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Made in be
Kelne





That way,then left

@Rogue I'm afraid that I didn't see any other squads (bar pathfinders) who can get any of those three special drones (recon, inhibitor,pulse)
   
Made in pt
Longtime Dakkanaut





Portugal

 B0B MaRlEy wrote:
double post and useless too for I've been NINJA-ed!


Sorry about that, just trying to help desubot

"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in be
Kelne





That way,then left

@hotsauceman It's all weapons get hot! for a single unit within 18'', but it could still be terrible to a big blob of guards
   
Made in ca
Trustworthy Shas'vre




What's the armour save on a sheild drone? Does it still change with the unit?

Tau and Space Wolves since 5th Edition. 
   
Made in au
Regular Dakkanaut



Lost in Australia, somewhere.

I think the worst part of all this is pulse carbines still use the useless pinning rule.
   
Made in us
Member of the Ethereal Council






 B0B MaRlEy wrote:
@hotsauceman It's all weapons get hot! for a single unit within 18'', but it could still be terrible to a big blob of guards

Lul, I cant wait to drop that on my oppoent
"Ok, Nuro thingy on your blob squad"
"what does that do?"
"Your weapons get hot"
"FUUUUUUUUUUUUUUUUUUUUUUUUUU"

This message was edited 1 time. Last update was at 2013/04/03 00:22:30


5000pts 6000pts 3000pts
 
   
Made in us
Terminator with Assault Cannon





FrozenSoul80 wrote:
I think the worst part of all this is pulse carbines still use the useless pinning rule.


In what respect is pinning useless? If you start fielding large FW squads with carbines-- very feasible with Devilfish, FW cost decreases, and Carbines at Assault 2-- Pinning is just a bonus.
   
Made in us
Drone without a Controller





 Kingsley wrote:
FrozenSoul80 wrote:
I think the worst part of all this is pulse carbines still use the useless pinning rule.


In what respect is pinning useless? If you start fielding large FW squads with carbines-- very feasible with Devilfish, FW cost decreases, and Carbines at Assault 2-- Pinning is just a bonus.


I think he means the that many armies flat-out ignore morale tests, meaning that pinning won't work around half the time. And most enemies that do have to take morale checks have a crazy high leadership skill anyways.

I was hoping for a Toughness test or be blinded (infantry fail Toughness tests far more often), but it appears to not be so.

 
   
Made in us
Longrifle




Michigan

After a long day of Google Translating all the photos, I feel I can finally share stuff with you guys.

Aun'Shi can choose to re-roll failed saves or be "Steely" for a phase. (Steely is what in Spanish 40k?)
All Ethereals allow Tau units to use their LD for tests. Only thing that happens when they die is an extra Victory Point.
The retreat after Overwatch (Tactical Retreat) applies only to Darkstrider's squad. (Or as far as I know)

Crisis suits have cost reduced. Any Crisis member can select Drones. Three support systems needed. Max Size: 3
Stealth suits are same points. Only Shas'vre can select Drones. One Support each. Max Size: 6 Can take Marker Beacon.
Riptide comes with Heavy Burst Cannon which can upgrade to Ion Accelerator. Also, twin-linked SMS which becomes Twin-linked Plasma or Fusion.
Can select two options. Can have two special Shield Missile Drones.

Devilfish is same price but weapon is half price.

Interceptor Drones do have both Skyfire and Interceptor.

SMS is Twin-Linked on Broadsides and Riptide.
Sniper Drones still come as one choice. Not sure if they can split from each other. (One choice or 1-3)

All Ion weapons (Rifle, Cannon, Accelerator) start at 7 and go to 8. Cyclic is now an Ion weapon.
Kroot can get Sniper ammo.
Burst Cannon finally fires the appropriate number of shots that its model represents.
Fusion Blaster range extended to equal Burst Cannon.
Kroot Rifle is now Two-Handed.
You get to choose the effect of the Nova Reactor.

Markerlights
I've seen Markerlights and Networked Markerlights so they're both still there.
Options are BS +1, Ignores Cover and Launch Seeker.
Doesn't give a limit for squad's usage.

Commander Adept Nemo wants YOU..... to get off his lawn. You durned kids.

[ 3000pts ]
[ 1500pts ]
 
   
Made in us
Member of the Ethereal Council






Anything about positional relay?

5000pts 6000pts 3000pts
 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

so who gets the big manly 36in burst cannon? Do we get it on hammerheads and devilfish? Or just on the Riptide

Also, i can see running lots of ethereals these days, its a good thing i have a couple of dusty ones from the good ol days! Now to get me one of those pope mobile ethereals

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Longtime Dakkanaut






Bay Area

Materia_Master wrote:
 Kingsley wrote:
FrozenSoul80 wrote:
I think the worst part of all this is pulse carbines still use the useless pinning rule.


In what respect is pinning useless? If you start fielding large FW squads with carbines-- very feasible with Devilfish, FW cost decreases, and Carbines at Assault 2-- Pinning is just a bonus.


I think he means the that many armies flat-out ignore morale tests, meaning that pinning won't work around half the time. And most enemies that do have to take morale checks have a crazy high leadership skill anyways.

I was hoping for a Toughness test or be blinded (infantry fail Toughness tests far more often), but it appears to not be so.


There aren't that many armies that ignore pinning tests. Also, just because a unit has crazy high LD doesn't mean it's useless to try pinning them. Force enough pinning test and chances are they'll fail at some point.

Pinning i just icing on the cake. The real beauty of Pulse Carbines is move and scoot out of 12" rapid fire range (assuming they've dealt enough casualties). However, that makes Devilfish transportation necessary.

   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

I've seen a couple lists, but does anyone have all the suit systems listed out yet?

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in us
Focused Fire Warrior





Is "fusion" melta or is it now double dice at 18 for armor pen? Also what are stats for SMS now?

"Use the Force, Harry." -Gandalf

 
   
Made in gb
Been Around the Block





 Stormcrow wrote:
Is "fusion" melta or is it now double dice at 18 for armor pen? Also what are stats for SMS now?


fusion is still melta.

think seekers are the same... heavy 4 etc.. ignore cover now which is better
   
Made in ca
Nasty Nob






+1 toughness for irridium?! Is it still special issue?

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in au
Regular Dakkanaut



Lost in Australia, somewhere.

Materia_Master wrote:
 Kingsley wrote:
FrozenSoul80 wrote:
I think the worst part of all this is pulse carbines still use the useless pinning rule.


In what respect is pinning useless? If you start fielding large FW squads with carbines-- very feasible with Devilfish, FW cost decreases, and Carbines at Assault 2-- Pinning is just a bonus.


I think he means the that many armies flat-out ignore morale tests, meaning that pinning won't work around half the time. And most enemies that do have to take morale checks have a crazy high leadership skill anyways.

I was hoping for a Toughness test or be blinded (infantry fail Toughness tests far more often), but it appears to not be so.


Pretty much this. I've never successfully pinned a unit and I've been trying for four years.
   
Made in gb
Been Around the Block





davou wrote:
+1 toughness for irridium?! Is it still special issue?


I would assume so.. +1t 2+sv. probably will cost a few points

why didn't they market the new commander model as 'iridium' rather than 'enforcer'?
   
Made in us
Drone without a Controller




Montana, U.S.A.

Anyone just have the same idea I did regarding the possibility of making a "EW/ECM" suit by equipping it with:

- Neurored. Enemy unit gets hot rule on their shooting phase.
- Command and control module. If he doesn't shoot, all his unit re-roll to hit.
- Multispecter sensor system. If he doesn't shoot, all his unit ignore cover.

That sounds like fun to me!

(Edited for Spelling)


Automatically Appended Next Post:
Or this:

- Repulse shock field. Assault, I10, 1d6 S4AP- hit to any enemy unit who succesfully charged.
- Command and control module. If he doesn't shoot, all his unit re-roll to hit.
- Multispecter sensor system. If he doesn't shoot, all his unit ignore cover.

This message was edited 2 times. Last update was at 2013/04/03 01:04:54


 Tuagh wrote:
If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.

3500pts
2500pts
2000pts 
   
Made in us
Longtime Dakkanaut






Bay Area

FrozenSoul80 wrote:
Materia_Master wrote:
 Kingsley wrote:
FrozenSoul80 wrote:
I think the worst part of all this is pulse carbines still use the useless pinning rule.


In what respect is pinning useless? If you start fielding large FW squads with carbines-- very feasible with Devilfish, FW cost decreases, and Carbines at Assault 2-- Pinning is just a bonus.


I think he means the that many armies flat-out ignore morale tests, meaning that pinning won't work around half the time. And most enemies that do have to take morale checks have a crazy high leadership skill anyways.

I was hoping for a Toughness test or be blinded (infantry fail Toughness tests far more often), but it appears to not be so.


Pretty much this. I've never successfully pinned a unit and I've been trying for four years.


Either your opponent's dice are loaded or you have insanely awful luck.

   
Made in us
Mekboy Hammerin' Somethin'






ECM suits. . . OHHHH interesting new depth added to the game.
   
Made in us
Drone without a Controller





FrozenSoul80 wrote:
Materia_Master wrote:
 Kingsley wrote:
FrozenSoul80 wrote:
I think the worst part of all this is pulse carbines still use the useless pinning rule.


In what respect is pinning useless? If you start fielding large FW squads with carbines-- very feasible with Devilfish, FW cost decreases, and Carbines at Assault 2-- Pinning is just a bonus.


I think he means the that many armies flat-out ignore morale tests, meaning that pinning won't work around half the time. And most enemies that do have to take morale checks have a crazy high leadership skill anyways.

I was hoping for a Toughness test or be blinded (infantry fail Toughness tests far more often), but it appears to not be so.


Pretty much this. I've never successfully pinned a unit and I've been trying for four years.


Exactly.
For example: I primarily play against Ork, Tyranids, CSM, and IG.

Ork and Tyranids are ussually immune, unless orks don't have the numbers (lol), or the Tyranids are out of synapse (double lol). So basically, those two immune.
CSM have a crazy good leadership, I managed to pin a squad once... while he was defending a point, so he just hunkered down.
IG i've pinned a grand total of 6 times... and I've played 30+ games against them.

Like I said, I wanted a Toughness test for blinded or something, but alas, still pinning.

 
   
Made in es
Drone without a Controller





Spain

I dont know if its posted already but, here it comes:

Puretide Neuronal Chip: At the begginig of the user Movement Phase, he can choose between the following USR: Counter-attack, Furious Charge, Monster Hunter, Tank hunter, Stubborn. The miniature has this special rule until the beginning of his next movement phase.

Go suicide Hellios, KILL ALL THE TANKS!!!

This message was edited 1 time. Last update was at 2013/04/03 01:16:27


Proud owner of a growing Tau Army

2500 pts 3-1-2 
   
Made in us
Drone without a Controller





 KaiserEddie wrote:
I dont know if its posted already but, here it comes:

Puretide Neuronal Chip: At the begginig of the user Movement Phase, he can choose between the following USR: Counter-attack, Furious Charge, Monster Hunter, Tank hunter, Stubborn. The miniature has this special rule until the beginning of his next movement phase.

Go suicide Hellios, KILL ALL THE TANKS!!!


Be vewy vewy quiet... My FB / PR squad's going MC hunting.

 
   
Made in us
Drone without a Controller




Montana, U.S.A.


Exactly.
For example: I primarily play against Ork, Tyranids, CSM, and IG.

Ork and Tyranids are ussually immune, unless orks don't have the numbers (lol), or the Tyranids are out of synapse (double lol). So basically, those two immune.
CSM have a crazy good leadership, I managed to pin a squad once... while he was defending a point, so he just hunkered down.
IG i've pinned a grand total of 6 times... and I've played 30+ games against them.

Like I said, I wanted a Toughness test for blinded or something, but alas, still pinning.


This^^^^.

Pinning just doesn't happen with any modicum of regularity to be very useful. Sure, it can be awesome, and hilarious, when it happens, but it's just to damned unreliable. Blind would've been way better, but possibly broken, if it was on Pulse Carbines.

 Tuagh wrote:
If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.

3500pts
2500pts
2000pts 
   
Made in gb
Been Around the Block





so.. two missile broadsides each with 2 missile drones.. that's a total of 16 str 7 ap 4 shots and 8 str 5 ap 5 shots that ignore cover. 24 missiles...

now the spare hardpoint.. one with a drone controller to up all 4 drones bs and one with skyfire.. that will do nicely I think
   
Made in us
Longtime Dakkanaut




St. George, UT

 boy wonder wrote:
so.. two missile broadsides each with 2 missile drones.. that's a total of 16 str 7 ap 4 shots and 8 str 5 ap 5 shots that ignore cover. 24 missiles...

now the spare hardpoint.. one with a drone controller to up all 4 drones bs and one with skyfire.. that will do nicely I think


I pretty much had this exact same thought. And it took me to a happy place.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Terminator with Assault Cannon





 boy wonder wrote:
so.. two missile broadsides each with 2 missile drones.. that's a total of 16 str 7 ap 4 shots and 8 str 5 ap 5 shots that ignore cover. 24 missiles...

now the spare hardpoint.. one with a drone controller to up all 4 drones bs and one with skyfire.. that will do nicely I think


You might want to be careful with that. In practice giving drones to Broadsides can be very dangerous because the Drones can force Morale checks on the Broadsides and potentially send very resilient models off the table.
   
Made in gb
Been Around the Block





 Jayden63 wrote:
 boy wonder wrote:
so.. two missile broadsides each with 2 missile drones.. that's a total of 16 str 7 ap 4 shots and 8 str 5 ap 5 shots that ignore cover. 24 missiles...

now the spare hardpoint.. one with a drone controller to up all 4 drones bs and one with skyfire.. that will do nicely I think


I pretty much had this exact same thought. And it took me to a happy place.


yes. its awesome..thats a lot of strength 7... esp since my gaming group doesn't run much av13+


Automatically Appended Next Post:
 Kingsley wrote:
 boy wonder wrote:
so.. two missile broadsides each with 2 missile drones.. that's a total of 16 str 7 ap 4 shots and 8 str 5 ap 5 shots that ignore cover. 24 missiles...

now the spare hardpoint.. one with a drone controller to up all 4 drones bs and one with skyfire.. that will do nicely I think


You might want to be careful with that. In practice giving drones to Broadsides can be very dangerous because the Drones can force Morale checks on the Broadsides and potentially send very resilient models off the table.


yeah this is true.. but a single broadside dying also forces the check.. I will put the drones behind the broads most prob so I get the 2+ saves.

This message was edited 1 time. Last update was at 2013/04/03 01:29:35


 
   
Made in us
Fireknife Shas'el






Morale checks may not be such an issue with ethereals having the amazing ability to be considered this time around.

Currently though people usually field shield drones with Broadsides anyways to soak up S8+ wounds that come around. I've never had an issue with them so far, especially if drones get the unit's armor save.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
 
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