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Made in us
Veteran ORC







Can't beleive there isn't a thread on this already.



I've never feared Death or Dying. I've only feared never Trying. 
   
Made in no
Terrifying Doombull





Hefnaheim

Oh my, this do look promising.
   
Made in gb
Huge Hierodule





The centre of a massive brood chamber, heaving and pulsating.

I haven't played Demon's Souls or Dark Souls. If it weren't for how difficult they are and the fact you can't even pause in them I would though.

Squigsquasher, resident ban magnet, White Knight, and general fethwit.
 buddha wrote:
I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
 
   
Made in us
Veteran ORC







Difficulty to Dark Souls is like guns to Call of Duty

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in no
Terrifying Doombull





Hefnaheim

Seeing how the first one transformed into a drooling wreck this game must be grand when it comes out
   
Made in ca
Stormin' Stompa






Ottawa, ON

This reminds that I still have to finish the first game.

Ask yourself: have you rated a gallery image today? 
   
Made in ca
Mutilatin' Mad Dok





Bowsers Castle

Saw this trailer shortly after it got leaked, some buddies and I have been speculating/ brain storming about what this games goin to be about, so far we are leaning towards that it could be based off an undead pilgrimage

WAAAHG!!! until further notice
 
   
Made in ca
Fixture of Dakka




Kamloops, BC

 Trondheim wrote:
Oh my, this do look promising.


How can you tell? There was no actual footage of the game just a cinematic.
   
Made in no
Terrifying Doombull





Hefnaheim

 Cheesecat wrote:
 Trondheim wrote:
Oh my, this do look promising.


How can you tell? There was no actual footage of the game just a cinematic.


Because I a shameless dreamer
   
Made in au
Frenzied Juggernaut





Australia

I played dark souls for a bit but couldnt get into it much.

Will be interesting to see if number 2 is any different.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in gb
Aspirant Tech-Adept





UK

Love the first one. Still just keep playing through it. Honestly amongst my very favourites from 20 something years of gaming. As much as I'm extremely excited, you just can't help being a little anxious when it comes to the sequel of a game you love..... Especially when you read things like "more accessible".

Angels Amaranthine - growing slowly

P&M blog ; http://www.dakkadakka.com/dakkaforum/posts/list/488077.page

Currently 200pts 
   
Made in fi
Major




Well, it looks quite fancy so far.

Some concept art

This message was edited 2 times. Last update was at 2012/12/22 17:56:48


 
   
Made in gb
Aspirant Tech-Adept





UK

Nice link. That chariot looks awesome. It's not a simple roll out of the way of that one.

Angels Amaranthine - growing slowly

P&M blog ; http://www.dakkadakka.com/dakkaforum/posts/list/488077.page

Currently 200pts 
   
Made in gb
Longtime Dakkanaut





I'm a bit cautious as it's changing director and saying it could be made more accessible. The latter could be a good thing, if done right but a bad thing if doing what a lot of other games do.

hello 
   
Made in nl
Decrepit Dakkanaut






Weirdly, I never got into those games. Which is odd, cause I love FROM. I wonder if it's on sale...
   
Made in ro
Fresh-Faced New User




What I would like to see in Dark Souls II is a better more invested story worthy of the best RPG combat game ever, with more humans, and human themes and philosophy involved (compassion, honor, love, vengeance) and more story choices with multiple endings including the choice of a heroic not so sad ending as well as an evil ending and a love story, that could alone (w/o the excellent combat) motivate DS2 players to play through again to see the alternate endings based on these various choices. These endings should be based on complex choices and not at all like the awful cheesy endings in Fallout based on single actions in the game.
   
Made in us
Veteran ORC







starsparky wrote:
What I would like to see in Dark Souls II is a better more invested story worthy of the best RPG combat game ever, with more humans, and human themes and philosophy involved (compassion, honor, love, vengeance) and more story choices with multiple endings including the choice of a heroic not so sad ending as well as an evil ending and a love story, that could alone (w/o the excellent combat) motivate DS2 players to play through again to see the alternate endings based on these various choices. These endings should be based on complex choices and not at all like the awful cheesy endings in Fallout based on single actions in the game.

Coma, is that you?
@ Sol; its 19.99 at most walmarts now, without the DLC.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in gb
Stealthy Warhound Titan Princeps





South Wales

All those Walmarts in the Netherlands...

Prestor Jon wrote:
Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
 
   
Made in nl
Decrepit Dakkanaut






 MrDwhitey wrote:
All those Walmarts in the Netherlands...


Aye completely swamped in them. Can't leave the house without walking into a bloody walmart.

Who the hell even use brick n mortar stores for games?
   
Made in us
Proud Triarch Praetorian





starsparky wrote:
What I would like to see in Dark Souls II is a better more invested story worthy of the best RPG combat game ever, with more humans, and human themes and philosophy involved (compassion, honor, love, vengeance) and more story choices with multiple endings including the choice of a heroic not so sad ending as well as an evil ending and a love story, that could alone (w/o the excellent combat) motivate DS2 players to play through again to see the alternate endings based on these various choices. These endings should be based on complex choices and not at all like the awful cheesy endings in Fallout based on single actions in the game.


That sounds like the greatest thing they could do but also the most evil thing they could do. I consider anybody who plays through the game one time a masochist, a second time? Good gods.
   
Made in us
Xenohunter with First Contact




Loserville - population: 1

After dying a few hundred times in the first couple levels, I finally got the hint that this type of gaming was not for me.
   
Made in gb
Stealthy Warhound Titan Princeps





South Wales

 Dreadwinter wrote:
starsparky wrote:
What I would like to see in Dark Souls II is a better more invested story worthy of the best RPG combat game ever, with more humans, and human themes and philosophy involved (compassion, honor, love, vengeance) and more story choices with multiple endings including the choice of a heroic not so sad ending as well as an evil ending and a love story, that could alone (w/o the excellent combat) motivate DS2 players to play through again to see the alternate endings based on these various choices. These endings should be based on complex choices and not at all like the awful cheesy endings in Fallout based on single actions in the game.


That sounds like the greatest thing they could do but also the most evil thing they could do. I consider anybody who plays through the game one time a masochist, a second time? Good gods.


I played through Demon's Souls and Dark Souls at least 5 times each. What does that make me?

Prestor Jon wrote:
Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
 
   
Made in au
Lady of the Lake






Sadistically masochistic?

   
Made in us
Lord of the Fleet





Texas

 MrDwhitey wrote:


I played through Demon's Souls and Dark Souls at least 5 times each. What does that make me?


A true Knight of the Sun!





I do wonder if a Sun Knight will be in DS2......

 
   
Made in no
Terrifying Doombull





Hefnaheim

 MrDwhitey wrote:
 Dreadwinter wrote:
starsparky wrote:
What I would like to see in Dark Souls II is a better more invested story worthy of the best RPG combat game ever, with more humans, and human themes and philosophy involved (compassion, honor, love, vengeance) and more story choices with multiple endings including the choice of a heroic not so sad ending as well as an evil ending and a love story, that could alone (w/o the excellent combat) motivate DS2 players to play through again to see the alternate endings based on these various choices. These endings should be based on complex choices and not at all like the awful cheesy endings in Fallout based on single actions in the game.


That sounds like the greatest thing they could do but also the most evil thing they could do. I consider anybody who plays through the game one time a masochist, a second time? Good gods.


I played through Demon's Souls and Dark Souls at least 5 times each. What does that make me?


A real man! Who is not afraid to shed manly tears
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Dreadwinter wrote:I consider anybody who plays through the game one time a masochist, a second time? Good gods.


Well, I have well over 10 (probably closer to 15 or 20) playthroughs between the PS3 and PC versions of the game... yeah...

starsparky wrote:What I would like to see in Dark Souls II is a better more invested story worthy of the best RPG combat game ever, with more humans, and human themes and philosophy involved (compassion, honor, love, vengeance) and more story choices with multiple endings including the choice of a heroic not so sad ending as well as an evil ending and a love story, that could alone (w/o the excellent combat) motivate DS2 players to play through again to see the alternate endings based on these various choices. These endings should be based on complex choices and not at all like the awful cheesy endings in Fallout based on single actions in the game.


I'll have to very strongly disagree here. I don't want any 'dialogue wheel' or silly attempt at being 'cinematic' here. The strength of Dark Souls' amazing storytelling is its atmosphere, and its push for the player to delve deeper and deeper into is background themselves. And good god, not a love story. Dark Souls doesn't try to be like a movie, there's no ham-fisted cutscenes or overly dramatic characters trying to make things come together. It works by engrossing you in its atmosphere.
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

I have to agree with Fafnir.

I struggle to identify how to incorporate more of a story without sacrificing much of the atmosphere that makes the games great.

I hope they can, as gathering a majority of the interesting bits from obscure item's random text fields is something many folk just miss - and that is not a positive. But it has be fascinating nonetheless for those willing to do so.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Lord of the Fleet





Texas

Tis true I suppose

One of the strengths of Demon/Dark Souls is just how LONELY the game is. It makes other "desolate" worlds such as Fallout or Borderlands look overcrowded

This message was edited 1 time. Last update was at 2013/01/05 17:22:30


 
   
Made in gb
Aspirant Tech-Adept





UK

 Fafnir wrote:
Dreadwinter wrote:I consider anybody who plays through the game one time a masochist, a second time? Good gods.


Well, I have well over 10 (probably closer to 15 or 20) playthroughs between the PS3 and PC versions of the game... yeah...

starsparky wrote:What I would like to see in Dark Souls II is a better more invested story worthy of the best RPG combat game ever, with more humans, and human themes and philosophy involved (compassion, honor, love, vengeance) and more story choices with multiple endings including the choice of a heroic not so sad ending as well as an evil ending and a love story, that could alone (w/o the excellent combat) motivate DS2 players to play through again to see the alternate endings based on these various choices. These endings should be based on complex choices and not at all like the awful cheesy endings in Fallout based on single actions in the game.


I'll have to very strongly disagree here. I don't want any 'dialogue wheel' or silly attempt at being 'cinematic' here. The strength of Dark Souls' amazing storytelling is its atmosphere, and its push for the player to delve deeper and deeper into is background themselves. And good god, not a love story. Dark Souls doesn't try to be like a movie, there's no ham-fisted cutscenes or overly dramatic characters trying to make things come together. It works by engrossing you in its atmosphere.


Totally agree fafnir, and lets hope the "vehicle" chat doesn't develope into anything. I can't think of one game ever when the vehicle section was the best part or even a welcome part.

This message was edited 1 time. Last update was at 2013/01/05 17:38:53


Angels Amaranthine - growing slowly

P&M blog ; http://www.dakkadakka.com/dakkaforum/posts/list/488077.page

Currently 200pts 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

 kirsanth wrote:

I hope they can, as gathering a majority of the interesting bits from obscure item's random text fields is something many folk just miss - and that is not a positive. But it has be fascinating nonetheless for those willing to do so.


I don't see how this is a problem. People who want more, can get more through looking for it and speculation. Dark Souls is a game that only gives you things when you earn it, and the fluff is the same way. You're truly learning about the world around you and exploring as you play, because you learn these things as you go, put them together. The fluff is like a detective story, and you as the player act as the detective. It's incredibly intelligent, and something you almost never see in videogame storytelling, which is a shame, since it's probably the strongest and most unique use of the medium for storytelling.
Sure, those who aren't willing to invest themselves in the game won't get the most out of it, but who cares? They'll get as much as they put in, and if they don't want anymore, they don't need anymore.

Besides, compared to the storytelling in other From games, I'm surprised it even managed to be coherent in this, let alone as fantastic as it was.
   
 
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