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Made in gb
Deadly Dark Eldar Warrior




 loreweaver wrote:
Can Kairos Fateweaver use the Staff of Tomorrow to re-roll the dice result when checking for end of game as a result of the random game length rule?


I wouldn't think so because although you can literally roll the dice its not really your roll if you know what i mean. It really is a roll from the both of you or from the invisible independent man of invisible Independence.

This message was edited 2 times. Last update was at 2013/03/08 00:10:28






Screw a Hell Pit, or Warp Lightening Cannon or Doom Rockets, even The Dreaded 13th. All pale in comparison to the ability to place a forest. 
   
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Thrall Wizard of Tzeentch




Left Coast

So does that mean that if you reserve Ahriman you can't infiltrate D3 units? Serious question.

   
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Fixture of Dakka






San Jose, CA

A reminder: this thread isn't for discussion of potential rules issues, but for submission of questions for potential FAQ submission. If you have specific topics you want to discuss, please take them elsewhere.

This message was edited 1 time. Last update was at 2013/03/08 00:40:49


Quis Custodiet Ipsos Custodes? 
   
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Beast of Nurgle




For wargear that targets psychers specifically, such as the crucible of malediction, is Kairos counted as one psycher, or two due the Two Heads of Fate rule?

   
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Decrepit Dakkanaut






Los Angeles, CA

 gorgon wrote:
Not sure if this has been mentioned yet, but...

Do the Masque's dances count as "firing a weapon"? Or can it, for example, select the dance at the beginning of the Shooting phase and still run in that phase? The Dances seem to conform to the rules for normal shooting in some ways (LOS required, range, unengaged enemy unit, etc.), but it's not explicit.


Can I ask, why does this matter? She doesn't have a shooting weapon (to my knowledge) and she can't join another unit...so is this basically whether or not she has to charge the unit she chose as the dance target?

I really don't see why people are assuming this counts as her firing a weapon just because it shares some similarities with the process of shooting, though.


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The Hive Mind





Or, as he mentioned in his example, so she could dance and run (maybe to contest - I'm not familiar with what it does now).

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Minneapolis, MN

Can warp storm results hit a flyer or flying monstrous creature?

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 Fxeni wrote:
Can warp storm results hit a flyer or flying monstrous creature?

They can if it's Hovering; but not if it's Zooming.

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United Kingdom

 DeathReaper wrote:
 Fxeni wrote:
Can warp storm results hit a flyer or flying monstrous creature?

They can if it's Hovering; but not if it's Zooming.


Well I've been told two different answers for this now.

   
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The updated Psyker app allows you to create and assign powers to units of pink horrors and heralds mid-game, so I assume it's allowed.
   
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Fresh-Faced New User






 yakface wrote:
thanatos67 wrote:
The portaglyph is a 1 hullpoint immobilised vehicle. Does that mean that, similar to a drop pod, it loses a hullpoint when deployed ue to being immobilised and therefore counts as destroyed? Is there a difference between being an immobilised vehicle and being a vehicle that suffered an immobilised result?


That question will definitely be discussed for the Adepticon FAQ because of the Drop Pod ruling they currently have, but assuming that ruling stays, I don't think its completely similar situation.

The Drop Pod rules say that they 'count in all respects as a vehicle that has suffered an immobilised damage result'.

This is MUCH more specific than the Portalglyph, which just says it: 'is treated as an immobilised vehicle.'


So in other words, I think the drop pod rule is different enough to have a different interpretation of how it should be played.



No where in the immobilized damage result does it say you take a hull point. The only things that cause the vehicle to take a hull point are glancing/penetrating hits and the fail of a dangerous terrain test by a vehicle. So no the portal glyph, nor a drop pod, take a hull point when the deep strike in. They simply can not move once deployed. Please feel free to search, and post the page number in the BRB where it says you take a hull point for being immobile.


Automatically Appended Next Post:
Jake Hartley wrote:
 loreweaver wrote:
Can Kairos Fateweaver use the Staff of Tomorrow to re-roll the dice result when checking for end of game as a result of the random game length rule?


I wouldn't think so because although you can literally roll the dice its not really your roll if you know what i mean. It really is a roll from the both of you or from the invisible independent man of invisible Independence.


The BRB says you roll at the end of turn 5, since this is technically still turn 5 then he can re-roll it. BUT this may be bad wording, and not the intention in the BRB. Maybe they mean after the conclusion of turn 5, which could very well be possible. So it will need a clarification.

This message was edited 1 time. Last update was at 2013/03/08 16:39:05


 
   
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 WolvesForTheWolfGod wrote:
No where in the immobilized damage result does it say you take a hull point. The only things that cause the vehicle to take a hull point are glancing/penetrating hits and the fail of a dangerous terrain test by a vehicle. So no the portal glyph, nor a drop pod, take a hull point when the deep strike in. They simply can not move once deployed. Please feel free to search, and post the page number in the BRB where it says you take a hull point for being immobile.

http://www.dakkadakka.com/dakkaforum/posts/list/0/499023.page
Feel free to read that thread and start a new one if you disagree.

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Fresh-Faced New User






Disagree with what? I read the rule book, and I listed the 3 instances in which a hull point is inflicted. So no the portal glyph does not take a hull point when it deep strikes in. I would gladly debate the topic if there was actually something to debate, but until someone shows where you take a hull point for being an immobile vehicle by default there is nothing to debate. If you pen, and then immobilize the portal glyph, then it will take 2 hull points, but since it only has 1 hull point that is kind of irrelevant.

I guess a better way to go about is ask yourself this:
Did my portal glyph suffer a glancing hit?
Did my portal glyph suffer a penetrating hit?
Did my portal glyph fail a dangerous terrain test?

If your answer is no to all 3 of these questions, then your portal glyph did not take a hull point.

This message was edited 1 time. Last update was at 2013/03/08 18:58:58


 
   
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Decrepit Dakkanaut




See the Drop Pod FAQ. It adds another instance
   
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San Jose, CA

Take it elsewhere, folks.

Quis Custodiet Ipsos Custodes? 
   
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Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

rigeld2 wrote:
Or, as he mentioned in his example, so she could dance and run (maybe to contest - I'm not familiar with what it does now).


Yes, that's it exactly. Can she, for instance, deep strike, put the whammy on a unit at the beginning of the Shooting phase, and then run to a much-needed spot out of LOS? Maybe that's not a crucial issue, but I think it's a valid question, especially considering how much run distance Slaaneshi daemons can rack up following a DS. I think that movement is a key advantage for Slaaneshi infantry that deep strikes. And I can almost guarantee that someone's going to question it the first time I try it. *shrug*

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There is nothing to indicate it is a shooting attack, as no language such as "instead of firing...." or "instead of running...."
   
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Minneapolis, MN

 DeathReaper wrote:
 Fxeni wrote:
Can warp storm results hit a flyer or flying monstrous creature?

They can if it's Hovering; but not if it's Zooming.


NVM - not the place to discuss the rules.

This message was edited 1 time. Last update was at 2013/03/09 07:11:49


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When you have a unit of Pink Horrors with multiple witchfire attacks, does anything prevent you from designating different models as 'shooting' their Brotherhood of Psykers attacks to actually use the multiple powers they have available? (referring to the one witchfire attack per turn limitation)

Does having an Iridescent Horror included allow you to do this if the answer is no otherwise?
   
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Emperor awfulness wrote:
When you have a unit of Pink Horrors with multiple witchfire attacks, does anything prevent you from designating different models as 'shooting' their Brotherhood of Psykers attacks to actually use the multiple powers they have available? (referring to the one witchfire attack per turn limitation)

Does having an Iridescent Horror included allow you to do this if the answer is no otherwise?


Read the Brotherhood of Sorcerers USR. The entire unit (including the Iridescent Horror) is a Mastery Level 1 Psyker (potentially with multiple WC). They can use only one psychic power.

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If a unit of Pink Horrors comes into play via the Portalglyph.
Does it have a warp charge to begin with?

The unit technically does not exist prior to being generated by the Portalglyph so it is not around at the beginning of the turn, when Warp Charges are generated.

Not sure if they are intended to start with 1 Warp Charge or not.
   
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Decrepit Dakkanaut






Los Angeles, CA

 loreweaver wrote:
The updated Psyker app allows you to create and assign powers to units of pink horrors and heralds mid-game, so I assume it's allowed.


Just for my own information, does that app also automatically generate warp charge for the unit when it is created mid-turn as well?



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Made in nz
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Auckland, New Zealand

If I have paid for WarpForged Armour and roll Unbreakable Hide (Both providing a 3+), does this count as a duplicated reward, forcing me to reroll the result until I get something else?
   
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United Kingdom

 Slaanesh-Devotee wrote:
If I have paid for WarpForged Armour and roll Unbreakable Hide (Both providing a 3+), does this count as a duplicated reward, forcing me to reroll the result until I get something else?


They provide the same benefit, but they are called two different things, so I'd say no.

   
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Thrall Wizard of Tzeentch




Left Coast

 yakface wrote:
 loreweaver wrote:
The updated Psyker app allows you to create and assign powers to units of pink horrors and heralds mid-game, so I assume it's allowed.


Just for my own information, does that app also automatically generate warp charge for the unit when it is created mid-turn as well?




Yes it does. It allows you to select powers and generates warp charges. However, this is true for adding any psyker mid-game and not unique to Pink Horrors.

   
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Liche Priest Hierophant







Can special rules granted by Daemonic Rewards be cancelled by Dark Excommunication

Can Hellforged Artefacts be cancelled by ark Excommunication (on the basis that models pre-armed with hellfored artefact don't have them listed under daemonic gifts)
   
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Decrepit Dakkanaut




Daemonic Reward != Daemonic Gift. That one has an answer
   
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Daemonic Instability: When making a daemonic instability test, is the leadership of the daemon unit modified by the amount it lost the assault by?

It appears to me RAW that no, it is not modified, but the intent is unclear. The test happens at the same time as moral checks, but it is not a morale check.
   
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Confessor Of Sins






If you don't roll double 1s or 6s it is modified by the combat resolution.

Read the last paragraph of the rule, page 26.
"... taking into account modifiers, including any from the combat result."

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Republic Of Georgia

No, a vehicle such as a drop pod that is immobilized on landing does not lose an additional hull point, it is only subsequent immobilized results that remove an additional hull point.

So they have us surrounded? Excellent, now we can shoot in any direction we want!!!
 
   
 
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