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Made in us
Pyromaniac Hellhound Pilot





In the warp, searching for Marbo

Post your home made armies and their fluff! Where they come from, what they specialize in (no army lists)who's their greatest enemy, the history of their world(s)/heroes. All that!

After all these years of searching for Marbo...he found me. Heretics beware! He's back! 
   
Made in us
Hurr! Ogryn Bone 'Ead!





On Nimbosa, cramming as many guardsmen into troop carriers as possible.

Spectral swords:

World: Detrius

Speciality: Urban combat, anti tau.

Background: After more than half of their own chapter turned to tau, the remaning 3 loyalist companies of the spectral swords retreated from the sector, vowing to avenge their dead brethren. 45 years later, with their numbers increased and with the backing of the I.G. regiment known as the serpents of nimbosa, the imperial fists, the black dragons, and the savlar chem dogs, the spectral swords launch a crusade into their home sector. as the crusade reached the chapter world an ork waaaagh entered the system. Their current status is unknown.

Bludbaff wrote:
 xSPYXEx wrote:
How many Imperial Guardsmen does it take to get to the center of a tootsie pop?

FIX BAYONETS

[url=http://www.dakkadakka.com/dakkaforum/posts/list/0/469742.page]

[/url] . 
   
Made in us
Rough Rider with Boomstick




Places

Cadian 229th Mobile Infantry

Commanding Officer - Warden Colonel Erik Shepard

Specializing in rapid deployments and strikes this particular unit is unriveled in its abilitys to rapidly deploy and take objectives with lightning speed .

One of their most effective deployments was during the opening battles of the 13th Black Crusade when the a Charge of Chimeras led by the ( at the time ) Young Leiutenut routed the entire traitor guard force in the area that out numbreed them 3-1 ..

They are common for following hte Traditional Cadian mind set of Never retreat , But also an complete Rariety is they have a Permenent Detachment of Kasrkin to their unit provideing airsupport inserting from Vendetta Gunships that have somehow found their way into a perminent addition to the forces of the 229th

Though they are effective at fighting many enemies of the Emperor they hold no Greater hate for the Traitor Astrates of the Death Guard ... some say their Hate is even if not more to that of the Loyalist Raven Guard

Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y

 
   
Made in us
Ferocious Blood Claw



United States

My Necrons are the Keepers of Order, they go from planet to planet recovering artifacts from the Necron Dynasty as the younger races aren't supposed to have access to that kind of technology. Due to a malfunction during hibernation the overlord has almost no personality anymore, let alone aspirations of galactic conquest. He just remembers that he was supposed to safe guard these artifacts and will continue to do so even if he cant recall why.
   
Made in us
Mutated Chosen Chaos Marine





Ohio

I could post my little fan fic about my Daemon Company Grey Knights, but that's a lot of space I'd be taking up lol. If people are interested just hit up the link in my signature.

Tons!
Tons!
Tons!
2,000pts


Primaris Puritous Sealious!
https://www.dakkadakka.com/dakkaforum/posts/list/790547.page 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 Guardsmen Bob wrote:
Post your home made armies and their fluff! Where they come from, what they specialize in (no army lists)who's their greatest enemy, the history of their world(s)/heroes. All that!

Army: Space Wolves (Andilus Greatsword's Great Company)
Home World: Fenris
Specialty: Glory-hungry assault specialists
Greatest Enemy: Traditionally, Eldar. More recently, Chaos in all its forms. Basically whatever has big things to kill.

I wrote these fluff pieces for the DDWWC so I'll just copy+paste them here:
Spoiler:


Of all the Wolf Lords in the Fang, Andilus Greatsword is perhaps the most grim. After enduring the various tests of initiation, he was finally admitted to the Test of Morkai and drank from the Cup of Wulfen before being cast into the wilderness. The potency of the Canis Helix nearly overcame Andilus, and he drew dangerously close to succumbing to its bestial effects. However, he managed to wrestle against the animal inside and made his way back to the Fang, finally becoming a full-fledged Space Wolf as the last of the geneseed was implanted. Andilus rose through the ranks quickly, and it soon became apparent that the fierce warrior was also a surprisingly skilled leader as well. In recognition of his talents, the chapter's Iron Priests recast his Fenrisian greatsword into a power weapon which would become his namesake. After a couple decades of service, he was admitted to the Wolf Guard, and then became Wolf Lord when his master was slain in battle by a Daemon Prince. Quiet and intractable when not at war, Andilus leads his men from the front, where he erupts into a fury that is terrible to behold. However, behind his outer facade of grim stoicism, Andilus hides a dark secret - the curse of the Wulfen still prowls beneath the surface, waiting for a chance to rear its head. The curse has already claimed the life of Andilus' former Lord and he knows that if he cannot reign it in that it will claim him as well. The animal inside Andilus wants to be set loose, and it takes every ounce of strength to keep it at bay on the field of battle.

With the realm of mankind under threat once again, the Great Wolf has unleashed his companies onto a great hunt. As headstrong as any Space Wolf, Andilus seeks to make the names of he and his company resonate in the sagas of the chapter once again, seeking out only the greatest foes to slay and the fiercest battles to snatch glory. He will personally rend the foes of Russ and the All-father to satiate the price in blood that must be paid for their transgressions...

Distinguished Individuals and Units of Andilus' Great Company
Wolf Lord Andilus Greatsword

As Jarl of his company, Andilus is a wise leader. However, he becomes particularly barbaric in combat, tearing into his foes through brute force. It is whispered that he is afflicted with the curse of the Wulfen, but he hides the truth behind a facade of grim stoicism. Whatever the case may be, Wulfen are common and well-utilized in his great company. Andilus leads his troops from the front, preferring to make speedy raids into the enemy lines before tearing them to pieces. The Wolf Lord always seeks out the toughest enemies to slay and add to his already lengthy saga, which includes confrontations with a Hive Tyrant, C'tan shard and Chaos Warlord, amongst others. Some say that he is eyeing the Great Wolf's throne itself, but such an ambition is only befitting one as glory-hungry as he.

Andilus has close ties with fellow Wolf Lord Valdyr Galich. The pair often work in concert in large-scale battles, with Galich providing hard-hitting support with his Thunderwolf Cavalry and powerful bombardments from his Long Fangs.

Rune Priest Ellri Hraustr

The Rune Priest Ellri Hraustr has served the Space Wolves chapter for almost 300 years now, and has become quite adept at reading the wyrd to plot the course for the hunt. He is learned in the casting of the runes, using them to divine the purposes of Russ and the All-father. While the Priests are a part of Logan Grimnar's company itself, the Great Wolf has noted a hunter's cunning between Andilus and Ellri, and often assigns the pair together on campaign. Ellri prefers to lead the battle from the front, using his divining skills to direct his brothers to victory and cutting down the foes of the Emperor with his axe when necessary.

Wolf Priest Ottoman

Ottoman is a Wolf Priest who is quite long in the tooth, with over 400 years served in the chapter. He has seen his fair share of battle and causes his fellow wolf-brothers to erupt into a fervour of rage. Like Ellri Hraustr, Ottoman is typically assigned to Andilus' Great Company due to the cohesion between them. Like all Space Wolves, the company reveres the Wolf Priest and Andilus often comes to him for counsel.

Wolf Priest Greypelt

A relatively young member of the Priesthood, Greypelt spent many years seconded to the Deathwatch. After gaining a measure of fame in his service, he returned to the Space Wolves and was promoted to the position of Wolf Priest. A member of Andilus' great company before his service in the Deathwatch, Greypelt is often seen leading and teaching packs of Blood Claws in the art of war. He prefers lightning assaults and is (somewhat) less superstitious than the average Space Wolf, feeling no aversion to using a jump pack to close with the enemy quickly (Russ's intentions be damned!).

Skjald Snjallr Skyn
Snjallr is a Fenrisian-born human who serves as Andilus' company's main skjald - that is, the retainer and recounter of the company's sagas. He often recites these stories between battles to rejuvenate the spirits of the Wolves, while collecting ever more after each campaign they fight in. In fact, Skyn himself is often present on the field of battle, although not in an expressly combat-oriented role - he is merely present to observe and witness events first-hand. After all, what good is a storyteller who has not witnessed such events first-hand?

The Skulls
A pack of Grey Hunters in Andilus' company with a particularly sick sense of showmanship has earned the nickname "The Skulls". The pack has taken upon itself to distinguish itself through a gruesome ritual which involves an annual hunt. Each member of the pack goes into the wilderness and finds a predatory Fenrisian creature. They then kill their prey, tear out the skulls and mount these trophies over their helmets like a mask. Suffice to say, the Skulls have earned a reputation for brutality amongst the other companies, but such a reputation is befitting of a squad serving under Andilus Greatsword.

This message was edited 1 time. Last update was at 2012/11/10 02:38:07


   
Made in au
Drop Trooper with Demo Charge






54th Sigma Tertian Infantry Regiment "Royals"

“Renowned for the assault upon the High Palace of Volsurig at the height of the Dravone Crusade, the 54th have become a potent symbol of Imperial influence throughout the sector.”

The Dravone Crusade.
The Sigma Tertius 54th Regiment had less than a handful of minor victories during in the months following its founding, when it was deployed into the Dravone Crusade by Lord General Plebian Vosh. Primarily held as a reserve force, it was at the height of the crusade that the near 8000 strong regiment finally saw battle, during the invasion of Volsurig, the arch-heretic's stronghold system.
After a preliminary bombardment that lasted almost a full month and scorched the planet's surface black, the Sigma Tertius 54th, along with over two thousand additional Infantry regiments were landed across the world to retake it and crush any remaining resistance.
Fighting was heavy and fierce across the planet and during the initial assaults over a quarter of the imperial vanguard had been cut down by enemy attacks. There were some major successes, however it seemed as if the invasion forces were stalling across almost all of the major fronts. The Imperial situation started to look grim indeed.
Some of the heaviest resistance encountered was in the northern tundra's of Volsurig Secundus where the High Palace of Ventrov the Conquerer stood. This was where the Arch-Heretic and his renegades made their final stand. The 54th Sigma Tertius regiment had already suffered heavy casualties, including the loss of an entire four companies due to Imperial Demolition charges set off prematurely in one of the worst blunders of the crusade.
Fatigued, weary beyond rational belief, the 54th were driven onward by their attached cadre of ruthless commissars. The regiment managed to drive a wedge into the enemy formations kilometres ahead of the main Imperial advance. Volleys of precise las-fire cut down swarthes of enemy troops, and rank upon rank of guardsmen charged forward through the smoke and the ruin. Under intense enemy bombardment, the 54th managed to reach the bastions of the palace and stormed through the Palace gates. After a relentless 36 hour assault, the Sigma Tertius 54th had managed to take the Palace and drag the Arch-Heretic's lifeless corpse from the ruins.

Images and Vid Casts of their victory were broadcast across the subsector. Ultimate victory however was given to the Lord General Vosh and his subordinates. If victory was to be measured in blood and sweat, it would be given to the brave guardsmen of the 54th Regiment.

Uniform and Specialization:
Like other regiments raised on Sigma Tertius, the 54th specialize in Infantry assaults, spearheaded by Armoured Fist and attached Stormtrooper squads. The regiment is also supported by a small number of Leman Russ battle tanks and has on several occasions had aerial support provided by the Imperial Navy, in the form of 3 Vendetta gunships, "Righteous Fury III, Voice of Retribution and Lord Van Jove".

Their arms and equipment include the folding stock, M-Pattern Lasgun, drab grey/green greatcoats and full re-breather kits.
Members of the elite 10th company are recognized by the golden horizontal strip across the lower section of the coat, indicating their veteran status.

1500 Pts - Dravone 54th "Royals" Infantry Regiment

"We have been given our crusade, my sons... the Sabbat Worlds!"
Warmaster Slaydo at the onset of the Sabbat World Crusade 
   
Made in us
Paramount Plague Censer Bearer





I have two -

Name: The Blood of Kazhan

Organization: Insurgency - Leadership varies.

Primary World:

Lethekphaos I'Khardhadhaos- The Seat of the Prophet, Flame of the Eye. Lethkarras to the Imperial ears privy to the name.

Stronghold worlds: Crosslavena (I, II, IV), Argovenia (I, II), Juan Karratu.

Foothold worlds: Petroslovolsk and her moons, as well as at least a dozen others spread far across the Imperium, but are largely - and paradoxically - concentrated in the Eastern Fringe, far from the Eye of Terror where their base of operations seem to be.

Objective: Thralls serving the great prophet Kazhan, those of the Eastern Fringe wreck havoc among the Imperial systems there, inciting Chaos wherever it can be found in an attempt to bridge the great distance between them and the Eye. Those within the Eye seek to claim their brothers and sisters and welcome them into the inner circle of the prophet's chosen: the Zenakazhan.

Ways of War
An insurgency of gigantic proportions with no known affiliation. It seems as though they are a continuation of a revolution from eons past against a fallen Imperial Dictator. Their ranks are filled with the never ending supply of degenerates and hopefuls from across the galaxy - taken into the fold by the welcoming promise of freedom from tyranny. No greater cause to freedom has been heard, and no greater reward is that of the martyrs to this cause. For in a time of slavery - death is the only release - and the clandestine prophet promises much for his martyrs, who eagerly seek death for the opportunity to join him in immortality. Suicide bombings, kidnappings, revolutions, raids, the use of stolen nuclear and other weapons of mass destruction are common among the ranks of the Prophet. Yet terror remains the greatest weapon of all and have broken the will of Imperial worlds faster than any weapon ever used on them. In such a way, the horrific truth is presented to these falling worlds - their false Emperor's Imperium has enslaved them and to join the Blood of Kazhan is to begin the only path to true freedom.

Allies

Word Bearers, Alpha Legion, Thousand Sons, Emperor's Children, and various factions of Renegade Guard.

The Zenakazhan

Zealous beyond measure, these fiercely loyal individuals have made the great journey beyond death, and risen once more free of all Imperial tyranny. Transcended and vastly distant to those of lesser faith - some unbelievers even whisper they lack souls, but these individuals and their accusations quickly vanish. Regardless of the Zenakazhans' spiritual constitution, they remain as the inner most circle of warlords that are essential to the proliferation of the Prophet's liberation he plans for the sheep of the Imperium.

Ways of War

The Zenakazhan are far more structured than the rabble they were once a part of in their former lives. They form an elite corps of warriors that are truly fearless in the face of death and are equipped in the best equipment and armament available to the Prophet's forces. Unlike the Imperium, there is no distinction between the Naval and Armed forces, therefore the Zenakazhan excel in lightning fast strikes paired with overwhelming firepower - the only Imperial forces in the galaxy capable of withstanding, let alone contending these attacks are Storm Troopers, the Sisters of Battle, and Space Marines. Luckily, the Zenakazhan are rarely sent in alone, they are rather the culmination of weeks of insurgency - arising and leading from the innumerable ranks of the lesser order: The Blood of Kazhan.

This message was edited 5 times. Last update was at 2012/11/11 23:50:11


Meet Arkova.

or discover the game you always wanted to:

RoTC
   
Made in us
Wing Commander





The Burble

I have two armies!

Main army
Alatioc Rangers, I've never developed a background for them because in this edition, you really can't. Maybe I will pick up the corsairs list, that might help.

Other army (actually much larger, but I don't play that often)
Name: Mentor Legion, Chapter 888 of the Emperor's holy Adeptus Astartes
Leader: Arch-Remembrancer Rhialto the Marvelous, Chapter Master Nisk Ran Twall

Prior to the 26th founding, the High Lords of Terra, specifically the Fabricator General and the Lord High Admiral of the Fleet lobbied effectively for a specialized Astartes force to assist in recovering wrecks and lost technological relics for both organizations. They demanded a force dedicated to Space Hulk and Titan recovery. After much debate, and painstaking modification of several loyalist and pre-heresy traitor geneseeds, the first Mentor Legion cadres were created, primarily from blood angel and alpha legion stock. The magos were able to replicate the longevity and fanatical attention to detail for which the Blood Angels are known, however tampering to remove the genetic 'flaw' from the geneseed caused damage to glands which control Space Marine growth after implantation. As a result, Mentors are the shortest statured marines in the 41st millenium, more reminiscent of the Thunder Warriors of old than a modern astartes.

Mentors are heavily modified with mechanicum supplied implants not common amongst astartes. All Mentors have potientia coils, auto sanguinators, mag-lev trancenders, logis implants, and spinal cortex cogitators implanted after their transformation is complete. These were supplied by the Mechanicum to assist in their Titan/Space Hulk recovery mission, as they allow non Mars trained battle brothers to restore subsystems to operation while the techmarines of the chapter bring main engines and command and control systems online. Furthermore, they allow the technical knowledge of the Techmarine to be instantly utilized in rudimentary form by other mentors on different parts of the wreck.

Mentors rarely fight in company force. Typically they are attached to Imperial Guard army groups for titan recovery, either infiltrating and restoring the god-machines behind enemy lines, or in the case of massive enemy titans, attempting to hijack them following a caestus assault in the heat of battle. Since their founding 1700 years ago, the Mentors have reclaimed more than 80 titans, 67 of which were in combat situations, including 4 'hijacked' chaos warlord titans.

Both a cause and an effect of this battle history is chapter's organization into 'parliments' of 30 mentors. Every parliment, regardless of mission, consists of a Librarian, Techmarine, 2 Apothecaries, 5 veteran battle brothers, and the balance standard mentors. For a titan assault or reclamation, typically a single parliment is used. For a space hulk boarding, typically 20 parliments are committed (the majority of the chapter). The chapter's renown has been earned primarily in space-hulk assaults. The chapter has 'liberated' 55 space hulks, and secured relics and technology from more than 4,000. Six of the hulks, namely the Heart of the Abyss, Dark Destiny, Eclipse of Hope, Black Guard, Warp Claw, and Blood Meridian were integrated into the Mentor fleet, although all the ships are rife with techpriests conducting research for the machine cult onboard. The remaining ships were integrated into the Segmentum Obscurum battlefleet, or donated to the Adeptus Mechanicus, with one ship being given to an undisclosed rogue trader house for an undisclosed compensation.

Mentor legion are rarely seen on the ground in set-piece battles, however, parliments are occasionally attached to imperial guard battle groups or skittari legions to reinforce friendly forces while observing and learning from the enemy. The Mentor Legion mandate means they are seldom seen in conflicts that do not promise recovery of lost technology. Sub-parliments are routinely attached to rogue trader fleets, providing additional security for the merchant princes in return for a convenient back channel to acquire xeno tech with, as well as a the opportunity of uncovering archeotech.

The location of the Mentor Legion homeworld is unknown to virtually everyone in the Imperium, with the exception of a few radical mechanicus magos. The fortress monastery of the Mentor Legion is given over to testing new military technology for the armies of mankind. Since this is viewed as dangerous as best and typically heretical, these operations are kept secret, and any findings are typically falsified to appear as STCs recovered during one the Mentor's space hulk raids.

Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in us
Slippery Scout Biker




Blood Ravens 4th company.
Led by Chief Epistolary Jeriah
Assistant Episolary Markis.
This Battle group known for its swift tactics, using variety of jump marines and even some storm raves given to them from the blood angel chapter.

Last known location was seen dissapering through an anomole outside home sector. Rumors circulate amongst the chapter that this company has been exploring, looking for their origins. Others say the know the secret and they travel protecting this secret.

Despite following the codex astartes the fourth company actuall exceeds normal size for normal companies. Sources state it is an untold number, what ever the number they seem to have enough marines to handle any threat presented before them.

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javascript:emoticon(''); 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

The entire fluff of my Regiment is spread across my construciton blog.

But here goes.

91st Schrott Experimental Regiment.
Heavy Mechanized/Armored Regiment.
Commanding Officer: Commander Martin Andrews.

Home Planet: Schrott (Death World)

Hailing from the scrap metal and wreckage coverd planet of Schrott, the only regiment ever raised there is the 91st which commands vast legions of Armored war machines. It gains the name "Experimental" due to Schrotts past and the units that are employed. Schrott was once a massive Vault that contained uncountable numbers of Mechanicus Prototypes and Experiments that were squestered away and stored inside the Vault for one reason or another. A massive war erupted on Schrott where many Xeno and Heretic factions attacked Schrott, each for their own reasons. The Imperium responded in kind and sent a great number of Imperial Guard regiments, and Space Marine Chapters to defend it, while the Mechanicus dispatched their own titan legions for fear of the Vault falling in the wrong hands. During this conflict many of the Prototype war machines stored inside the Vault were brought back online to aid in defense of the planet. After many many years the fighting ended in victory for the Imperium but left the planet covered in hundred of meters of scrap metal, wrecked vehicales, and more including several crashed space craft. It was turned into a planetwide junkyard, with what was left uncovered was turned utterly barren.
Years after those who had made a living on Schrott were asked to raise a Regiment of IG. Salvaged war machines were sent to the call and set out to fight across the galaxy.

The Mechanicus took intrest after many Prototype machines were recovered and pressed into service with the 91st and they keep tabs on the data collected by feild testing of these weapons. Now the 91st commands a massive armada of Salavaged and Prototype weapons. From the recovered Leman Russ Foe Hammer to the Experimental Sonic Cannon weilding Leman Russ named "The Shatterer".

One of the great battles of the 91st involved the use of a gigantic Artillary piece known as "The Harbinger of Conquest" which stopped a Ork Offensive with a single Thermonuclear shell.

New war machines are constantly uncovered or built on Schrott and are sent to the front without a lick of paint, carrying an old worn appearance with the little color being the gold or silver of the Aquilla, The red of a missles nose cone or tanks name, or the yellow of the caution bar on a dozer blade.

Recently a series of powered Exo-suits were recovered and with sanction of the Mechanicus an Elite unit was created called "Section 9".
Section 9, under Colonel James "Iron Fist" Adams has the best of the best suited up in powerful armored Exo-Suits. The armor allows the troops to be practically equal to a Space Marine if only a bit less due to the lack of Genetic/Cybernetic enhancement. The recruitment rate of Section 9 is high but only 5% ever make it past the exams. then only a 2% survive the training to use the Exo Suits. on Top of the Exo-Suits, Section 9 is armed with a type of Coil-Rifle (or Gauss gun) that uses magnitic coils to accelerate rounds at hyper velocitys which the impact matches a more rare bolter in power. Section 9 even has heavy exo suits equivilent to Tactical Dreadnought armor in power and durability which the squad has its own Land Raider type machine for transport.

Most battles the 91st fights by itself or far away from other Imperial Forces ever since the Experimental weapons were implimented into the regiment. outsiders who see the army often "vanish" or are mind wiped. The only ones to know fully of the 91st are the High Lords, and the few Generals who have had the privledge to command them, many being frightened or confused by the weapons they wield.

The 91st has had a long record of rubbing shoulders with Space Marines and have a bleak outlook on them. Seeing them as glory stealing preety boys in "Cowar Armor" with the Section 9 troopers beliveing they are better then Space Marines due to their ability to match or even best Space Marines in combat dispite being mere men clad in powered exo-suits. The 91st and Section 9 have faced down everything from Tyranids, to Eldar. From Renegade Space marines and Imperial Guard(which in recent engagements have become common place), to mighty chaos forces. The overwhelming firepower of the Experiemental weapons and grit and determination of the 91st and Section 9 have crushed many foes.

The most recent engangement saw a small company of 91st Troops fight back against the combined might of Orks and 2 Chaos warbands. The Grey Knights and strangly even the Tau showed up but in the eyes of every Guardsmen there, the 91st did 99.9999% of the work, as a squadron of battletanks blasted apart battlewagon, ork boy, and plauge marine alike. A new terrible machine was sighted in this battle being the chaos Hell-drake. It swooped in and tried to kill as many souls as it could and the hail of rounds from the 91st hydras were only able to wound it slightly and it even survived a railgun blast from the tau broadsides. In the end this new chaos spawn was downed by a private Grif and corperol Simons each using a plamsa gun and melta gun in turn to down the chaos tainted machine. They were gifted with a medal each for their effort and a squad of guardsmen together killed a mob of Ork Nobs, and even managed to kill both the Chaos Lord who had survived the bombardment of the Battle tanks and a Chaos Sargent who tried to charge the guardsmen. They earned them selves promotions and other rewards for such distinguished actions in the face of such foes. Before the 91sts guns could be turned on the Tau, the Grey Knights and the xenos vanished from the battlefield. Inquisition personeal showed up soon after and recovered the Hell-drake remains for study and destruction.


91st Experimental (Picture out of date. more machines have been created, that are not included.)


Section 9


An Example of a Salvaged War Machine during a 91st offensive. The Citadel of Vengeace.

Example of a Experimental. "Paladin" Beam tank (plays as a punisher)



Edit:
For full fluff (if scattered)
http://www.dakkadakka.com/dakkaforum/posts/list/417916.page

This message was edited 3 times. Last update was at 2012/11/16 15:16:50


Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

That's a very convincingly painted War-kitty Titan you've got there.

   
Made in us
Pyromaniac Hellhound Pilot






Schrott

 Andilus Greatsword wrote:
That's a very convincingly painted War-kitty Titan you've got there.


Yes i had to apply every single hair in his fur. lol by hand....

Hes my most devestating weapon.

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in ca
Aspirant Tech-Adept






Aschknas, Sturmkrieg Sektor

Sturmkrieg Sector 403rd Skitarii Army Group Heinrich Kernish

World: Freivehrkrieg, Freivehrburg Sektor (sub sector)

Fluff for the specific army is generally lacking, but includes in-fluff inclusions of ridiculous battles.

The whole sector came into being under the Mechanicum in the 36th millennium after its discovery on the Eastern Fringe. The particular value was the massive number of factories that were located in the Machtstein Sektor. The Mechanicum assisted (read: barely did anything when they could help it) the Sternkampf revolution in overthrowing Ludwig XVI and the Sturmkrieg Empire in exchange for joining the Mechanicum. The Imperium might show up at some point and maybe modify the religion to include the Emperor as the Machine God or an avatar of it, but this is undecided. The population is non psychic and around Tau level, with Pariahs replacing psykers. The Inquisition set up a minor Ordo within the sector to command the null grenadiers. For long distance travel they rely on the nearby Volianvan Sector, but that's not of my creation.

Here's a lot more of what I've written.
http://en.sturmkrieg.com/Portal:Sturmkrieg
http://en.sturmkrieg.com/Category:Sturmkrieg

As a discussion grows in length, the probability of a comparison to Matt Ward or Gray Knights approaches one.

Search engine for Warhammer 40,000 websites
Note: Ads are placed by Google since it uses their service. Sturmkrieg does not make any money from the use of this service.

The Vault - Fallout Wiki Wikia still maintains their plagiarized copy 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Hoo boy. Between nine (or is it ten?) armies across 40k and WHFB and years of work I've probably written hundreds of pages of fluff, but I'll summarize a few here. Mind that these are stories that have been around in various forms since middle of 4th edition, and their status in relation to canon may be confusing unless it's taken in that context.

The Knights of Bone and Odysseus' Warband (Dark Angels, about 3,200pts, and Chaos Space Marines, about 2,000pts under the old Codex and not yet converted to the new one)
A Dark Angels Successor Chapter created in secret during the years after the Second Founding by Sarl, Captain of the 37th Company during the Great Crusade, the tale of the Knights of Bone is very much the tale of its founder. Sarl was relatively young to achieve his rank and was assigned a fairly experienced Librarian whose name has been lost to history to ease his transition into the role of leader. During the battle on Caliban, the Librarian turned to follow Luther and took more than half the 37th Company with him; Sarl was assigned responsibility for their fall, and removed from command. Some years later reports began to arise that a particular Chaos Sorcerer who called himself Odysseus was systematically hunting former members of the 37th Company; Sarl quietly removed himself and select Marines from across the Unforgiven Chapters and declared the founding of the Knights of Bone. Since that day they have proceeded across the galaxy much like any other Dark Angels successor, their origins slowly forgotten, but still Sarl remains. Augmented to replace failing organs over ten thousand years, the Chapter Master is seldom seen in public anymore, his origins, his plans, and even his face are known to only his Masters of the Deathwing and the Ravenwing. Still, they hunt for Odysseus, who has proven himself a wily and cunning foe, who hunts Sarl's allies and battle-brothers in a ten-thousand-year vendetta between two cunning and ruthless manipulators. Sarl tends to go into fights with an adaptable mixture of firepower, maneuverable Ravenwing elements, and Deathwing assault support, while Odysseus tends to field close-ranged combined-arms forces mixing infantry and armor.

The Ash Knights (Space Marines, around 600pts)
A very new Chapter, the Ash Knights were founded from Raven Guard gene-seed during the 26th Founding (the most recent to date). They are exceptionally unusual for a Space Marine Chapter in that they do not organize their Companies according to the dictates of the Codex and that they do not have a Chapter Master; each of the ten Companies of the Ash Knights is a self-contained and self-sufficient unit with its own Librarium, Reclusiam, Library, and Chapter Fleet, maintaining its own mix of Battle-Brothers of varying levels of skill and experience, from Veterans to neophyte Scouts. The Ash Knights have an exceptional relationship with elements of the Imperial Guard and the Imperial Navy, and each Company forms the heart of a task force to be reckoned with. The ten Companies meet once every decade to address issues of importance to the entire Chapter, to discipline officers, and to exchange tales of their prowess on the field, other than that they have little contact with each other. Their forces tend to have a higher proportion of Scouts than other Chapters due to their youth and large numbers of Assault Marines due to their parent Chapter.

The Schism of the Anarch (Allied Grey Knights and airborne Guard/Elysians, about 1,500pts)
In recent years the High Lords of Terra attempted to leverage greater direct control over the Grey Knights through the promotion of a Supreme Grand Master answering to them who oversaw the other Grand Masters, this understandably met with some hesitation and opposition from within the ranks of the Grey Knights. Inquisitor Alvarin Mathari, a very old an experienced Inquisitor of the Ordo Hereticus, managed to manipulate Grand Master Furyk Karede, one of those who opposed the High Lords' move into turning his tacit opposition into action; Grand Master Karede built support amongst the lower ranks of the Grey Knights and some among the Grand Masters, until upon Supreme Grand Master Draigo's ascension over half the Grey Knights declared him a puppet of the High Lords and themselves a separate organization claiming to be the legitimate heirs of the traditions of the Grey Knights under the purview of the Inquisition. This understandably created some tension in the Sol system, but at the end of the day the High Lords and the Inquisition both knew it was not in either one's interest to back down and it was not in anyone's interest to see the two fighting, so the split between the two factions of the Grey Knights remained. Inquisitor Mathari is now deceased, and her organization has been taken over by Inquisitor Saris Revant, one of her pupils and a former Harakoni Warhawk before joining the Inquisition after an issue of academic integrity was raised during his officer candidacy. Revant and Karede operate closely today, as years of being each other's most dependable ally have built up a strong mutual trust and respect between the two.

Inannari (Craftworld Eldar, just under 4,000pts)
The Craftworld Inannari was once one of the jewels of the Eldar remnant, a beautiful place of great towers and arcing spires, before it was brought low. A disturbingly subtle daemonic incursion compromised the Craftworld's senior leadership, leading to a disastrous encounter with an Imperial crusade fleet around eight hundred years ago that shattered the bones of the Craftworld and left the remains of its people fleeing on its fleet; the Eldar of Inannari today survive in comparatively small numbers. They are actually culturally closer to humans than some; the constant battles to survive have left them grim and fatalistic, while the treason of their most trusted leaders instilled a deep and abiding suspicion within them. Surviving alone without the guidance of the ancestors within the Infinity Circuit and without the illusion of security provided by the Craftworld itself, the Eldar of Inannari are seen as having regressed into barbarism by some more cultured Craftworlds, but are respected still for their prowess on the battlefield and their iron-hard stance against any hint of corruption in their purpose. Before the disaster they fielded quick armies led by powerful psykers; now, they field extremely aggressive forces devoted to ending battles as soon as possible and with as few friendly casualties as possible.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Possessed Khorne Marine Covered in Spikes






New Hampshire

I have background for 40k and fantasy armies but my favorite 40k one is Gorkfang's Waaagh!

Gorkfang Skull-Stompah is a Snakebite clan warboss from the planet Kraag. He leads a massive footsloggin' army and distrusts using a lot of vehicles, and heavy weapons, and destroys enemy armies under the boots of hundreds of foot soldiers. Because Kraag is in Tau Empire territory, he fought many battles with the Tau to secure his planet. In a battle with a Tau Ethereal he lost part of his brain, but murdered him. His Doks and meks worked to recover the Ethereal's brain and fused it with his. With the new skull he can interpret battle plans and understand advanced combat techniques. After that he started a massive Waaagh! that is ripping through the galaxy (mostly imperium) to his ultimate goal, which is to send the emperor to his grave.

He also fought in a battle against the Imperium, where they were stuck in trench warfare for years. When the Valhallans used lethal gas to try and exterminate him. It was successful for a while but once he started killing imperials he stole their gas masks in order to survive the assault.

WAAAGH!!!

 
   
Made in rs
Land Raider Pilot on Cruise Control





Holy Terra



Name - Sons of Terra
Founding Legion - Ultramarines
Founding - Second Founding
Chapter Master - Grand Master Alexander
Chapter Symbol - The image of old Terra ( 21'st century Earth )
Homeworld: Terra
Fortress-Monastery - Ecclesiarchy palace on Terra
Main Colors - Dark Angel Green, Ultramarines Blue, Golden Yellow.
Specialty: Ranged Combat & Deepstriking.
Battle Cry: Pro Terra quod Imperator!!! ( For Terra and the Emperor!!! )
Estimated Strength - 1000 (Full Strength) + 3000 Battle Sisters as a support.

HISTORY:

After the battle for Terra, when Ultramarines legion arrived the Legionares that originated from Terra saw what happened to their homeworld and they deeply regret not being here when it matter. When Codex Astartes was put on strength, the Legionares from Terra break up from Ultramarines and formed the Sons of Terra chapter. Taking an oath that as long as they are alive they will not allow any alien, mutant or heretic to defile the holy soil of Mankind's home planet ever again. Since their connections with Terra the chapter never got out of Segmentum Solar with the exception of Battle for Cadia, as they also see Cadia as very holly and important place in Mankind's history. They take action during the 2'nd and 3'rd war for Armageddon and they are responsible for cleansing several systems from Orks. During the regime of Goge Vandire Sons of Terra opened the doors of Ecclesiarchal Palace on Terra and allowed Imperial Fists, Black Templars, Soul Drinkers, and Fire Hawks together with Mars Tech Guard to laid siege on Vandire's stronghold. After Daughters of the Emperor execute Vandire and bring back the stability to Terra and the Imperium, Sons of Terra requested for some of them to be included as "chapter support". And after Sisters of Battle were finally formed, one Order was names "Sisters of Terra" and they were assigned to Sons of Terra as a support. From that moment on, everywhere were Sons of Terra would go they would be accompanied by strike force of Sisters of Terra.

In the late years of the 41'st millennium, Sons of Terra were present together with Sisters of Terra on Cadia during 13'th Black Crusade and Armageddon during 3'rd war. Now the whole chapter is gathering on Terra along with Sisterhood after hearing that Tyranid Hive Fleet is heading toward Terra itself.

They are also one of the few chapters not under the watch of both the Inquisition and the Ecclesiarchy. And they are in all times present in Ecclesiarchy palace on Terra, since citizens of Terra fear the Space Marines.

COMBAT STRATEGY:

Sons of Terra follow the Codex Astartes, with the exception of close combat troops. They also use high number of Devastator squads and special fire teams armed with Lascannons and Plasma Cannons ( like Space Wolf's Devastators ). Sisters of Terra follow standard Sister strategies and combat tactics.

This message was edited 1 time. Last update was at 2012/11/11 11:40:16


The universe has many horrors yet to throw at us. This is not the end of our struggle. This is just the beginning of our crusade to save Humanity. Be faithful! Be strong! Be vigilant!
 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Here is my army.

Rough outline; Mix of drop troops and stealthy foot troops, very little in the way of heavily armoured support. Planet is a bit messed up from previous chaos related problems. More detail in the spoilers, never got to finishing the battle description, should get to it...

Spoiler:

1st Talaimh Éadroim regiment, ‘The Floating Bees’

General Background

Talaimh Éadroim is a very small planet. It is characterised by incredibly tall mountains which, over the years, have formed long, thin spires. At the base of the spires sit deep forests, through which large rivers flow like veins. There are no seas on the planet, a result of a mad governor’s desire for a ‘green carpet to gaze upon’ during a dark period of the planet’s history. This governor fell to the forces of chaos, and he tried to sell his soul, and that of his planet, for eternal life and a green planet. The molten core of his planet was removed by great drilling machines, and in return the forests thrived. However, the planet’s gravity was drastically altered.

When one reaches the snow line, one would notice the gravity dramatically shifting from a near earth level to barely enough to retain a thin atmosphere. This becomes more significant the higher you climb the mountains, until there is no atmosphere to speak of, and no gravity. Smaller space-faring ships can in fact dock with the ports built onto the top of these spires.

This queer gravity has lead to the citizens of this planet developing two distinctly different lifestyles. Those who grow up below the snow line tend to remain there throughout their lives, becoming used to the forests and rivers in which they make their homes and livelihood. Those who are raised in the spires become adept at living and working in the unique gravity of their mountainous homes. They service the shipyards which have spread out from the peaks of the spires, and in doing so often develop skills in the use of void-sealed equipment and vehicles.

The Floating Bees are the second of the guard regiments to be raised from Talaimh Éadroim, and have two distinctive strengths. This is because of the dichotomous nature of their world. The men recruited from the lowlands are experts in conflicts in forested terrain, masters of stealth and tracking. They move light, tending more towards using large numbers of stealthy infantry with very limited armour support, as there are very few factories on the planet, and the forest is not the best terrain for developing and training armoured companies. The men recruited from the spire mountains approach warfare in a different way. They carry out manoeuvre warfare at an expert level, dropping from their Valkyries and Vendettas, or in void sealed ‘eggs’ which break apart in stages of re-entry before revealing a heavily armed guardsmen who makes a (hopefully) pinpoint landing with his grav chute. After engaging and destroying the enemy, they disengage from the contact, either by calling in their aerial support or, if that is unavailable, the Mark II Standard Issue Boot.

Since their participation in the cleansing of their own planet, cutting the canker of Chaos which had taken root in the governor’s office from their lives, the Floating Bees have been co-opted into Inquisitorial service many times, their faith in the Emperor as their sword and shield against the forces of darkness one of their most powerful weapons. This has lead to many units painting a gold Inquisition symbol on a black field upon their left shoulder pads.

Famous Engagements

Battle for Talaimh Éadroim. Known inside the regiment as the brón or the doilíos.

Years before the world’s First Founding, Talaimh Éadroim was riven by internal strife. If a scribe was to ask a citizen of this world about those times they would be met with a stoney silence, a wall barring the inquisitive from all information about the shame these people carry in their hearts. The recorded histories of the world are similarly impossible to access regarding this time, having been sequestered by the Inquisition, and so it is only in the songs of the world that a version of the truth can be found. Referred to as the brón or the doilies, these songs are not sung around a foreigner who has not earnt the knowledge.

If one was to petition the Holy Ordos for access to their records of the incidents, or hear the songs of Talaimh Éadroim sung by a native, they would learn not only the truth behind this world’s shame, but would also come to understand why the world is one of the most devout in the sub-sector. The story begins with the last Imperial governor of the world.

Governor Bómánta was already an old man when the first regiment of his planet was raised in response to a Chaos incursion in another part of the subsector. The regiment specialized in armoured advances, mechanized infantry supported by lumbering tanks. His son was promoted to colonel, and led them into battle. They fought well for a time, taking part in several successful actions, during one of which they turned the tide with their heavy armoured assault.

No regiment can fight forever without suffering defeats, and in a blasted forest on an unnamed planet, the Talaimh Éadroim First Regiment were killed almost to a man. The survivors returned home, but unknown to the masses who cheered their return, they carried a dark passenger. They had sold their souls to escape the fates of their brothers in arms, and it was this corrupt seed that they sowed throughout society upon their return. Some joined the PDF as experienced advisors in many roles, spreading their influence around both the command structure and rank and file, as well as the Administratum and the Imperial Navy ships in permanent orbit around the planet. Finally, the governor’s son returned to his father and his role as heir and began to exert his malign influence at the highest level of governance.

As the fingers of darkness wormed their way into the governor’s mind, his sanity began to fray. Increasingly confusing and contradictory edicts were issued from his office, giving the PDF increased authority and limiting the amount of off world trade until it ceased completely. After isolating the world from traders and travel, the governor embarked upon his largest project so far. He had an urge to gaze upon a field of green when he looked out from his spire, a forest thick and lush. Thus the governor made his first bargain with the powers that his son had revealed to him. All they wanted in trade were souls. The souls of every member of the Adeptus Astra Telepathica present on the planet, and the members of the Navis Nobilite who resided on the ships in orbit around the planet.

Convening a ‘council of seers’ in his audience room, these poor men and women gathered at the behest of their governor. Upon arrival they received a benediction from the Ecclesiarchal members at the door, drawn upon their foreheads in oil. After they had all arrived in the chamber, the doors were shut and locked behind them. Murmurs of confusion turned to shouts of fear, and then screams of terror as first armed men emerged on the balconies, and then glyphs of the chaos gods were unmasked around the room, stitched from the flesh of the personal astropaths of the governor, their screaming faces still howling their eternal pain from the centre of the sigils. What the terrified astropaths had thought to be symbols of benediction were revealed to be marks of chaos, burning into their flesh and tearing their souls from their bodies to be drawn into the warp.

As soon as the pact was sealed, grass and trees immediately began to bloom, supplanting the homes of families on the plains and destroying the temples of the emperor on the planet’s surface. The heretics of the governor’s office set to defacing the shrines throughout the spires, and suppressing all opposition to this action. Finally, a warp storm erupted, separating the subsector from the rest of the Imperium. But the night is darkest before the dawn, and the spark of resistance yet burned in the hearts of much of the population.

Bereft of hope, and under the heel of an oppressive regime, some of the populace began to despair. Loved ones would disappear, healthy men were taken from their homes and put to work in far away cities, never to be seen again, and all presence of the Imperial Church was stamped out. Yet despite these measures, Chaos never controlled the wider populace, only the elements of the PDF who survived the purges and their masters, practising their insidious rituals in the tallest spire on the planet.

The rebellion began in two places almost simultaneously. Men from the forests will tell you that it began in the deep forests before spreading to the spires, while those from the mountains will vehemently deny this and claim the reverse to be true. Whatever the truth, resistance grew over the following months, striking at every symbol of the great enemy that they could, and spreading a new belief in the Emperor in its place. After months of guerrilla warfare, gathering equipment, and preparing to take back their home world, the Loyalists were presented with an opportunity to make a bold, conflict-ending strike.

Interrogation of prisoners had revealed a gathering of the foe’s leadership for a blasphemous rite, set to take place at the highest level of the tallest spire. A plan was hatched, the guerrillas of the forest would lead an assault on the base of the spire, holding the PDF forces of the enemy in a contact. This would be costly, many of the men resigned themselves to dying for their faith and their freedom, yet this sacrifice would serve a purpose. Utilising void sealed suits, men from the uppermost levels of the spires, who were used to moving and working in the low atmosphere of their homes, would carry out a manoeuvre which had never been tried before. They would jump from one spire to another, a distance of 2 kilometres. Protected from the almost complete lack of atmosphere by their thick suits, armed lightly, and with almost no control over their direction barring the low powered compressed air thrusters of the suits, they would attempt the impossible, so that they could win everything.

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in ch
Virulent Space Marine dedicated to Nurgle





Basel, Switzerland

My army : The Unforgiving

A former loyal chapter that was exiled for currently unknown reasons. They were men of great pride and honour.
The chapter master Mornhavon is a master of the sword fight and a merciless hunter.
As such he made a bargain with Khorne. He would grant them strength, weapons and allies, for exchange Mornhavon and his soldiers would take the skulls from a million of enemies and spread the Codex of Honour.
Many Astartes were overcome by a blood frenzy akin to the World Eaters. They are used as cannon foother and nothing more. Only the cold and strong soldiers are allowed to survive.
The story is still in work

"What is the greatest illusion of life?"
"Innocence, brother, innocence."  
   
Made in ca
Death-Dealing Devastator





Edmonton, Canada

Name: Orion 17th

Specialty: Siege, Mechanized Infantry with vehicle support

Area of Operation: Segmentum Obscurus

Popular Units: Hellhound's, Griffons, Chimeras, Flamers, Leman Russ Demolisher and Eradicator Variants, Medusa's, Manticore's, Hellhammer's

Ranking System: The Orion 17th has two commanding officers, both entitled as Lieutenant-Colonels, one whom is in charge of the infantry and another who is in charge of the tanks. After the Lieutenant-Colonels come the Colonels and the Lieutenant. Colonels are support officers (IE, Tank Commanders, Masters of Ordinance, Tech Priests, Primaris Psykers, Recon Commander, Commissars), while Lieutenants are in direct command of the different infantry companies. Next come the sergeants, who are in direct control of infantry squads, and then privates who are the rank and file troopers.

My P&M blog can be found here: http://www.dakkadakka.com/dakkaforum/posts/list/485817.page#4966097

   
Made in us
Water-Caste Negotiator




Army 1: Heavens Fist
Origins Fresh out of Baal
I like to think my 1k BA army are all fresh out of the incubator from having the Sangunis gene seed inplanted. They are all young and trained ready for thier first taste of blood. Led by a Verterin Libby who will guild them and make them a feared strike force to mess with.

Army2: Waaaaugh Big Doks Dirty Boyz
Origins-Unknown
This army led by a big mek. Does not have a home. They fight all day and are constantly on the move, Known for never being clean blending right in with the desert land they have been fighting on for decades. weapons and trukks being dust coverd from front to back. All an enemy sees is a big dust bowl or WAAAughs and roaring machines before they are overrun by choppas and death.

"For the greater good....Of blowing your head off from the comfort of the other side of the map."

















 
   
Made in ca
Nasty Nob





Canada

The Black Boots orks
They're the personal warband of warboss Skullkika, who is the head of an unstable orkish waaagh. The band is made up of those who are most loyal to Skullkika and his ideals. Skullkika wants to spread the orkish species across the galaxy, but his version of the orkish species, that is, Goffs.
I've actually got 12 pages of material. Most of it is the names and personal stories of particular models of my apoc-sized ork force. Nobs, bosses, vehicles, even a few normal slugga boys have names. I might even post some of it one day.

Stomped

To Be Stomped
No One
My vision of how 40k ends: http://www.fanfiction.net/s/5937830/1/Time-of-Ending-the-40k-Finale  
   
Made in us
Quick-fingered Warlord Moderatus






My army: Iron Knights
Combat doctrine: Siege warfare; specializing in both assaulting defenses with armor and defending bastions, Close combat; Blades and axes are their speciality, as often sieges get up close and personal, Imperial Civilian rescue and protection; Isn't this what what the Emperor created us to do? They will often stay their most devastating weapons if civilians are in the area.


The Iron knights, successor chapter of the Imperial fists, Are on a long penitent crusade throughout the stars. They will respond to any Imperial world that calls for aid, refusing to leave any man to the fate of the evils that prowl the galaxy. They will engage in a bloody siege to rescue trapped Citizens, or defend key locations to protect them.

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Stealthy Dark Angels Scout with Shotgun




Being digested by a Tyranid.

Keep in mind I'm still developing my armies fluff, so this might be a bit, well, underdeveloped.

Army #1 The Knights of Zion
Backround: One of the Unforgiven chapters, they were formed at an unknown founding and hold little sway among their brethren. However the Knights believe themselves to be descended from one of the original orders on Caliban which fought against Luther in the fall of Caliban. and as such they still wear the pre-heresy colors of the legion with the markings of the dark angels, which leads many to believe them to be dark angels themselves. Whether they are truly descended from a Calibanite order or not is lost to time.

Combat Doctrine: The Knights of Zion prefer combat with hammer and sword, rather than bolter, although they are not averse to firefights. They specialize in surgical strikes, striking the enemies heart and rending it in twain. They are prideful, and think themselves superior to allies unless they prove to be worthy of The Knights of Zion's respect.

The Knights of Zion are based in the Segmentum Obscurus but hold a very small fortress monastery on the world Nea, as they go on long crusades and return only once every 50 years to recruit from Nea, a Feudal World. They mostly operate independent of the other Dark Angel successors, as they do not trust each other, The Knights of Zion hold close ties to the Imperial Guard, respecting the bravery with which they conduct warfare, they also hold a friendly rivalry with the Space Wolves chapter, and view them as competitive allies rather than adversaries.

Army #2 Craftworld Ulthwe Strikeforce Anaris
A minor strikeforce led by Farseer Anaris, they are slowly gaining strength and might someday become a warhost. Anaris is a firm believer that the future will see the Eldar regrow, rather than be exterminated. He also believes Eldrad is still alive, and his return will signal the new beginning of the Eldar Empire.

Strikeforce Anaris uses many farseers and black guardians as their main force, and they hold a large shrine to the dark reapers as a remembrance to the black crusade campaign led by Pheonix Lord Maugan Ra and Eldrad Ulthran, great farseer of Ulthwe.

Strikeforce Anaris-3000
The Huntsmen- lots
 
   
Made in ae
Frenzied Berserker Terminator






THE TRODAI AN BAS, HARBINGERS OF AN ANCIENT DOOM (the second bit has nothing to do with the army but I think it sounds cool)

The Trodai an Bas used to be a 4th-founding loyalist Chapter of Space Marines before becoming corrupted by Chaos. Their home planet was a feral world named Riocht.
At the time of the Great Crusade the people of Riocht lived in many fragmented tribes that shared the same culture. Their military technology was limited to chainmail and steel swords. Their religious beliefs revolved around the worship of nature and warriors. Their cities often were home to only a few thousand.
However they were advanced in their tactics and strategies. Due to Riocht being close to the Maelstrom incursions of Daemons were very common and the people developed tactics to fight them. Similarly they learnt how to defeat Dark Eldar pirates using just swords, bows and nature.
When the Imperial Army landed on the planet the people of Riocht resisted greatly. One great leader, Rialoirmor, united the tribes and defied the Imperium. At the Battle of Reimse na Rithe, Rialoirmor used guerrilla tactics, the tactics they used to fight against Daemons and Dark Eldar, to defeat a much larger and better equipped army. Finally, however, Riocht surrendered to the Imperium. Rialoirmor disappeared and became legendary amongst the people.
One reason why Riocht was chosen to be the homeworld for a 4th-founding Chapter was that it was a feral world. The new Chapter was called the Trodai an Bas – Warriors of Death. They became embroiled in many conflicts, from the sieges in Cadia to Ork Waaaaghs!. Eventually they gained a reputation for using hit-and-run tactics and using natural defences to overcome foes.
The Trodai an Bas became more and more powerful. They became one of the most effective fighting forces in the Imperium and vanquished foes across the galaxy. However they were never as loyal as other Chapters. This was due to them being told the story of Rialoirmor as children – his heroic stand against a far superior foe, his disappearance and how eventually he will return to his people.
One night the Chapter Master, Cormac MacEoin, had a dream. In this dream he saw Rialoirmor’s disappearance from his army, his capture by the Imperial Army and his brutal execution. MacEoin realised that the Imperium was not worth fighting for.
He ordered his Chapter to return to Riocht. There he rebuilt his Chapter to full strength. Finally he declared that Riocht was to be independent from Imperial rule and that he would accept all renegades into the ranks of the newly independent realm.
Hundreds of thousands of rebels joined the Trodai an Bas. The renegades taught the Space Marines about the worship of the Chaos gods and what they could do for them. The Chapter fell into heresy and they began to practice how to invoke the god’s powers. The Techmarines and Chaplains started to become sorcerers capable of casting spells that replicated the effects of the marine’s weapons. They began to become almost priest-like figures – Druids of Chaos.
The Chapter diverged at this point. About a third became interested in the worship of Khorne and martial practices. MacEoin and another third became interested in Slaanesh. The final third refused to worship a single god and worshipped all of them as a whole pantheon.
The Imperium sent several companies of Space Marines and many regiments of the Imperial Guard but they could not defeat the renegades. In fact the ranks of the renegades grew after each successive victory as Imperial soldiers defected.
The war caught the attention of many other Chaos Space Marine warbands and they joined the Trodai an Bas in their war. Inspired by the leaders of the Trodai an Bas, many re-painted their armour into the warriors of Riocht’s colours. Soon thousands of Chaos Space Marines had joined together to fight on Riocht and even more Cultists had joined them.
As the warriors of Chaos swarmed the planet, 4 entire chapters of Space Marines arrived on the planet: Aethelstan’s Reavers, the Magma Tetsus, the Lords of the Emperor and finally the Black Death. Supporting them was the Space Wolves’ 4th Great Company. New arrivals also included Keasar’s X Imperial Guard Regiment, 100 regiments of the Imperial Guard and the Order of the Sacred Heart.
Across the world the rebels and the loyalists clashed. Every tree, every scrap of land, every lake and every hut was fought over. Thousands of battles were fought between the two sides.
Gradually however the rebels lost ground as they were pushed back. The religious differences between the Trodai an Bas’ members were put aside as they fought tooth and nail for control of the world.
At the world’s main city, Aletara, the rebels fought their last stand. The loyalists besieged the city and across each street, square and tower desperate battles were fought. Havoc squads and Devastator squads clashed for control of high ground, Berserker and Raptor squads fought against Assault squads for control of the roads and Tactical Marines fought against the Chaos Marines at barricades and walls.
The battle at Aletara lasted 10 years. Over the course of the battle the Magma Tetsus and the Black Death chapters were annihilated and the Lords of the Emperor chapter was incorporated into Aethalstan’s Reavers. On the field of battle corpses lay strewn over defensive lines, towers, ruins and fortresses. Eventually, however, the Trodai an Bas accepted defeat. With the remaining citizens of Riocht, several regiments-worth of traitor guardsmen and the rest of the Chaos Space Marines the Trodai an Bas evacuated the planet, leaving it to the Imperium.
In the fringe of the Galaxy, far from the eyes of the Space Marines and the Imperial Guard, the Trodai an Bas and their allies built up a small empire. From there raiding actions took place against Space Marine homeworlds, manufacturing planets and Imperial strongholds.
The warband will ally with anyone who is willing to help them fight the Imperium. These allies may be Necrons, Dark Eldar, Tau or other Chaos Space Marines. The Trodai an Bas will never fight with Chaos Daemons.
Two of the captains were elevated to the rank of Daemon Prince – Aodh UiBrannagh and Cairbre Lyory. MacEoin also became a Daemon Prince. The other 8 captains refused to become a Daemon Prince and instead chose to maintain their humanity.

ORGANISATION OF THE TRODAI AN BAS
The Chapter organisation has been altered from the Codex organisation. The Chapter has been split into 4 “warbands”:
• Lords of Pain – the warband devoted to Slaanesh.
• Warriors of Riocht – the undivided warband.
• Knights of Rialoirmor – the warband devoted to Khorne.
• The Order of Priests – the warband devoted to Tzeentch.
The Lords of Pain are led by Aodh and the Knights of Rialoirmor are led by Cairbre. The Order of Priests is led by Bradan the Magician. The Warriors of Riocht are led by a group of a fluctuating group of 4-7 lords.
The Order of Priests were created soon after some members of the Trodai an Bas began to develop strange mutations that allowed them to use psychic powers. The librarians and Druids took them in and developed their mind. After capturing some Thousand Son automatons the newly trained sorcerers became the leaders of these almost obedient units.
The Lords of Pain have painted their armour in grey. The Knights of Rialoirmor have painted their armour in shades of orange. The Warriors of Riocht still have their armour painted in the same colours of their Chapter days – green armour and brown shoulder pads. The Order of Priests have their armour painted in blue.
The Lords of Pain and Warriors of Riocht are mainly made up of Chaos Space Marine squads but due to their dedication to Khorne the Knights of Rialoirmor are mainly made up of bloodthirsty Khorne Berzerkers and Raptors. The Order of Priests consists of the Druids of Chaos and the Thousan Sons captured automatons.
When embarking on an operation the leaders of the warband will convene and decide which units travel. Often the units chosen will be a mixture of all the different groups in the army. The Slaaneshi lords and princes are deemed very useful whilst the Tzeentchian infantry are highly prized. The Khornate units are often deemed to be too untrustworthy but occasionally they will be set loose on a target that is very powerful.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Spoiler:
 Engine of War wrote:
The entire fluff of my Regiment is spread across my construciton blog.

But here goes.

91st Schrott Experimental Regiment.
Heavy Mechanized/Armored Regiment.
Commanding Officer: Commander Martin Andrews.

Home Planet: Schrott (Death World)

Hailing from the scrap metal and wreckage coverd planet of Schrott, the only regiment ever raised there is the 91st which commands vast legions of Armored war machines. It gains the name "Experimental" due to Schrotts past and the units that are employed. Schrott was once a massive Vault that contained uncountable numbers of Mechanicus Prototypes and Experiments that were squestered away and sotred inside the Vault for one reason or another. A massive war erupted on Schrott where many Xeno and Heretic factions attacked Schrott, each for their own reasons. The Imperium responded and send a great number of Imperial Guard regiments and several Space Marine Chapters to defend it. During this conflict many of the Prototype war machines stored inside the Vault were brought back online to aid in defense of the planet. After many many years the fighting ended in victory for the Imperium left the planet covered in hundred of meters of scrap metal, wrecked vehicales, and more. It was turned into a planetwide junkyard, with what was left uncovered was turned utterly barren.
Years after Those who had made a living on Schrott were asked to raise a Regiment of IG. Salvaged war machines were sent to the call and set out to fight across the galaxy.

The Mechanicus took intrest after many Prototype machines were recovered and pressed into service with the 91st and they keep tabs on the data collected by feild testing of these weapons. Now the 91st commands a massive armada of Salavaged and Prototype weapons. From the recovered Leman Russ Foe Hammer to the Experimental Sonic Cannon weilding Leman Russ named "The Shatterer".

One of the great battles of the 91st involved the use of a gigantic Artillary piece known as "The Harbinger of Conquest" which stopped a Ork Offensive with a single Thermonuclear shell.

New war machines are constantly uncovered or built on Schrott and are sent to the front without a lick of paint, carrying a old worn appearance with the little color being the gold or silver of the Aquilla, The red of a missles nose cone or tanks name, or the yellow of the caution bar on a dozer blade.

Recently a series of powered Exo-suits were recovered and with sanction of the Mechanicus a Elite unit was created called "Section 9".
Section 9, under Colonel James "Iron Fist" Adams has the best of the best suited up in powerful armored Exo-Suits. The armor allows the troops to be practically equal to a Space Marine if only a bit less due to the lack of Genetic/Cybernetic enhancement. The recruitment rate of Section 9 is high but onyl 5% ever make it past the exams. then only a 2% survive the training to use the Exo Suits. on Top of the Exo-Suits, Section 9 is armed with a type of Coil-Rifle (or Gauss gun) that uses magnitic coils to accelerate rounds at hyper velocitys which the impact matches a more rare bolter in power. Section 9 even has heavy exo suits equivilent to Tactical Dreadnought armor in power and durability which the squad has its own Land Raider type machine for transport.

Most battles the 91st fights by itself or far away from other Imperial Forces ever since the Experimental weapons were implimented into the regiment. outsiders who see the army often "vanish" or are mind wiped.

91st Experimental (Picture out of date. more machines have been created, that are not included.)


Section 9


An Example of a Salvaged War Machine during a 91st offensive. The Citadel of Vengeace.

Example of a Experimental. "Paladin" Beam tank (plays as a punisher)



@ Engine of War
By GOD
WHAT IS THAT GIANT BLACK WAR MACHINE BEHIND YOUR MEN, UNDOUBTEDLY IT IS CAPABLE OF UNTOLD DESTRUCTION!

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

its 1 of 4 of my "Feline Attack Titans".
theres another army picture in my gallery with a grey one in the front.

Its TItan Legion Monochrome.
with 1 black, 1 black and white, and 2 Grey. The Titans armor is nothing but dark and cold in color. it tells of how they view the destuction and terror they create. They don't care. They just do it.

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

In regards to actual army fluff
Army: Necrons
Title: The Bedouin Dynasty
Leader: Overlord Xerxius

Tactics: Combined Arms raids, infantry supported by armor and fast attack elements, reserving air units to simply maintain a clear airspace for combat.

Fluff: The Bedouin Dynasty Necrons hail from beyond the Galactic Rim. While their brothers slept away the eons, we boarded our fleet and sought...other enterprises. They return now at the prime opportunity to claim what was once ours again, and will suffer no interference from the usurpers growing amongst the stars like weeds. For years now, they've plagued both xeno and human alike, traversing the stars, raiding planets, neutralizing the populace, and sacking the ashes and ruins for the artifacts and war materiel buried beneath the planet's crust.

Overlord Xerxius is in command of the Dynasty, rising to the position through challenging the old Phaeron to combat, and earning the right to lead them, as the old ways demand. This occurred following the Dynasty's first encounter with the inbound Tyranids, the two disagreed on the best course of action to pursue. Xerxius favored a direct approach, returning, gathering strength before there was nothing left to conquer, while the old Phaeron wished to seek out inbound hive fleets and neutralize them. He is considered capricious, vengeful, merciless and unpredictable, and prone to what could be constituted as emotional outbursts (for a Necron).

His right hand is his favored cryptek, Teletrix, whom is both calm, calculating and a capable general in his own right. He....assisted Xerxius in his transition to power, gaining access to the highest of the Dynasty's technologies. It is reported he sometimes will lead the main body of forces as a holding force while the eccentric Xerxius leads some sort of daring maneuver. It is not unheard of as well that he will assist Xerxius in converting his body back and forth between that of a destroyer lord, and that of his...more regal form, as the situation demands, which does not sit well with all on the court.

Xerxius has a somewhat dubious reputation with other Necrons, known as the "Pillager of Tombs" he has, on several occasions, arrived upon tomb worlds, unlocked their vaults, and taken both warmachines and warriors to further his cause, under the presumption that they belong to him regardless. They only infrequently will engage other enemy fleets, despite usually sporting larger numbers, as well as heavier firepower. Preferring to attack relatively unprotected worlds via lightning raids. Occasionally, they have been known to hire out their armies to the highest bidder, regardless of cause, as shown in the doomed Usian Crusade, which they extricated themselves from by invoking the codes of honorable battle to withdraw, leaving their imperial coalition allies to burn.

In the end it seems the best way to ensure their assistance, is by offering them something they want, or bears their sigils, as they go to great lengths to recover them. It is also recorded they assisted a beleaguered and outgunned Salamanders force against a tide of their chaotic brethren for guarantees they could lay claim to the world following the battle. By the time the marines had gathered to push the Necrons off the Imperial planet, they were long gone, and the artifacts they sought reclaimed.

This message was edited 1 time. Last update was at 2012/11/13 19:53:13


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

I think I've mentioned this army before in the Dakka fiction section when talking about my own space marine chapter but I've altered the sillier bits of story.

Spoiler:


The Kinlad Liberation Army

Background

During the close years of M41 the planet Kinlad and it's surrounding planets was liberated from the Tau Empire by the combined force of hundreds of Imperial Guard regiments, a Titan Legio, the full might of the Infinite Crusaders chapter and the Adeptus Soritas. The conflict was one of many in the conflict known as the "Greywatch Crusade", named after the planet it started from. The Crusade had an entire Battlegroup dedicated to it and had won the Imperium a well fortified, Tau controlled sector. However, the fighting had devastated the Battlegroup and the remnants remained on Kinlad to refit or to restore order to it's populace.

A company of the Infinite Crusaders also remained on Kinlad to assist Inquisitor Harland in his quest to investigate the growing reports of Chaos worship amongst the locals, specifically in the central regions of the planet. Harland, to his horror, had discovered that an entire city had converted to Slaanesh worship and was about to open a portal to the Warp. Fortunately the Infinite Crusaders were able to react quickly and purged the city before Kinlad could be invaded by daemons. At the same time, a small time business owner named Karshoff began espousing anti-Imperial propaganda. He was swiftly imprisoned for slander against the Emperor, awaiting execution.

The next day Karshoff left the prison unharmed and had a group of followers dedicated to his cause. He began preaching about how the Infinite Crusaders had slaughtered a town full of innocent people and how they would do the same to every man, woman and child. At first this simply gained him a mob. However, his speeches soon reached the ears of the Imperial Guard generals that were in charge of occupation duty. Through Karshoff's oratory, he had convinced the generals of over a dozen regiments to rise against the Imperium that would slaughter them for even the smallest hint of heresy. During what became later known as the Slaughter of the Shifting Sands, the 5th Company of the Infinite Crusaders was utterly annihilated by the treasonous Imperial Guard regiments and their new-found allies in the Titan Legio "Excalibur". Inquisitor Harland barely escaped with his life.

The Imperial Guard traitors renamed themselves the "Kinlad Liberation Army". Soon the rebel movement swept the system and Karshoff had himself over 100 Billion men in his army. Amongst the planets he had conquered were the newly reestablished Forge World Tempest and Hive World Acropia. In the following decades the rebels had taken the sector the Imperium had worked so hard to fight over. At the height of their power the KLA boasted over 2 Trillion men and 6 Titan legio. However, the Kinlads were not to last. During 043M42 Premier Karshoff, as he had dubbed himself, revealed himself to be a Keeper of Secrets. He, or she, unleashed the daemonic Hordes upon Kinlad. Many KLA troopers turned to chaos. However, some refused to bow to the daemons they hated so much and a civil war erupted. By 045M42 both factions were destroyed and once more the Imperium ruled over the sector.

The Kinlad way of war

The Kinlad Liberation Army operated very similarly to it's Imperial Guard roots. They used wave after wave of men supported by massive machines of war. However, they had a new category of soldier called the "Shock Trooper". A shock trooper was essentially a Guardsman that was trained above what a recruit would be trained in. They were sometimes given carapace armor and always given the best choice of weapons. Shock troopers often made use of the plentiful Plasma guns. Meltaguns were a close second amongst their ranks. They could be found riding around in Chimeras, Valkyries, Vendettas or, quite rarely, their own dirty boots as they marched on. Shock troopers could operate on their own or could be assigned to Company Commanders as weapon specialists.

The Cold Bloods
However, they also made use of a newly discovered Xeno race known as the Coldbloods, a lizardlike race. The Coldbloods weren't a uniform race. Rather, they had several different subtypes that operated in different fashions. One subspecies was known as the "True ones", used as basic soldiers, were about as capable as an average human soldier. The "Mutilators" were hulking giants and were given heavy weapons to operate. The "Thin Ones" were often used in infiltration roles as they were capable shots and adept at concealment. The "Ravagers" were no different than Mutliators but were given drugs to enhance their might at the cost of their intelligence.

The Coldbloods despised the Imperium as much as the Imperium despised them. They were considered to be ill suited for occupation duty as they were quite cruel to any Imperial, citizen or soldier. Reports of human consumption were not uncommon but no Coldblood was ever convicted for the crime. The use of the Xenos was the perhaps the greatest sign of the fall of the once noble Guardsmen.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Of all the things in the 41st Millenium, the most terrifying thing to stride onto a battlefield is a cat.

Emperor's Mercy, those men didn't stand a chance.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
 
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