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![[Post New]](/s/i/i.gif) 2012/10/02 23:18:51
Subject: Re:CSM RULES OUT
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Nasty Nob on a Boar
Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT
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Whats the profile of sonic weapons now?
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angel of ecstasy wrote:
You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.
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![[Post New]](/s/i/i.gif) 2012/10/02 23:34:25
Subject: Re:CSM RULES OUT
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Willing Inquisitorial Excruciator
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Bolter S and AP, Salvo 2/3, Ignores Cover
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7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters |
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![[Post New]](/s/i/i.gif) 2012/10/02 23:43:00
Subject: Re:CSM RULES OUT
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Nasty Nob on a Boar
Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT
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angel of ecstasy wrote:
You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.
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![[Post New]](/s/i/i.gif) 2012/10/03 00:36:03
Subject: Re:CSM RULES OUT
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Regular Dakkanaut
Regina, Saskatchewan, Canada
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I've only seen bits and rumours about the Possessed - what are they like?
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![[Post New]](/s/i/i.gif) 2012/10/03 00:37:49
Subject: CSM RULES OUT
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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H.B.M.C. wrote: lord_blackfang wrote:Nerf list, contd: A terminator may only upgrade his melee or ranged weapon, not both. You want lighting claw? No combi-plasma for you!
Wow. Way in invalidate most of my 40+ Terminators GW.
*claps*
And the Chaos Termie box just got that much crappier to boot!
No lightning claw, no power sword, no combi-plasma...
Just 2 axes, 1 mace/maul, 1 of each heavy, 2 power fists, 1 chainfist, 1 combi-flamer, 1 combi-melta & 2 combi-bolters. Have fun trying to build any kind of viable squad with just that worthless hunk of junk kit...
Talk about a near useless box set! You can have a grand total of 1 dude per $60 box who can actually swing at proper initiative!
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![[Post New]](/s/i/i.gif) 2012/10/03 01:20:22
Subject: CSM RULES OUT
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Pyro Pilot of a Triach Stalker
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Can I get the low down on raptors and warptalons?
For raptors are their costs lower and what kind of wargear can they take?
For warp talons, do they have the deamon special rule and again what kind, if any, wargear can they take?
Thanks.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2012/10/03 01:48:23
Subject: CSM RULES OUT
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Heroic Senior Officer
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Guess I may as well ask while I'm thinking about it. Cultists literally can only get heavy flamers and heavy stubbers as special weapons right?
Their "sarge" can get a shotgun, but has no way to acquire a power weapon or a better pistol right? They also have no normal way to acquire stubborn, fearless, or a LD above 8 without relying on IC or other "special" effects (al la zombies)
So in all intents and purposes, they are literally meatshields? I can't think of anything seriously that awesome about them otherwise except that they are far better conscripts.
Although I will admit, this does give me an idea for an allied zombie contigent for my orks.
"Boss, I fink da dok got a bit carried away wif dem oomiez"
"Why's dat?"
"Well, dey'z eaten each other for one fing..."
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/10/03 01:57:59
Subject: CSM RULES OUT
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Almost all my Combi-Melta guys have Chainfists. I have a lot of Combi-Flamer/Lightning Claw or Combi-Flamer/Power Fist guys. And I have a random assortment of heavies, combi-bolters and other weapons.
I foresee this being one of the first things in the FAQ, something along the lines of:
"Change the sentence in Chaos Terminators to say 'Each model may replace their ranged weapon and/or close combat weapon with one of the following..."
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![[Post New]](/s/i/i.gif) 2012/10/03 02:07:00
Subject: CSM RULES OUT
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Nigel Stillman
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MrMoustaffa wrote:Guess I may as well ask while I'm thinking about it. Cultists literally can only get heavy flamers and heavy stubbers as special weapons right?
Their "sarge" can get a shotgun, but has no way to acquire a power weapon or a better pistol right? They also have no normal way to acquire stubborn, fearless, or a LD above 8 without relying on IC or other "special" effects (al la zombies)
So in all intents and purposes, they are literally meatshields? I can't think of anything seriously that awesome about them otherwise except that they are far better conscripts.
Although I will admit, this does give me an idea for an allied zombie contigent for my orks.
"Boss, I fink da dok got a bit carried away wif dem oomiez"
"Why's dat?"
"Well, dey'z eaten each other for one fing..."
Honestly you're just better off with allied Imperial Guard most of the time. That being said you can get 30 Cultists with 3 Heavy Stubbers for 145 points so it's not terrible, but considering I can get 30 Guard with tons of weapons and orders and all of that for not that much more, Cultists don't seem that great.
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![[Post New]](/s/i/i.gif) 2012/10/03 02:09:37
Subject: Re:CSM RULES OUT
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Stormin' Stompa
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Hmm, glad I didn't preorder the dex atm. So far everything I was looking forward too hasn't been true/ has some large downside. Might wait a bit and look at the 2nd wave release to see if I'll start CSM
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![[Post New]](/s/i/i.gif) 2012/10/03 02:12:33
Subject: CSM RULES OUT
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Speed Drybrushing
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I'm just going to have to figure out how to best put together a bunch of naked Daemon Princes.  At least at my local shop I can probably get away with making a handful of "upgrade bases" that I can slide the smaller characters into if they Hulk out.
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Rokugnar Eldar (6500) - Wolves of Excess (2000) - Marines Diagnostica (2200)
tumblr - I paint on Twitch! - Also a Level 2 Magic Judge |
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![[Post New]](/s/i/i.gif) 2012/10/03 02:28:12
Subject: CSM RULES OUT
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Nigel Stillman
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Magc8Ball wrote:I'm just going to have to figure out how to best put together a bunch of naked Daemon Princes.  At least at my local shop I can probably get away with making a handful of "upgrade bases" that I can slide the smaller characters into if they Hulk out.
You'd be better off running minimally upgraded Chaos Lords. You can get 2 naked Lords for less than the price of a single Daemon Prince.
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![[Post New]](/s/i/i.gif) 2012/10/03 02:49:58
Subject: Re:CSM RULES OUT
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Khorne Veteran Marine with Chain-Axe
Mississippi
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What happens if someone rolls on the table and becomes a daemon prince? Does he retain any marks, daemon weapons, psychic powers, other gear he already had?
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![[Post New]](/s/i/i.gif) 2012/10/03 02:50:41
Subject: CSM RULES OUT
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Speed Drybrushing
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Vladsimpaler wrote: Magc8Ball wrote:I'm just going to have to figure out how to best put together a bunch of naked Daemon Princes.  At least at my local shop I can probably get away with making a handful of "upgrade bases" that I can slide the smaller characters into if they Hulk out.
You'd be better off running minimally upgraded Chaos Lords. You can get 2 naked Lords for less than the price of a single Daemon Prince.
I mean in case of a character mutating into a Daemon Prince. I'm pricing out lists for models I already own, and pretty much every character that might find a useful result is being given the 10 point roll on the Boons table. Between that and the natural results of melee, I figure it won't be that unlikely that I might have multiple DP's pop up in a day of gaming.
Also: wow, I am not pleased that you need 10 Noise Marines to get a Blastmaster. :\
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Rokugnar Eldar (6500) - Wolves of Excess (2000) - Marines Diagnostica (2200)
tumblr - I paint on Twitch! - Also a Level 2 Magic Judge |
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![[Post New]](/s/i/i.gif) 2012/10/03 02:50:47
Subject: CSM RULES OUT
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Hurr! Ogryn Bone 'Ead!
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Vladsimpaler wrote:
You'd be better off running minimally upgraded Chaos Lords. You can get 2 naked Lords for less than the price of a single Daemon Prince.
I think he meant for when a model randomly turns into a Daemon Prince, not in the initial list.
Edit: Ninja'd by six seconds.
I think getting boon with every model that can take it might be worthwhile. 10pts for a random upgrade and a 1/18 chance of becoming a Daemon Prince. Even becoming a Chaos spawn is an upgrade for some models.
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This message was edited 1 time. Last update was at 2012/10/03 02:53:14
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![[Post New]](/s/i/i.gif) 2012/10/03 02:54:36
Subject: CSM RULES OUT
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Been Around the Block
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Thatguyoverthere wrote: Vladsimpaler wrote:
You'd be better off running minimally upgraded Chaos Lords. You can get 2 naked Lords for less than the price of a single Daemon Prince.
I think he meant for when a model randomly turns into a Daemon Prince, not in the initial list.
Edit: Ninja'd by six seconds.
I think getting boon with every model that can take it might be worthwhile. 10pts for a random upgrade and a 1/18 chance of becoming a Daemon Prince. Even becoming a Chaos spawn is an upgrade for some models.
Gift of mutation specifically says that you reroll the spawn and daemon prince results.
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![[Post New]](/s/i/i.gif) 2012/10/03 02:56:39
Subject: CSM RULES OUT
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Speed Drybrushing
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FallenAfh wrote:Gift of mutation specifically says that you reroll the spawn and daemon prince results.
..oh, yeah. Derp.
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![[Post New]](/s/i/i.gif) 2012/10/03 04:18:31
Subject: Re:CSM RULES OUT
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Devestating Grey Knight Dreadknight
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Vladsimpaler wrote:Honestly you're just better off with allied Imperial Guard most of the time. That being said you can get 30 Cultists with 3 Heavy Stubbers for 145 points so it's not terrible, but considering I can get 30 Guard with tons of weapons and orders and all of that for not that much more, Cultists don't seem that great.
Comparing Cultists to Guardsmen though is folly as they fulfil completely different roles. Remember that Guardsmen make the backbone of an IG army, and are expected to kill at least some stuff. The same is not true of Cultists who are nothing more than a supporting meatshield, hence them being only 2/3 the cost of a Guardsman.
Rbb wrote:What happens if someone rolls on the table and becomes a daemon prince? Does he retain any marks, daemon weapons, psychic powers, other gear he already had?
If a model becomes a DP, he retains his mark in the form of being a 'Daemon of' and has Chaos Armour regardless, but loses everything else.
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![[Post New]](/s/i/i.gif) 2012/10/03 04:48:03
Subject: CSM RULES OUT
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Focused Fire Warrior
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Does giving a daemon prince daemon of ____ also give it the mark of whatever god as well?
Is their a daemon weapon for each god?
what does the tzeench daemon weapon do?
Can sorcerers take daemon weapons?
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![[Post New]](/s/i/i.gif) 2012/10/03 04:51:00
Subject: Re:CSM RULES OUT
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Heroic Senior Officer
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Godless-Mimicry wrote:Vladsimpaler wrote:Honestly you're just better off with allied Imperial Guard most of the time. That being said you can get 30 Cultists with 3 Heavy Stubbers for 145 points so it's not terrible, but considering I can get 30 Guard with tons of weapons and orders and all of that for not that much more, Cultists don't seem that great.
Comparing Cultists to Guardsmen though is folly as they fulfil completely different roles. Remember that Guardsmen make the backbone of an IG army, and are expected to kill at least some stuff. The same is not true of Cultists who are nothing more than a supporting meatshield, hence them being only 2/3 the cost of a Guardsman.
Rbb wrote:What happens if someone rolls on the table and becomes a daemon prince? Does he retain any marks, daemon weapons, psychic powers, other gear he already had?
If a model becomes a DP, he retains his mark in the form of being a 'Daemon of' and has Chaos Armour regardless, but loses everything else.
Exactly, that's why I said they're basically much better conscripts. Conscripts are something that fill a very similar role to cultists (meatshields) except cultists have far better leaderships, better ballistic skill, and can even have their leader get various buffs and abilities (although it'd take a bit of luck) Even though the cultists have crappier armor and weapon options, they are far superior at their job of meatshields. If someone was making a traitor guard army, they would be both fluffy and effective as a way to soak up shots from your more important platoon and vet squads.
Only reason why I would take the conscripts though is that while they cost more, they can be endlessly respawned with send in the next wave, which is the ultimate upgrade for a unit who's job is literally to eat shots from incoming fire and respawn at the end of the game so it can hold a home objective.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/10/03 04:52:51
Subject: CSM RULES OUT
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Been Around the Block
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Ozomoto wrote:Does giving a daemon prince daemon of ____ also give it the mark of whatever god as well?
Is their a daemon weapon for each god?
what does the tzeench daemon weapon do?
Can sorcerers take daemon weapons?
No.
No.
There is no tzeench daemon weapon. There is a Tzeentch only chaos artifact, and a tzeentch/khorne fluffed flamer but has no restrictions gameplay wise,
Sorcerors can take all of the chaos artifacts. There are only two daemon weapons (as in have the daemon weapon rule) and one is MoK only.
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![[Post New]](/s/i/i.gif) 2012/10/03 05:25:55
Subject: CSM RULES OUT
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Power fist sorcerers, yay! :p
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![[Post New]](/s/i/i.gif) 2012/10/03 05:32:50
Subject: CSM RULES OUT
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Beautiful and Deadly Keeper of Secrets
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Rather disappointed that there's only TWO daemon weapons in the entire book for non SC's, and that one is MoK only..
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![[Post New]](/s/i/i.gif) 2012/10/03 05:43:39
Subject: Re:CSM RULES OUT
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Longtime Dakkanaut
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No love for allied daemons teleporting or being summoned? how disappointing. I guess I will have to shell out the points for a daemons icon.
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![[Post New]](/s/i/i.gif) 2012/10/03 05:52:29
Subject: Re:CSM RULES OUT
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Regular Dakkanaut
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Posted this in the cultist thread..
There is definitely some debate if you can take more than 10 plague zombies in a squad. No doubt it will be hashed out to death on YMDC forum. The argument centres around the fact that under typhus's rules it says plague zombies cannot take options. Clearly under the options section is the choice to add more cultists to a squad. So in a strict RAW sense, since you cannot take options, you cannot add more guys! Hopefully this will be faqed asap...
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![[Post New]](/s/i/i.gif) 2012/10/03 07:58:41
Subject: CSM RULES OUT
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Longtime Dakkanaut
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oh god , that makes them suck even more then the inability to take mark of nurgle ;/
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![[Post New]](/s/i/i.gif) 2012/10/03 08:05:29
Subject: CSM RULES OUT
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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ZebioLizard2 wrote:Rather disappointed that there's only TWO daemon weapons in the entire book for non SC's, and that one is MoK only..
Maybe Phil should've read some of the books I've written for inspiration.
Yes I'm not being (totally) serious. A lot of the daemon weapons came from existing Daemon weapons in previous Chaos Codices... even the 'Chaos' Codex.
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![[Post New]](/s/i/i.gif) 2012/10/03 08:58:36
Subject: CSM RULES OUT
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Frenzied Berserker Terminator
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Whats the run down on Kharn+berserkers, any good? Points cost up or down?
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2012/10/03 09:11:18
Subject: CSM RULES OUT
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Been Around the Block
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When rolling for the boon table do you declare what dice is the tens and what is the ones before or after rolling?
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![[Post New]](/s/i/i.gif) 2012/10/03 09:16:30
Subject: CSM RULES OUT
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Rough Rider with Boomstick
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for a D66 roll you always declare first.
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Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop |
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