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Knights can go 10, no speedys or attack bikes or banners
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Can Terminators buy a Plasma Cannon?

This pic has me interested:

Spoiler:

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Can you still buy single landspeeders with Typhoon Missile launchers for around 75 pts?

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 Billagio wrote:
Can you still buy single landspeeders with Typhoon Missile launchers for around 75 pts?


Saw a scan earlier, yes you can... only 10 more to add a melta

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 DeathReaper wrote:
Can Terminators buy a Plasma Cannon?

This pic has me interested:

Spoiler:


Yes, it's 15 points, they know split fire, so you can shoot it at someone else.

Speeder with typhoon is 75

again, sorry, on /tg/ mostly

 
   
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Dark Angels Librarian with Book of Secrets






what do the Watchers in the Dark do?

are Deathwing squads still held to 5 each?
   
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Been Around the Block




what is /tg/? Sorry not familiar with that acronym.
For ravenwing arethe regular bikes just bolters and the command squad just plasma?
And is Cypher anywhere in the book?

This message was edited 1 time. Last update was at 2013/01/11 06:50:44


 
   
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The Fallen Realm of Umbar

 SoloFalcon1138 wrote:
what do the Watchers in the Dark do?

are Deathwing squads still held to 5 each?

It's been pretty much confirmed Deathwing are 10 men for the last 2 weeks or so....

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SoloFalcon1138 wrote:what do the Watchers in the Dark do?

are Deathwing squads still held to 5 each?


they hold an item which is a relic of some sort, gives the unit fear and adamantium will, so deny the witch on a 5+
death wing are 44 points a model, can be 10 man squads

IGotBodied wrote:what is /tg/? Sorry not familiar with that acronym.
For ravenwing arethe regular bikes just bolters and the command squad just plasma?
And is Cypher anywhere in the book?


/tg/ is a board of 4chan.org for "Traditional games" they have a decent warhammer community
the ravenwing command squad do have all plasma talons which are the guns, and regulars have all boltguns.
Cypher has a fluff blurb

 
   
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what are all these blunt weapons given to the Deathwing Knights? Mace of Absolution? Flail of the Unforgiven?

does Azreal's Watcher in the Dark do anything or is he considered decorative and having no effect in the game again?
   
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 SoloFalcon1138 wrote:
what are all these blunt weapons given to the Deathwing Knights? Mace of Absolution? Flail of the Unforgiven?

does Azreal's Watcher in the Dark do anything or is he considered decorative and having no effect in the game again?


Mace of absolution is a power maul with all the same rules +1, bane of traitors it has +1 ap on chaos space marines
so it is ap 4 all the time, and ap 3 on chaos marines
they can go smite mode and become strength 10 ap 2

flail is +3 strength, ap 3, bane o traitors concussive

Azraels still holds the helmet that gives his unit a 4 up invulvn, but it really is still a decoration

This message was edited 1 time. Last update was at 2013/01/11 07:03:52


 
   
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what about Inner Circle? is it a return to the Hunt for the Fallen rules?
   
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what's the fliers got going for them?

I saw like stealth for everything within 12' or something like that for one of them but the other dedicated anti-air version does what exactly?

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SoloFalcon1138 wrote:what about Inner Circle? is it a return to the Hunt for the Fallen rules?

fearless, preferred enemy chaos marines
sudojoe wrote:what's the fliers got going for them?

I saw like stealth for everything within 12' or something like that for one of them but the other dedicated anti-air version does what exactly?


they have nothing going for them. They're not very good at all, really. air fighter has a twin linked heavy bolter, twin linked las cannon, and six krak grenade missles, can strafe on ground targets (even though its the air fighter?), doesn't scatter with missles, and can lose the las cannon for an avenger heavy bolter for free. Avenger is s 5, ap 4, heavy 5. 180 points. can turn weapon destroyed on enemies to immobilized

ground attack is 160, two hurricane bolters, rift cannon (gak), stasis bomb (must be used at the perfect time), and it can hover strike. Somehow. It stops flying and just floats to shoot. 160 points.


Automatically Appended Next Post:
http://pastebin.com/midsN5T9

someone made this from some of the stuff that has been covered on the /tg/ thread, so you can look over it. if you want the thread, I've taken pictures of the pages


Automatically Appended Next Post:
Texanity wrote:what weapon options does Belial have, other than the sword/bolter (which I assume is the stock loadout)?

lightning claws, thunderhammer storm shield. They're free
Texanity wrote:and if you care to briefly explain the difference between terminators and ... "knight" terminators? I don't know what they are called, they have the HUGE shields.

Knights are all close combat, deathwing can be shooty or close combat. Deathwing are twin linked the turn they show up. Knight's weapons wail on chaos space marines, can go smite mode to destory termies. They can always precision hit, which is bad for characters. The weapons also have +1 ap against chaos marines. I think those are all the differences
xSPYXEx wrote:What are the Warlord traits?

1 warlord and his unit roll 2 dice to run, or add a d6 to turbo boosts
2 beat the enemy warlord in assault, get another VP
3 warlord and 12 inch bubble are cold blooded
4 warlord and unit have furious charge
5 increase and decrease reserve rolls by 1
6 warlord and unit have feel no pain when on objective

I didn't see these, I'm sorry guys, didn't mean to ignore, so, if you check back, thems the replies.

This message was edited 2 times. Last update was at 2013/01/11 07:30:38


 
   
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How about the cost of a Terminator with TH/SS ?

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 wuestenfux wrote:
How about the cost of a Terminator with TH/SS ?


I believe they are 44pts each and the TH/SS option is free?

   
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Has the SS the same rules as before (3++ always)?
   
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 Heartless wrote:
 wuestenfux wrote:
How about the cost of a Terminator with TH/SS ?


I believe they are 44pts each and the TH/SS option is free?

What I heard is that the TH/SS is more expensive, similar to that of SW Termies.

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 wuestenfux wrote:
 Heartless wrote:
 wuestenfux wrote:
How about the cost of a Terminator with TH/SS ?


I believe they are 44pts each and the TH/SS option is free?

What I heard is that the TH/SS is more expensive, similar to that of SW Termies.


They are 48 points according to the other thread.

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Sorry can't disclose.....infiltrating

OP whats the definitive answer on the halberd of caliban? I've been hearing its a nerfed power axe, str +2 ap3 unwieldy, I've been hearing its an amazing power weapon at +2 str ap2 strikes at int.

If you could clear this up that would be great

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 Arthas367 wrote:
OP whats the definitive answer on the halberd of caliban? I've been hearing its a nerfed power axe, str +2 ap3 unwieldy, I've been hearing its an amazing power weapon at +2 str ap2 strikes at int.

If you could clear this up that would be great


Nah, that's a sword (though I think it is only S+1) for the RW Champ (only 5 points or so apparently). The Halberd is S+2 AP2, no unwieldy so it strikes at initiative. So nasty in the extreme. Makes DW Command Squad champs pretty good in a challenge.
   
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Connecticut

How much are bike squads? What options do they have?
I am curious to know if they will replace C:SM as bike armies.

Can you add a typhoon with them? Is the MM bike the same cost as a C:SM one?
Heck, can you just give a pic of the army entry lol.
   
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Sorry can't disclose.....infiltrating

 Ronin_eX wrote:
 Arthas367 wrote:
OP whats the definitive answer on the halberd of caliban? I've been hearing its a nerfed power axe, str +2 ap3 unwieldy, I've been hearing its an amazing power weapon at +2 str ap2 strikes at int.

If you could clear this up that would be great


Nah, that's a sword (though I think it is only S+1) for the RW Champ (only 5 points or so apparently). The Halberd is S+2 AP2, no unwieldy so it strikes at initiative. So nasty in the extreme. Makes DW Command Squad champs pretty good in a challenge.


O that's pretty nasty and that's only +5 pts aswell correct the halberd?

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 Arthas367 wrote:
 Ronin_eX wrote:
 Arthas367 wrote:
OP whats the definitive answer on the halberd of caliban? I've been hearing its a nerfed power axe, str +2 ap3 unwieldy, I've been hearing its an amazing power weapon at +2 str ap2 strikes at int.

If you could clear this up that would be great


Nah, that's a sword (though I think it is only S+1) for the RW Champ (only 5 points or so apparently). The Halberd is S+2 AP2, no unwieldy so it strikes at initiative. So nasty in the extreme. Makes DW Command Squad champs pretty good in a challenge.


O that's pretty nasty and that's only +5 pts aswell correct the halberd?


No the RW Champion's sword (glorified power axe on a budget) is apparently 5 points. I think the Halberd may just come with the Deathwing Champion (can't remember).
   
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Sorry can't disclose.....infiltrating

Dug this up

Sorry we've had to remove the picture.
Reds8n

This message was edited 1 time. Last update was at 2013/01/11 13:41:39


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I hope that Apothecary has a lot of great special rules because 30 points isn't worth it for Feel No Pain for 5 guys...
   
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Connecticut

Well, if you have a character join, they get FNP as well. That might be worth it.

49 points for TH/SS termies. Thats nearly 25% more expensive than C:SM.

I really wonder how their special rules will work out.
   
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 labmouse42 wrote:
Well, if you have a character join, they get FNP as well. That might be worth it.

49 points for TH/SS termies. Thats nearly 25% more expensive than C:SM.

I really wonder how their special rules will work out.


I think the points increase on TH/SS is perfectly resonable. 2+ saves already got a great improvement, and TH/SS were considered under-costed by most anyway. They have risen in price in every codex since the SM one, so this can't be a big surprise.

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Thousand Sons 4000+
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I'm sorry folks but if people could refrain from posting pictures from the codex, we've had some issues over this release already, could do without any further hassles.

Thanks

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 Sasori wrote:
 labmouse42 wrote:
Well, if you have a character join, they get FNP as well. That might be worth it.

49 points for TH/SS termies. Thats nearly 25% more expensive than C:SM.

I really wonder how their special rules will work out.


I think the points increase on TH/SS is perfectly resonable. 2+ saves already got a great improvement, and TH/SS were considered under-costed by most anyway. They have risen in price in every codex since the SM one, so this can't be a big surprise.


Especially seeing as they're scoring with better Deep Strike as well.

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