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Made in ca
Wing Commander






 Palindrome wrote:
 H.B.M.C. wrote:
PleasebeNecromunda!


Any of the Specalist games would be welcome. I doubt that GorkaMorka would work though.

Necromunda or a Battle Fleet Gothic game (using the campaign rules) would be my own personal preference.


Now that Sega owns relic, we need Relic to take a stab at Battlefleet Gothic, assuming, of course, there's anyone left at that studio from the Homeworld days.

At any rate, I'll be glad to see more of this Space Hulk game develop, I'm cautiously optimistic after reading the RPS interview.

Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
 
   
Made in us
Hallowed Canoness





The Void

This looks sick!

I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long


SoB, IG, SM, SW, Nec, Cus, Tau, FoW Germans, Team Yankee Marines, Battletech Clan Wolf, Mercs
DR:90-SG+M+B+I+Pw40k12+ID+++A+++/are/WD-R+++T(S)DM+ 
   
Made in fr
Long-Range Land Speeder Pilot





Clermont De L'Oise

This looks fantastic. It’s good to see the SpaceHulk license in the hands of people that understand turn based. I hope they leave the door open for add-ons like skins, new tile sets, new units like the 2nd ed WD rules for using normal marines. Maybe all this stuff could be handled in micro transaction. In my mind I have already bought this

Now to dig put my old Chaos gate and Final Liberation

2811
650
750 
   
Made in gb
Longtime Dakkanaut







   
Made in gb
Wolf Guard Bodyguard in Terminator Armor





I CAN NOT FIND the archive record viewer!

Ahh the days of the last space hulk pc game god I loved that!

Fingers crossed for this, picked up xcom last week and really enjoying it. Hopefully this will have the same feel.


 
   
Made in us
[DCM]
.







 kenshin620 wrote:
MajorWesJanson wrote:


Bah. Epic! Epic! Epic! Epic! Epic!


Oh go back to Final Liberation you!

I wish I could!

Someone needs to remake it, or something equivalent.

That's the scale to really get into the 40K setting with - none of this small skirmish stuff!
   
Made in us
Blood Angel Captain Wracked with Visions






 RiTides wrote:
I wish it was for Xbox! My home PC is just a netbook these days.


Likewise, hopefully it'll find its way onto the Arcade.

 
   
Made in us
Crushing Black Templar Crusader Pilot





New Hampster, USA

There is a second interview up. Once again, work blocked for me. But its up on their FB page.

BLACK TEMPLARS - 2000 0RkZ - 2000 NIDZ - WIP STEEL LEGION - WIP
 
   
Made in us
Skink Chief with Poisoned Javelins






Daston wrote:
I CAN NOT FIND the archive record viewer!

Ahh the days of the last space hulk pc game god I loved that!

Fingers crossed for this, picked up xcom last week and really enjoying it. Hopefully this will have the same feel.


BETHOR!

MY BOLTER HAS JAMMED!

Ha, GLORY INDEED!


Sir Isaac Newton may be the deadliest son-of-a-bitch in space, but John von Neumann is the logistics officer that eats your problems and turns them into kit.  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Must’a played that final mission in Vengeance of the Blood Angels so many times before I could get it right. The biggest problem was a flamer guy who had to turn around to fight off the Genestealers but there were so many that he never got a chance to walk forward. I was in the final room standing there and he was in the door way, but he never made it into the room so we lost every time.

One thing I did like in that game was that you could order all your Terminators, including yourself. If you gave an order to your own character you would automatically walk to your destination and, best of all, automatically fire at targets along the way. The AI was quicker and a better shot than me.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

Yeah it was easier to fire on blips on the scanner than it was to identify a target visually in those dim and rank corridors!

Still my abiding memory of that game is sending a rapid stream of glowing bolts down a corridor into the dark and hearing genestealers die explosively until the dreaded jam, then all the sneaky ones would charge up you might slap one but you knew the second or third would smash your face in. Great days.

How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
Made in eu
Executing Exarch






I just realised I've read this entire thread - and all the time I was thinking of Space Crusade and not Space Hulk.
Used to play Rites of War too.

Really looking forward to a turn based space hulk.

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://www.rockpapershotgun.com/2013/03/27/first-look-space-hulk/

seems kinda promising.

..

Clearly this man does not read RPS. The news of Space Hulk reaching our computerised shores has not reached him. “This is INCREDIBLE,” he announces, and then he launches into a torrent of Wouldn’t It Be Cool Ifs which encompass Marine vs Marine combat, Necromunda, Grey Knights, daemons, why Warhammer has so few robots, something about angry men, and everything else 40k besides.


.. do ya think he meant...

This message was edited 1 time. Last update was at 2013/03/27 12:29:55


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in nl
Zealous Knight







Well any dev who gets a substantial angry marines reference into a gw-licensed video game without GW bringing down the hammer is an instant legend.
....Shame that probably isn't the point, though
   
Made in us
Slippery Ultramarine Scout Biker





Here is a gameplay video:

http://www.youtube.com/watch?v=fSlgF96OtPY

10,000 
   
Made in au
Hacking Proxy Mk.1





Australia



I heard Co op and level editor and the guy talking is clearly a big fan of the old game.

I am now officially eagerly anticipating this.

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in gb
Pyromaniac Hellhound Pilot





Bristol!

Yeah looks pretty cool.

My combined Macragge PDF Imperial Guard and Ultramarine 3rd Co. Blog Clicky

My WAB Hundred Years War English Clicky


AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
Made in us
Cold-Blooded Saurus Warrior



E. City, NC

Jake Solomon and the XCOM team need to do a Necromunda type video game. I wouldn't be seen for a couple of days. I had to make sure I had plenty of produce or naked drinks in the house.
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://www.pcgamesn.com/all-aboard-sin-damnation-space-hulk-gdc



When developer Thomas Hentschel Lund started work on adapting the classic Warhammer 40K board game Space Hulk to PC and iOS, he ran into problem familiar to a lot of Warhammer fans: it’s become almost impossible to find, despite a recent reprint. Even Games Workshop aren’t immune. They have a single copy in their library and refused to let it out of their sight, even for the developer working on the only licensed Space Hulk videogame.

Fortunately for fans of Space Marines and the Genestealers who hunt them aboard a derelict starship, Lund has always been a Space Hulk fanatic and had his own prized third edition copy that he brought around and showed to the rest of his team at Full Control. Thanks to Lund’s and Full Control’s efforts, soon we’ll all be able to lead an elite team of Space Marines to their grisly deaths or immortal glory.

Judging from what I saw at GDC, my bet would be on “grisly death”. Space Hulk is packed with artful menace: the Space Marines’ helmet headlamps cast frail light over the dark, narrow corridors of the Sin of Damnation capturing dust motes in the stale air. Fans turn slowly overhead, casting shifting shadows on the walls and floor. The ship is alive with faint hisses and groans, and as the Space Marines begin their advance, the fast skittering of Tyranid Genestealers.

Space Hulk is very simple, when you come down to it. The starship is a claustrophobic death trap where most hallways are single-file, and Tyranids are usually pouring in from every side corridor. Each mission usually has some objective on the floor plan where the Blood Angel strike team needs to go before the Genestealers’ numbers become overwhelming. Speed and prudence are at war with one another.

Lund hopes that with the new fans the 40K universe has won via Relic’s Dawn of War series and Space Marine, plus the increased interest in turn-based tactical games following XCOM’s success, his adaptation of Space Hulk will find a large audience among PC and iOS users.

On the other hand, Space Hulk’s superficial similarities to XCOM could also be misleading. XCOM is ultimately about winning a series of firefights against a similar adversary. Space Hulk’s action is completely asymmetric: you can’t defeat the Tyranids, only stave off destruction long enough to complete your objective. It hinges on knowing who to sacrifice to the ravening hordes to buy time while the rest of the squad runs like hell for the objective. While the various members of the team have special weapons and abilities (in the narrow corridors, the flamer reigns supreme), there’s not a lot of room for maneuver.

In the scenario Lund played for me, his team had to advance on a control room and get the flamethrower in there to clean it out. If the soldier with the flamethrower died, he’d fail the mission. Trouble was, the flamer is also the most effective tool for crowd-control.

The flamer took point up the main corridor while his bolter and power-fist wielding comrades peeled off behind him to adopt block positions at each intersection. After each Space Marine turn, more Genestealers would begin flooding onto the map. The Space Marines tried to thin the herd and keep the Genestealers at arm’s length as they moved.

Space Hulk feels like a battle against the inevitable and in no time the beleagured Blood Angels were surrounded by Tyranids. Lund lost the mission when he sent his flamer unit one space too far, running out of action points so that he could not actually trigger the weapon. That allowed the Genestealers to close within melee range. The flamer got off one final burst, igniting an entire corridor and most of another intersecting corridor, but the lead Genestealer survived and slashed him down with its claws.

“I thought that would go better,” Lund admitted with a sigh.

Lund promises several different scenarios for Space Hulk after it comes out sometime this fall (hopefully), and the original Space Hulk eventually featured several different expansion campaigns that might make their way to the videogame adaptation. But for now, he’s just focusing on the original campaign missions and hoping veteran Warmhammer fans will lead newcomers, like Dawn of War and Space Marine players, to this adaptation of a cult classic.

Judging on the looks and sound of Space Hulk, Lund and Full Control have made a stylish and appealing adaptation of the original board game. The big question is whether Space Hulk itself will offer the kind of variety and challenge to hold the interest of armchair tacticians.

My head knows this. But as someone who has read a truly shameful amount of Warhammer 40K novels, I’m not sure my heart cares. Let me at those Genestealers.



The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
[MOD]
Solahma






RVA

Demo ...



   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://www.youtube.com/watch?v=lvrTO4-vgfY&feature=youtu.be

The first developer Q&A session for Space Hulk talking about rules, multiplayer, chapters in the game etc.





As you might have seen in the video, we got a ultra cool Lorenzo roll-up produced. So here is Michael with his creation in a quick shot from the office!


The poster would be cool in one's gaming room.

[Thumb - sh1.jpg]

This message was edited 1 time. Last update was at 2013/04/30 11:09:42


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://www.game-debate.com/news/?news=6669&game=Space+Hulk&title=Space+Hulk+Dev+Chat+And+Hands+On

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Good god, that website looks like it came from 1995. And so do those graphics.
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://www.vg247.com/2013/07/05/space-hulk-the-dice-man-cometh/


Games Workshop’s table-top products often rely on an intrinsic degree of chance when it comes to determining the difference between success and failure on the battlefield.

It’s fitting, then, that there should be an element of randomness in how Danish developer Full Control came to be working on a digital version of the 1989 board game, Space Hulk.

For years, company CEO Thomas Hentschel Lund had been pitching the concept to long-term Warhammer 40K licence holder THQ, but his metaphorical D6 dice-rolls had had failed to find a chink in the publisher’s stubborn armour and he’d been refused or otherwise completely ignored.

Then, at GDC last year, Lund had a chance encounter with a certain Mr Ian Livingstone, a co-founder of Games Workshop. Lund’s impassioned recounting of his own desire to recreate classic board games in digital form, and in particular Space Hulk, caught Livingstone’s imagination.

This chance meeting by an open fire in a hotel lobby was even more serendipitous because it wasn’t until Livingstone handed over his business card at the end of the conversation that Lund realised to whom he’d been accidentally pitching. Without knowing that he was even rolling the dice, Lund had come up with double sixes.

THQ’s collapse earlier this year, along with Livingstone’s introduction of Lund to the head of licensing at Games Workshop, cleared the way for Full Control to pitch its proposed treatment of Space Hulk directly to the 40K gatekeeper.

To Lund’s delight, his company’s passion to create a video game that is faithful to the board game’s structure, pace and rule-set was rewarded and Full Control was granted its long sought after licence. All of which explains how it is that I come to be stood with Lund at PC expo Rezzed as he talks me through the key features of his company’s vision of the twenty-four-year-old board game.

Lund highlights that Space Hulk’s 15 level single-player campaign, the head-to-head versus mode and the currently undetermined number of co-op levels are designed to recreate the tense atmosphere of the board game by being very challenging.

While Space Hulk draws heavily on its roots, both for its difficulty level and mechanical nuts and bolts, Full Control is also looking to include other, more recent influences and so an XCOM-style action camera is occasionally utilised to show a more dynamic view of the action.

In addition, having moves tracked by the computer rather than by feeble human memory means you there are no concerns of losing track of who’s done what and so you have greater flexibility to swap between Marines mid-turn. This allows for a more unified approach as you swap between your Terminators mid-move to react to threats as they are revealed on the map, which again calls to mind the two-stage movement approach necessary to survive XCOM’s tougher difficulty levels.

There are minimal UI constraints or fiddly obstacles to impede your ability to charge headlong into the fray but while your company of Blood Angel Terminators are imposing and suitably massive, their fragile mortality will quickly be exposed to fools that rush in.

Should you allow your units to become surrounded or fail to save enough command points to place them on overwatch, the inexorable march of so many Genestealers will cut through your squad like a powersword through butter.

Sadly, it’s something that I experience firsthand. Skipping the three-level introduction that’s designed to teach Space Hulk virgins the importance of creating kill-zones in narrow corridors, the necessity of overwatch and the Genestealers lethality in close quarters, I jump straight into the first “suicide mission” of Space Hulk’s 12-mission Sin of Damnation campaign.

My performance is disastrous. After a promising start in which my Terminators tentatively explore the ship layout on their way to flaming the command room, a number of random dice rolls go against me. As each Genestealer unit is revealed as a blip on the radar, virtual dice are rolled to determine whether that blip represents one, two or three enemies, which soon results in my facing-off against a corridor full of multiple sets of three, multi-limbed menaces.

Considering my options, I flame the corridor and the wide spread of the weapon takes out several fiends towards the back of the encroaching pack. Unfortunately for me, the flames miss those Genestealers closest to me. This leaves me dangerously exposed and while ending my turn on overwatch enables a reaction shot on my opponent’s turn that takes out one of their vanguard, subsequent shots fail to connect and allow the Genestealers into melee.

It ends soon after in a savage flurry of tooth and claw. The demise of my lead unit allows Genestealers to pile into the room I’d been guarding and they quickly tear into the exposed backs of my other Terminators who I’d stretched in multiple directions to explore other areas of the ship. It quickly turns into a massacre and I have nobody to blame but myself.

Discussing my poor performance with Lund, I’m struck by how encouraging and heartening it is to hear him speak of both the individual game elements and the overall development of the project with such genuine enthusiasm and obvious affection.

After various attempts throughout the industry to apply the 40K licence to some ill-suited genres with some very mixed results, fans of board games should be excited by both the zeal and faithfulness with which Full Control is approaching its task here.

In addition, those without prior knowledge of Space Hulk but who warm to the idea of a challenging, tactical turn-based title should also continue to pay attention. Following the initial PC launch, Full Control will release an iPad version with cross-platform functionality, followed by a level editor to enable players to create maps for themselves and one another.

Full Control is almost ready to roll the dice on its take on a digital board game. The developer will be hoping to score a critical hit when Space Hulk launches via Steam this coming autumn.



The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
[DCM]
.







 Fafnir wrote:
Good god, that website looks like it came from 1995. And so do those graphics.


Looks OK to me.

Are you from some alternate high-tech Canadian timeline, where things looked really awesome in 1995?
   
Made in ca
Fixture of Dakka




Didn't care about this game before, but now seeing the video, I am interested in it. Wish it would have come on the xbox, just prefer to play my games on a console instead of a computer.

Also when I saw, "video on page 4" I thought it was the cartoon video it was talking about. That was a good laugh.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Dakka Veteran




San Diego, CA

 MajorStoffer wrote:

Now that Sega owns relic, we need Relic to take a stab at Battlefleet Gothic, assuming, of course, there's anyone left at that studio from the Homeworld days.


I'd love to see that, too.

Bernard, float over here so I can punch you. 
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

Man I can't wait to play this.

 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury




http://store.steampowered.com/app/242570/

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Thread title should probably be updated, since it's available for pre-order! $30 will get you the game and the pre-order bonuses, which are frankly pretty paltry. I'm so down for the game though, very excited.

Check out my Youtube channel!
 
   
 
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