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![[Post New]](/s/i/i.gif) 2012/12/26 04:41:33
Subject: Ectoplasma gun upgrade
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Painlord Titan Princeps of Slaanesh
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The forgefiend has Ectoplasma Cannons, which are S8 Ap2 Blasts, but I wish there was a way to pay a few more points to upgrade the Plasma Guns for Chaos Space Marines so that they can have the Ectoplasma guns S8 Ap2 Rapid fire.
How much should an Ectoplasma upgrade cost? I think it should be Chaos Space Marine exclusive unless Ectoplasma already existed in other armies. Would there be any other rules to keep this powerful weapon balanced?
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![[Post New]](/s/i/i.gif) 2012/12/26 04:55:42
Subject: Ectoplasma gun upgrade
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Warp-Screaming Noise Marine
Canada!
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Seems like the upgrade would be kinda prohibitively expensive given how the prices like to go up by fives.
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It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/12/26 08:24:09
Subject: Ectoplasma gun upgrade
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Gore-Soaked Lunatic Witchhunter
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Beyond Gets Hot! like a normal plasma weapon? I'd think allowing Ectoplasma Rifles at +20pts in CSM squads would work.
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![[Post New]](/s/i/i.gif) 2012/12/26 18:14:50
Subject: Ectoplasma gun upgrade
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Stone Bonkers Fabricator General
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ectoplasma cannons are 24" range instead of 36 like normal ones.
How about 18" Str8 AP2 rapid fire for the same cost as a regular rifle. (15)
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/12/27 23:45:23
Subject: Ectoplasma gun upgrade
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Courageous Space Marine Captain
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I'd agree with that. But add, Gets Hot.
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![[Post New]](/s/i/i.gif) 2012/12/28 00:07:26
Subject: Ectoplasma gun upgrade
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Stone Bonkers Fabricator General
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/12/28 10:05:46
Subject: Ectoplasma gun upgrade
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Courageous Space Marine Captain
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I meant that I agree with your suggestion but you forgot to add Gets Hot to it.
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I'm celebrating 8 years on Dakka Dakka!
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![[Post New]](/s/i/i.gif) 2012/12/28 14:40:49
Subject: Ectoplasma gun upgrade
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Apprehensive Inquisitorial Apprentice
The Netherlands
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The thing is though that the +1 strength means it can insta kill toughness 4 models (so ignore Feel no Pain) and also is a lot better at anti-tank.
Keeping it at the same cost seems wrong even with a range reduction.
The only way I could see it working is by making it have a serious drawback like:
Gets Way Hot!!
On a to hit roll of 1 or 2 the weapon overheats, causing a wound to the firer with no armour saves allowed.
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![[Post New]](/s/i/i.gif) 2012/12/30 01:27:29
Subject: Ectoplasma gun upgrade
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Despised Traitorous Cultist
Northern Colorado, USA
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DutchSage wrote:The thing is though that the +1 strength means it can insta kill toughness 4 models (so ignore Feel no Pain) and also is a lot better at anti-tank.
Keeping it at the same cost seems wrong even with a range reduction.
The only way I could see it working is by making it have a serious drawback like:
Gets Way Hot!!
On a to hit roll of 1 or 2 the weapon overheats, causing a wound to the firer with no armour saves allowed.
I'd say if regular CSM soldiers can get an Ectoplasma gun it should be a high risk/ high reward weapon. Low cost, Strong anti-tank or some similar benefit, but instead of 'Get's Hot!' it should have some kind of Warp-flavored mishap.
like the ectoplasma gun explodes in a small blast template
or the soldier wielding an ectoplasma rifle that gets hot rolls on a mutation table to get a mutation that could be beneficial or harmful.
or that unit gets teleported d6 inches in a random direction on a scatter dice.
something crazy like that.
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IMPERATOR MORTUUS EST
IMPERATOR PUTRIDUM CADAVER EST
VESTRA INQUISITIONEM MENDACIUM EST |
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![[Post New]](/s/i/i.gif) 2012/12/30 09:58:52
Subject: Ectoplasma gun upgrade
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Courageous Space Marine Captain
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I personally like the idea of that, and suggest these.
Ectoplasma Pistol 20pts
Rg 12"
Str 8
AP 2
Pistol, Violitile
Violitile
A weapon with thos rule follows the rules for Get's Hot. However, when the weapon overheats, place the small blast marker over the wielder and resolve it as a shooting attack with a Str 8 and AP 2.
Ectoplasma Gun 25pts
Rg 18"
Str 8
AP 2
Rapid Fire, Highly Violitile
Highly Violitile
This weapon is violitile, but resolve overheating using the large blast marker.
Ectoplasma Blaster (just to complete the set of Plasma)
Rg 18"
Str 8
AP2
Assault 2, Highly Violitile
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This message was edited 1 time. Last update was at 2012/12/30 09:59:47
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2013/01/02 22:06:11
Subject: Ectoplasma gun upgrade
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Stone Bonkers Fabricator General
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Deadshot wrote:I personally like the idea of that, and suggest these.
Ectoplasma Pistol 20pts
Rg 12"
Str 8
AP 2
Pistol, Violitile
Violitile
A weapon with thos rule follows the rules for Get's Hot. However, when the weapon overheats, place the small blast marker over the wielder and resolve it as a shooting attack with a Str 8 and AP 2.
Ectoplasma Gun 25pts
Rg 18"
Str 8
AP 2
Rapid Fire, Highly Violitile
Highly Violitile
This weapon is violitile, but resolve overheating using the large blast marker.
Ectoplasma Blaster (just to complete the set of Plasma)
Rg 18"
Str 8
AP2
Assault 2, Highly Violitile
think the large blast is a little much
also these cost more, have less range and are much more deadly, for +1 strenght
being volititle you could increase their range and decrease their cost.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/01/03 00:50:41
Subject: Ectoplasma gun upgrade
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Fireknife Shas'el
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I just want to point out, and I know how unlikely it is but still possible to get, the +1 S to a ranged weapon on the boon chart. Imagine a Combi-ectoplasma gun with that. You'd have a bolter with a rapid fire underslung snub-nosed lascannon.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/01/03 10:10:08
Subject: Ectoplasma gun upgrade
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Painlord Titan Princeps of Slaanesh
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It would be awesome to use highly volital ectoplasma guns as a kamikaze tactic cc, instead of normal attacks, they can detonated at models' int. With the small blast templet as the enemy is in base contact.
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