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![[Post New]](/s/i/i.gif) 2012/12/20 23:26:19
Subject: Tekkit
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Fixture of Dakka
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well, I just need to get my geothermal generator going and I'll be ready for the war
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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![[Post New]](/s/i/i.gif) 2012/12/21 00:06:13
Subject: Tekkit
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Pyro Pilot of a Triach Stalker
New York
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Avatar 720 wrote:Most likely, yes.
We can't expect dark to maintain the regular MC server, an FtB server, and a Tekkit server next to nobody would use because of FtB, just on the off-chance that the Tekkit one might be used by someone one day.
Frankly, I enjoy logging on every day and working on crazy little contraptions that I simply can't do in vanilla...
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![[Post New]](/s/i/i.gif) 2012/12/21 00:12:36
Subject: Tekkit
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Liche Priest Hierophant
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You can do the same things and more in ftb, as long as EE2 isn't needed.
Really, EE2 was way too overpowered.
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![[Post New]](/s/i/i.gif) 2012/12/21 00:40:32
Subject: Tekkit
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Pyro Pilot of a Triach Stalker
New York
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Matt.Kingsley wrote:You can do the same things and more in ftb, as long as EE2 isn't needed.
Really, EE2 was way too overpowered.
I'll give it a shot, but I'm somewhat against the thought of re-re-re-rebuilding SchellCo (and having to reform SVC) from scratch, this time without one of my steps to success.
Can I do some trading between SchellCo's Tekkit branch, Vanilla branch, and FtB branch?
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![[Post New]](/s/i/i.gif) 2012/12/21 00:40:36
Subject: Tekkit
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Liche Priest Hierophant
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Though the way it allows for resource gathering on such a grand scale is useful. Lets you do silly things like build in diamond or gold.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2012/12/21 00:42:06
Subject: Tekkit
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Infiltrating Broodlord
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Matt.Kingsley wrote:You can do the same things and more in ftb, as long as EE2 isn't needed.
Really, EE2 was way too overpowered.
except that EE is needed to do some of those crazy builds. without EE how long do you think it would take to make the 192,000 lamps i need for my mega build?
if we lost the tekkit server to FTB i would probably stop with MC alltogether because vanilla doesnt interest me and FTB has too much i dont even know about nor want to deal with.
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![[Post New]](/s/i/i.gif) 2012/12/21 01:01:16
Subject: Tekkit
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Pyro Pilot of a Triach Stalker
New York
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Deathklaat wrote: Matt.Kingsley wrote:You can do the same things and more in ftb, as long as EE2 isn't needed.
Really, EE2 was way too overpowered.
except that EE is needed to do some of those crazy builds. without EE how long do you think it would take to make the 192,000 lamps i need for my mega build?
I guess lots of quarries, something nobody seems to use on the Tekkit server, which is good as they cause immense lag.
Imagine 30+ quarries running at once...
I predict everybody claiming MASSIVE plots of land loaded with quarries. If you thought my Tekkit wall was bad, well I'll have to expand for FTB!
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This message was edited 1 time. Last update was at 2012/12/21 01:48:34
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![[Post New]](/s/i/i.gif) 2012/12/21 01:11:16
Subject: Re:Tekkit
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Long-Range Land Speeder Pilot
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That would be because they are soooooo slow, if you make them any decent size, and I'm sad about EE2, as it has allowed me to build huge outlandish things oput of reinforced stone. How long would it take to get that much mixed metal from quarries? ?? ???
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![[Post New]](/s/i/i.gif) 2012/12/21 04:17:31
Subject: Tekkit
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Liche Priest Hierophant
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EE3 still has SOME converting between items. As I said, I only know what I've seen of EE3, which is very little seeming it is still in beta. It's very possible it may eventually have the stuff EE2 had, just more expensive. EDIT: On EE3's EAQ (Excessively Asked Questions), one question is this: How can I add my own EMC values for my other mod items? Is there a config file or something I need to update? EMC has not been implemented yet in EE3, look for it in the future Indicating it will eventually be reimplemented. More from the EAQ: What features are in EE3? Is item X/Y/Z still around from EE2? I haven't compiled a final list of what is in EE3 yet for the public, but here is the short list of what is in/out; • Red Matter has been removed • Collectors have been removed • Condensers have been removed. A suitable replacement with new mechanics will be added in the future. • The Destruction Catalyst/Hyperkinetic Lens have been removed • The EMC system will remain, but it will be changed to accomodate new and more interesting mechanics • There will be a method to move EMC around in "wires" • More configuration options will be available to both players and server admins • EE3 will feature an API, which is not complete at this time • A transmutation system similiar to the Transmutation Tablet will exist, but is not ready to be disclosed at this time When ftb is updated to 1.4.5, EE3 pre1d will most likely be in it
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This message was edited 3 times. Last update was at 2012/12/21 04:38:59
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![[Post New]](/s/i/i.gif) 2012/12/21 05:35:48
Subject: Tekkit
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Frenzied Juggernaut
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As long as items can be transmuted it would be fine.
I wouldnt mind spending some diamonds to get alot more iron or such for building.
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![[Post New]](/s/i/i.gif) 2012/12/21 08:28:47
Subject: Re:Tekkit
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Morbid Black Knight
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EE3 seems to ruin the fun of the mod. The infinite factories that we all know and love would disappear.
If automatic transmutation is possible, even without EMC generation, we can still do Blaze Machines, and Mass Fabricators will become more common- use them to make Glowstone, turn some of that back to fuel, fuel the Fabricator again.
Also, Interdiction Torches DO work through walls.
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Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.
Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo. |
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![[Post New]](/s/i/i.gif) 2012/12/21 08:41:47
Subject: Tekkit
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Lady of the Lake
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Their push is also completely around the torch so they can push up or down as well.
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![[Post New]](/s/i/i.gif) 2012/12/21 09:48:29
Subject: Re:Tekkit
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Longtime Dakkanaut
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I see people complaining that they won't have infinite items anymore
I also see people complaining that once they have inifinite items in Tekkit they get bored because there's nothing to do anymore.
It's all about balance and that's likely why a lot of the items in Equivalent Exchange got removed. It's also probably because a majority of servers just outright ban those items too. Anyway, at the moment nothing's set in stone. I haven't done any testing of FTB yet, been far too busy with Christmas and work etc.
The main reasons I'm considering it are:
Runs on Minecraft 1.4.x (This is much less demanding on the server than 1.2.x)
Supported by the mod developers (so any problems are more likely to be solvable)
Has more up-to-date mods
Has more mods
Seems to be the popular cool thing of the moment
The reasons against it may be:
Has too many mods (difficult to maintain, lag, etc - but if I understand correctly, the mods can be customised).
May be too demanding to run alongside the Tekkit server - meaning FTB or Tekkit but not both (or I may have to just remove chunk loaders from one or the other).
FTB doesn't support Bukkit plugins - (The current Tekkit map is a Bukkit plugin, as well of several server side management plugins I use to keep Tekkit more manageable. If there are equivalents of the Bukkit mods I use that are compatible with FTB, this may be mitigated)
So I have a lot to look into and test, which I may do over Christmas and New Year now that the new RedPower mod is imminent. If I do start a FTB server, I would try to keep the Tekkit server running as long as interest in it remains. If everyone just jumps over to FTB and no-one plays Tekkit anymore I would take it down and make the world available for download.
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![[Post New]](/s/i/i.gif) 2012/12/21 10:42:37
Subject: Tekkit
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Morbid Black Knight
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Matt.Kingsley wrote:If we do do destruction, I'd gladly help!
Just as long as no one puts 100 nukes down at one time, lol
:looks at 4oursword:
BWA HA HA HA HA!!!
...I'll be good.
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Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.
Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo. |
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![[Post New]](/s/i/i.gif) 2012/12/21 11:00:13
Subject: Tekkit
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Screaming Shining Spear
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Not using FTB until it has a good wiki and a completed EE3 + redpower. I will still use the tekkit wiki and maybe dip my foot in FTB just to establish a base and a job.
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![[Post New]](/s/i/i.gif) 2012/12/21 15:51:04
Subject: Re:Tekkit
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Consigned to the Grim Darkness
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darkinnit wrote:The main reasons I'm considering it are: Runs on Minecraft 1.4.x (This is much less demanding on the server than 1.2.x)Supported by the mod developers (so any problems are more likely to be solvable)Has more up-to-date mods Has more modsSeems to be the popular cool thing of the moment So I have a lot to look into and test, which I may do over Christmas and New Year now that the new RedPower mod is imminent. If I do start a FTB server, I would try to keep the Tekkit server running as long as interest in it remains. If everyone just jumps over to FTB and no-one plays Tekkit anymore I would take it down and make the world available for download. I'll get back in to tekkit/FTB once I have upgraded my processor... the current one is an old lady who, despite being still quite good (2.67ghz dual core isn't bad even by today's terms), probably needs to be put to rest since I got about 2004-2005 or so. But I like the minecraft 1.4.x support.
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This message was edited 1 time. Last update was at 2012/12/21 15:51:43
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/12/21 18:50:02
Subject: Tekkit
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Liche Priest Hierophant
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Is FtB getting Thaumcraft 3?
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2012/12/21 18:53:13
Subject: Re:Tekkit
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Long-Range Land Speeder Pilot
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I believe it is
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![[Post New]](/s/i/i.gif) 2012/12/21 19:59:37
Subject: Tekkit
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Liche Priest Hierophant
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Yeah eventually. Which, before we have another REMOVE! TAINT BAH! There is no taint...
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This message was edited 1 time. Last update was at 2012/12/21 20:00:01
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![[Post New]](/s/i/i.gif) 2012/12/21 21:54:12
Subject: Tekkit
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Consigned to the Grim Darkness
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To be fair, the taint was the worst gameplay aspect of any mod ever put in to a major modpack, no exception.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/12/22 02:08:01
Subject: Re:Tekkit
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Arch Magos w/ 4 Meg of RAM
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darkinnit wrote:I see people complaining that they won't have infinite items anymore
I also see people complaining that once they have inifinite items in Tekkit they get bored because there's nothing to do anymore.
It's all about balance and that's likely why a lot of the items in Equivalent Exchange got removed. It's also probably because a majority of servers just outright ban those items too. Anyway, at the moment nothing's set in stone. I haven't done any testing of FTB yet, been far too busy with Christmas and work etc.
Don't get me wrong here dark, I wont even bother playing if there's no infinite resource setup, I wont be there, It's just as simple as I don't want to spend months gathering resources to build something else really big, I just want to build.
I don't mind making many big, complicated machines and figuring them out in order to get the resources, but EE is just too easy, in an hour, maybe two from start I could have about 1 diamond/minute or 2-3 stacks per second being farmed for me, thats silly. I'd like to make a huge manufactorum that supplies anyone who needs it resources, but EE2 makes everything from mining to even simple travel obsolete, anyone even even a little knowledge of machines never has to leave their hole, thats no fun either, neither is having to spend all your time repairing creeper holes once your project gets to a certain size.
It does look like they are going to be a little more careful with EE3,
And I thought taint was fun, for single player, gave the player more of an antagonist to work against rather than the night.
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2012/12/22 02:53:50
Subject: Tekkit
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Pyro Pilot of a Triach Stalker
New York
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After dealing with FtB for a little bit, I'm staying with Tekkit.
I also don't like the idea of having to rebuild SchellCo all over again, without the easier systems that help players to prosper without lag.
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![[Post New]](/s/i/i.gif) 2012/12/22 04:55:56
Subject: Tekkit
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Liche Priest Hierophant
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If I may ask, Dr. What, what don't you like about FtB? If it's the fact the EE and RP aren't in it, then remeber that they haven't been fully released yet.
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![[Post New]](/s/i/i.gif) 2012/12/22 10:44:50
Subject: Tekkit
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Thunderhawk Pilot Dropping From Orbit
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Melissia wrote:To be fair, the taint was the worst gameplay aspect of any mod ever put in to a major modpack, no exception.
I found it interesting, yet incredibly fething annoying when it got out of control. Eventually I just ended up deleting the world file and screaming "FETH ALL!"
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Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... |
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![[Post New]](/s/i/i.gif) 2012/12/22 11:50:57
Subject: Tekkit
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Stubborn Dark Angels Veteran Sergeant
Behind you
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Okay, who is the person who is trying to put a single walkway down under my track, and ripped out the torches doing it?
Because now I have to recalibrate my track because you fecking raised a large portion of it.
*sigh*
Edit: just looked at feed the beast. Its....an interesting modpack, but not one that I'd actually use normally, because there is a huge potential for misuse.
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This message was edited 1 time. Last update was at 2012/12/22 11:52:42
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![[Post New]](/s/i/i.gif) 2012/12/22 17:39:30
Subject: Tekkit
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Pyro Pilot of a Triach Stalker
New York
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Matt.Kingsley wrote:If I may ask, Dr. What, what don't you like about FtB? If it's the fact the EE and RP aren't in it, then remeber that they haven't been fully released yet.
Well, I'm mostly against the idea of having to abandon all that I've worked on in Tekkit.
Also, one of my favorite things in tekkit is the ability to do things like factories and the ability to regenerate structures if they blow up.
I also worry about how EE3 will prevent easy resource gathering that is lagless and many will have to turn to quarries en masse.
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This message was edited 1 time. Last update was at 2012/12/22 22:25:24
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![[Post New]](/s/i/i.gif) 2012/12/22 19:05:21
Subject: Re:Tekkit
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Fixture of Dakka
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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![[Post New]](/s/i/i.gif) 2012/12/22 19:09:06
Subject: Tekkit
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Renegade Inquisitor de Marche
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I believe that belongs to Dark Apostle.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/12/22 22:30:34
Subject: Tekkit
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Screaming Shining Spear
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That WAS, if you want I'll take it down. Why?
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![[Post New]](/s/i/i.gif) 2012/12/22 23:17:13
Subject: Tekkit
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Fixture of Dakka
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just doesn't look very nice, so wondering if there was much you were gonna do to with it.
plus, it's kinda near to mine and doctadeath's place, so expansion's pretty much a no-no, so it might be worth relocating somewhere a bit more remote if you're planning much, rather than having to move it later.
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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