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Made in ca
Frenzied Berserker Terminator





Canada

News flash! All the races and factions exist so as to sell models!

If you wanna make the argument that GW favours Marines then yeah... they might. But a glance at the Eldar codex tells me they also loves them some sexy Eldar butts too. Pretty sure GW loves all their products. Just maybe not Orks or Tyranids...



Gets along better with animals... Go figure. 
   
Made in fr
Hallowed Canoness





darkcloak wrote:
Pretty sure GW loves all their products.

I would say GW love all the products for which they release physical codices .

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Pulsating Possessed Chaos Marine





Vero Beach, Florida

darkcloak wrote:
News flash! All the races and factions exist so as to sell models!

If you wanna make the argument that GW favours Marines then yeah... they might. But a glance at the Eldar codex tells me they also loves them some sexy Eldar butts too. Pretty sure GW loves all their products. Just maybe not Orks or Tyranids...

I'd love to date a female Eldar! Call me heretic all you want.

Mhm, anyway, back on topic.

"Glory to the Iron father!"


 
   
Made in fr
Hallowed Canoness





Heretic!
.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Pulsating Possessed Chaos Marine





Vero Beach, Florida


Heretic I am then!

"Glory to the Iron father!"


 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Peregrine wrote:
 Ashiraya wrote:
For example, I strongly suspect Peregrine and Swastakowey would prefer Spartans.


Actually I prefer the Starship Troopers style of power armor: awesome elites that are still mortal. I don't really know much about Halo, besides the fact that it was a mediocre console FPS.

As for why I like 40k, I'll copy/paste my reply to the same post in the other thread:

But Halo doesn't have the rest of the 40k setting. And low-end space marines fit the setting perfectly once you remember that the Imperium is not a rational empire that always uses the most efficient tools they can get. They're an insane and sadistic theocracy that often seems to exist for the sole purpose of extending the misery and suffering of humanity for as long as possible before a final, merciful death. They build giant cathedral-ships to worship their corpse god, they sacrifice millions of lives (along with vast amounts of weapons) to protect irrelevant religious shrines, they ban science and engineering as unforgivable heresy in favor of tank designs that a 1920s army would consider obsolete garbage, etc. Space marines are just one more part of that trend. They're an obscene waste of resources while simultaneously being too rare to matter 99.999% of the time, but god says to build space marines! Welcome to life in a dystopia.



Interesting theory, but it has nothing but extrapolation backing it up. I remain in disagreement.

Swastakowey wrote:
I agree.

I hate spartans, I think they have shields that stop bullets? So stupid. Can survive falls by locking up or something? Also stupid etc.

I too prefer Starship Troopers style of things. But I would prefer to just have normal grunts 99% of the time, with elite being soldiers with guys with experience or even (and it may sound odd) but those mech things in the Avatar movie. Space Marines would be cooler like that, because its sensible and has a purpose somewhat.

Usually, if its a video game, it sucks.


Shields that stop bullets? Indeed. Reverse-engineered Covenant technology. Sort of like tiny, weak, infantry-worn Void Shields.

Something that should totally exist in 40K btw, at least for officers and Space Marines.

The locking up you refer to is 'armour lock', that is, temporarily diverting extra power to the shields as a desperate way to survive a bad situation. To my knowledge, it has no effect on falls.

I prefer Marines because that is one thing this setting has that is reasonably unique; it blends space-magic demigods of war with WW1 trench warfare, something literally no other setting does, and something I am a vast fan of.

The reason this setting motivates having both in the same wars is that the former is much rarer, something that makes sense to me.

This message was edited 2 times. Last update was at 2014/08/05 00:14:40


Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Douglas Bader






 Ashiraya wrote:
Interesting theory, but it has nothing but extrapolation backing it up. I remain in disagreement.


It's not extrapolation, it's the basic premise of the setting: the Imperium is completely screwed up in every way possible. A big part of the "grimdark" concept is that the universe could be better, except the Imperium is not capable of change. Humanity is doomed to a slow and miserable decline because it is ruled by an insane theocracy, and the best you can do is fight to live another day.

I prefer Marines because that is one thing this setting has that is reasonably unique; it blends space-magic demigods of war with WW1 trench warfare, something literally no other setting does, and something I am a vast fan of.


But Starship Troopers power armor soldiers are tech-magic demigods. They drop in from orbit, bounce around the battlefield with JSJ tactics the Tau would envy, and use tactical nukes as a default weapon. The fact that they're still mortal and can be killed by appropriate weapons doesn't change the fact that they're awesome. Same with space marines: they're complete badasses, but if you shoot them they still die. Taking away the worst space marine fanboyism (tanking titan shots, etc) doesn't make them less interesting as power-armored demigods, it just prevents them from becoming boring comic book heroes and reducing the setting to "my space magic +10 is better than your space magic".

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Pulsating Possessed Chaos Marine





Vero Beach, Florida

 Peregrine wrote:
 Ashiraya wrote:
Interesting theory, but it has nothing but extrapolation backing it up. I remain in disagreement.


It's not extrapolation, it's the basic premise of the setting: the Imperium is completely screwed up in every way possible. A big part of the "grimdark" concept is that the universe could be better, except the Imperium is not capable of change. Humanity is doomed to a slow and miserable decline because it is ruled by an insane theocracy, and the best you can do is fight to live another day.

I prefer Marines because that is one thing this setting has that is reasonably unique; it blends space-magic demigods of war with WW1 trench warfare, something literally no other setting does, and something I am a vast fan of.


But Starship Troopers power armor soldiers are tech-magic demigods. They drop in from orbit, bounce around the battlefield with JSJ tactics the Tau would envy, and use tactical nukes as a default weapon. The fact that they're still mortal and can be killed by appropriate weapons doesn't change the fact that they're awesome. Same with space marines: they're complete badasses, but if you shoot them they still die. Taking away the worst space marine fanboyism (tanking titan shots, etc) doesn't make them less interesting as power-armored demigods, it just prevents them from becoming boring comic book heroes and reducing the setting to "my space magic +10 is better than your space magic".

Depends on what you mean. The only character I know that tanked titan shots was Lorgar. But shooting SM's dead still requires the most powerful of weapons.

Edit: starship troopers are in know way close to SM's as far as elite forces.

This message was edited 1 time. Last update was at 2014/08/05 00:31:02


"Glory to the Iron father!"


 
   
Made in nz
Heroic Senior Officer




New Zealand

Well when I first played Halo 3 my friend said that his armour locks up so he doesnt survive falls. hence why he falls out of thew sky in the opening scene. I played the first mission and my brain boiled. The only reason I kept playing it was because on multiplayer you could turn the shields and health down to minimal so it makes more sense. Didnt help the no fall damage and crazy jumping. Its all bull really.

Shields should not be able to stop bullets. I have never had a satisfactory reason why they should.

If a Space Marine was in a field like Passchendaele he would sink into the muddy pools and drown (unless they have gills too ). All that weight concentrated on two feet cannot end well. Let alone them managing to leave a trench without destroying the barriers.

They do not in any way fit in a trench setting without space magic.

But yes they are unique. Just the numbers, physics and logic are missing a bit too much. (im just fussy I know. I have ruined movies for my fiancee as a result haha)

But they shouldnt be able to exist unless the world is in no way like ours. Which would explain why their Space marine Craft can actually fly.


With a little effort and thought they could be very very cool though.

This message was edited 1 time. Last update was at 2014/08/05 00:33:08


 
   
Made in us
Pulsating Possessed Chaos Marine





Vero Beach, Florida

 Swastakowey wrote:
Well when I first played Halo 3 my friend said that his armour locks up so he doesnt survive falls. hence why he falls out of thew sky in the opening scene. I played the first mission and my brain boiled. The only reason I kept playing it was because on multiplayer you could turn the shields and health down to minimal so it makes more sense. Didnt help the no fall damage and crazy jumping. Its all bull really.

Shields should not be able to stop bullets. I have never had a satisfactory reason why they should.

If a Space Marine was in a field like Passchendaele he would sink into the muddy pools and drown (unless they have gills too ). All that weight concentrated on two feet cannot end well. Let alone them managing to leave a trench without destroying the barriers.

They do not in any way fit in a trench setting without space magic.

But yes they are unique. Just the numbers, physics and logic are missing a bit too much. (im just fussy I know. I have ruined movies for my fiancee as a result haha)

But they shouldnt be able to exist unless the world is in no way like ours. Which would explain why their Space marine Craft can actually fly.

Space Marines can survive for over 30 minutes under water. SM's have a third long precisely for that reason.

As for how heavy marines are. C'mon now dude, elephants are so much bigger than marines and they never sink or drown in mudd. Humans are actually pretty small compared to most animals like bears, walruses, ect.

An energy forcefield can definitely stop a bullet. No contest.

"Glory to the Iron father!"


 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Shields should not be able to stop bullets. I have never had a satisfactory reason why they should.


A power-generated barrier of hard light deflects solid projectiles and directed-energy weapons equally well.

*Or* a power-generated barrier, commonly referred to as a "Void Shield", instantly teleports incoming matter and energy directly into the Warp.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in nz
Heroic Senior Officer




New Zealand

 Lord Tarkin wrote:
 Swastakowey wrote:
Well when I first played Halo 3 my friend said that his armour locks up so he doesnt survive falls. hence why he falls out of thew sky in the opening scene. I played the first mission and my brain boiled. The only reason I kept playing it was because on multiplayer you could turn the shields and health down to minimal so it makes more sense. Didnt help the no fall damage and crazy jumping. Its all bull really.

Shields should not be able to stop bullets. I have never had a satisfactory reason why they should.

If a Space Marine was in a field like Passchendaele he would sink into the muddy pools and drown (unless they have gills too ). All that weight concentrated on two feet cannot end well. Let alone them managing to leave a trench without destroying the barriers.

They do not in any way fit in a trench setting without space magic.

But yes they are unique. Just the numbers, physics and logic are missing a bit too much. (im just fussy I know. I have ruined movies for my fiancee as a result haha)

But they shouldnt be able to exist unless the world is in no way like ours. Which would explain why their Space marine Craft can actually fly.

Space Marines can survive for over 30 minutes under water. SM's have a third long precisely for that reason.

As for how heavy marines are. C'mon now dude, elephants are so much bigger than marines and they never sink or drown in mudd. Humans are actually pretty small compared to most animals like bears, walruses, ect.

An energy forcefield can definitely stop a bullet. No contest.


Elephants have 4 legs, they do die in mud and so forth. If an elephant walked through a swamp it would die. Their feet are also designed to mush out etc. Space Marines have rigid armored boots, ever worn boots in small amounts of mud? Imagine that but with pools of mud. Normal soldiers died in that mud, imagine a brutish behemoth of a man in huge amounts of armour trying to get through it.

Cool, they get to breath muddy water (if that doesnt kill them) for 30 minutes before perishing.

How please? Its a solid object that travels at crazy speeds arcing towards you, how does energy stop/deflect it? Lasers maybe, but not solid objects. If anything it may make the bullet hotter...

 Psienesis wrote:
Shields should not be able to stop bullets. I have never had a satisfactory reason why they should.


A power-generated barrier of hard light deflects solid projectiles and directed-energy weapons equally well.

*Or* a power-generated barrier, commonly referred to as a "Void Shield", instantly teleports incoming matter and energy directly into the Warp.


Teleporting the object makes more sense than "energy barrier". Space Magic is not a good reason. Its a lazy reason. Thats all.

This message was edited 1 time. Last update was at 2014/08/05 00:46:21


 
   
Made in us
Pulsating Possessed Chaos Marine





Vero Beach, Florida

 Swastakowey wrote:
 Lord Tarkin wrote:
 Swastakowey wrote:
Well when I first played Halo 3 my friend said that his armour locks up so he doesnt survive falls. hence why he falls out of thew sky in the opening scene. I played the first mission and my brain boiled. The only reason I kept playing it was because on multiplayer you could turn the shields and health down to minimal so it makes more sense. Didnt help the no fall damage and crazy jumping. Its all bull really.

Shields should not be able to stop bullets. I have never had a satisfactory reason why they should.

If a Space Marine was in a field like Passchendaele he would sink into the muddy pools and drown (unless they have gills too ). All that weight concentrated on two feet cannot end well. Let alone them managing to leave a trench without destroying the barriers.

They do not in any way fit in a trench setting without space magic.

But yes they are unique. Just the numbers, physics and logic are missing a bit too much. (im just fussy I know. I have ruined movies for my fiancee as a result haha)

But they shouldnt be able to exist unless the world is in no way like ours. Which would explain why their Space marine Craft can actually fly.

Space Marines can survive for over 30 minutes under water. SM's have a third long precisely for that reason.

As for how heavy marines are. C'mon now dude, elephants are so much bigger than marines and they never sink or drown in mudd. Humans are actually pretty small compared to most animals like bears, walruses, ect.

An energy forcefield can definitely stop a bullet. No contest.


Elephants have 4 legs, they do die in mud and so forth. If an elephant walked through a swamp it would die. Their feet are also designed to mush out etc. Space Marines have rigid armored boots, ever worn boots in small amounts of mud? Imagine that but with pools of mud. Normal soldiers died in that mud, imagine a brutish behemoth of a man in huge amounts of armour trying to get through it.

Cool, they get to breath muddy water (if that doesnt kill them) for 30 minutes before perishing.

How please? Its a solid object that travels at crazy speeds arcing towards you, how does energy stop/deflect it? Lasers maybe, but not solid objects. If anything it may make the bullet hotter...

 Psienesis wrote:
Shields should not be able to stop bullets. I have never had a satisfactory reason why they should.


A power-generated barrier of hard light deflects solid projectiles and directed-energy weapons equally well.

*Or* a power-generated barrier, commonly referred to as a "Void Shield", instantly teleports incoming matter and energy directly into the Warp.


Teleporting the object makes more sense than "energy barrier". Space Magic is not a good reason. Its a lazy reason. Thats all.

Never heard of anybody drowning in mud.




"Glory to the Iron father!"


 
   
Made in us
Douglas Bader






 Lord Tarkin wrote:
C'mon now dude, elephants are so much bigger than marines and they never sink or drown in mudd. Humans are actually pretty small compared to most animals like bears, walruses, ect.


The issue isn't total weight, it's ground pressure (weight divided by surface area in contact with the ground). There are heavier animals, but they also have larger feet to spread the load. And you'll notice that animals that need to deal with soft surfaces frequently also tend to have proportionately wider feet/webs between their toes/etc to spread the load even more. A space marine, on the other hand, weighs much more than a normal human but doesn't have all that much more surface area to spread that weight. Soft ground would be extremely dangerous to them, even if they don't sink all the way and drown they would easily trip and fall, be unable to move fast enough to avoid incoming fire, etc.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in nz
Heroic Senior Officer




New Zealand



Teleporting the object makes more sense than "energy barrier". Space Magic is not a good reason. Its a lazy reason. Thats all. [/spoiler]
Never heard of anybody drowning in mud.



Do some reading then... Horrible way to die really. I have seen videos of soldiers trapped in mud and its not easy to get them out. Having heavy gear needed for war and the only real cover provided by watery craters on some fronts = lots of drowning.

This message was edited 2 times. Last update was at 2014/08/05 00:56:55


 
   
Made in us
Pulsating Possessed Chaos Marine





Vero Beach, Florida

 Swastakowey wrote:
 Lord Tarkin wrote:
 Swastakowey wrote:
Well when I first played Halo 3 my friend said that his armour locks up so he doesnt survive falls. hence why he falls out of thew sky in the opening scene. I played the first mission and my brain boiled. The only reason I kept playing it was because on multiplayer you could turn the shields and health down to minimal so it makes more sense. Didnt help the no fall damage and crazy jumping. Its all bull really.

Shields should not be able to stop bullets. I have never had a satisfactory reason why they should.

If a Space Marine was in a field like Passchendaele he would sink into the muddy pools and drown (unless they have gills too ). All that weight concentrated on two feet cannot end well. Let alone them managing to leave a trench without destroying the barriers.

They do not in any way fit in a trench setting without space magic.

But yes they are unique. Just the numbers, physics and logic are missing a bit too much. (im just fussy I know. I have ruined movies for my fiancee as a result haha)

But they shouldnt be able to exist unless the world is in no way like ours. Which would explain why their Space marine Craft can actually fly.

Space Marines can survive for over 30 minutes under water. SM's have a third long precisely for that reason.

As for how heavy marines are. C'mon now dude, elephants are so much bigger than marines and they never sink or drown in mudd. Humans are actually pretty small compared to most animals like bears, walruses, ect.

An energy forcefield can definitely stop a bullet. No contest.


Elephants have 4 legs, they do die in mud and so forth. If an elephant walked through a swamp it would die. Their feet are also designed to mush out etc. Space Marines have rigid armored boots, ever worn boots in small amounts of mud? Imagine that but with pools of mud. Normal soldiers died in that mud, imagine a brutish behemoth of a man in huge amounts of armour trying to get through it.

Cool, they get to breath muddy water (if that doesnt kill them) for 30 minutes before perishing.

How please? Its a solid object that travels at crazy speeds arcing towards you, how does energy stop/deflect it? Lasers maybe, but not solid objects. If anything it may make the bullet hotter...

 Psienesis wrote:
Shields should not be able to stop bullets. I have never had a satisfactory reason why they should.


A power-generated barrier of hard light deflects solid projectiles and directed-energy weapons equally well.

*Or* a power-generated barrier, commonly referred to as a "Void Shield", instantly teleports incoming matter and energy directly into the Warp.


Teleporting the object makes more sense than "energy barrier". Space Magic is not a good reason. Its a lazy reason. Thats all.

Energy barrier makes just as much sense. Bullets cant penetrate everything you know.

"Glory to the Iron father!"


 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Peregrine wrote:
 Ashiraya wrote:
Interesting theory, but it has nothing but extrapolation backing it up. I remain in disagreement.


It's not extrapolation, it's the basic premise of the setting: the Imperium is completely screwed up in every way possible. A big part of the "grimdark" concept is that the universe could be better, except the Imperium is not capable of change. Humanity is doomed to a slow and miserable decline because it is ruled by an insane theocracy, and the best you can do is fight to live another day.

I prefer Marines because that is one thing this setting has that is reasonably unique; it blends space-magic demigods of war with WW1 trench warfare, something literally no other setting does, and something I am a vast fan of.


But Starship Troopers power armor soldiers are tech-magic demigods. They drop in from orbit, bounce around the battlefield with JSJ tactics the Tau would envy, and use tactical nukes as a default weapon. The fact that they're still mortal and can be killed by appropriate weapons doesn't change the fact that they're awesome. Same with space marines: they're complete badasses, but if you shoot them they still die. Taking away the worst space marine fanboyism (tanking titan shots, etc) doesn't make them less interesting as power-armored demigods, it just prevents them from becoming boring comic book heroes and reducing the setting to "my space magic +10 is better than your space magic".


Starship Troopers, from what I have seen in the films, are basically Guardsmen.

I have never argued that Marines should tank Titan shots (That is Primarch territory) but certainly tank shots.


 Swastakowey wrote:
Well when I first played Halo 3 my friend said that his armour locks up so he doesnt survive falls. hence why he falls out of thew sky in the opening scene. I played the first mission and my brain boiled. The only reason I kept playing it was because on multiplayer you could turn the shields and health down to minimal so it makes more sense. Didnt help the no fall damage and crazy jumping. Its all bull really.

Shields should not be able to stop bullets. I have never had a satisfactory reason why they should.

If a Space Marine was in a field like Passchendaele he would sink into the muddy pools and drown (unless they have gills too ). All that weight concentrated on two feet cannot end well. Let alone them managing to leave a trench without destroying the barriers.

They do not in any way fit in a trench setting without space magic.

But yes they are unique. Just the numbers, physics and logic are missing a bit too much. (im just fussy I know. I have ruined movies for my fiancee as a result haha)

But they shouldnt be able to exist unless the world is in no way like ours. Which would explain why their Space marine Craft can actually fly.


With a little effort and thought they could be very very cool though.


 Swastakowey wrote:
The only reason I kept playing it was because on multiplayer you could turn the shields and health down to minimal so it makes more sense.


I am sorry, I know you can hold your own opinion and I respect that, but I lol'd somewhat at this. The multiplayer toughness is arguably toned down for gameplay reasons. The reason things do or do not make sense to you is because you think everything from Spartans to Guardsmen to Marines are WW2/WW1 soldiers with different skins, and when you see something that contradict this you consider this to be 'stupid' and headcanon it away.

I mean, headcanon is the point of 40K and it's okay and all, but the IGhammering here is just incredible.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in nz
Heroic Senior Officer




New Zealand

Bullets penetrate a lot of things. They also bounce around a lot. Contrary to video game physics a bullet can bounce around multiple people and fragment doing damage to those around the target. Depends on many things.

But you know what a bullet will be able to penetrate? Mystic battery energy.

There is no real logic to deflector shields mate, just sit back and think about it. Its a cool idea for lasers (maybe, im not 1090% on how lasers work though) but bullets, shells and other solid projectiles cant be stopped buy energy.

It is plausible according to NASA (read a while ago) that shielding may one day be able to protect from radiation bursts (which relates to lasers?) but thats about all the inverse stuff you have to back up your shield thing really.
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Teleporting the object makes more sense than "energy barrier". Space Magic is not a good reason. Its a lazy reason. Thats all.


Welcome to Warhammer 40K, it's all Space Magic and lazy reasons.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Swastakowey wrote:
Bullets penetrate a lot of things. They also bounce around a lot. Contrary to video game physics a bullet can bounce around multiple people and fragment doing damage to those around the target. Depends on many things.

But you know what a bullet will be able to penetrate? Mystic battery energy.

There is no real logic to deflector shields mate, just sit back and think about it. Its a cool idea for lasers (maybe, im not 1090% on how lasers work though) but bullets, shells and other solid projectiles cant be stopped buy energy.

It is plausible according to NASA (read a while ago) that shielding may one day be able to protect from radiation bursts (which relates to lasers?) but thats about all the inverse stuff you have to back up your shield thing really.


http://halo.wikia.com/wiki/Energy_shielding for more info on Halo's shields.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Pulsating Possessed Chaos Marine





Vero Beach, Florida

 Peregrine wrote:
 Lord Tarkin wrote:
C'mon now dude, elephants are so much bigger than marines and they never sink or drown in mudd. Humans are actually pretty small compared to most animals like bears, walruses, ect.


The issue isn't total weight, it's ground pressure (weight divided by surface area in contact with the ground). There are heavier animals, but they also have larger feet to spread the load. And you'll notice that animals that need to deal with soft surfaces frequently also tend to have proportionately wider feet/webs between their toes/etc to spread the load even more. A space marine, on the other hand, weighs much more than a normal human but doesn't have all that much more surface area to spread that weight. Soft ground would be extremely dangerous to them, even if they don't sink all the way and drown they would easily trip and fall, be unable to move fast enough to avoid incoming fire, etc.

Everybody has their own view of exactly how big Marines are. I believe a normal marine would be 7'5-8'4 feet tall and weigh 500lbs-700lbs (without armor). Armor will probably be another 1,000lbs and put 2 more inches on their height but whay you have to remember is that marines have a much wider body than a normal human. They also have much bigger feet. (Those dudes wear size 18 or something)

Here is a picture I always abide by when it comes to their size.
[Thumb - download (2).jpg]

This message was edited 1 time. Last update was at 2014/08/05 01:11:44


"Glory to the Iron father!"


 
   
Made in nz
Heroic Senior Officer




New Zealand

 Psienesis wrote:
Teleporting the object makes more sense than "energy barrier". Space Magic is not a good reason. Its a lazy reason. Thats all.


Welcome to Warhammer 40K, it's all Space Magic and lazy reasons.


I know. It upsets me. A lot

Oh well, at least I have my own little 40k world to retreat to.
   
Made in fr
Hallowed Canoness





 Ashiraya wrote:
Shields that stop bullets? Indeed. Reverse-engineered Covenant technology. Sort of like tiny, weak, infantry-worn Void Shields.

Something that should totally exist in 40K btw, at least for officers and Space Marines.

Is that not what a stormshield does?

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Hybrid Son Of Oxayotl wrote:
 Ashiraya wrote:
Shields that stop bullets? Indeed. Reverse-engineered Covenant technology. Sort of like tiny, weak, infantry-worn Void Shields.

Something that should totally exist in 40K btw, at least for officers and Space Marines.

Is that not what a stormshield does?


Talking more about something akin to Halo or Mass Effect shields.

The stormshield does exist but it is rare even for Marines!


Automatically Appended Next Post:
 Swastakowey wrote:
 Psienesis wrote:
Teleporting the object makes more sense than "energy barrier". Space Magic is not a good reason. Its a lazy reason. Thats all.


Welcome to Warhammer 40K, it's all Space Magic and lazy reasons.


I know. It upsets me. A lot

Oh well, at least I have my own little 40k world to retreat to.


You and I gotta play Space Marine sometime, Swasta.

Do you have it? And do you have the Chaos DLC?

This message was edited 1 time. Last update was at 2014/08/05 01:14:01


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Gore-Soaked Lunatic Witchhunter




Seattle

Bullets penetrate a lot of things. They also bounce around a lot. Contrary to video game physics a bullet can bounce around multiple people and fragment doing damage to those around the target. Depends on many things.


Not really. Most bullets tend to shatter when striking a solid object like a brick wall. They might abrade someone standing very close to the point of impact, but this is not a serious injury. Now, if the surface struck is very thin, like drywall, then the bullet will (in most cases) penetrate right through it and then hit anyone standing in the line of fire on the other side, and can then cause serious injury or kill, but that's a pretty specific set of circumstances. Also depends on the round itself. A pistol round, and most rifle rounds, are too small to have enough mass to shatter into lethal shards when they hit something solid. The 20mm round fired by an autocannon is a different story entirely.

Bullet-deflection and injuries caused by said deflections, especially to a victim who was not the intended target, are exceptionally rare. Also depends on the caliber and type of round being fired, and what they are fired by.

Also, bullets don't penetrate much that is designed to be resistant to bullets. An aluminum or fibre-glass car door is not such an object and, so, yes, bullets tend to punch right through them (they are used as cover in the hope that the shot will strike obliquely, thus deflecting or losing velocity passing through the door, to reduce lethality). Against a few millimeters of steel, brick, stone, packed earth (18" will stop all known small arms rounds forever), and other armoring materials, bullets don't do so hot. In fact, a bullet-proof jacket may stop the bullet itself from entering your body completely... but it might not stop the transfer of kinetic energy to your body, which can cause serious injury or death.

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Heroic Senior Officer




New Zealand

You and I gotta play Space Marine sometime, Swasta.

Do you have it? And do you have the Chaos DLC?


No sorry. I am not a fan of FPS games. I didnt mind rising storm and play mount and blade nepolionics a lot. But I play games like civ 3 or war thunder on realistic mode and other simulators etc.

So no Space Marine for me. Punching Grots for health made me not look beyond the cover.

Its a pity because I am very good at FPS games too. Back when i used to play them.
   
Made in fr
Hallowed Canoness





 Ashiraya wrote:
Starship Troopers, from what I have seen in the films, are basically Guardsmen.

From what I remember of the book, they have huge powerful exo-armor that they use to make very big “jump”, jump-pack style. Not Tau-huge, more like Edge of Tomorrow stuff.
I do not think it is represented in the movies, though.
 Ashiraya wrote:
Talking more about something akin to Halo or Mass Effect shields.

Never really played Halo, but referring to your post, I guess it is a Rosarius-equivalent. Rosarius. We have tons of them. Marines have Iron Halo or stuff like that. And they steal our rosarius too .

This message was edited 1 time. Last update was at 2014/08/05 01:20:13


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Made in nz
Heroic Senior Officer




New Zealand

 Psienesis wrote:
Bullets penetrate a lot of things. They also bounce around a lot. Contrary to video game physics a bullet can bounce around multiple people and fragment doing damage to those around the target. Depends on many things.


Not really. Most bullets tend to shatter when striking a solid object like a brick wall. They might abrade someone standing very close to the point of impact, but this is not a serious injury. Now, if the surface struck is very thin, like drywall, then the bullet will (in most cases) penetrate right through it and then hit anyone standing in the line of fire on the other side, and can then cause serious injury or kill, but that's a pretty specific set of circumstances. Also depends on the round itself. A pistol round, and most rifle rounds, are too small to have enough mass to shatter into lethal shards when they hit something solid. The 20mm round fired by an autocannon is a different story entirely.

Bullet-deflection and injuries caused by said deflections, especially to a victim who was not the intended target, are exceptionally rare. Also depends on the caliber and type of round being fired, and what they are fired by.

Also, bullets don't penetrate much that is designed to be resistant to bullets. An aluminum or fibre-glass car door is not such an object and, so, yes, bullets tend to punch right through them (they are used as cover in the hope that the shot will strike obliquely, thus deflecting or losing velocity passing through the door, to reduce lethality). Against a few millimeters of steel, brick, stone, packed earth (18" will stop all known small arms rounds forever), and other armoring materials, bullets don't do so hot. In fact, a bullet-proof jacket may stop the bullet itself from entering your body completely... but it might not stop the transfer of kinetic energy to your body, which can cause serious injury or death.


Really, have you read the report of the shooting in tasmania. Its a good example of how deadly bullets are.

http://en.wikipedia.org/wiki/Port_Arthur_massacre_(Australia)

As I said it depends on a lot of things.

I heard the housing in middle eastern countries and walls over there are great at stopping bullets because of the materials. But it depends on many things.

Some bullets shatter on impact, but yes I fired a 22 at a car door to show someone how bullets work and it went right through. Hiding behind it would be worse as the bullet would change direction and enter awkwardly. It would also bring fragments causing more damage.

Bullets are crazy.

This message was edited 2 times. Last update was at 2014/08/05 01:23:51


 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Swastakowey wrote:
You and I gotta play Space Marine sometime, Swasta.

Do you have it? And do you have the Chaos DLC?


No sorry. I am not a fan of FPS games. I didnt mind rising storm and play mount and blade nepolionics a lot. But I play games like civ 3 or war thunder on realistic mode and other simulators etc.

So no Space Marine for me. Punching Grots for health made me not look beyond the cover.

Its a pity because I am very good at FPS games too. Back when i used to play them.


It isn't actually a FPS.

The punching grots for health thing is okay if you remember that it is there because they decided that representing your toughness via active mitigation/regeneration is more exciting gamewise than a fixed health bar.




Automatically Appended Next Post:
 Hybrid Son Of Oxayotl wrote:

Never really played Halo, but referring to your post, I guess it is a Rosarius-equivalent. Rosarius. We have tons of them. Marines have Iron Halo or stuff like that. And they steal our rosarius too .


Not quite.

http://img1.wikia.nocookie.net/__cb20090306140646/dawnofwar2/images/b/bb/Iron_Halo2.jpg

http://img4.wikia.nocookie.net/__cb20100607120337/halo/images/2/2c/Halo_Reach_UNSC_Shields.jpg

The former is an Iron Halo, the latter is a Halo shield.

While possibly similar in effectiveness, I think the differences are distinctive.

This message was edited 1 time. Last update was at 2014/08/05 01:29:45


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Made in nz
Heroic Senior Officer




New Zealand

 Ashiraya wrote:
 Swastakowey wrote:
You and I gotta play Space Marine sometime, Swasta.

Do you have it? And do you have the Chaos DLC?


No sorry. I am not a fan of FPS games. I didnt mind rising storm and play mount and blade nepolionics a lot. But I play games like civ 3 or war thunder on realistic mode and other simulators etc.

So no Space Marine for me. Punching Grots for health made me not look beyond the cover.

Its a pity because I am very good at FPS games too. Back when i used to play them.


It isn't actually a FPS.

The punching grots for health thing is okay if you remember that it is there because they decided that representing your toughness via active mitigation/regeneration is more exciting gamewise than a fixed health bar.



Sorry, I refer to 3rd person as FPS as well. I dont even know what to call a 3rd person shooter.

3rd person is better for taking cover though. I prefer nearly no health in games. Taking more than 1 hit from most weapons being rare is perfect for me. No room for error. Kill or be killed. Sensibility is also encouraged. I also dont like AI, they lack the necessary technology to make AI learning and changing enough. Health should not be regained during a short skirmish or battle. One life per match is also preferred.

Thanks for the offer though. I have found a couple of dakka members who play some of those games so im not left out haha.
   
 
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