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Made in us
Troubled By Non-Compliant Worlds






Crisis suits only have a 3 BS, but it wouldnt be too hard to bump it with markerlight support

This message was edited 1 time. Last update was at 2013/04/02 19:57:11


 
   
Made in hu
Pyromaniac Hellhound Pilot





 Savageconvoy wrote:

am I the only one hoping that the new canon shows that Earth Caste is full of jerks that purposefully make confusing control systems, like inverting the y-stick, just to make Suits have terrible BS stats?


Actually, this is already quasi-canon. The Earth Caste (a bunch of civvies) has complete monopoly over developing stuff for the Fire Caste (the soldiers). So the create something completely on their own, without any external help, then they give it to the Fire Caste to "experiment". Ultimately, they will refine the design through the good old try'n'fix method what is notoriously long and unforgiving (this case was already confirmed with the XV-22 and Hazard suits).

My armies:
14000 points 
   
Made in us
Focused Fire Warrior





 Gyrtop wrote:
Bobug wrote:
Did anyone else notice shas'vre are now ld9 and have 3 attacks? seems they really are "heroes" now, rather than just glorified sergeants, nice!


This bodes well for Deathrain. Very well. automatic BSF, MT isn't needed, but then we can stick TAs on EVERYBODY. Along with the rumor of XV8s BS4, we can get BS5 Missile Pods, TL on three attacks. Thats about 6 autocannon-level shots per crisis suit, per turn.


But XV8s don't have BS4. however, the rumors are appearing to be true about automatic BSF and MTs, so a TA just became much easier to invest in. Almost an auto-include in my book now, since you don't have to balance it against other hardware anymore.



Check out my modeling albums: http://yotsubasnake.imgur.com/ 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

 YotsubaSnake wrote:
 Gyrtop wrote:
Bobug wrote:
Did anyone else notice shas'vre are now ld9 and have 3 attacks? seems they really are "heroes" now, rather than just glorified sergeants, nice!


This bodes well for Deathrain. Very well. automatic BSF, MT isn't needed, but then we can stick TAs on EVERYBODY. Along with the rumor of XV8s BS4, we can get BS5 Missile Pods, TL on three attacks. Thats about 6 autocannon-level shots per crisis suit, per turn.


But XV8s don't have BS4. however, the rumors are appearing to be true about automatic BSF and MTs, so a TA just became much easier to invest in. Almost an auto-include in my book now, since you don't have to balance it against other hardware anymore.


Do we know for sure that TAs are still in and work the same?

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in gb
Wondering Why the Emperor Left




United Kingdom

Some what I've seen on the Spanish page shots:
- Farsight 165 points, 4 Wounds and 4 Attacks
- Nova Reactor on the XV105, on the roll of 1 or 2 takes a wound, other wise can choose from loads of other abilities including have a 3+ Invulnerable.

5 Successful trades on the Swap Shop and counting!

 Breotan wrote:
Jump to conclusions? This is Dakkadakka. We pole vault to conclusions here.

 
   
Made in us
Rogue






Does anybody know about the 0-1 restrictions on Farsight? Like if they're still around?

Sacean 28th Hunter Cadre: 2000
Armageddon 53rd Heavy Armored Division: 3000
 
   
Made in be
Kelne





That way,then left

 Lobukia wrote:
 YotsubaSnake wrote:
 Gyrtop wrote:
Bobug wrote:
Did anyone else notice shas'vre are now ld9 and have 3 attacks? seems they really are "heroes" now, rather than just glorified sergeants, nice!


This bodes well for Deathrain. Very well. automatic BSF, MT isn't needed, but then we can stick TAs on EVERYBODY. Along with the rumor of XV8s BS4, we can get BS5 Missile Pods, TL on three attacks. Thats about 6 autocannon-level shots per crisis suit, per turn.


But XV8s don't have BS4. however, the rumors are appearing to be true about automatic BSF and MTs, so a TA just became much easier to invest in. Almost an auto-include in my book now, since you don't have to balance it against other hardware anymore.


Do we know for sure that TAs are still in and work the same?

Didn't find any mention of TA in the new dex, nor new gears with the same effect. Also note that units who used to have one (so used to have a bonus in BS in their stat line) don't anymore
Food for thoughts


Automatically Appended Next Post:
 Gyrtop wrote:
Does anybody know about the 0-1 restrictions on Farsight? Like if they're still around?

No more restrictions, but he doesn't grant PE: Orks to his whole army anymore

This message was edited 1 time. Last update was at 2013/04/02 20:07:04


 
   
Made in us
Rogue






Eh, the PE won't be missed by me. I wanted to field the guy so badly, until I read all my favorite units were restricted.

Sacean 28th Hunter Cadre: 2000
Armageddon 53rd Heavy Armored Division: 3000
 
   
Made in us
Mekboy Hammerin' Somethin'






 lord_blackfang wrote:
 CthuluIsSpy wrote:
 Dogface 76 wrote:
St 5 on a Blast weapon is just silly. I would rather shoot the enemy with the many other St5 AP5 weapons in the Tau list, and have no scatter issues.

Guess im building a Fighter!


Its large blast, and its the only bomber in the game that can make its bombs. I would say that its a fair option.


I'm not sure how a Str 5 AP 5 bomb, on an 11/10/10 platform with all the movement restrictions of a flyer, can be a fair option when you get a 13/12/10 Ionhead for 35 pts less and it fires Str 8 AP 3 large blast.
Your forgetting that it also spits out Interceptor Drones.

So while its main attack is not that great killing MEQ but it still kills most GEQ.
   
Made in fi
Jervis Johnson






 KhornateCake wrote:
Some what I've seen on the Spanish page shots:
- Farsight 165 points, 4 Wounds and 4 Attacks
- Nova Reactor on the XV105, on the roll of 1 or 2 takes a wound, other wise can choose from loads of other abilities including have a 3+ Invulnerable.

How easy do you think it will be to get cover saves with the Riptide? Taking an unsaveable wound 1/3 of the time in order to get a saving throw seems a bit counter productive, considering the enemy can simply opt to shoot at something else with their AP2 weapons if the Riptide succesfully generates an invulnerable save.
   
Made in gb
Wondering Why the Emperor Left




United Kingdom

-Aun'Va can produce 2 Etheral powers a turn.
-Another of the XV105's Nova Reactor powers is that is can move 4D6
-Hammerhead is 125 base with Longstrike an additional 45

5 Successful trades on the Swap Shop and counting!

 Breotan wrote:
Jump to conclusions? This is Dakkadakka. We pole vault to conclusions here.

 
   
Made in us
Member of the Ethereal Council






If those bombs are true, im sad.
Please, JUST MAKE IT AP3!!!!!!

5000pts 6000pts 3000pts
 
   
Made in us
Fireknife Shas'el






So no targetting arrays? That's great. It's not like that would make Pathfinders an even bigger target if an opponent was looking to cause an army wide crippling affect.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Regular Dakkanaut





NE Ohio

Am I reading that you have to roll for the Nova reactor each activation?

Your basic Arachnid warrior isn't too smart, but you can blow off a limb, and it's still 86 percent combat effective. Here's a tip: Aim for the nerve stem, and put it down for good.  
   
Made in gb
Wondering Why the Emperor Left




United Kingdom

 MechaBeast wrote:
Am I reading that you have to roll for the Nova reactor each activation?


No, there are 4 options to choose from.

This message was edited 1 time. Last update was at 2013/04/02 20:18:01


5 Successful trades on the Swap Shop and counting!

 Breotan wrote:
Jump to conclusions? This is Dakkadakka. We pole vault to conclusions here.

 
   
Made in fi
Jervis Johnson






Am I reading that you have to roll for the Nova reactor each activation?

It's the finest technology in the universe. Once you activate the Riptide battlesuit, you got about 15 'turns' before your mech's power core goes nuclear all by itself

No, there is 4 options to choose from.

Pretty sure he is asking if you can't opt out of using the Reactor and risking killing yourself.

This message was edited 3 times. Last update was at 2013/04/02 20:18:56


 
   
Made in us
Drone without a Controller





Curious, if my translation is correct (and I'm just using Google translate) then the Crisis battlesuits can take up to 3 weapon or systems. If we already start with a multi-tracker, which do you think is more efficient, taking one TL weapon and one non-TL weapon, or if it exists, a TA to give +1 BS to both weapons?
   
Made in gb
Wondering Why the Emperor Left




United Kingdom

Also Battle Suits are strength 5!

5 Successful trades on the Swap Shop and counting!

 Breotan wrote:
Jump to conclusions? This is Dakkadakka. We pole vault to conclusions here.

 
   
Made in pt
Longtime Dakkanaut





Portugal

 MechaBeast wrote:
Am I reading that you have to roll for the Nova reactor each activation?


I have a shiny codex here with me so allow me . Riptides are made of rainbow, spice and everything nice, but at the start of each of his Movement phases you must declare it's going to use the reactor. If it chooses to do so, roll a D6. On a roll of 1 or 2, something has gone wrong. Takes a single Wound (it has 5) with no saves. It it's a success it can choose one of the following until the start of the next Movement Phase :

Nova SHield : 3+ Invul Save

Boost: Rolls 4D6 for it's Thrust Move in the Assault Phase

Ripple Fire: Can fire it's TL fusion blaster, TL Plasma rifle or it's TL smart missile system twice this turn

(My favorite) Nova-charge: The ion accelerator or heavy burst cannon can fire using it's nova-charge profile.

EDIT: Ion Accelerator Nova-charged: 72'' STR 9 AP2 Ordnance 1, Gets Hot, Large Blast, Nova-charge

This message was edited 1 time. Last update was at 2013/04/02 20:20:11


"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in us
Fireknife Shas'el






 KhornateCake wrote:
Also Battle Suits are strength 5!

They were S5 before.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Mekboy Hammerin' Somethin'






 Savageconvoy wrote:
So no targetting arrays? That's great. It's not like that would make Pathfinders an even bigger target if an opponent was looking to cause an army wide crippling affect.
So far from the looks of things, everyone can get Markerlights but the +1BS does not stack.
   
Made in us
Regular Dakkanaut





NE Ohio

 TheDraconicLord wrote:
 MechaBeast wrote:
Am I reading that you have to roll for the Nova reactor each activation?


I have a shiny codex here with me so allow me . Riptides are made of rainbow, spice and everything nice, but at the start of each of his Movement phases you must declare it's going to use the reactor. If it chooses to do so, roll a D6. On a roll of 1 or 2, something has gone wrong. Takes a single Wound (it has 5) with no saves. It it's a success it can choose one of the following until the start of the next Movement Phase :

Nova SHield : 3+ Invul Save

Boost: Rolls 4D6 for it's Thrust Move in the Assault Phase

Ripple Fire: Can fire it's TL fusion blaster, TL Plasma rifle or it's TL smart missile system twice this turn

(My favorite) Nova-charge: The ion accelerator or heavy burst cannon can fire using it's nova-charge profile.

EDIT: Ion Accelerator Nova-charged: 72'' STR 9 AP2 Ordnance 1, Gets Hot, Large Blast, Nova-charge



I...I...Can we be best friends?

This message was edited 1 time. Last update was at 2013/04/02 20:22:25


Your basic Arachnid warrior isn't too smart, but you can blow off a limb, and it's still 86 percent combat effective. Here's a tip: Aim for the nerve stem, and put it down for good.  
   
Made in us
Human Auxiliary to the Empire




Various

 YotsubaSnake wrote:
 Gyrtop wrote:
Bobug wrote:
Did anyone else notice shas'vre are now ld9 and have 3 attacks? seems they really are "heroes" now, rather than just glorified sergeants, nice!


This bodes well for Deathrain. Very well. automatic BSF, MT isn't needed, but then we can stick TAs on EVERYBODY. Along with the rumor of XV8s BS4, we can get BS5 Missile Pods, TL on three attacks. Thats about 6 autocannon-level shots per crisis suit, per turn.


But XV8s don't have BS4. however, the rumors are appearing to be true about automatic BSF and MTs, so a TA just became much easier to invest in. Almost an auto-include in my book now, since you don't have to balance it against other hardware anymore.


Also one thing I would like to point out, the number of attacks on the suit do not affect the amount of shots it puts out. So the Missile Pod TL would still only be 2 TL shots, not 6.

[Meddle not in the affairs of dragons, for you are crunchy and go good with katchup.]
[Shas'O: "Riptide come in! We need that Nova Reactor running at 115%!"
Riptide in a Scottish accent: "I'm givin' 'er all she's got Shas'O but any more an' she's gonnae fly apart at th' seams..."]
Warhammer 40k
Tau 5000pts Eldar 3500pts Grey Knights 2500pts
Warhammer Fantasy
High Elves 2500pts
War Machine
Cygnar 60pts 
   
Made in us
Fireknife Shas'el






Didn't they say that markerlights are 15 points now? As in more expensive than before when nobody used them. I take it they are making them affect their own unit as well.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Member of the Ethereal Council






I think i will go with the Heavy burst cannon and the Misslepods.
That will be fun.

5000pts 6000pts 3000pts
 
   
Made in us
Shas'la with Pulse Carbine






 Lysenis wrote:
 Savageconvoy wrote:
So no targetting arrays? That's great. It's not like that would make Pathfinders an even bigger target if an opponent was looking to cause an army wide crippling affect.
So far from the looks of things, everyone can get Markerlights but the +1BS does not stack.


Umm...yes it does, actually. The scans say that for each ML expended by the unit it gets +1 BS. Nowhere does it say you are limited to just one.

GW Apologist-in-Chief 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

 TheDraconicLord wrote:
 MechaBeast wrote:
Am I reading that you have to roll for the Nova reactor each activation?


I have a shiny codex here with me so allow me . Riptides are made of rainbow, spice and everything nice, but at the start of each of his Movement phases you must declare it's going to use the reactor. If it chooses to do so, roll a D6. On a roll of 1 or 2, something has gone wrong. Takes a single Wound (it has 5) with no saves. It it's a success it can choose one of the following until the start of the next Movement Phase :

Nova SHield : 3+ Invul Save

Boost: Rolls 4D6 for it's Thrust Move in the Assault Phase

Ripple Fire: Can fire it's TL fusion blaster, TL Plasma rifle or it's TL smart missile system twice this turn

(My favorite) Nova-charge: The ion accelerator or heavy burst cannon can fire using it's nova-charge profile.

EDIT: Ion Accelerator Nova-charged: 72'' STR 9 AP2 Ordnance 1, Gets Hot, Large Blast, Nova-charge


If you don't mind.... crisis suits: can they take a TA and does it work the same?

Can either of the flyers take Dpods? and what are Dpods now?

Thanks

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in gb
Wondering Why the Emperor Left




United Kingdom

-Ion Rifles, Strength 7 AP 4 Rapid fire, or Strength 8 AP 4 (Heavy 1 Pinning)

5 Successful trades on the Swap Shop and counting!

 Breotan wrote:
Jump to conclusions? This is Dakkadakka. We pole vault to conclusions here.

 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

 KhornateCake wrote:
-Ion Rifles, Strength 7 AP 4 Rapid fire, or Strength 8 AP 4 (Heavy 1 Pinning)


Is that what the bomber drones carry?

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in fi
Jervis Johnson






I...I...Can we be best friends?

If that thing can buy FNP too like someone said it seems to be pretty strong for 200 ish points. Due to the 2+ save and FNP it won't be easy to take out with no AP high rate of fire/high strength weapons, and due to possible cover saves and the reactor invulnerable it isn't an attractive target for low AP weapons either.

This message was edited 1 time. Last update was at 2013/04/02 20:29:47


 
   
 
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