Switch Theme:

CSM RULES OUT  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Nasty Nob on a Boar






Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT

Whats the profile of sonic weapons now?

 angel of ecstasy wrote:

You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.


2000  
   
Made in us
Willing Inquisitorial Excruciator





Sarasota, FL

Bolter S and AP, Salvo 2/3, Ignores Cover

7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
Made in us
Nasty Nob on a Boar






Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT

 BladeWalker wrote:
Bolter S and AP, Salvo 2/3, Ignores Cover

Thanks

 angel of ecstasy wrote:

You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.


2000  
   
Made in ca
Regular Dakkanaut




Regina, Saskatchewan, Canada

I've only seen bits and rumours about the Possessed - what are they like?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!
 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

 H.B.M.C. wrote:
 lord_blackfang wrote:
Nerf list, contd: A terminator may only upgrade his melee or ranged weapon, not both. You want lighting claw? No combi-plasma for you!


Wow. Way in invalidate most of my 40+ Terminators GW.

*claps*


And the Chaos Termie box just got that much crappier to boot!

No lightning claw, no power sword, no combi-plasma...
Just 2 axes, 1 mace/maul, 1 of each heavy, 2 power fists, 1 chainfist, 1 combi-flamer, 1 combi-melta & 2 combi-bolters. Have fun trying to build any kind of viable squad with just that worthless hunk of junk kit...

Talk about a near useless box set! You can have a grand total of 1 dude per $60 box who can actually swing at proper initiative!

 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Can I get the low down on raptors and warptalons?

For raptors are their costs lower and what kind of wargear can they take?

For warp talons, do they have the deamon special rule and again what kind, if any, wargear can they take?

Thanks.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Heroic Senior Officer





Western Kentucky

Guess I may as well ask while I'm thinking about it. Cultists literally can only get heavy flamers and heavy stubbers as special weapons right?

Their "sarge" can get a shotgun, but has no way to acquire a power weapon or a better pistol right? They also have no normal way to acquire stubborn, fearless, or a LD above 8 without relying on IC or other "special" effects (al la zombies)

So in all intents and purposes, they are literally meatshields? I can't think of anything seriously that awesome about them otherwise except that they are far better conscripts.

Although I will admit, this does give me an idea for an allied zombie contigent for my orks.

"Boss, I fink da dok got a bit carried away wif dem oomiez"

"Why's dat?"

"Well, dey'z eaten each other for one fing..."

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Experiment 626 wrote:
And the Chaos Termie box just got that much crappier to boot!


Almost all my Combi-Melta guys have Chainfists. I have a lot of Combi-Flamer/Lightning Claw or Combi-Flamer/Power Fist guys. And I have a random assortment of heavies, combi-bolters and other weapons.

I foresee this being one of the first things in the FAQ, something along the lines of:

"Change the sentence in Chaos Terminators to say 'Each model may replace their ranged weapon and/or close combat weapon with one of the following..."

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Nigel Stillman





Austin, TX

 MrMoustaffa wrote:
Guess I may as well ask while I'm thinking about it. Cultists literally can only get heavy flamers and heavy stubbers as special weapons right?

Their "sarge" can get a shotgun, but has no way to acquire a power weapon or a better pistol right? They also have no normal way to acquire stubborn, fearless, or a LD above 8 without relying on IC or other "special" effects (al la zombies)

So in all intents and purposes, they are literally meatshields? I can't think of anything seriously that awesome about them otherwise except that they are far better conscripts.

Although I will admit, this does give me an idea for an allied zombie contigent for my orks.

"Boss, I fink da dok got a bit carried away wif dem oomiez"

"Why's dat?"

"Well, dey'z eaten each other for one fing..."


Honestly you're just better off with allied Imperial Guard most of the time. That being said you can get 30 Cultists with 3 Heavy Stubbers for 145 points so it's not terrible, but considering I can get 30 Guard with tons of weapons and orders and all of that for not that much more, Cultists don't seem that great.
   
Made in us
Stormin' Stompa





Rogers, CT

Hmm, glad I didn't preorder the dex atm. So far everything I was looking forward too hasn't been true/ has some large downside. Might wait a bit and look at the 2nd wave release to see if I'll start CSM

   
Made in us
Speed Drybrushing






Chicago, Illinois

I'm just going to have to figure out how to best put together a bunch of naked Daemon Princes. At least at my local shop I can probably get away with making a handful of "upgrade bases" that I can slide the smaller characters into if they Hulk out.

Rokugnar Eldar (6500) - Wolves of Excess (2000) - Marines Diagnostica (2200)
tumblr - I paint on Twitch! - Also a Level 2 Magic Judge  
   
Made in us
Nigel Stillman





Austin, TX

 Magc8Ball wrote:
I'm just going to have to figure out how to best put together a bunch of naked Daemon Princes. At least at my local shop I can probably get away with making a handful of "upgrade bases" that I can slide the smaller characters into if they Hulk out.


You'd be better off running minimally upgraded Chaos Lords. You can get 2 naked Lords for less than the price of a single Daemon Prince.
   
Made in us
Khorne Veteran Marine with Chain-Axe




Mississippi

What happens if someone rolls on the table and becomes a daemon prince? Does he retain any marks, daemon weapons, psychic powers, other gear he already had?
   
Made in us
Speed Drybrushing






Chicago, Illinois

 Vladsimpaler wrote:
 Magc8Ball wrote:
I'm just going to have to figure out how to best put together a bunch of naked Daemon Princes. At least at my local shop I can probably get away with making a handful of "upgrade bases" that I can slide the smaller characters into if they Hulk out.


You'd be better off running minimally upgraded Chaos Lords. You can get 2 naked Lords for less than the price of a single Daemon Prince.


I mean in case of a character mutating into a Daemon Prince. I'm pricing out lists for models I already own, and pretty much every character that might find a useful result is being given the 10 point roll on the Boons table. Between that and the natural results of melee, I figure it won't be that unlikely that I might have multiple DP's pop up in a day of gaming.

Also: wow, I am not pleased that you need 10 Noise Marines to get a Blastmaster. :\

Rokugnar Eldar (6500) - Wolves of Excess (2000) - Marines Diagnostica (2200)
tumblr - I paint on Twitch! - Also a Level 2 Magic Judge  
   
Made in us
Hurr! Ogryn Bone 'Ead!





 Vladsimpaler wrote:


You'd be better off running minimally upgraded Chaos Lords. You can get 2 naked Lords for less than the price of a single Daemon Prince.


I think he meant for when a model randomly turns into a Daemon Prince, not in the initial list.

Edit: Ninja'd by six seconds.

I think getting boon with every model that can take it might be worthwhile. 10pts for a random upgrade and a 1/18 chance of becoming a Daemon Prince. Even becoming a Chaos spawn is an upgrade for some models.

This message was edited 1 time. Last update was at 2012/10/03 02:53:14


 
   
Made in my
Been Around the Block




 Thatguyoverthere wrote:
 Vladsimpaler wrote:


You'd be better off running minimally upgraded Chaos Lords. You can get 2 naked Lords for less than the price of a single Daemon Prince.


I think he meant for when a model randomly turns into a Daemon Prince, not in the initial list.

Edit: Ninja'd by six seconds.

I think getting boon with every model that can take it might be worthwhile. 10pts for a random upgrade and a 1/18 chance of becoming a Daemon Prince. Even becoming a Chaos spawn is an upgrade for some models.



Gift of mutation specifically says that you reroll the spawn and daemon prince results.
   
Made in us
Speed Drybrushing






Chicago, Illinois

FallenAfh wrote:
Gift of mutation specifically says that you reroll the spawn and daemon prince results.


..oh, yeah. Derp.
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Vladsimpaler wrote:Honestly you're just better off with allied Imperial Guard most of the time. That being said you can get 30 Cultists with 3 Heavy Stubbers for 145 points so it's not terrible, but considering I can get 30 Guard with tons of weapons and orders and all of that for not that much more, Cultists don't seem that great.


Comparing Cultists to Guardsmen though is folly as they fulfil completely different roles. Remember that Guardsmen make the backbone of an IG army, and are expected to kill at least some stuff. The same is not true of Cultists who are nothing more than a supporting meatshield, hence them being only 2/3 the cost of a Guardsman.

 Rbb wrote:
What happens if someone rolls on the table and becomes a daemon prince? Does he retain any marks, daemon weapons, psychic powers, other gear he already had?


If a model becomes a DP, he retains his mark in the form of being a 'Daemon of' and has Chaos Armour regardless, but loses everything else.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in ca
Focused Fire Warrior




Canada

Does giving a daemon prince daemon of ____ also give it the mark of whatever god as well?

Is their a daemon weapon for each god?

what does the tzeench daemon weapon do?

Can sorcerers take daemon weapons?
   
Made in us
Heroic Senior Officer





Western Kentucky

 Godless-Mimicry wrote:
Vladsimpaler wrote:Honestly you're just better off with allied Imperial Guard most of the time. That being said you can get 30 Cultists with 3 Heavy Stubbers for 145 points so it's not terrible, but considering I can get 30 Guard with tons of weapons and orders and all of that for not that much more, Cultists don't seem that great.


Comparing Cultists to Guardsmen though is folly as they fulfil completely different roles. Remember that Guardsmen make the backbone of an IG army, and are expected to kill at least some stuff. The same is not true of Cultists who are nothing more than a supporting meatshield, hence them being only 2/3 the cost of a Guardsman.

 Rbb wrote:
What happens if someone rolls on the table and becomes a daemon prince? Does he retain any marks, daemon weapons, psychic powers, other gear he already had?


If a model becomes a DP, he retains his mark in the form of being a 'Daemon of' and has Chaos Armour regardless, but loses everything else.

Exactly, that's why I said they're basically much better conscripts. Conscripts are something that fill a very similar role to cultists (meatshields) except cultists have far better leaderships, better ballistic skill, and can even have their leader get various buffs and abilities (although it'd take a bit of luck) Even though the cultists have crappier armor and weapon options, they are far superior at their job of meatshields. If someone was making a traitor guard army, they would be both fluffy and effective as a way to soak up shots from your more important platoon and vet squads.

Only reason why I would take the conscripts though is that while they cost more, they can be endlessly respawned with send in the next wave, which is the ultimate upgrade for a unit who's job is literally to eat shots from incoming fire and respawn at the end of the game so it can hold a home objective.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in my
Been Around the Block




Ozomoto wrote:
Does giving a daemon prince daemon of ____ also give it the mark of whatever god as well?

Is their a daemon weapon for each god?

what does the tzeench daemon weapon do?

Can sorcerers take daemon weapons?


No.
No.
There is no tzeench daemon weapon. There is a Tzeentch only chaos artifact, and a tzeentch/khorne fluffed flamer but has no restrictions gameplay wise,

Sorcerors can take all of the chaos artifacts. There are only two daemon weapons (as in have the daemon weapon rule) and one is MoK only.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Power fist sorcerers, yay! :p
   
Made in us
Beautiful and Deadly Keeper of Secrets





Rather disappointed that there's only TWO daemon weapons in the entire book for non SC's, and that one is MoK only..
   
Made in us
Longtime Dakkanaut






Westchester, NY

No love for allied daemons teleporting or being summoned? how disappointing. I guess I will have to shell out the points for a daemons icon.

 
   
Made in gb
Regular Dakkanaut




Wales,UK

Posted this in the cultist thread..

There is definitely some debate if you can take more than 10 plague zombies in a squad. No doubt it will be hashed out to death on YMDC forum. The argument centres around the fact that under typhus's rules it says plague zombies cannot take options. Clearly under the options section is the choice to add more cultists to a squad. So in a strict RAW sense, since you cannot take options, you cannot add more guys! Hopefully this will be faqed asap...
   
Made in pl
Longtime Dakkanaut




oh god , that makes them suck even more then the inability to take mark of nurgle ;/
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 ZebioLizard2 wrote:
Rather disappointed that there's only TWO daemon weapons in the entire book for non SC's, and that one is MoK only..


Maybe Phil should've read some of the books I've written for inspiration.

Yes I'm not being (totally) serious. A lot of the daemon weapons came from existing Daemon weapons in previous Chaos Codices... even the 'Chaos' Codex.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Frenzied Berserker Terminator






Whats the run down on Kharn+berserkers, any good? Points cost up or down?

Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.


http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
 
   
Made in au
Been Around the Block




When rolling for the boon table do you declare what dice is the tens and what is the ones before or after rolling?
   
Made in ba
Rough Rider with Boomstick





Greater Manchester, UK

for a D66 roll you always declare first.

Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop  
   
 
Forum Index » 40K General Discussion
Go to: