Hybrid Son Of Oxayotl wrote:
Ashiraya wrote:If you are into psychics, you know that you must be pretty tough to shrug off a direct hit from a weapon of the Battle Cannon's size, armour or no.
You mean physics, right?
Though psychics could be interesting here

.
Envihon wrote:Because a Commisar makes all the difference when a Chaos-fueled superhuman is going through his lines like a hot knife through butter.
Yes. Yes it does. Also melta does. Ask Ciaphas Cain and Ferik Jurgen.
Envihon wrote:The
AM are usually not equipped to deal with power armor unless it is artillery.
Or anti-tank weapons. They have tons of them.
What about Imperial Knights, Titanic legions, Baneblades and all that?
Envihon wrote:The only normal humans that could take them are the
SoB because they happen to have Power Armor as well and have conditioning to withstand such treatment but the
SoB are raised to be that and
imo, suffer from the same problem that the
SM do, they can't replenish their numbers quick enough since they are literally raised from children to be a
SoB.
Yes, but basically every imperial guard, male or female, that has a young daughter and dies gives a new candidate. Sure that means a huge recruitment pool.
Envihon wrote:And I would stand to argue, that the
SM could replenish their numbers faster since they modify existing human adults.
I do not see how that helps. Provided the recruitment is constant rather than on-demand, it should not change anything.
Yes, from that rulebook that includes no Sister of Battle character, and does not talk anywhere about their armor. Then how is that relevant?
Veteran Sergeant wrote:The only system which features Sisters statted out is Dark Heresy, which only has Space Marines as
NPCs.
So, there are not stats for Sisters of Battle in Deathwatch, then?
Veteran Sergeant wrote:However, in both systems, the Space Marines suits are heavier than the Sisters ones, and the Sisters is equivalent to the Dark Heresy game's "Light Power Armor" (albeit with a slight increase to its body armor rating), and the Space Marine armor is more powerful than the game's "regular" Power Armor.
I do not understand, did you not just say there was not stats for Sisters in Deathwatch? Or is the other system here Inquisitor?
So, apparently Dark Heresy has Sisters' power armor less protective than Marines power armor. I think this sucks, and I am starting to see why Sisters player tend to dislike it so much…
Ashiraya wrote:SoB have far more problems than is apparent with them.
Even if we go with their armour providing equal protection (Which is far from unambigious) then they are themselves still far more fragile. Blunt hits will still turn their organs to mush.
The same thing happens with marines tanking battle-cannon shots. Yes they have two hearts, that does not make those hearts suddenly capable of resisting better to blunt hits. It is all space techo-magic gimmicks.
Imperial Knights are more expensive than a
SM, because it is a Titan vs. infantry, also with the interfacing of the Imperial Knight, the Knight armor and the pilot have to be compatible otherwise the pilot's brain gets fried in the process of imprinting on the Knight armor so there won't be a steady stream of recruits, oh and those recruits have to be a Noble from a Knight planet where the
SM can recruit and make new Aspirants at a quicker rate than they can replace a Knight with. On top of that, if the Knight armor is totally destroyed, they have to contract a Forge World to make a new suit of Armor so Imperial Knights again have their place but it isn't the same as a
SM.
I would venture to say that the
SoB have a lower recruitment phase vs.
SM. The
SM Chapters can usually recruit pretty quickly, hell, the
GK have first dibs on the psykers off the Black Ships and many of the
SM their own planets to recruit from and they don't need to raise a child to make their new recruits.
Every force in the Imperium has it's place and all are needed at the right time for this whole machine to work well. It's why the Raven Guard kept their own
AM for their planet and oversaw it during the Horus Heresy (I don't know about the modern era) but there are some things the
AM can't do, there are some things the
SoB can't do which is why we have how many armies represented on the table top? All them have distinct tactics and ways to play. The table top, despite not having an entirely balanced rules, has distinct play styles for the
AM,
SM, and
SoB.