Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/10/27 07:48:37
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Longtime Dakkanaut
|
I keep hearing that SW is better than Codex SM and BA as far as the non-GK/CSM MEQ armies. However, is the only way (from within your own codex and not allies) to deal with flyers Aegis Defense Line and spamming bodies? In a competitive scene where I know I'll be seeing some lists with 5+ flyers it's going to be an uphill battle... Spamming bodies is pretty good to do especially because GH's are really good and scoring...just unsure if I want to play that many guys on foot -_- Always been more of a mech player. Also for vehicle spamming, do you guys normally take 8-10GH in a Rhino? or go 5-6+0-1 WG in a RB? Been thinking about this and am leaning towards the Rhino and no WG's...but would I be really suffering much w/o my WG in there to absorb challenges and better LD?
|
This message was edited 2 times. Last update was at 2012/10/27 07:51:22
Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/27 12:06:58
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Speedy Swiftclaw Biker
|
syypher wrote:I keep hearing that SW is better than Codex SM and BA as far as the non- GK/ CSM MEQ armies. However, is the only way (from within your own codex and not allies) to deal with flyers Aegis Defense Line and spamming bodies? In a competitive scene where I know I'll be seeing some lists with 5+ flyers it's going to be an uphill battle...
Spamming bodies is pretty good to do especially because GH's are really good and scoring...just unsure if I want to play that many guys on foot -_- Always been more of a mech player.
Also for vehicle spamming, do you guys normally take 8-10GH in a Rhino? or go 5-6+0-1 WG in a RB? Been thinking about this and am leaning towards the Rhino and no WG's...but would I be really suffering much w/o my WG in there to absorb challenges and better LD?
I find that extra LD from the WG is really important. I usually take 9 in a squad, with Rhino, with MotW, Standard, and plasma/melta depending on how I'm feeling that day. If you don't want the WG, you can have two special weapons, and a powerfist for 5pts more. It's tricky. You're basically paying 3 points for a extra attack and an extra point of LD, which is really very cheap for what you stand to gain. I always find that more useful then slightly more dakka.
|
Back in the day, we were epic Space Vikings with horns, and beer, and stupid mockney accents, and we didn't have any truck with this flying around like a pansy shizzle. We certainly didn't surround ourselves with mangy animals.
Now we're basically the Bestiality Chapter.
We also now ride chariots and employ daemonic dreadnoughts...also, we fly and teleport with abandon. With wolves. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/27 12:41:27
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Wraith
|
syypher wrote:I keep hearing that SW is better than Codex SM and BA as far as the non- GK/ CSM MEQ armies. However, is the only way (from within your own codex and not allies) to deal with flyers Aegis Defense Line and spamming bodies? In a competitive scene where I know I'll be seeing some lists with 5+ flyers it's going to be an uphill battle...
Spamming bodies is pretty good to do especially because GH's are really good and scoring...just unsure if I want to play that many guys on foot -_- Always been more of a mech player.
Also for vehicle spamming, do you guys normally take 8-10GH in a Rhino? or go 5-6+0-1 WG in a RB? Been thinking about this and am leaning towards the Rhino and no WG's...but would I be really suffering much w/o my WG in there to absorb challenges and better LD?
Spamming bodies may not be the way to go, as exhibit A might decline you from hoofing it:
Whenever I fail a pinning check, it always feels like 10-12 is what I roll. What you get out of a WG is minimal when you can take a 10pt gun for free. Mount them in Rhinos expecting them to die Turn 1 and use the 12" / 18" first turn to start the ball rolling.
|
Shine on, Kaldor Dayglow!
Not Ken Lobb
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/27 13:04:33
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Sure Space Wolves Land Raider Pilot
|
Thekbob by your logic i would rather Drop pod my units 12-18 inch in, hogging mid and advance because thats the exact same start ad having rhinos then. Only difference is that with Drop pods you get the possibility of alpha strike and different alpint of aggressiveness depending on opponent. And you probably dont Lose first blood.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/27 13:07:59
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Junior Officer with Laspistol
|
TheKbob wrote:
Spamming bodies may not be the way to go, as exhibit A might decline you from hoofing it:
Eurgh. This thing is a joke when I play IG, but as soon as my SW come out the box, I cry when I see it. I've actually considered taking blood claws just so I can jump into combat and ignore this thing, but it still means LFs die in swathes.
|
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/27 17:01:21
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Ancient Space Wolves Venerable Dreadnought
Victoria B.C.
|
With rerolls and 5 ml your chances arnt bad if you take 2 lfp you could potentially shoot down 4 flyers. add a quad gun and you potential flyer kill is 5.
|
Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!
Do you have enough Priests do you?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/29 04:48:03
Subject: Re:Space Wolves Tactica. 6th Edition Huddle!
|
 |
Sure Space Wolves Land Raider Pilot
|
I'm not too scared of that Chaos dragon... all you need to do is get a weapon destroyed on it and it will not bother you except for a couple of turns where it may be able to vector strike, but it will have to line them up first...
What is everyone's favorite character/HQ? I watched a friend of mine play his SW this weekend... and it seems (in a 2000 point game) Arjac is an auto-include... at least I was very impressed...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/29 22:09:18
Subject: Re:Space Wolves Tactica. 6th Edition Huddle!
|
 |
Junior Officer with Laspistol
|
Man you make rolling 6s followed by ( ML) 5+ or ( LC) 4+, your opponent proceeding to fail a 5+, then getting a single result out of the penetrating hits table easy. It's almost like you got lucky once and it skewed your impression of how easily these can take out your long fangs, which are pretty much its only threat. The chances of getting a weapon destroyed result on it are the same chances of causing it to explode. Wouldn't sound so easy if you said "all you need to do is blow it up in one shot." Automatically Appended Next Post: cowpow16 wrote:With rerolls and 5 ml your chances arnt bad if you take 2 lfp you could potentially shoot down 4 flyers. add a quad gun and you potential flyer kill is 5. Lets work this out shall we? All results rounded up. 10 ml hitting on 6s: 2 hit 8 ml rerolls on 6s: 1 hit. Net: 3 hits Hull point removals on 4+: 2 HPs (ignoring pen results since it over complicates it) 5+ Invulnerable: 1 save from 2 HP removing hits. So 480 points (2 LFPs, 2 RPs with divination) nets you on average (with rounding up) one hull point per turn off a 175pt flier. If I were the chaos player, I'd be begging you to do that. I'm not known for my incredible skill in mathematics, so if I've done something wrong, please tell me
|
This message was edited 3 times. Last update was at 2012/10/29 22:34:57
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/29 23:18:51
Subject: Re:Space Wolves Tactica. 6th Edition Huddle!
|
 |
Sure Space Wolves Land Raider Pilot
|
I'm not worried about the Chaos flyer as I intend to run a skyshield landing pad....  I know, but it seems like it will work perfectly. I would also dedicate lascannons to taking it down, the +1 to the damage chart would be nice.... Hopefully by the end of October, I will be able to finally field my SW army. Unfortunately, those in my gaming group will also be amassing new armies...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/29 23:21:07
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Rough Rider with Boomstick
|
Pen doesn't really make it more complicated.
Initial Volley: 1.5 Misses, 1 Pen, 0.5 Glances
Invuln: 0.83 Pens, 0.42 Glances
Roll to Wreck/Splode: 0.28
So with 10 TL/ML you have ~2.8% of wrecking/sploding, and ~12.5% of taking out a single HP.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/29 23:26:35
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Junior Officer with Laspistol
|
Blaggard wrote:Pen doesn't really make it more complicated.
Initial Volley: 1.5 Misses, 1 Pen, 0.5 Glances
Invuln: 0.83 Pens, 0.42 Glances
Roll to Wreck/Splode: 0.28
So with 10 TL/ ML you have ~2.8% of wrecking/sploding, and ~12.5% of taking out a single HP.
Thank you for clearing up my math Blaggard. Again, this is drastically in the favour of the flier. Add in lascannons and the points ratio becomes even worse considering you can take 2.5 MLs for each LC. The key to taking down fliers isn't that lucky pen, it's glancing them to death. It's pretty sad, but I believe the 50pt Quadcannon has a better chance to strip HPs off than 5 ML long fangs with a Divination bitch.
|
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/29 23:40:24
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Rough Rider with Boomstick
|
Well, it also has It Will Not Die! so there's a chance that they'll then just recoup that HP. Nothing apart from taking a ADL w/ QG in the SW codex i can think off can reliably take it out.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/30 00:02:00
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Sure Space Wolves Land Raider Pilot
|
Blaggard wrote:Well, it also has It Will Not Die! so there's a chance that they'll then just recoup that HP. Nothing apart from taking a ADL w/ QG in the SW codex i can think off can reliably take it out.
Hmmm... Maybe some MM shots... Something that will take it down quick or at least dissuade it from coming near, but in the end.... who knows... The ADL will fall to its flamer/no cover saves...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/30 00:19:05
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Rough Rider with Boomstick
|
Take a bastion w/ QG? 25 points more, but then you can stick a guy up top to try and get him, with the LF inside.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/30 00:58:50
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Ancient Space Wolves Venerable Dreadnought
Victoria B.C.
|
I have been having significantly more luck against flyers.
One game it took 2 ml to take out a dakka jet and 2 melta guns to fry a storm talon.
So that's been my extent of flyers.
|
Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!
Do you have enough Priests do you?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/30 10:02:29
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Stealthy Space Wolves Scout
|
I prefer the Icarus over the quadgun. A Divination Priest with Chooser hits on a re-rollable 2+ with a very good change of doing significant damage. The quadgun often dooes nor more than a single glance vs. av12 flyers. In addition, the icarus also helps vs. Av13/14 tanks against those we usualy have to rely on melters,
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/30 10:37:19
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Junior Officer with Laspistol
|
strengthofthedragon2 wrote: Blaggard wrote:Well, it also has It Will Not Die! so there's a chance that they'll then just recoup that HP. Nothing apart from taking a ADL w/ QG in the SW codex i can think off can reliably take it out.
Hmmm... Maybe some MM shots... Something that will take it down quick or at least dissuade it from coming near, but in the end.... who knows... The ADL will fall to its flamer/no cover saves...
I run 2-4 fliers in my regular ig lists. Multimeltas don't scare fliers. I find that I use them very aggressively since my opponent has to get rather lucky to do anything. I always have evasive manoeuvres too. The only time I pay defensively is when there are other fliers on the table. I just think space wolves really don't have an option other than to ignore the flier. Yeah you can get lucky and it's worth a try if there are no other targets around, but the math says don't bother.
|
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/30 14:44:42
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Sure Space Wolves Land Raider Pilot
|
Griddlelol wrote:
I run 2-4 fliers in my regular ig lists. Multimeltas don't scare fliers. I find that I use them very aggressively since my opponent has to get rather lucky to do anything. I always have evasive manoeuvres too. The only time I pay defensively is when there are other fliers on the table. I just think space wolves really don't have an option other than to ignore the flier. Yeah you can get lucky and it's worth a try if there are no other targets around, but the math says don't bother.
I agree, the air is of no business to space wolves. We excel in so much out there, arguably has on of the best codexes in the game and people are complaining about the one and only thing we cant do perfect.
If you have nothing else to shoot at or if you need to walk with your heavy weaponry the go and shoot a flier just for fun like you could buy a lottery ticket at the supermarket. in other circumstances I would rather focus on killing all their troops and spread my own to make sure Im the only one with living troops to hold objectives in the end.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/31 10:34:03
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Junior Officer with Laspistol
|
I'd like to hear people's thoughts on blood claws. The 15 man blob with a wg and maybe an ic on top sounds scary on paper. I've never really had good experiences with blood claws but that was mainly in 5th when the codex had just come out. The ws3 seems to limit their targets although not drastically since there aren't many groups of models with ws5 or more.
|
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/31 10:57:53
Subject: Re:Space Wolves Tactica. 6th Edition Huddle!
|
 |
Dark Angels Librarian with Book of Secrets
|
I've had good luck with swiftclaw bikers. The changes 6th ed made to bikes makes them excellent platforms to assault from.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/31 12:52:07
Subject: Re:Space Wolves Tactica. 6th Edition Huddle!
|
 |
Junior Officer with Laspistol
|
labmouse42 wrote:I've had good luck with swiftclaw bikers. The changes 6th ed made to bikes makes them excellent platforms to assault from.
I'd not considered bikes. It might not be an awful plan. They can add to the amount of things in my opponents face on turn one if I'm using drop pods but also get a sweet cover save. By turn two they can be in combat. Do you take a wg pack leader on a bike with them? 54pts for a naked leader seems extortionate.
|
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/31 15:50:05
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Stealthy Space Wolves Scout
|
Griddlelol wrote:I'd like to hear people's thoughts on blood claws. The 15 man blob with a wg and maybe an ic on top sounds scary on paper. I've never really had good experiences with blood claws but that was mainly in 5th when the codex had just come out. The ws3 seems to limit their targets although not drastically since there aren't many groups of models with ws5 or more.
Looks scary, but its about as usefully as a bigger target. Only thing it does better it get shot more, less target saturation, and to make this unit usefull you have to sink in more points, plus if they lose their character they are boned because of the 12 inch rule of too stupid in the tooth to think properly. for about 2 units of bloods claws you have 3 units of grey hunters who with completely out shine them.
In my honest opinion and person use of them just a big hit me sign, fun to use and thats just about it.
|
My purpose in life is to ruin yours. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/31 15:50:48
Subject: Re:Space Wolves Tactica. 6th Edition Huddle!
|
 |
Sure Space Wolves Land Raider Pilot
|
Griddlelol wrote: labmouse42 wrote:I've had good luck with swiftclaw bikers. The changes 6th ed made to bikes makes them excellent platforms to assault from.
I'd not considered bikes. It might not be an awful plan. They can add to the amount of things in my opponents face on turn one if I'm using drop pods but also get a sweet cover save. By turn two they can be in combat. Do you take a wg pack leader on a bike with them? 54pts for a naked leader seems extortionate.
cavalry does it better Automatically Appended Next Post: Grey elder wrote: Griddlelol wrote:I'd like to hear people's thoughts on blood claws. The 15 man blob with a wg and maybe an ic on top sounds scary on paper. I've never really had good experiences with blood claws but that was mainly in 5th when the codex had just come out. The ws3 seems to limit their targets although not drastically since there aren't many groups of models with ws5 or more.
Looks scary, but its about as usefully as a bigger target. Only thing it does better it get shot more, less target saturation, and to make this unit usefull you have to sink in more points, plus if they lose their character they are boned because of the 12 inch rule of too stupid in the tooth to think properly. for about 2 units of bloods claws you have 3 units of grey hunters who with completely out shine them.
In my honest opinion and person use of them just a big hit me sign, fun to use and thats just about it.
Im starting to agree, I really wanted claws to be good, but theyre hopeless in comparison, damn our amazing grey hunters
|
This message was edited 1 time. Last update was at 2012/10/31 15:52:31
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/31 16:21:02
Subject: Re:Space Wolves Tactica. 6th Edition Huddle!
|
 |
Junior Officer with Laspistol
|
Do they? They are most costly, no cover save and slower. They do on the other hand hit much harder.
|
This message was edited 1 time. Last update was at 2012/10/31 16:21:11
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/31 16:37:17
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Stealthy Space Wolves Scout
|
I have urge to test out three full max wolf (beast) squads of 15, they seem they actually have a decent pourpose fo walking list, cheap effective first wave that grants cover.
Peoples thoughts?
|
My purpose in life is to ruin yours. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/31 16:45:11
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Decrepit Dakkanaut
|
Allied IG, Aegis Line, Hyperios Platforms, etc.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/31 17:03:53
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Sure Space Wolves Land Raider Pilot
|
Grey elder wrote:I have urge to test out three full max wolf (beast) squads of 15, they seem they actually have a decent pourpose fo walking list, cheap effective first wave that grants cover.
Peoples thoughts?
I do this with 2 ten-wolf units sometimes. the reason I dont stack 15 is because Im bad at maneuvering them and they tend to form a long tail as soon as you are going past the first kind of terrain you stumble upon.
but if you can make it work with 15 it would be even better. its perfect for taking down hiding heavy support infantry (remember that these bad boys can climb on charge so they can attack people on the floors above easily).
beware of charging things like purgation squads with psycannons or 20 necron warriors, they die directly and wont make it into combat. Automatically Appended Next Post: Griddlelol wrote:
Do they? They are most costly, no cover save and slower. They do on the other hand hit much harder.
thunderwolf pro
gets more attacks, hits better
are harder to hit
S10-fists
rending for the rest of them
2 wounds so you wont lose an actual model giving many attacks in the first while
bike pro
can turbo boost so yeah they are quicker
quicker + their dodge save makes them survivable outside of battle
cheaper
I think its an even game until the thunderwolves bring it home with around the double amount of powerfist attacks, they are slapping around dreadknights deamons and everything with that.
|
This message was edited 1 time. Last update was at 2012/10/31 17:10:56
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/31 19:13:22
Subject: Space Wolves Tactica. 6th Edition Huddle!
|
 |
Junior Officer with Laspistol
|
Yeah with all the nurgle around in my local meta, the str:10 is just gravy.
|
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/31 19:21:27
Subject: Re:Space Wolves Tactica. 6th Edition Huddle!
|
 |
Dark Angels Librarian with Book of Secrets
|
Griddlelol wrote:I'd not considered bikes. It might not be an awful plan. They can add to the amount of things in my opponents face on turn one if I'm using drop pods but also get a sweet cover save. By turn two they can be in combat. Do you take a wg pack leader on a bike with them? 54pts for a naked leader seems extortionate.
If your going to fork out 54 points, go and get a rune/wolf priest to lead em.
The priest makes their hand to hand attacks much more deadly.
|
This message was edited 1 time. Last update was at 2012/10/31 19:23:48
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/03 12:39:30
Subject: Re:Space Wolves Tactica. 6th Edition Huddle!
|
 |
Sure Space Wolves Land Raider Pilot
|
What are people thinking for flyers for SW? Looks like FW is the only option... The caestus assault ram looks kinda like it would fit with a SW army. AV 13 flyer would be cool as well as a transport. The only real drawback is the real world $$$ cost lol
|
|
 |
 |
|