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Made in au
Rampaging Khorne Dreadnought




Wollongong, Australia

I have a 35 shooting Cultists in a unit and I was wondering which mark is better for them? I have put it down to either Mark of Nurgle or Mark of Tzeentch, or would it be better to go markless?

This message was edited 1 time. Last update was at 2012/11/11 11:51:03


 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

None. They are a throw away unit or a campers, neither of which encourages spending extra points on them.

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Speaking of cultists, we bought my son the Chaos part of the Dark Vengeance set for Christmas and Im curious about the cultists. Are they good at being a tarpit unit? Im thinking I could save myself some cash and buy a bunch of "cultists" from other cheaper ranges to fill this roll nicely, so do they work well for that?

This message was edited 1 time. Last update was at 2012/11/11 12:47:15


 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 KingCracker wrote:
Speaking of cultists, we bought my son the Chaos part of the Dark Vengeance set for Christmas and Im curious about the cultists. Are they good at being a tarpit unit? Im thinking I could save myself some cash and buy a bunch of "cultists" from other cheaper ranges to fill this roll nicely, so do they work well for that?


without fearless they arent much of a tarpit. With a lord, DA or special character they pit well but cost a lot and can lose it if the character dies.

They are best at being chaff to screen other troops or get ignored unitl late to grab objective.ss


Automatically Appended Next Post:
 rockerbikie wrote:
I have a 35 shooting Cultists in a unit and I was wondering which mark is better for them? I have put it down to either Mark of Nurgle or Mark of Tzeentch, or would it be better to go markless?


marks are terrible value on cultists. if you ever are considering marking them just think you should buy more cultists instead

This message was edited 1 time. Last update was at 2012/11/11 17:05:48


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, none is the right answer. It will be waste of points if you field a large unit of Cultists. The only mark I can think of is MoN which makes them more durable decreasing casualties vs. bolters.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fireknife Shas'el






Wouldn't a cultist blob with the Apostle or Lord be a good CC screening unit? If they charge or get charged, the character could just declare a challenge to get a boon table roll.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

 Savageconvoy wrote:
Wouldn't a cultist blob with the Apostle or Lord be a good CC screening unit? If they charge or get charged, the character could just declare a challenge to get a boon table roll.



If the Lord/apostle bites it they lose fearless.

Cultists are pretty lackluster, that said though I don't complain when I use them w/ all autoguns. They put down enough shots to do a lil dmg.

   
Made in gb
Malicious Mutant Scum




UK

i would use the cultist champion to take the challenge so that the lord or apostle can do some damage to the other side's squad

btw as chaos you MUST issue and accept challenges

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

So you can only use the boon table via challenges? Is that correct? (I dont have the dex so cant read on it) if so that sucks, because our group as a whole things challenges are the dumbest thing in 6th and therefore dont use it. We may have to change this thinking then.
   
Made in us
Hellacious Havoc




 KingCracker wrote:
So you can only use the boon table via challenges? Is that correct? (I dont have the dex so cant read on it) if so that sucks, because our group as a whole things challenges are the dumbest thing in 6th and therefore dont use it. We may have to change this thinking then.


No, while you are required to issue and accept challenges, the section on Boons only says that the champion must inflict the final wound. Could be shooting, melee, challenge, whatever.

 Necroshea wrote:
You - You there, wolf heathen! I long for combat!
Wolf heathen - I accept your challenge, but only on my terms! 250% points for me!
You - Ha! You've activated my trap card! Allied army! Come forth to assist!
Friend - Sup
Wolf Heathen - An equal point match?! This is not acceptable! Tau friend! Form up on me!

And then some guy throws a manta at the table and promptly breaks it in half sending figures and terrain everywhere.
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Ahh OK. Well really I need to get the codex to make an honest decision on how to approach the new CSM lol. Thanks either way
   
Made in gb
Regular Dakkanaut




To be fair, Chaos champs and HQs are really good at challenges, so it's not really a bad thing. You generally want to challenge enemy sargents, as you'll be winning against them, and a smart opponent will be forced to decline, taking his character out of the equation.

It does force you to equip your champs for duels though, which can be a bit annoying.

As for cultists, if you NEED to give shooting cultists a mark, only mark of Nurgle gives them a little more surviability. But generally, as everyone says, just go for more cultists.

For a meelee cultist unit with a Lord, marks make quite a difference. Mark of Khorne or Slaneesh particularly.

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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I think you missed the part where I said our group doesnt use the challenges because its a really stupid rule. So even if they are good at it, they wont be challenging in our games.
   
 
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