge world ones but ild rather not have to order them from across the pond.
Just buy the Finecast box of Plauge marines?
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2012/09/28 07:04:27
Subject: CSM Roundup (added pics of CSM rules etc)
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Regular Dakkanaut
Wichita
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that box is pretty good. ild just like to have the true death guard and true death guard sub faction plague armor instead of just normal plague marine armor. its not that big a deal but it wouldve been nice to have an upgrade pack instead of the finecast so you could mix and match the parts.
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Mantic Games Pathfinder
KoW: Basilean Legacy Dwarfs
Warpath Corperation
Warhammer Invasion LCG
Dark Elves Mill Deck
Ironclaw Aggro Deck
Nurgle Control Deck |
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![[Post New]](/s/i/i.gif) 2012/09/28 07:10:10
Subject: CSM Roundup (added pics of CSM rules etc)
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Norn Queen
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Gutstuf Ugfang wrote:picked up the new white dward today and its sad they didnt have a death guard upgrade pack for CSMs available. i like the forge world ones but ild rather not have to order them from across the pond.
That's because the 'upgrade packs' are just the metal parts from the hybrid metal/plastic Emperors Children and Thousand Soms squads.
Plague Marines never had these, they got a full metal squad.
Of course, Forgeworld sell a Death Guard upgrade pack.
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![[Post New]](/s/i/i.gif) 2012/09/28 10:17:51
Subject: CSM Roundup (added pics of CSM rules etc)
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Daemonic Dreadnought
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havign read the battle report again n WD i am starting to be turned aroudn on the Heldrake.
At first i was against it....now i'm thiking it coudl be pretty nice.
it can apparently hover, whcih is OK (dont think i ever woudl though) and a couple of rumours on here have said it has Vector Dancer - which would be great!
i didn't realise what the Torrent rule was until last night but it makes the flamer template a very nasty option!
Now i just need ot model some sort of large flamer onto my FW Hellblade model (still dont like the Heldrake model, just the rules).
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![[Post New]](/s/i/i.gif) 2012/09/28 12:03:40
Subject: CSM Roundup (added pics of CSM rules etc)
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Nurgle Veteran Marine with the Flu
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Gutstuf Ugfang wrote:picked up the new white dward today and its sad they didnt have a death guard upgrade pack for CSMs available. i like the forge world ones but ild rather not have to order them from across the pond.
You can just do a little work on regular CSM with a file, clippers and a hobby knife. Spend 8 bucks and get a 10 pack of Deathguard shoulder pads and booya.
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/09/28 12:11:34
Subject: CSM Roundup (added pics of CSM rules etc)
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Devestating Grey Knight Dreadknight
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Praxiss wrote:it can apparently hover, whcih is OK (dont think i ever woudl though) and a couple of rumours on here have said it has Vector Dancer - which would be great!
There has been no rumour that it has Vector Dancer, there has been wishlisting only, and it was confirmed several times not to have it. It does have Hover though.
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![[Post New]](/s/i/i.gif) 2012/09/28 13:03:40
Subject: Re:CSM Roundup (added pics of CSM rules etc)
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Pragmatic Primus Commanding Cult Forces
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5deadly wrote: -Loki- wrote: Last I checked, basic equipment was provided in boxes to equip everything, then upgrades are added on another sprue.
When you buy a berzerker box, half of the close combat weapons are chain axes. So you are now forced, if you and your opponent go by WYSIWIG, to take an upgrade you probably don't want, when you never intended to use that upgrade.
You don't get enough basic equipment in the berzerker box. You only get basic equipment for half of the models. That's where the issue is.
Better recheck that… Wolf guard and Chaos terminators don’t come with enough Power weapons to make the squad which is why Bitz companies are charging an arm and leg for a Damn terminator power sword even if the Wolves or Chaos come with a few… it’s not enough to equip the entire squad… and sadly that is the basic loadout for those squads…
WYSIWIG is goof ball… if someone want to run an all Donkey army with fruit as weapons as long as the plasma fruit and the power fist fruit can be picked out I’m good especially is the guy put a lot of work into sculpting his Bananas and Mangos…
This WYSIWIG load is yet another example of Successful G.W. marketing propaganda programing that has taken well amongst the Simpletons and Filthy peasants … if before the game Billy says all the Donkeys with Banana count a Chain Axes then cool… look out for the Donkeyzerker With the Banana…
Fruit for the Fruit God MF’ers
I like the cut of your jib.
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![[Post New]](/s/i/i.gif) 2012/09/28 13:04:01
Subject: CSM Roundup (added pics of CSM rules etc)
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Daemonic Dreadnought
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Godless-Mimicry wrote:Praxiss wrote:it can apparently hover, whcih is OK (dont think i ever woudl though) and a couple of rumours on here have said it has Vector Dancer - which would be great!
There has been no rumour that it has Vector Dancer, there has been wishlisting only, and it was confirmed several times not to have it. It does have Hover though.
Fair enough. i saw a few posts that said it did so i assumed it was a rumour rather than fact. Having Hover AND Vector Dancer did seem a bit much.
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![[Post New]](/s/i/i.gif) 2012/09/28 13:20:59
Subject: CSM Roundup (added pics of CSM rules etc)
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Devestating Grey Knight Dreadknight
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Praxiss wrote: Godless-Mimicry wrote:Praxiss wrote:it can apparently hover, whcih is OK (dont think i ever woudl though) and a couple of rumours on here have said it has Vector Dancer - which would be great!
There has been no rumour that it has Vector Dancer, there has been wishlisting only, and it was confirmed several times not to have it. It does have Hover though.
Fair enough. i saw a few posts that said it did so i assumed it was a rumour rather than fact. Having Hover AND Vector Dancer did seem a bit much.
Not your fault mate, that's what wishlisting does to rumour threads.
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![[Post New]](/s/i/i.gif) 2012/09/28 14:12:00
Subject: CSM Roundup (added pics of CSM rules etc)
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Daemonic Dreadnought
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On the Hellblade as Heldrake front:
I have just ordered a flamestorm turret from the Baal predator kit. I'm thinking it will work well as a Bale Flamer if mounted under the front hull of the 'blade model.
I'll post pics when i get the bitz through.
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![[Post New]](/s/i/i.gif) 2012/09/28 14:12:30
Subject: CSM Roundup (added pics of CSM rules etc)
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Shrieking Traitor Sentinel Pilot
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-Loki- wrote: Gutstuf Ugfang wrote:picked up the new white dward today and its sad they didnt have a death guard upgrade pack for CSMs available. i like the forge world ones but ild rather not have to order them from across the pond.
That's because the 'upgrade packs' are just the metal parts from the hybrid metal/plastic Emperors Children and Thousand Soms squads.
Plague Marines never had these, they got a full metal squad.
Of course, Forgeworld sell a Death Guard upgrade pack.
Funny enough, the plague marines in the Finecast box still say DEATH GUARD across the bottom of their foot tabs.
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![[Post New]](/s/i/i.gif) 2012/09/28 14:14:52
Subject: Re:CSM Roundup (added pics of CSM rules etc)
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Stalwart Tribune
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gorgon wrote: 5deadly wrote: -Loki- wrote: Last I checked, basic equipment was provided in boxes to equip everything, then upgrades are added on another sprue.
When you buy a berzerker box, half of the close combat weapons are chain axes. So you are now forced, if you and your opponent go by WYSIWIG, to take an upgrade you probably don't want, when you never intended to use that upgrade.
You don't get enough basic equipment in the berzerker box. You only get basic equipment for half of the models. That's where the issue is.
Better recheck that… Wolf guard and Chaos terminators don’t come with enough Power weapons to make the squad which is why Bitz companies are charging an arm and leg for a Damn terminator power sword even if the Wolves or Chaos come with a few… it’s not enough to equip the entire squad… and sadly that is the basic loadout for those squads…
WYSIWIG is goof ball… if someone want to run an all Donkey army with fruit as weapons as long as the plasma fruit and the power fist fruit can be picked out I’m good especially is the guy put a lot of work into sculpting his Bananas and Mangos…
This WYSIWIG load is yet another example of Successful G.W. marketing propaganda programing that has taken well amongst the Simpletons and Filthy peasants … if before the game Billy says all the Donkeys with Banana count a Chain Axes then cool… look out for the Donkeyzerker With the Banana…
Fruit for the Fruit God MF’ers
I like the cut of your jib.
O.o
Juice for the Juice Throne. Okay yeah I like this guys style, but if only we had more players like him. Automatically Appended Next Post: Praxiss wrote:On the Hellblade as Heldrake front:
I have just ordered a flamestorm turret from the Baal predator kit. I'm thinking it will work well as a Bale Flamer if mounted under the front hull of the 'blade model.
I'll post pics when i get the bitz through.
Don't forget to magnetize so you can swap still.
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This message was edited 1 time. Last update was at 2012/09/28 14:15:39
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![[Post New]](/s/i/i.gif) 2012/09/28 14:20:13
Subject: CSM Roundup (added pics of CSM rules etc)
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Daemonic Dreadnought
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i will see if it's doable (my conversion-fu is not strong). I only play friendly games so as long as i make it clear at the start of the game which gun i'm going to be using it will be fine.
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![[Post New]](/s/i/i.gif) 2012/09/28 14:44:25
Subject: CSM Roundup (added pics of CSM rules etc)
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Stalwart Tribune
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Praxiss wrote:i will see if it's doable (my conversion-fu is not strong). I only play friendly games so as long as i make it clear at the start of the game which gun i'm going to be using it will be fine.
Friendly or not conversions (when well done) always enhance the feel of your army.
And your conversion-fu only gets stronger when you practice.
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![[Post New]](/s/i/i.gif) 2012/09/28 14:59:13
Subject: CSM Roundup (added pics of CSM rules etc)
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Daemonic Dreadnought
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I've done a few conversions in the past (mostly in my IW gallery) but it's been a while.
it might not work at all. Time will tell.
Anyway, get this thread back on track!
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![[Post New]](/s/i/i.gif) 2012/09/28 15:21:17
Subject: Re:CSM Roundup (added pics of CSM rules etc)
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Willing Inquisitorial Excruciator
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So we can take up to 4 Specials and a Heavy in our Chosen squads? What about power weapons, etc?
If I can take a squad of 10 Chosen with Mark of Khorne and Icon of Rage then equip them with Power Swords/Axes as needed... dang... that's 50 attacks on the charge... rerolling the distance...  (hatred for rerolls on 80 percent of armies)
A few squads of those guys could make a mess of any battle line. Mix and match in some Melta for bunker busting, pump them up with some Biomancy... it starts getting crazy fast but probably very costly (points wise).
The hardest part will be fitting all the new toys into a list... and which one to try first!
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7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters |
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![[Post New]](/s/i/i.gif) 2012/09/28 15:35:29
Subject: CSM Roundup (added pics of CSM rules etc)
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Daemonic Dreadnought
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Do what i'm doing and make your first game an Apoc match up...and field everything!
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![[Post New]](/s/i/i.gif) 2012/09/28 15:37:33
Subject: Re:CSM Roundup (added pics of CSM rules etc)
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Devestating Grey Knight Dreadknight
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BladeWalker wrote:So we can take up to 4 Specials and a Heavy in our Chosen squads? What about power weapons, etc?
If I can take a squad of 10 Chosen with Mark of Khorne and Icon of Rage then equip them with Power Swords/Axes as needed... dang... that's 50 attacks on the charge... rerolling the distance...  (hatred for rerolls on 80 percent of armies)
A few squads of those guys could make a mess of any battle line. Mix and match in some Melta for bunker busting, pump them up with some Biomancy... it starts getting crazy fast but probably very costly (points wise).
The hardest part will be fitting all the new toys into a list... and which one to try first!
Up to 4 Chosen can take a special weapon or close combat weapon.
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