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Made in gb
Ian Pickstock




Nottingham

So...what happened to Dawn of War?

Naaa na na na-na-na-naaa.

Na-na-na-naaaaa.

Hey Jude. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Uhh... Crytek was developing Homefront 2. That's why they bought the IP.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Oberstleutnant





Back in the English morass

 DemetriDominov wrote:
That's not certain. Vigil was a stand alone studio that practically self published Darksiders 1 out of almost nothing.


They will be closed down and thier staff made redundant, THQ has said that all their studios that do not find a buyer will suffer this fate.

They could of course reform and buy back the rights to Darksiders if no one else does.

There has been no mention of the 40k license and in all likelyhood it will have simply been terminated by GW. As Sega already have the WHFB license and now own Relic its quite likely that Sega will also acquire the 40k rights and carry on the DoW franchise but thats not guaranteed.

It seems that Sega may well end up with the 40K license.

"Lawyers for companies like 505 Games, South Park Digital Studios, Viacom, Crytek, Games Workshop, Yuke's, and others — all companies that had business relationships with THQ — were either present in person or on a conference call to acknowledge the resolution of their objections. Many will carry over to new relationships; for example, Games Workshop will "work in good faith" with Sega — the new owner of Relic, the studio that created titles based on its intellectual property — in order to satisfy its objections to the sale"

http://www.polygon.com/2013/1/23/3907840/thq-bankruptcy-vigil-bids

This message was edited 3 times. Last update was at 2013/01/24 12:52:11


RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in eu
Alluring Sorcerer of Slaanesh






Reading, UK

No more DMO for sure then I guess.

No pity, no remorse, no shoes 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

DMO died a long time ago. Though Sega may certainly in the future show interest in a 40k MMO, and they'd be in a better position to publish it and market it than THQ.

Unfortunately it may end up being too Asian in style to appeal to a western market. Grindfest HOOOOOO!

This message was edited 1 time. Last update was at 2013/01/24 14:48:25


   
Made in us
Consigned to the Grim Darkness





USA

 H.B.M.C. wrote:
Uhh... Crytek was developing Homefront 2. That's why they bought the IP.
It's still quite unfortunate.

The Homefront setting needed a sandbox game, not some generic military shooter. Then again, the entire release was unfortunate.

This message was edited 3 times. Last update was at 2013/01/24 14:50:51


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Fireknife Shas'el




 Melissia wrote:
 H.B.M.C. wrote:
Uhh... Crytek was developing Homefront 2. That's why they bought the IP.
It's still quite unfortunate.

The Homefront setting needed a sandbox game, not some generic military shooter. Then again, the entire release was unfortunate.


That would be nice. Something like stalker, or far cry 3. Cry tech is the dev to do that though.
   
Made in ca
Stone Bonkers Fabricator General






Ya if Homefront was a completely different game it would be better. At least it'll have better graphics.

 
   
Made in us
Consigned to the Grim Darkness





USA

nomotog wrote:
 Melissia wrote:
 H.B.M.C. wrote:
Uhh... Crytek was developing Homefront 2. That's why they bought the IP.
It's still quite unfortunate.

The Homefront setting needed a sandbox game, not some generic military shooter. Then again, the entire release was unfortunate.


That would be nice. Something like stalker, or far cry 3. Cry tech is the dev to do that though.
Actually I was more thinking like THQ's sandboxes (saint's row series, RF:Guerrilla, etc) instead of something gakky like the stalker series.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Oberstleutnant





Back in the English morass

Stalker is gakky yet homefront is somehow good?

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in gb
Death-Dealing Devastator




Cornwall

For those wondering what has happened to Vigil games this pretty much sums it all up.

My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet.

The seats are empty.

We've all been on edge for the past couple months... and more so, the last couple weeks. I mean, I'm sure you can imagine what it's like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize... it did happen.

Am I sad? Well yea. I've been in this industry for 20 years. Seriously. Two decades. I've been laid off more than once. It sucks every time. But am I sad I don't have a job? Not really... I'm sure I'll get another one eventually. I'm sad because it won't be THIS job. It won't be at Vigil. That's why I'm sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination.

Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times.

... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that.

Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone.

Their seats are empty.

It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun.

So don't cry for the people at Vigil. We made games for game players. I have no Horror stories from working here... only Honor stories. Through both praise and critiques alike, our goal was always to make a product as if we, ourselves, were the end-user. We may have gotten pushed and pulled in certain directions by forces out of our control, we were always in it to make games for game players. And that's what we did.

I can only hope that those spared from the other companies remain employed long into the future. There is not much worse than false hope, and these people deserve to continue making great games. You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time.

In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games.

And with that... my seat is empty.


Ben Cureton
Lead Combat Designer
Vigil Games


P.S. This is no place for a horse.


There maybe light for Vigil still, Platinum Games who made Bayonetta and Vanquish are looking into buying Vigil. http://bloody-disgusting.com/news/3215046/darksiders-dev-vigil-games-and-their-jaw-dropping-project-codenamed-crawler-will-be-auctioned-off-in-coming-weeks/

This message was edited 1 time. Last update was at 2013/01/24 19:55:28


 
   
Made in us
Consigned to the Grim Darkness





USA

I liked Darksiders, I hope the employees get a chance to make another such epic.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Fireknife Shas'el




 Melissia wrote:
nomotog wrote:
 Melissia wrote:
 H.B.M.C. wrote:
Uhh... Crytek was developing Homefront 2. That's why they bought the IP.
It's still quite unfortunate.

The Homefront setting needed a sandbox game, not some generic military shooter. Then again, the entire release was unfortunate.


That would be nice. Something like stalker, or far cry 3. Cry tech is the dev to do that though.
Actually I was more thinking like THQ's sandboxes (saint's row series, RF:Guerrilla, etc) instead of something gakky like the stalker series.


Oh something like that. I don't know of homefront would really work as a GTA like sand box. The styles just don't really mix. Home front is to realistic too grounded to pull off a proper sand box.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

It does kinda suck that no one went for Vigil. It’s one thing to get a low price (like some of them did), but to get no price is a real kick in the teeth.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Consigned to the Grim Darkness





USA

nomotog wrote:
 Melissia wrote:
nomotog wrote:
 Melissia wrote:
 H.B.M.C. wrote:
Uhh... Crytek was developing Homefront 2. That's why they bought the IP.
It's still quite unfortunate.

The Homefront setting needed a sandbox game, not some generic military shooter. Then again, the entire release was unfortunate.


That would be nice. Something like stalker, or far cry 3. Cry tech is the dev to do that though.
Actually I was more thinking like THQ's sandboxes (saint's row series, RF:Guerrilla, etc) instead of something gakky like the stalker series.


Oh something like that. I don't know of homefront would really work as a GTA like sand box. The styles just don't really mix. Home front is to realistic too grounded to pull off a proper sand box.
I disagree, but then again, realism never was an important factor for me.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ca
Stone Bonkers Fabricator General






@Melissia Have you played a game called Freedom Fighters? That's about as close as your going to get to what you're talking about. It's old though.

 
   
Made in us
Consigned to the Grim Darkness





USA

I've heard of it, but I haven't played iit yet.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ca
Stone Bonkers Fabricator General






I loved it back in the day but don't know of it still holds up now. It was Russians that time. What you did actually effected the resistance movement. Like if you blew up a helipad you didn't have to deal with Hinds anymore or destroying a bridge stopped APC reinforcements.

 
   
Made in us
Consigned to the Grim Darkness





USA

Yeah, sadly, Homefront did not have that kind of continuity. Or options.

It was just a long hallway really.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

 H.B.M.C. wrote:
It does kinda suck that no one went for Vigil. It’s one thing to get a low price (like some of them did), but to get no price is a real kick in the teeth.


If one were to ask my two cents, I'd say its because Vigil had no brand recognition first off. Sure, we've all heard of Darksiders, but as far as most people are concerned Darksiders was made by <random game company #5>. Their name just doesn't seem to have gotten out or have earned much credit. Second, I'd propose that their real star, the Darksiders series, doesn't really have a future. The games are decent and fun, but at the end of the day doesn't have the selling power (for some reason). The less than amazing sells of the Darksiders games do kind of confuse me, but its very possible no one went for them because no one believes in them. Not with choice cuts like Relic and Saints Row on the table.

   
Made in gb
Ian Pickstock




Nottingham

Palindrome wrote:
Stalker is gakky yet homefront is somehow good?

My experience of STALKER involved walking through a grey empty sludge, trasitioning to a new map at random points, then upon loading the new map being shot in the face by an enemy. That game was awful.

Naaa na na na-na-na-naaa.

Na-na-na-naaaaa.

Hey Jude. 
   
Made in gb
Oberstleutnant





Back in the English morass

Some interesting little titbits of information have surfaced.

THQ (presumably Relic) were working on a game called Atlas, basically the DoW 2 Last Stand expansion/whatever but expanded upon. Set in the 40K universe with 'recognisable' characters (I assume special characters). They also had the license for Necromunda and Gorkamorka linked to this game which presumably would have been in the form of a DLC.

DoW 3 was in early development and was to have gone back to its roots in terms of scale, possibly even bigger, ( "a traditional base building model but at apocalypse scale") and would also have been F2P.

Relic were also supposed to have very tentative plans in place for Homeworld 3 but these were in a very early stage.

Some, none or all of this could be true. There has been rumours about Atlas for a while though.

For some reason the rights to DoW 1 (and DoW 2: Retribution) didn't transfer over to Sega so they may well end up in licensing limbo. You can still buy them on Steam though.

This message was edited 1 time. Last update was at 2013/01/25 10:26:49


RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

N... n... Necromunda?

Where did you hear this?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Oberstleutnant





Back in the English morass

 H.B.M.C. wrote:
N... n... Necromunda?

Where did you hear this?


It will probably never happen now and it won't be a good use of the Necromunda setting even if it does appear.

http://www.rockpapershotgun.com/forums/showthread.php?2692-THQ-is-dead-cancels-all-2014-games-including-Warhammer-MMO-looks-for-buyers/page27

Post #s 536 and 539

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yikes... a Last Stand style Necromunda? No thanks.

Gimme a nu-X-Com style Necromunda instead. I'd never play another game!

This message was edited 1 time. Last update was at 2013/01/25 11:46:01


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Stone Bonkers Fabricator General






Ya, that would be cool.

 
   
Made in us
Krazed Killa Kan






My priority concern is frankly that Relic is going to stay staffed....preferably even acquiring its former talent that was laid off as a cost-cutting measure by THQ. They need to be fully staffed, full strength, and fully supported and I think they are a success machine.

That press release on SEGA's website said that CoH sold 4 million copies and Dawn of War sold 7 million copies....that is a buttload, even by the standards of a premier studio and there's no reason that that studio should not be flooded with talent ASAP upon purchase.

If SEGA pretends Relic can be successful without support, they're doomed to take a loss on the purchase...

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

It seems that vigil ("core team" only) was bought by crytek. Crytek didn't get Dark Siders license.

source (in finnish):
http://www.pelit.fi/uutiset/875/Darksidersin_tekijat_siirtyivat_Crytekin_leipiin

This message was edited 1 time. Last update was at 2013/01/29 14:23:30


Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in eu
Alluring Sorcerer of Slaanesh






Reading, UK

For the English speakers

http://www.digitalspy.co.uk/gaming/news/a454470/crytek-opens-new-studio-with-former-vigil-games-developers.html

No pity, no remorse, no shoes 
   
Made in au
Norn Queen






Not sure if it's been mentioned in here, but - Sega landed the 40k license.

This gives Sega Creative Assembly, Relic, and both 40k and Warhammer licenses.

While they didn't get the Dawn of War or Space Marine IP's, that combination just makes good things possible.
   
 
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