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Made in us
Nurgle Predator Driver with an Infestation





Buffalo, NY

So I have my Daemon Prince with Wings, Black Mace, Power Armor, and Mastery Level 3
I was originally going to go with Daemon of Tzeentch for the saves of 1 re-rolls, and I like the Primaris Power and a few others for Tzeentch psychic powers
but a Daemon of Slaanesh has better skills (Fleet, Rending, Run an additional 3"), which would help him get across the table and hit as well as cast.
Plus the Slaanesh powers aren't too bad.

Any thoughts/comments??
   
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Shas'o Commanding the Hunter Kadre





Richmond, VA

Any of the demon princes are worth taking, though personally I like the nurgle one for the ability to take blight grenades.

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Sinewy Scourge





Commoragh (closer to the bottom)

I have been debating over the same thing.... But I personally think Slaanesh has better powers.

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Dark Angels Librarian with Book of Secrets






Another game-in-a-bottle question...

What are you running with this prince? Sometimes that is the key to what to arm your big nasty creature with...
   
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Morphing Obliterator





Mexico

Nurgle gives your jink of 3+ while flying and that beats all the other marks

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Battleship Captain




Oregon

I'd go with DoTz , take one Tz power and the rest as biomancy.

That said, I don't like expensive LD9 pyskers.
   
Made in us
Nurgle Predator Driver with an Infestation





Buffalo, NY

 SoloFalcon1138 wrote:
Another game-in-a-bottle question...

What are you running with this prince? Sometimes that is the key to what to arm your big nasty creature with...


I have Kharn the Betrayer in a rhino with 9 khorne berzerkers
5x Havocs with 2x lascannon 2x missile launchers
6x Raptors
6x Terminators DS
Hellbrute
7 Plague Marines with 2x plasma guns in a rhino
10 CSM with Plasma gun in a rhino
   
Made in gb
Regular Dakkanaut




Indeed. Generally Daemon prince does not really need any CC buffs, it just needs to be able to hide from those insta death shots, and something to shoot at people while flying around. In melee, a daemon prince with Black Mace should be killing everything sort of a Paladin + Driego death star unit with ease.

As such, I strongly feel that only Mark of Nurgle or Tzeenech is worth it, simply because they give you slightly better saves against the dreaded Vindicators and Railguns. This is a bit of a shame for Psyker DPs, as the Skaanesh powers are slightly better than the other two, but really all three schools have useful powers, which perhaps the Boon of Mutation being the exception. Tzeenech's Doombolt and Breath of Chaos are both awesome for a fast flying unit. Firestorm is kinda lame, but eh. Nurgle's Plague Wind is also obviously brilliant. The other two not so much, since you generally prefer to have powerful short range attacks with such a maneuverable unit, but they make it up with a very powerful primaris power. Nurgle's Rot might not seem great, but remember it's a Nova, with a Flying unit that can pretty easly get into the middle of the enemy, unleash it for a ton of attacks, and then get into assault.

The other two powers should obviously be Biomancy, hoping to get the all powerful Iron Arm, which pretty much makes the Daemon Prince unstoppable. Eternal warrior T7 DPs for the win! Unfortunately even with 2 powers you are still only 33% likely to get it. However, the other powers, like Life Leech, or even Smite, are pretty good for a daemon prince, which has no trouble in getting into range to use the AP2. And even Endurance is ok, with the Feel No Pain and Does Not Die giving you some much needed survivability against most shooting weapons. Same with Life Leech. Really only Warp speed and Hemorrage are a bit meh for a DP, but you can always buff someone else.


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Made in us
Nurgle Predator Driver with an Infestation





Buffalo, NY

For Daemon of Nurgle, does Slow and Purposeful really do anything?
   
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Noise Marine Terminator with Sonic Blaster





Moon Township, PA

For Daemon of Slaanesh, does Rending really do anything?

You are already AP2.
For high AV, you are going to smash. Seems kind of pointless to me.

 
   
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 Solomongrundy wrote:
 SoloFalcon1138 wrote:
Another game-in-a-bottle question...

What are you running with this prince? Sometimes that is the key to what to arm your big nasty creature with...


I have Kharn the Betrayer in a rhino with 9 khorne berzerkers
5x Havocs with 2x lascannon 2x missile launchers
6x Raptors
6x Terminators DS
Hellbrute
7 Plague Marines with 2x plasma guns in a rhino
10 CSM with Plasma gun in a rhino


Why do you have Kharn and beserkers in a rhino? In 6e, berserkers need to be outside.

Anyway, you should probably be running him as a Tzeentch or a Slaanesh daemon.

And how would a Slow and Purposeful flying daemon work?
   
Made in us
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Buffalo, NY

They are in a Rhino because if they run, then they just get shot up by time they get in close combat.
   
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Dour Wolf Priest with Iron Wolf Amulet






Canada

It's not like they can't get close and then disembark behind the Rhino and use it as cover...

   
Made in ca
Krazed Killa Kan




Claremont, ON

Does the Black mace strike at AP4?

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Made in us
Nurgle Predator Driver with an Infestation





Buffalo, NY

 skycapt44 wrote:
Does the Black mace strike at AP4?


Black Mace strikes at AP2 since its being used by a Monstrous Creature, and all melee attacks besides Hammer of Wrath attacks are AP2.


Automatically Appended Next Post:
 Andilus Greatsword wrote:
It's not like they can't get close and then disembark behind the Rhino and use it as cover...


That's exactly what I do with it, get as far as I can then disembark and use the Rhino as cover

This message was edited 1 time. Last update was at 2012/11/20 20:26:53


 
   
Made in us
Fixture of Dakka





Steelcity

 Solomongrundy wrote:
For Daemon of Nurgle, does Slow and Purposeful really do anything?


Not being able to sweeping advance is a pretty big disadvantage and why I would run Tzeentch instead.

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Claremont, ON

Does the Black mace strike at AP4?

Black Mace strikes at AP2 since its being used by a Monstrous Creature, and all melee attacks besides Hammer of Wrath attacks are AP2.

Are you sure about this as i have heard otherwise. I was in a tournament this weekend and it was unanimous that this was not the case as you choose to use the black mace and it alone strikes at AP4. Does anyone else have solid evidence to back this up?

This message was edited 3 times. Last update was at 2012/11/20 21:13:39


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Made in us
Nurgle Predator Driver with an Infestation





Buffalo, NY

True, but as per the rulebook, all melee attacks are AP2 regardless of what it is. So I would think that this includes the Black Mace or any other melee weapon that is used.

There is also a whole other thread about this

http://www.dakkadakka.com/dakkaforum/posts/list/486766.page#4942040

This message was edited 1 time. Last update was at 2012/11/20 21:19:21


 
   
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Beijing, China

Does the Black mace strike at AP4?

Black Mace strikes at AP2 since its being used by a Monstrous Creature, and all melee attacks besides Hammer of Wrath attacks are AP2.


Are you sure about this as i have heard otherwise. I was in a tournament this weekend and it was unanimous that this was not the case as you choose to use the black mace and it alone strikes at AP4. Does anyone else have solid evidence to back this up?

you are AP2. You have no choice to use the mace or not.


Automatically Appended Next Post:
Does the Black mace strike at AP4?

Black Mace strikes at AP2 since its being used by a Monstrous Creature, and all melee attacks besides Hammer of Wrath attacks are AP2.

Are you sure about this as i have heard otherwise. I was in a tournament this weekend and it was unanimous that this was not the case as you choose to use the black mace and it alone strikes at AP4. Does anyone else have solid evidence to back this up?

you dont have a CCW to swap with because the DP replaces his equipment to get the mace. You only have a choice if you have 2 special ccw and the DP with a mace has 1 special ccw.

This message was edited 1 time. Last update was at 2012/11/20 21:20:07


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Oregon

 Green is Best! wrote:
For Daemon of Slaanesh, does Rending really do anything?

You are already AP2.
For high AV, you are going to smash. Seems kind of pointless to me.


Chance to destroy high AV targets without halving your attacks maybe?

I think Slaanesh is more about the fleet. The extra run distance could help with a walking prince.
   
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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Does the Black mace strike at AP4?

Black Mace strikes at AP2 since its being used by a Monstrous Creature, and all melee attacks besides Hammer of Wrath attacks are AP2.


Are you sure about this as i have heard otherwise. I was in a tournament this weekend and it was unanimous that this was not the case as you choose to use the black mace and it alone strikes at AP4. Does anyone else have solid evidence to back this up?

Read the Smash rule.

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Made in ca
Krazed Killa Kan




Claremont, ON

What does smash have to do with the black mace?

I thought it would be at AP2 as well but every single person I talked to including the TO said, no, attack at AP4 using black mace.

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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Read the Smash rule. I'm serious. Read it. Its very relevant.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Steelcity

If the black mace is AP4 then all monstrous creatures that have a "close combat weapon" are AP- as well.

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If a space marine hits you with a mace it hurts.
If a DP does it, it crunches you to dust.

Or did I miss something?
   
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 Kirasu wrote:
If the black mace is AP4 then all monstrous creatures that have a "close combat weapon" are AP- as well.


Guess you didn't read the Smash rule?
   
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The Conquerer






Waiting for my shill money from Spiral Arm Studios

I sense sarcasim coming from his post.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Krazed Killa Kan




Claremont, ON

You're right, smash says it all!
All attacks are resolved at AP2, nuff said. That should shut up the nay sayers at that tourny.

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Made in fr
Regular Dakkanaut




tried the ML3 once (with spell familiar, just to be sure...), and in the end, I might just use a Tzeentch or Slaanesh DP without psychic ability; it just ends being too expensive.

I'd rather avoid nurgle, since S&P prevents sweeping advance.
Slaanesh ensures that you reach combat with fleet
Tzeentch gives better chances to survive vs massed "small weapons" fire.

both are good; I tend to think that Slaanesh is a bit more interesting since the aim when using an expensive DP is to have the rest of the army divert most fire from him; therefore is you use/support him well, your opponent should only have limited chances to fire at him.

 
   
Made in ca
Regular Dakkanaut





Gee, and for a shooting attack. Noone mentioned the Burning Brand?

Sure the Breath of Chaos is nice. BUT I'll be going: BBoS, BM & keeping the DP @ mastery lvl 1
   
 
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