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Made in us
Decrepit Dakkanaut





Vallejo, CA

lol.

Also, I'd note that the deviation on 2 medusas is better. With a single medusa and a librarian, the most you can ever get is 1 medusa hit. With 2 medusas, the most you can get is 2 medusa hits. They may have the same number of hits on average, but the 2 medusa option has a higher ceiling.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Yup, in the Guard we take doubles, and doubles of our doubles.
That's why I run five russes and two bassies in any given game with my guard. Will have to try the Creed tactic though. Hot damn...

Right, best Russes are the LRDM and the LRBT. The others are nice and fun, but those boys get the job done.
Vanquisher seems nice, but is pretty damn expensive for what it does. Especially when it costs almost as much as the two Bassies I bring to ROFLstomp the enemy.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in us
Apprehensive Inquisitorial Apprentice




Washington

MrMoustaffa wrote:All I'm going to say on this is that trying to be precise and accurate with IG is like trying to use a chainsaw for brain surgery. Sure, I'm sure it'll work somewhat, but I'd much rather use a scalpel instead.

We're not crack shots, and we're not elite in the slightest. We get around this by taking multiple units to perform a job. hence why everyone is saying "why wouldt you just buy a second medusa?" 2 medusas is twice as survivable as 1 medusa and a librarian. 2 medusas have twice the firepower as a medusa and a librarian. Yes, your rerolling medusa has got a high hit rate, but so do I by just firing twice as many shots. Then throw in the fact that i won't have to buy allies to up my hit rate, and I'm increasing my likelihood to succeed by having double the amount of medusas you have. What I mean is that if I loose one, big whoop, the second can still kill things. If you lose your medusa, that's a big deal. Because last I checked librarians can't chuck a 48" S10 Ap 1 melta template every turn. and that's with my two medusas in the same squadron. If I have them seperate, I can make mine even more effective since if the first one kills the target, I can shoot the second one at another target and do possibly even more damage.

Plus, this is the Guard. Danger close is just how we roll. We're the Sledgehammer of the Emperor, not the scalpel. Sun Tzu tactics don't work very well for us, trust me, I've tried. But when i started reading about how the Russian army of WWII defeated the germans, one of the most powerful armies of their time, and applied what I learned from that, I did far better.

Remember kids, quantity has a quality all its own.


Griddlelol wrote:According to Brannigan's Big Book of War:

"Always be prepared to send wave after wave of your own men into rampaging killbots."


Let's take this conversation to another Topic so we don't clog this one:

http://www.dakkadakka.com/dakkaforum/posts/list/0/486685.page#4939964

Hive Fleet Sorginak - 6,225 pts
Grey Knights and Inquisition - 8,084 pts
Steel Legion Mobile 666th - 3000 pts
Duke Sliscus' Private Strike Force - 4,161 pts
Deathwatch - 935 pts

-Taking on all comers. 
   
Made in ca
Rampaging Carnifex





Toronto, Ontario

Personally the battle tank is my favourite variant. The Demolisher's short range puts it in the threat radius of units that can kill it, but the battle tank can blast away from a safe distance so it actually gets to fire more than once.
   
Made in us
Boom! Leman Russ Commander





Ohio

I would personally have more fire power than 1 really accurate unit.

 
   
Made in us
Battleship Captain





NYC

 Griddlelol wrote:
 TheCaptain wrote:
Competitive: LRBT and Demolisher
Casual: The rest


I've never had a good game with the demolisher. It can't benefit from an ADL since it has to get close to the enemy.


In a gunline, sure, you can push it up toward the enemy, but if you put it behind the line and give it a camo net, it becomes a 24" bubble of "stay away or else." Considering in most cases the enemy doesn't have the luxury of taking the choice of the former, it ends up cracking up whatever comes close.

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in gb
Junior Officer with Laspistol





 TheCaptain wrote:

If you put it behind the line and give it a camo net, it becomes a 24" bubble of "stay away or else.


Hmm, I've never tried this usual because I'm scared that such an important part of my list will get shot before it can do anything. I'm sure an ADL would really help it though. I might give it a try if I can't fit in the executioner.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Stalwart Veteran Guard Sergeant





Metairie, LA

A couple folks are giving love to the Executioner. I really enjoy them. Fighting hordes? Executioner gives you 3 blasts that'll probably insta-kill whatever's in there. Fighting MEQ? Executioner wounds on a 2. Fighting 2+ armor? Executioner's AP2. Fighting vehicles? 3 shots makes it a great tank killer for anything below AV14. It's 36" range, so it'll get to their deployment zone fairly easily, and can always advance and draw fire as needed.

Its only downside to me is it won't touch AV14, but I use Vendettas and/or meltavets for that. It'll deal with your opponent's troop choices guaranteed, in and out of transports, and plenty of other stuff.

The Battle Tank and Demolisher are also excellent. I always wanted to try Pask in a Punisher for the lulz. Otherwise, the rest are for very particular uses, and therefore not great in an all-comers army.

This message was edited 1 time. Last update was at 2012/11/04 20:17:02


   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

As someone who fights guard and doesn't play them- LRBT, the ol' vanilla russ, tried and true, is a mother er. For it's cost and what you get...I'm jealous. I'm heaps jealous, and I will frankly admit it. You get such a glorious cannon on such a rock hard body so it's really hard to shut down... the old Lemon is a solid performer, even better now what with the full strength hits if you touch vehicles with the plate. Glorious!

The other Leman russ tanks have their ups and downs, but for me the opponent (I play a variety of MEQ's fyi ) The list of horrors is LRBT, demolisher then executioner (It's more expensive and tends to be targeted and I seem to have a knack for toppling them quickly. But the LRBT...just keeps going )

   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

I'd be a little wary to use an executioner with sponsons in 6th edition, at least now that gets hot! can remove hull points. 5 small blasts is a 5/6 chance of losing a hull point every turn is you fire them all. You're practically knocking off a hull point every turn, and that's without taking any enemy fire.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Leaping Dog Warrior






The turret itself does not have the gets hot special rule, only the sponsorns do.

But yeah, the ol' LRBT has never really failed me.


One thing though, with the chaos codex, their warpsmith can curse vehicles, meaning every weapon they fire has the "gets hot" special rule.

MRRF 300pts
Adeptus Custodes: 2250pts 
   
Made in gb
Kinebrach-Knobbling Xeno Interrogator





Fakenham - United Kingdom

Defo, the standard and the demolisher, but in second for me comes the exterminator...I think that's what it's called, with the twin linked auto cannons...too me better than the hydra flak.

"We have been wounded sorely. Yet still we stand, with fire in our eyes and valour in our hearts. Let them think us beaten. We shall teach them otherwise."
 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 loota boy wrote:
I'd be a little wary to use an executioner with sponsons in 6th edition, at least now that gets hot! can remove hull points. 5 small blasts is a 5/6 chance of losing a hull point every turn is you fire them all. You're practically knocking off a hull point every turn, and that's without taking any enemy fire.


The Main Gun does not have Gets Hot! so does not, and even if it did, you do not roll per shot - for plasma weapons firing blasts, you roll once.
   
Made in us
Regular Dakkanaut




The Executioner has become a mainstay in my army now. I cant praise it enough really. I used to run a demolisher and my Executioner is miles ahead of what my demo used to do. Why?

Multiple shots. Demolisher cannon is a single shot. Not great when you roll a large scatter. Another not great moment is when you have to target a small unit. A couple bad rolls to wound and you might only get a single kill.

Unit has a invulnerable save? Oh well...

The multiple shots from the Executioner gives you more dakka and basically dares your opponent to DS anywhere near its LOS. Today I placed 21 wounds on a GK SS. I stopped rolling after 12...

Use this tank.
Do it.

Check out my tournament blog: http://warptravels.blogspot.com/ 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Speaking of multiple blasts, one of the things that salvaged my Armored Regiment was the Slick Loaders upgrade - makes LRBTs fire twice if they stay stationary.

And now being Heavy makes them stationary for the purpose of firing...

This message was edited 1 time. Last update was at 2012/11/05 10:35:23


 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

I personally vouch for the effectiveness of the Executioner as well. It might be very expensive, but no other tank in the game can fire 5 plasma cannons on the move while also having AV14 to protect itself. You just have to protect it from assaults and melta weapons, and it will kill any infantry unit you point it at or badly damage light vehicles and MC's. I haven't tried out the demolisher in 6th edition yet, but making it heavy hurt the tank a lot. It is now a lot slower than it used to be, it cant use sponson weapons properly and it can'y use a hull heavy flamer while moving forwards either.

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

 Unit1126PLL wrote:
Speaking of multiple blasts, one of the things that salvaged my Armored Regiment was the Slick Loaders upgrade - makes LRBTs fire twice if they stay stationary.

And now being Heavy makes them stationary for the purpose of firing...

Destroyer Tank Hunter. 72" demolisher cannon that fires twice? Ok then.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 liquidjoshi wrote:
 Unit1126PLL wrote:
Speaking of multiple blasts, one of the things that salvaged my Armored Regiment was the Slick Loaders upgrade - makes LRBTs fire twice if they stay stationary.

And now being Heavy makes them stationary for the purpose of firing...

Destroyer Tank Hunter. 72" demolisher cannon that fires twice? Ok then.


With no blast.
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Ordnance.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in us
Douglas Bader








Ordnance does not mean blast.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Peregrine wrote:


Ordnance does not mean blast.


Ordnance does not mean blast....


....ninja'ed.
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA



Ord is just a special rule

Common misconception that ord uses blasts.

   
Made in us
Regular Dakkanaut




Man.... citing FW stuff is kinda like making up your own units. Its being used more often in tournaments, but at this point its still very marginal.

Check out my tournament blog: http://warptravels.blogspot.com/ 
   
Made in us
Douglas Bader






Glocknall wrote:
Man.... citing FW stuff is kinda like making up your own units. Its being used more often in tournaments, but at this point its still very marginal.


So, how exactly is citing official rules published by GW the same as making up your own units?

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in eu
Road-Raging Blood Angel Biker





Welwyn Garden City, England

I tend to play with either LRBTs, a Demolisher (actually an Eradicator but I have proxied it as it looks nicer) and / or a Exterminator.

Always been a good combo for me. Especially as I have them back up by a 3-squad of home-made Griffons.

5th Boudican Mechanised - 2300 points W:0 D:4 L:3
Iron Bloods - 4000 points W:1 D:5 L:6 
   
Made in fr
Fighter Pilot




Strasbourg France

 Peregrine wrote:
Glocknall wrote:
Man.... citing FW stuff is kinda like making up your own units. Its being used more often in tournaments, but at this point its still very marginal.


So, how exactly is citing official rules published by GW the same as making up your own units?


Well FW is still having trouble being accepted in many places. Thats the case where I play anyway...
So i'm not going to invest a ton of cash in a list where I'll have trouble finding people to play with.

This message was edited 1 time. Last update was at 2012/11/06 09:30:17


 
   
Made in us
Stalwart Veteran Guard Sergeant





Metairie, LA

My area might not mind it, but A) it's more expensive, B) it's harder to get, and C) retail stores can't carry or order it. Whether it's fun or balanced doesn't enter the equation.

   
Made in us
Sword-Bearing Inquisitorial Crusader






Columbus, Ohio

I've been running two Leman Russ Battle Tanks for a while now. I use them as fire magnets, as I find the Battle Cannon to be a marginal performer at best. It's a weapon that's good enough that it can't be ignored, but then again, it's not going to accomplish much (this could be colored by the fact that I rarely play against MEQ armies). So they absorb my opponent's anti-armor fire for a turn or two, hopefully keeping my transports upright through the early game.

That said, I am upgrading them both to Demolishers. Originally I ran Demolishers with Hull Heavy Flamers, but now that they can no longer fire the Demolisher Cannon and the Heavy Flamer in the same turn, I'm switching them back to Heavy Bolters. I've been meaning to convert up some Executioners with Plasma Sponsons, since they're so much more effective now, and I may try a DakkaTank build using the Exterminator with Hull Heavy Bolter and two Heavy Bolter Sponsons.

Jagdmacht, my Imperial Guard Project Log 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

I play against lot of space marine armies, so that Executioner with the 3 plasma blasts is tough to ignore.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

SkaerKrow wrote:Originally I ran Demolishers with Hull Heavy Flamers, but now that they can no longer fire the Demolisher Cannon and the Heavy Flamer in the same turn, I'm switching them back to Heavy Bolters.

Honestly, I'd keep them with the heavy flamers. That heavy bolter on the front is snap firing now, so you're likely to get a hit with it only once every other turn.

Meanwhile, the heavy flamer gives it some mean defensive capabilities on those rare times that you'll lose the main cannon, and it also gives you something to properly clear enemy objectives with on those rare times you make it all the way across the field.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
 
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