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Interesting... they seem to be sticking to the "here is the almost exact digital version of the GW paper/plastic product" mould with the white dwarf stuff being the first DLC. I say almost because, if memory serves me, WD200 predated the latest Space Hulk release by almost a decade so was designed for a slightly different earlier version.
2013/11/22 13:50:32
Subject: Re:New Space Hulk Video Game - Demo Vid p.4
Space Hulk developer Full Control has released two new campaigns for its strategy title. Say hello to ‘Sword of Halcyon’ and ‘Defilement of Honour.’
It follows confirmation of the game’s first full expansion called Space Hulk: Fangs of Fenris. It’s all about the Space Wolves chapter. Get the first image through the link.
In a press release sent to VG247 today, Full Control confirmed that Defilement of Honour and Sword of Halycon are on Steam now at $4.99 each. Hit the titles to see their respective product pages.
In Sword of Halcyon, players will stumble across the titular ship, which has become infected with Genestealers after crashing into a Space Hulk vessel. It introduces bulkhead doors that Terminators can close to seal off enemies.
Meanwhile, in Defilement of Honour, a chapter of Blood Angels must destroy an infested Space Hulk by first trashing its engine room. This campaign introduces air ducts that Genestealers can scurry through.
We’ve got two images below. Let us know what you think.
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
The iPad version of the turn-based strategy Space Hulk game launches on the App Store on 5th December, developer Full Control has announced.
Space Hulk, which costs £6.99 / €8.99 / $9.99 from the App Store, features cross-platform play between iPad, PC and Mac. The PC and Mac versions launched in summer 2013.
It's the video game version of the Warhammer 40k board game, which sees a squad of Terminator Space Marines face off against hordes of horrible Genestealers aboard a deserted space ship.
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
2013/11/26 11:37:51
Subject: New Space Hulk Video Game - iPad news page 7
I think they're making it that price for the PC with the inevitable knowledge that the bulk of their sales will come from a 75% off steam sale.
Developers take that stuff into account when pricing for different markets, if you think half the stuff on Steam is actually 50%+ off, you're fooling yourself, it was deliberately high-balled to start with.
2013/11/26 12:03:17
Subject: New Space Hulk Video Game - iPad news page 7
There wasn't even a pre-order discount though, so I'm not sure about that. Looks like standard "Charge what you think you can get for it" behaviour, which, yeah, not very ethical. Unless they do the done thing on mobile and start charging 20p to reroll your action points (or 50 Emperor Points or whatever) . Maybe limit you to two missions a day unless you buy Skull Tokens. That seems to be how that gak works. Man, I hate gaming these days.
This message was edited 3 times. Last update was at 2013/11/26 12:04:49
Dead account, no takesy-backsies
2013/11/26 12:06:41
Subject: New Space Hulk Video Game - iPad news page 7
There is also the possibility that the iPad version will feature a lot of in app purchasing to get stuff that is included in the price of the PC version.
That's what happened with the Baldurs Gate game.
If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++
2013/11/26 13:05:36
Subject: New Space Hulk Video Game - iPad news page 7
Me and Silver will be doing a Reddit IAmA with all of the other Games Workshop licensee's today. it's live 8 pm. GMT and I will add the link here once it's live. Shoot of any questions you may have there and we'll do our best to answer them.
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
2013/12/04 08:08:28
Subject: Re:New Space Hulk Video Game - IAmA session 20;00 GMT, 3rd December.
has something of s summary ... I'm assuming there was a bit more covered
You may have noticed a trend lately with Games Workshop licensed games: they’re increasingly focusing on mobile and tablet markets rather than on PC, or even on console.
In a Reddit AMA overnight, a group of GW licensed developers got together to explain exactly why this was the case.
“We did tablet/mobile because there is where a lot of gamers want it to be,” replied the Chainsaw Warrior developers. “That said our Steam community is amazing.”
Meanwhile, Full Control, developers of Space Hulk, said that “Cross platform/device gaming is maybe not THE future, but definitely makes sense for most of us. One doesnt exclude the other though.”
Other developers were quick to remind Reddit that they were bringing their game to both PC and mobile, and weren’t forgetting about PC.
“These platforms (distribution channels) are easy to enter and the revenues are very good and growing,” added the makers of Space Wolf, the new card game. “We are also historically (over 10 years) a mobile game developer. Still, we would also bring the game to PC and other platforms.”
Eutechnyx, the developers of the just-announced Storm of Vengeance, concluded that “We’re developing for mobile and PC because there’s a fast growing market of gamers who love the Warhammer 40,000 universe but who primarily play their games on mobile now.”
The only dissenting voices in the thread were those of Slitherine, the developer for Warhammer 40,00: Armageddon, which is due next year, and Behaviour, working on the Eternal Crusade MMO.
“We’re making Armageddon for PC,” said Slitherine. “It is turn based & hex based and can’t really get much more grand scale and wargamey.”
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
2013/12/04 08:53:24
Subject: New Space Hulk Video Game - IAmA session 20;00 GMT, 3rd December.
the setting is Games Workshop’s Warhammer 40,000 universe, in which the orcs (now orks, bringing balance to the universe ever since disks became discs), elves (now eldar), and humans have been joined by H.R. Giger’s totally original aliens in the far future. When I was young, there were dwarfs, but nobody talks about the squats anymore, and skaven are right out.
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
2013/12/05 14:17:54
Subject: New Space Hulk Video Game - IAmA session 20;00 GMT, 3rd December.
I noticed a couple mentions about the DLC - You only need to buy the DLC once and it will transfer to other platforms. Do some research before you buy any DLC for iOS if you already bought it for another platform!
Space Hulk first came out back in 1989, as the classic and popular board game set in Games Workshop’s Warhammer 40,000 universe. Its refined scope and premise made it perfect for translation to video games and it made the jump to the PC and Amiga just four years later, lying dormant following a sequel, before the property was revived for last year’s PC and iPad game.
After years of THQ holding the license to 40K, Games Workshop are quite aggressively exploring a lot of avenues with the franchise, and this includes Space Hulk: Deathwing.
You’d be forgiven for not having heard of Streum On Studio, a small French developer with just a single game to their name, but that doesn’t mean their designs on the franchise aren’t ambitious. The main twist, compared to previous Space Hulk games, is that it’s a first person shooter and sees you taking control of a Dark Angels Terminator, the most elite troops of the Space Marines. Turning the franchise to a first person shooter actually makes a lot of sense, when you think about it.
In the Warhammer 40K universe, space ships are often lost while travelling the treacherous alternate dimension of the Warp, drifting through space before eventually crashing into other wrecks and debris, forming the vast and eponymous Space Hulks. As these drop in and out of Warp, they are often targeted by the various chapters of the Space Marines, to scour the wreckage for items of value to the Imperium, as well as neutralise any threats they might hold to nearby planets.
Hulks are often home to Orks or Chaos Space Marines, as they hitch a ride to wage war wherever they can, or in the case of the Space Hulk game, Genestealers. Whatever the threat, the huge, hulking forms of the heavily armoured Terminators must fight off the enemies of humanity that stand in their path. The comparisons to the Alien franchise are easy to make, especially with Genestealers as the enemies, as they first appear as blips on motion trackers, rapidly working their way to attack your troops as you push through tight corridors and small rooms.
It’s perfect material for a tense and nerve-wracking FPS, but in making that jump, Streum know that they can push on to create something greater. Admittedly they are still incredibly early on in production, with just a few months work complete and a release not planned until a 2015 launch on PC (though fingers crossed they will also be releasing on console), so all I saw was a tech demonstration using Unreal Engine 4 and showing off some example architecture and a Genestealer model within the developer tools. It was really the concept art and plans that were explained to me that caught my imagination, though.
In addition to the claustrophobic hallways and rooms of a space ship, they recognise the need and potential to break out of the small and confined conflicts at the heart of the board game, with the first person perspective and gameplay giving them the artistic freedom to really explore what a Space Hulk is.
There will be that stark contrast between those corridors and huge, cavernous halls, engine rooms and the like. Though most things are up in the air, I feel it’s important for them to go even further and explore the areas where ships have crashed into one another and merged, break away from the metallic and Gothic architecture of the Imperium and draw upon the other races of the 40K universe and integrate their ships into the Hulk too.
Quite a positive indicator is that they’re already working to flesh out the range and variety of Genestealers beyond those that already exist within the 40K board game. From the basic form, several further evolutions emerge, each bigger than the last. Physiological changes like large talons, thicker armour, or the ability to shift skin colour like a chameleon make an appearance, while there will also be the human hybrids, which will be able to carry guns and potentially even wield the powers of the Warp. More dangerously, their Hive Mind will let them work together to attack you, but they won’t be scripted AI, coming at you dynamically and in a different fashion each time you play.
Thankfully, you won’t be alone but as part of a squad. The game is being designed with co-op play in mind, with the dynamic enemy AI helping to keep things fresh, but you’ll also be able to play with AI backing you up and gain the advantage of being a psyker too, a Librarian. Though you’ll be able to upgrade your abilities as you go along, Terminators are already some of the toughest warriors in the galaxy, standing at around 8′ tall and with the physical and mechanical strength to carry weaponry more befitting of a modern day Humvee.
In the past, Games Workshop have often struggled to get the best out of the Warhammer 40K franchise, but Streum seem to have a handle on what is needed to translate Space Hulk from a turn-based board game to a first person shooter. I’m certainly very curious to see whether they can deliver on the potential of the universe and setting.
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
2014/01/28 08:21:45
Subject: New Space Hulk Video Game - IAmA session 20;00 GMT, 3rd December.
Next in line will be the Space wolves so we wanted to share a picture.
Space Wolves in the first Fangs of Fenris mission on the Linux based Steam Machine with Steam Controller
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
Strikes me as odd that GW would be able to license the franchise to multiple companies at the same time. I'm personnally not interested in a FPS40k game, but at least people are using the IP to make new games.
We as consumers just need to buy them to make it worth developers time to create the games.
We are awaiting the final approval from Apple on the iOS version before we release the Sons of Russ into the wild. The reason for this synchronous launch is that we need to update the server too, so that games continue to be playable across platforms.
While waiting for the approval, we have started posting a few teasers over on the Facebook page with some render shots of a few Wolves. Enjoy!
To give you some taste of whats coming, here is the change log pasted in below. It contains also some cool other smaller things - like the rule fix for unjam and Genestealer actions. This will make life a bit harder now for the Terminators and is in line with the boardgame rules.
1.4
----
Features/improvements:
Space Wolves chapter
Fang of Fenris campaign
Rule change so automatical unjam now happens after next genestealer action.
Improved AI speed with pre-calculated pathfinding
Added End Turn shortcut key ‘T’
Added option for a confirm end turn dialog box
Multiplayer system changed to only match 2 players with the missions they both have as unlocked
Changed Sword of Halcyon Mission 5: Inner Sanctum fail condition.
Can now play locked missions in Hotseat mode
Added sound effects when receiving a Multiplayer invitation or when opponent accepts or declines a Multiplayer invitation
Added support for alt-tab when waiting for a player to join an always online game
Added Cancel button on the request game in Multiplayer screen
New network version, old clients will have to update to this version
Updated the Steam plugin
Moved AP cost and field info above point of touch on IOS
Asset bundles system for iOS to download campaigns saving disk space
Bugfixes:
Fixed the bug when genestealers death animation was not played sometimes.
Fixed genestealer move animation jumping back to tile when performing auto-unjam.
Fixed the sound cutting bug
Fixed the bug related to multiplayer online state was sometimes not correctly updated
Fixed bug in the “Rescue” mission in PvP when Terminator carrying the C.A.T was killed
Fixed Campaign banner look on mission debriefing on IOS
Next up on our todo list is coop and the coop campaign! The coop feature itself will be a free feature and any mission with multiple squads will be coop enabled.
But instead of just slapping in coop, we opted to give the entire multiplayer UI a rework as well as friendslist management. More about all that on the other side of the Wolves though!
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
2014/02/27 17:18:37
Subject: New Space Hulk Video Game - iPad news page 7
Bull0 wrote: There wasn't even a pre-order discount though, so I'm not sure about that. Looks like standard "Charge what you think you can get for it" behaviour, which, yeah, not very ethical. Unless they do the done thing on mobile and start charging 20p to reroll your action points (or 50 Emperor Points or whatever) . Maybe limit you to two missions a day unless you buy Skull Tokens. That seems to be how that gak works. Man, I hate gaming these days.
Welcome to free market capitalism. On what planet is this not ethical?
Space Hulk is a fun game. Its kind of hard though, I've been stuck on a mission for a few months. Kind of killed it for me as I stopped playing after trying it 25+ times. But it was great up until that.
Space Hulk developer Full Control has announced that its Space Wolves expansion pack has launched on PC, Mac and iOS, bringing a wealth of new content to the strategic title.
In a press release sent to VG247 today, Full Control confirmed that the expansion adds three new missions and 11 Space Wolf Terminators to the core game, all based on Games Workshop’s ‘Fangs of Fenris’ tabletop campaign. Players will also be able to use the new troops in previous Space Hulk missions.
New weapons bring new rules into strategic play, such as the Frost Axe and Wolf Claw, along with a Runepriest troop type, who packs such skills as Murderous Lightning and Hurricane.
In a statement, Thomas Hentschel Lund, CEO of Full Control said, “We’re excited to release the Space Wolves upon the Space Hulk Universe and are looking forward to the responses from the fans. Introducing the fierce Space Wolves and Wolf Guard, players can play as these ruthless, savage warriors from Fenris in all of the other Space Hulk missions to exterminate even more Genestealers and take back more infested ships.”
The expansion costs $4.99, and you can get it on Steam and App Store through the relevant links.
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
Space Hulk Co-op is now live on Steam and it's set to go live on ipad as well, just waiting for Apple to update accordingly. We created a new paid DLC to accompany the co-op functionality, but unfortunately it's only for Win, Mac and Linux as the campaign is simply too heavy for the iPad to handle.
As the Space Hulk, the Harbinger of Torment, emerged from the warp it is discovered to be on a collision course with the planet Baal. Several attempts are made to change course, but all fail. A team of the Imperium’s finest warriors is sent to the Harbinger of Torment to try and reverse the engines or stop them altogether. Failure is not an option.
The Harbinger of Torment DLC campaign has 5 missions
Mission order:
1) Breakthrough
2) Heart and Soul
3) In Control
4) Gauntlet
5) Surgical Destruction
Harbinger of Torment has been specially designed for 4 player co-op, but can also be played in single player mode and versus mode. This is a very challenging campaign so teamwork is necessary if you want to succeed.
The Harbinger of Torment is available for PC, Mac and Linux
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
Warmonger2757 wrote: Strikes me as odd that GW would be able to license the franchise to multiple companies at the same time. I'm personnally not interested in a FPS40k game, but at least people are using the IP to make new games.
We as consumers just need to buy them to make it worth developers time to create the games.
So long as the new 40kFPS doesn't have the screaming monkey Raptor marines from Fire Warrior in we're good lol
If anyone is interested the basic Space Hulk game is currently on sale for $7.50 via the Humble Bundle store until the 21st of May. (They're also selling some other good games like Batman: Arkham Origins and Farcry 3 for $10 each.)