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Made in us
Huge Hierodule





Louisiana

streetsamurai wrote:
Love the Riptide, Hope there's an option to put two huge guns on his shoulder instead of rocket launchers


Assuming the design mimics existing xv-8 mounting points I would imagine its possible. However if the arms connect the weapons like the forgeworld suits then no.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Member of the Ethereal Council






Wait, it is a Jump MC right? Does that mean it cant deepstrike?
May got have mercy on those who see that thing come out of the air.

5000pts 6000pts 3000pts
 
   
Made in us
Huge Hierodule





Louisiana

Until it mishaps.

And I've heard it's a jet pack MC as well -- perhaps it can switch movement modes between the two somehow.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Member of the Ethereal Council






Well, lets hop pathfinders still exist then

5000pts 6000pts 3000pts
 
   
Made in us
Longtime Dakkanaut





Holland , Vermont

In one of the pics the text says it has a huge jetpack (the riptide that is) so its a big ole crisis suit or more likely related to the xv-9.

If you are interested in my P&M for my Unified Corp Tau check here ----http://www.dakkadakka.com/dakkaforum/posts/list/282731.page
My planetary profile and background story for my Tau is here------http://www.dakkadakka.com/dakkaforum/posts/list/351631.page
War Field Boss Marshul Grimdariun's Panzuh Korps http://www.dakkadakka.com/dakkaforum/posts/list/353354.page
Tau Prototypes Technical readouts and Data sharing (for all Tau players )http://www.dakkadakka.com/dakkaforum/posts/list/412232.page 
   
Made in us
Member of the Ethereal Council






wait. This thing can get mass produced, but xv9's cant?

5000pts 6000pts 3000pts
 
   
Made in us
Longtime Dakkanaut





Holland , Vermont

I think the XV-104 may be a "experimental" unit, but will not truly know much until codex is released..if I get a ritide or two, I will likely pair them with my XV-9 suits, could make for a pretty good fire/manuver base.

If you are interested in my P&M for my Unified Corp Tau check here ----http://www.dakkadakka.com/dakkaforum/posts/list/282731.page
My planetary profile and background story for my Tau is here------http://www.dakkadakka.com/dakkaforum/posts/list/351631.page
War Field Boss Marshul Grimdariun's Panzuh Korps http://www.dakkadakka.com/dakkaforum/posts/list/353354.page
Tau Prototypes Technical readouts and Data sharing (for all Tau players )http://www.dakkadakka.com/dakkaforum/posts/list/412232.page 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 tetrisphreak wrote:
Until it mishaps.

And I've heard it's a jet pack MC as well -- perhaps it can switch movement modes between the two somehow.

The flavor text suggests that the pilot has to manually regulate the power generation from an experimental reactor which allows for the jetpack to function.
   
Made in us
Fireknife Shas'el




All over the U.S.

Still not seeing enough anti-av 13&14 in these rumours.

(Wish-list warning)
I am really hoping to see Fusion Blasters get range 18".
Such a range increase combined with EMP grenades probably getting the Haywire rule would be enough to compensate for the railgun "repurposing/nerf"


Gotta say that I can not believe that the Kroot made it through to this 'dex completely unchanged. Their special rules are in dire need a rewrite.
Hopefully they loose the forest/jungle specific cover bonus and just get stealth.

Also want to see how the Vespid rules are. Hoping they get poison attacks in both HtH and their guns. That change plus grenades options would make them pretty useful.

{End Wish-list)


Wonder if the old rumour about Tau getting an open-topped transport could hint at the Tau getting the ability to fire out the D-fish side hatches. Sorta like how the Chimera "used" to suffer a negative from guardsmen firing out of the top hatch.

Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09

If they are too stupid to live, why make them?

In the immortal words of Socrates, I drank what??!

Tau-*****points(You really don't want to know)  
   
Made in us
Huge Hierodule





Louisiana

 focusedfire wrote:
Still not seeing enough anti-av 13&14 in these rumours.

(Wish-list warning)
I am really hoping to see Fusion Blasters get range 18".
Such a range increase combined with EMP grenades probably getting the Haywire rule would be enough to compensate for the railgun "repurposing/nerf"


Gotta say that I can not believe that the Kroot made it through to this 'dex completely unchanged. Their special rules are in dire need a rewrite.
Hopefully they loose the forest/jungle specific cover bonus and just get stealth.

Also want to see how the Vespid rules are. Hoping they get poison attacks in both HtH and their guns. That change plus grenades options would make them pretty useful.

{End Wish-list)


Wonder if the old rumour about Tau getting an open-topped transport could hint at the Tau getting the ability to fire out the D-fish side hatches. Sorta like how the Chimera "used" to suffer a negative from guardsmen firing out of the top hatch.


In the book "Fire Caste" they use an open topped skimmer called a "Cuttlefish" to get across a lake in one chapter. However it is described more like a johnboat than a combat ready vehicle plus there isn't a kit for it, so I suspect we won't be seeing it this year. Giving the devilfish a fire point or two, on the other hand, is a rules change I could get used to.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Regular Dakkanaut




 hotsauceman1 wrote:
wait. This thing can get mass produced, but xv9's cant?


Once the Riptide is mass produced, we'll put an end to the Imperium in no time!
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





You mean, add the imperium to our own.....for the greater good.

This message was edited 1 time. Last update was at 2013/03/21 08:36:06


Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Sinewy Scourge





Salt Lake City, Utah

Well you know how fast tech can advance. Like us with our smart phones. The Riptide might be experimental now but in a couple years every Fire Warrior will be piloting one. The inevitable future which vexes the gak out of Tau haters.

You can't spell 'slaughter' without 'laughter'.
By the time they scream... It's too late.
DQ:70+S+++G++M+B+I+Pw40k94#-D+A++/areWD106R++T(R)DM+
Check my P&M blarg! - Ke'lshan Tau Fire Caste Contingent: Astartes Hunters
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Now i want a looted one.

I can so see that thing good and orked up..

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Shas'la with Pulse Carbine





(not a rumor)Farsight allows crisis for troops and has no limits on troops types. now we go all broadsides and 3 riptides drones maxed on everything. lol that force could either be a lot of fun or just a ridiculous battlesuit massacre

But....could you run 3 riptides?? Or do we think its gonna end up as 0-1 in our codex?

Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... 
   
Made in nz
Longtime Dakkanaut





United Kingdom

Wolfnid420 wrote:
(not a rumor)Farsight allows crisis for troops and has no limits on troops types. now we go all broadsides and 3 riptides drones maxed on everything. lol that force could either be a lot of fun or just a ridiculous battlesuit massacre

But....could you run 3 riptides?? Or do we think its gonna end up as 0-1 in our codex?


0-1 limits have largely been removed from the game as have minimum requirements.

   
Made in us
Fireknife Shas'el




All over the U.S.

Eldercaveman wrote:
Wolfnid420 wrote:
(not a rumor)Farsight allows crisis for troops and has no limits on troops types. now we go all broadsides and 3 riptides drones maxed on everything. lol that force could either be a lot of fun or just a ridiculous battlesuit massacre

But....could you run 3 riptides?? Or do we think its gonna end up as 0-1 in our codex?


0-1 limits have largely been removed from the game as have minimum requirements.


Yes, 0-1 restrictions on units limit sales. Not the thing to do with a big new shiny.

Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09

If they are too stupid to live, why make them?

In the immortal words of Socrates, I drank what??!

Tau-*****points(You really don't want to know)  
   
Made in us
Shas'la with Pulse Carbine





3 Riptides! lol potentially really dangerous.....potentially screwing yourself completely. Maybe each kitted to suit a specific purpose? one to munch inf, one to much tanks and MC and one to much high profile units?



Automatically Appended Next Post:
Oh and i love how everything always comes down to sales!

This message was edited 1 time. Last update was at 2013/03/21 07:35:53


Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... 
   
Made in ca
Nasty Nob






Any word on devilfish cost adjustment?

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





davou wrote:
Any word on devilfish cost adjustment?


This is probably one of the biggest things I'm looking at. What do they cost now? What weapons can they carry now? what kind of upgrades can they get. This is probably one of the biggest issues we curretnly have. And if GW messes the devilfish up even more, we won't have a competitive codex for sure. Transports = mobility = winning objective missions = competitive.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in gb
Water-Caste Negotiator






Got to say I am super excited for this release.

Love the new models, need a better look at the broadsides though and cannot wait to get some new fluff. Please let there be new fluff!

Can anyone enlighten me as to when White Dwarf will drop in the UK?

Tau 2000pts

Please stop by and give some votes! I'm new here and want your opinions!  
   
Made in gb
Land Raider Pilot on Cruise Control





Twickenham, London

 caminacambob wrote:
Got to say I am super excited for this release.

Love the new models, need a better look at the broadsides though and cannot wait to get some new fluff. Please let there be new fluff!

Can anyone enlighten me as to when White Dwarf will drop in the UK?


It's normally the last Saturday of the month I believe, but this month has 5 Saturdays and I can't remember if WD comes out a week or two weeks before a release (which we know to be the 6th)

I'm another one who eagerly wants to learn about the Devilfish now. All units within 6" getting to overwatch means you're going to want 2-3 units watching eachother's back, but footslogging tau are too easy to pick off. Bring it down to 50pts and I'll be happy enough. Can't see the weapon loadout changing though.

"If you don't have Funzo, you're nothin'!"
"I'm cancelling you out of shame, like my subscription to white dwarf"
Never use a long word where a short one will do. 
   
Made in us
Long-Range Ultramarine Land Speeder Pilot




Rohnert Park

 Davylove21 wrote:
I'm another one who eagerly wants to learn about the Devilfish now. All units within 6" getting to overwatch means you're going to want 2-3 units watching eachother's back, but footslogging tau are too easy to pick off. Bring it down to 50pts and I'll be happy enough. Can't see the weapon loadout changing though.


I think it is the little details and tweaks, if any, that will make or break this codex. If everything is largely the same but with a nerfed broadside and an expensive large kit to compensate then the release will be pretty lackluster. However, all of the possible adjustments they could have made to established units could make this ruleset really great.

I still think that the change to the Broadsides is asinine and that the new models (with the exception of the Pathfinders) are all a heap of overpriced, uninspired gak but I still have hope that Vetock did something right with the small stuff that can really enhance the Tau both thematically and in gameplay.

Sell me your painted Arkanaut Ironclad!
https://www.dakkadakka.com/dakkaforum/posts/list/781097.page 
   
Made in gb
Land Raider Pilot on Cruise Control





Twickenham, London

 SonicPara wrote:
 Davylove21 wrote:
I'm another one who eagerly wants to learn about the Devilfish now. All units within 6" getting to overwatch means you're going to want 2-3 units watching eachother's back, but footslogging tau are too easy to pick off. Bring it down to 50pts and I'll be happy enough. Can't see the weapon loadout changing though.


I think it is the little details and tweaks, if any, that will make or break this codex. If everything is largely the same but with a nerfed broadside and an expensive large kit to compensate then the release will be pretty lackluster. However, all of the possible adjustments they could have made to established units could make this ruleset really great.

I still think that the change to the Broadsides is asinine and that the new models (with the exception of the Pathfinders) are all a heap of overpriced, uninspired gak but I still have hope that Vetock did something right with the small stuff that can really enhance the Tau both thematically and in gameplay.


Totally agree, I like all the new stuff (it's still terribly overpriced) but there are still only 3 new units there, the core of the Tau army still exists as it is. My worry is that the rules produce the same 'meh' response DA did for me. I'd rather totally hate a book than feel indifferent to it. If Ethereals find a place and we can get an extra squad of Tau w/ DFish into our lists at 1500 points I'll be happy.

It looks to me from the rumours that Tau have been taken the route of dissuading attackers from CC rather than competing in CC themselves, which fits perfectly in my eyes!

"If you don't have Funzo, you're nothin'!"
"I'm cancelling you out of shame, like my subscription to white dwarf"
Never use a long word where a short one will do. 
   
Made in gb
Water-Caste Negotiator






It looks to me from the rumours that Tau have been taken the route of dissuading attackers from CC rather than competing in CC themselves, which fits perfectly in my eyes!


Exactly, a great change to game mechanics without invalidating previous fluff or the theme of the army. I say well played.

Tau 2000pts

Please stop by and give some votes! I'm new here and want your opinions!  
   
Made in us
Drone without a Controller



Fort Stewart, GA

Been quietly lurking in this thread for awhile... Kinda watching the back and forth over the possibilities upcoming for he greater good. Well, I couldn't keep quiet any longer and just had to post up something developed for a Dreadknight tau suit conversion I made a few years ago. The rules were developed by myself, some Dakkite input, and some help from some fellas over at Advanced Tau Tactica. The link goes to the actual main post, but if you just wanna check out the rules we developed and see how "similar" some of them are to what is rumored... Could've been a GW rules developer lurking around when I did this

http://advancedtautactica.com/viewtopic.php?f=35&t=17743


XV-12 SUPPRESSOR WARDRONE………………………………….175 Points
FOC: Heavy Support
WS2 BS3(4) S6 T6 W4 I2 A3 Ld10 Sv3+
Unit: 1x XV-12 Suppressor Wardrone
Unit Type: Monstrous Creature
Wargear: Targeting Array (BS bonus included above), Defensive Grenades
Special Rules: Acute Senses, Emergency Power

Emergency Power: since the Wardrones do not have a living pilot, they can use a somewhat dangerous Fusion Overload Generator to divert power to critical systems depending on the tactical situation. At the beginning of each Tau Player Turn, the controlling player may choose one of the following options, which will remain in effect until the beginning of the next Tau Player Turn:

* Emergency Power to Shields!: only available if the XV-12 has a Shield Generator; the model may not Run, Assault, or move in the Assault Phase, but improves its invulnerable save to 3+. If it fails any of these invulnerable saves, its Shield Generator ceases to function for the rest of the game.

* Activate Afterburners!: only available if the XV-12 has an XV Macro Jump-Pack; the model moves like a Jetbike instead of Jetpack Infantry, and must make a Turbo-boost move this turn (suffering from the normal consequences). It must make a Dangerous Terrain Test at the end of this move.

* Weapons Free!: the XV may not move, Run, assault, more move in the assault phase, but may fire all of its shooting weapons. All shooting weapons gain the Twinlinked and Gets Hot! qualities.

Options:
May take any of the following upgrades:
* Blacksun Filter (+3 pts)
* Multi-Tracker (+10 pts)
* Positional Relay (+15 pts)
* Shield Generator (+20 pts)
* Target Lock (+10 pts)
* Vectored Retro-thrusters (+25 pts)
* Iridium Armor (+10 pts)
* XV Macro jump-pack (+60 pts)

May take up to two of the following weapons (mounted on the arms):
* Short-barreled Railgun (+45 pts)
* Ion Cannon (+20 pts)
* Heavy Flamer (+15 pts)
* Twinlinked Burst Cannon (+5 pts)

May take up to two of the following (mounted on the shoulder):
* Smart Missile System (+15 pts)
* Heavy Missile Pods (+25 pts)
* Seeker Missile (+10 pts)

Wargear (any not mentioned follow the rules for Crisis Suit wargear in the Tau Codex):
- Iridium Armor: improves the XV-12's armor save to 2+, but also gives it the Slow and Purposeful USR
- Multi-Tracker: permits the XV-12 to fire one additional weapon in the shooting phase (for a total of 3)
- Shield Generator: grants the XV-12 a 5+ invulnerable save.
- Target Lock: allows the XV-12 to fire its shooting weapons at two target units; all shooting must be declared before any rolls to hit.
- XV-Macro Jump-pack: An XV-12 equipped with this moves in the same manner as Jetpack Infantry, although it retains all of the other properties of a Monstrous Creature, including the Move Through Cover USR. This model also gains the ability to Deepstrike.

Weapons:
- Short-Barreled Railgun: may be fired in one of the following modes:
--- Projectile: 60" S10 AP1 Heavy 1
--- Submunition: 60" S6 AP4 Heavy 1 Large Blast

- Heavy Missile Pod: 48" S7 AP4 Heavy 2 Twinlinked, Anti-Air

Sun Tzu: "It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle."
 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

I don't really think this is the time or place to even try and go into this, kudos to you for the work, but there's very little point in even trying to hash this particular line of thought out, so it'd be best if we just left it at this and moved on.

Thanks.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Fixture of Dakka





Southampton

At first glance, one of the better releases of the last 12 months. Riptide looks like fun to build and I love the new Broadside too. Also, "Yay" for plastic Pathfinders.

The Sun Shark (or whatever it's called) joins a long list of oddly designed fliers for which I have no use for anyway (currently ignoring the fliers rules).

This message was edited 1 time. Last update was at 2013/03/21 16:08:57


   
Made in de
Decrepit Dakkanaut







Ravengardt from Faeit 212 inbox wrote:- Aliens are out. No Kroot, no nothing.
- There will be some kind of supplement with alien allies. With Kroot,
Vespids and a race described in "The Greater Good" novel. I don't know
when, I don't know if it's a codex or WD thing or anything.
- Broadside Railguns can choose each round if: Str 8 Ap1/ Str 6 AP3 blast
- Tank/ Riptide Railguns have Str 10 AP1, I don't know about the fire
modes.
- Tank commander gives skyfire to the tanks

No Aliens sounds odd. Riptide Railgun sounds odd as well.

This message was edited 2 times. Last update was at 2013/03/21 17:28:52


Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
[MOD]
Solahma






RVA

Thumbs down for no Kroot.

   
 
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