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![[Post New]](/s/i/i.gif) 2013/04/18 17:23:30
Subject: Mecha Front - robot miniatures combat
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Enigmatic Chaos Sorcerer
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Alpharius wrote:Eagerly awaiting the post-Adepticon demo report and pictures!
I would much rather back your game than the Robotech KS!
Completely agree. I would probably be really interested in the Robotech kickstarter if I wasn't eagerly anticipating Mecha Front's.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2013/04/18 17:25:38
Subject: Mecha Front - robot miniatures combat
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The New Miss Macross!
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Is Mecha Front going to be using a build your own mech type of system like the old Demonblade Shockforce game or will the mechs be more regimented and strict like Battletech?
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![[Post New]](/s/i/i.gif) 2013/04/18 18:26:00
Subject: Re:Mecha Front - robot miniatures combat
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Experienced Saurus Scar-Veteran
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This is on my radar as well, but I hope it's not going to be *TOO* soon.
I'm going to need to start a kickstarter to fund all the kickstarters that I want to back!
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![[Post New]](/s/i/i.gif) 2013/04/18 18:34:15
Subject: Mecha Front - robot miniatures combat
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Shas'la with Pulse Carbine
New Bedford, MA
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Oh boy, I think I just heard the sound of my money wanting to break out of my wallet and buy me some mechs. Can't wait to see what's what when the KS drops.
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![[Post New]](/s/i/i.gif) 2013/04/18 18:38:16
Subject: Re:Mecha Front - robot miniatures combat
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Longtime Dakkanaut
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Warboss: I haven't played either of those games so I'm not sure how the mechanics work. There is mech construction, it's a simplified systems that's based on hard point attachements rather than dealing with weight, heat,, etc like battletech uses. Each class of mecha has a set profile which doesn't change, however you can mount wahtever weapon or equipment options you want provide you have enough available hardpoints.
You can move up for down one class in firepower, for example if you have a medium mecha you can mount a heavy laser on it but it requires additional hard points. Or if you opt for a lighter class weapons like a pair of light lasers it grants two lasers per hard point.
The idea is to give players flexibility in build options so that they can customize mecha based on scenarios scenario requirements or to deal with differant styles of mecha forces. I've always enjoyed custom mechs in games like armored core and battletech so I wanted that to be a part of the game, but I also wanted to make it a streamlined process so that it could be done on the fly and not make game set up overly complicated..
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Paulson Games parts are now at:
www.RedDogMinis.com |
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![[Post New]](/s/i/i.gif) 2013/04/18 18:45:39
Subject: Re:Mecha Front - robot miniatures combat
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The New Miss Macross!
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paulson games wrote:Warboss: I haven't played either of those games so I'm not sure how the mechanics work. There is mech construction, it's a simplified systems that's based on hard point attachements rather than dealing with weight, heat,, etc like battletech uses. Each class of mecha has a set profile which doesn't change, however you can mount wahtever weapon or equipment options you want provide you have enough available hardpoints.
You can move up for down one class in firepower, for example if you have a medium mecha you can mount a heavy laser on it but it requires additional hard points. Or if you opt for a lighter class weapons like a pair of light lasers it grants two lasers per hard point.
The idea is to give players flexibility in build options so that they can customize mecha based on scenarios scenario requirements or to deal with differant styles of mecha forces. I've always enjoyed custom mechs in games like armored core and battletech so I wanted that to be a part of the game, but I also wanted to make it a streamlined process so that it could be done on the fly and not make game set up overly complicated..
Thanks. I'm just wondering if you can plug and play any type of minis in (completely constructible) or if you can just tweak existing ones like in Heavy Gear where you can add/subtract a few weapons/systems/features. In essence, could people take their battletech minis and use them with your rules or are the rules going to be specific to your own models? It sounds like you can use existing collections from the description above.
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![[Post New]](/s/i/i.gif) 2013/04/18 19:35:27
Subject: Mecha Front - robot miniatures combat
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Regular Dakkanaut
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I am wondering how a mech stands back up if they fall over.
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![[Post New]](/s/i/i.gif) 2013/04/18 20:41:16
Subject: Mecha Front - robot miniatures combat
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Is 'Eavy Metal Calling?
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ask the imperial walkers from star wars.
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2013/04/19 00:39:26
Subject: Mecha Front - robot miniatures combat
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Fixture of Dakka
Bathing in elitist French expats fumes
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If I remember correctly, mecha are supposed to be on 60mm bases, and quad walkers... I think 120mm beasts. So old Battletech minis would look a bit puny, but to each his own. I wouldn't judge you for it, unless it is clearly MfA.
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![[Post New]](/s/i/i.gif) 2013/04/19 04:49:49
Subject: Re:Mecha Front - robot miniatures combat
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Longtime Dakkanaut
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Battletech minis are roughly half the height of the Mecha Front models. So even the biggest 100 ton mechs would be hardpressed to pass for anything beyond a light mech. For early playtesting I used stuff that was in half scale, so basically mechs on 30mm bases and simular in height to Btech. When using it in smaller scale what we did was to cut all the ranges and movement in half .
Mechwarrior clixs models would likely be a pretty close match in scale.
Shot of a Btech mini vs a Mecha Front Light mech
Same vs Mecha Front Group
Anyways Adepticon has started off well. the night before we had epic amounts of rain; so much that I though I may have to start building an ark and loading in two of every mech to insure their survival. Normally it takes me about 7 minutes to drive to Adepticon, it took me nearly 40 min as almost all of the northbound roads were closed due to being underwater. For a simple local drive it was pretty nuts with a lot of backtracking making it into a very round about path.
Despite thursday normally being a "slow" night there are lots of people plugging away in the 40k qualifiers and I had a chance to sit down and have some in depth conversations with a large miniature company about game design and production elements, as well as the awesome KS campaigns they've run. Very informative stuff and useful networking which will be very helpful when this moves to the next phase. While I didn't run any full on demos tonight I was able to show off concept art and discuss mechanics etc. The response so far has been very positive.
This year the demo section has been moved to the main hall just to the right of the main entrance area so I'll be floating around there at various points during the evening (and possibly during the day depending on available table space)
Here's a color piece that just came in, since the people at Adepticon get to see it right away I figured I'd be fair to the online crowd and skip puzzle games this time around.
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This message was edited 1 time. Last update was at 2013/04/19 04:58:53
Paulson Games parts are now at:
www.RedDogMinis.com |
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![[Post New]](/s/i/i.gif) 2013/04/19 05:14:24
Subject: Re:Mecha Front - robot miniatures combat
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The New Miss Macross!
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Wow.. that some seriously sized mechs. Those things look like they get to Dust mech sizes!
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![[Post New]](/s/i/i.gif) 2013/04/19 11:39:15
Subject: Mecha Front - robot miniatures combat
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[DCM]
Dankhold Troggoth
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Love the new colored art
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![[Post New]](/s/i/i.gif) 2013/04/19 12:09:18
Subject: Re:Mecha Front - robot miniatures combat
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Is 'Eavy Metal Calling?
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That looks even better in color. The size comparison really helps bring home the concept. If possible can you get a picture of it with scale shot of buildings? I know people have talked bout the fold down buildings from drop ship troopers (think that's the game). That might give even more of an idea of size.
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2013/04/19 12:45:13
Subject: Re:Mecha Front - robot miniatures combat
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Twisted Trueborn with Blaster
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Where the hell do I stuff my money into my computer to get these minis built?!?!?!?!?! NOW!!!!?!?!?!
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![[Post New]](/s/i/i.gif) 2013/04/19 12:52:57
Subject: Re:Mecha Front - robot miniatures combat
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Fixture of Dakka
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These look great, especially when you see them in comparison to the old mechs.
I am excited to see more. Any chance of some 28-32mm scaled mechs?
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2013/04/19 13:39:20
Subject: Re:Mecha Front - robot miniatures combat
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[DCM]
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Grot 6 wrote:These look great, especially when you see them in comparison to the old mechs.
I am excited to see more. Any chance of some 28-32mm scaled mechs?
I'm pretty sure he answered that earlier on - and the answer was a fairly definitive "NO!" - they would be HUGE at that scale!
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![[Post New]](/s/i/i.gif) 2013/04/19 14:39:02
Subject: Mecha Front - robot miniatures combat
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Fixture of Dakka
Bathing in elitist French expats fumes
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Oh here I go again. Why do I always prefer the lighter mechs... and then it turns out I can't go hurty on the big ones?
Love that artwork, Paulson!
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![[Post New]](/s/i/i.gif) 2013/04/19 16:15:05
Subject: Re:Mecha Front - robot miniatures combat
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Experienced Saurus Scar-Veteran
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Wow! Big standees!
I eagerly await seeing these things in 3D on my table!
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![[Post New]](/s/i/i.gif) 2013/04/19 16:17:12
Subject: Mecha Front - robot miniatures combat
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Helpful Sophotect
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Mathieu Raymond wrote:Oh here I go again. Why do I always prefer the lighter mechs... and then it turns out I can't go hurty on the big ones?
Love that artwork, Paulson!
Light Mechs are superior in every way!
I'd take a Kit Fox over a Dire Wolf any day of the week.
(I might die horribly, but it'd be a smug, self-satisfied death)
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![[Post New]](/s/i/i.gif) 2013/04/19 17:08:41
Subject: Re:Mecha Front - robot miniatures combat
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The New Miss Macross!
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Alpharius wrote: Grot 6 wrote:These look great, especially when you see them in comparison to the old mechs.
I am excited to see more. Any chance of some 28-32mm scaled mechs?
I'm pretty sure he answered that earlier on - and the answer was a fairly definitive "NO!" - they would be HUGE at that scale! 
But my Tau Scorpion Titan (aka my Haloclix Scarab repainted in my Tau army colors) is lonely!
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![[Post New]](/s/i/i.gif) 2013/04/20 04:10:02
Subject: Re:Mecha Front - robot miniatures combat
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Longtime Dakkanaut
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Pictures from the front. Here's a shot of the demo table (sans players)
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Paulson Games parts are now at:
www.RedDogMinis.com |
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![[Post New]](/s/i/i.gif) 2013/04/20 11:25:39
Subject: Mecha Front - robot miniatures combat
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Ichor-Dripping Talos Monstrosity
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Looking good!
Does the system have rules for destructible terrain?
Aside from it being fun for templates causing collateral damage, being able to punch holes in / demolish buildings to get los on the enemy....
Or you know... just level a city every now and then.
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![[Post New]](/s/i/i.gif) 2013/04/20 12:53:01
Subject: Mecha Front - robot miniatures combat
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Posts with Authority
South Carolina (upstate) USA
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Wow...I was just looking at the Robotech Ks, and thinking "man I hope Paulson hits us with something good soon, this is getting hard to resist". Well sir, you have satiated me for the moment. However, a good estimate of a Kickstarter release date would be better... Automatically Appended Next Post: Ovion wrote:Looking good!
Does the system have rules for destructible terrain?
Aside from it being fun for templates causing collateral damage, being able to punch holes in / demolish buildings to get los on the enemy....
Or you know... just level a city every now and then. 
Judging by the desogn these machs arent going to be punching anything. IMO thats good...Im tired of my scifi games devolving into a CC contest.
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This message was edited 1 time. Last update was at 2013/04/20 12:54:39
Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too
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![[Post New]](/s/i/i.gif) 2013/04/20 13:02:54
Subject: Mecha Front - robot miniatures combat
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Ichor-Dripping Talos Monstrosity
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Mad4Minis wrote:Wow...I was just looking at the Robotech Ks, and thinking "man I hope Paulson hits us with something good soon, this is getting hard to resist". Well sir, you have satiated me for the moment. However, a good estimate of a Kickstarter release date would be better...
Automatically Appended Next Post:
Ovion wrote:Looking good!
Does the system have rules for destructible terrain?
Aside from it being fun for templates causing collateral damage, being able to punch holes in / demolish buildings to get los on the enemy....
Or you know... just level a city every now and then. 
Judging by the desogn these machs arent going to be punching anything. IMO thats good...Im tired of my scifi games devolving into a CC contest.
Not familiar with the term 'punching through' for penetrating things and making it out the other side I take it.
In this case, punching holes in buildings with high explosives and lasers.
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![[Post New]](/s/i/i.gif) 2013/04/20 13:30:53
Subject: Mecha Front - robot miniatures combat
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[DCM]
Dankhold Troggoth
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Yes, it will be a refreshing change not to have giant robots with swords  (although I love them, let's be honest, it requires quite a bit of suspension of disbelief!).
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![[Post New]](/s/i/i.gif) 2013/04/20 14:32:23
Subject: Mecha Front - robot miniatures combat
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[DCM]
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Giant robots themselves don't?
Don't be a sword hater!
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![[Post New]](/s/i/i.gif) 2013/04/20 14:45:27
Subject: Mecha Front - robot miniatures combat
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Posts with Authority
South Carolina (upstate) USA
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Ovion wrote: Mad4Minis wrote:Wow...I was just looking at the Robotech Ks, and thinking "man I hope Paulson hits us with something good soon, this is getting hard to resist". Well sir, you have satiated me for the moment. However, a good estimate of a Kickstarter release date would be better...
Automatically Appended Next Post:
Ovion wrote:Looking good!
Does the system have rules for destructible terrain?
Aside from it being fun for templates causing collateral damage, being able to punch holes in / demolish buildings to get los on the enemy....
Or you know... just level a city every now and then. 
Judging by the desogn these machs arent going to be punching anything. IMO thats good...Im tired of my scifi games devolving into a CC contest.
Not familiar with the term 'punching through' for penetrating things and making it out the other side I take it.
In this case, punching holes in buildings with high explosives and lasers. 
Shooting through a solid/semi-solid object like a building is hell on ballistics, and tends to ruin the penetration ability of a round. Its a shakey tactic at best for anything but the most powerful rounds. Not to mention the loss of shot accuracy. Its a far more sound tactic to wait for a good clear shot, especially when firing against an armored target. Double so if you are firing something that expends tangible ammunition.
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Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too
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![[Post New]](/s/i/i.gif) 2013/04/20 15:04:39
Subject: Mecha Front - robot miniatures combat
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Ichor-Dripping Talos Monstrosity
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Mad4Minis wrote: Ovion wrote: Mad4Minis wrote:Wow...I was just looking at the Robotech Ks, and thinking "man I hope Paulson hits us with something good soon, this is getting hard to resist". Well sir, you have satiated me for the moment. However, a good estimate of a Kickstarter release date would be better... Ovion wrote:Looking good!  Does the system have rules for destructible terrain? Aside from it being fun for templates causing collateral damage, being able to punch holes in / demolish buildings to get los on the enemy.... Or you know... just level a city every now and then. 
Judging by the desogn these machs arent going to be punching anything. IMO thats good...Im tired of my scifi games devolving into a CC contest.
Not familiar with the term 'punching through' for penetrating things and making it out the other side I take it.  In this case, punching holes in buildings with high explosives and lasers.  [/spoiler]
Shooting through a solid/semi-solid object like a building is hell on ballistics, and tends to ruin the penetration ability of a round. Its a shakey tactic at best for anything but the most powerful rounds. Not to mention the loss of shot accuracy. Its a far more sound tactic to wait for a good clear shot, especially when firing against an armored target. Double so if you are firing something that expends tangible ammunition.
If you read what I said, it's make holes / demolish buildings to gain line of sight. As in wholesale destruction to remove obstacles.
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This message was edited 1 time. Last update was at 2013/04/20 15:04:55
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![[Post New]](/s/i/i.gif) 2013/04/20 15:08:10
Subject: Mecha Front - robot miniatures combat
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[DCM]
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I don't really have a lot of childhood memories invested in Robotech, so I'd much rather invest in Mecha Front.
Can't wait for more details... any details!
Though I can't help but think Paulson might want to wait until after Robotech is done...maybe?
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![[Post New]](/s/i/i.gif) 2013/04/20 15:27:04
Subject: Mecha Front - robot miniatures combat
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The New Miss Macross!
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I don't know how far along the process Paulson is but it's probably a good idea as I think the two will have some overlap in the intended customer base and their wallets. I'm interested in this one as well as I like the mech designs but I'd want a bit of breather room after the end of my first KS before jumping in on another one. The problem is that KS's are all the rage and there is always another half dozen of them right around the corner... hopefully no other ones will involve mechs specifically though.
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