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Made in us
Huge Hierodule





Louisiana

Broadsides are NOT slow and purposeful, nor are they relentless. No options for wargear to address that either. However markerlights work when snap shooting and over watch, so broadsides can relocate when absolutely necessary without being completely neutered, as long as some markers are available.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Regular Dakkanaut





NE Ohio

Riptide seems a bit too risky to use the nova reactor. Seeing as you have a 33% chance to auto wound yourself and risk a gets hot weapon profile, I can see myself self destructing a lot.

How many wounds does the suit have?

Your basic Arachnid warrior isn't too smart, but you can blow off a limb, and it's still 86 percent combat effective. Here's a tip: Aim for the nerve stem, and put it down for good.  
   
Made in us
Huge Hierodule





Louisiana

kestral wrote:
The kroot nerf angers me. The other changes seem more or less reasonable and some of them interesting. I like improved carbines and pathfinders on foot a great deal. I hadn't planned on buying the codex and playing tau in the next few years, (or competitive 40K for that matter) but it is somewhat tempting now.


You say nerf, is say -- cheap snipers!!!


Automatically Appended Next Post:
 MechaBeast wrote:
Riptide seems a bit too risky to use the nova reactor. Seeing as you have a 33% chance to auto wound yourself and risk a gets hot weapon profile, I can see myself self destructing a lot.

How many wounds does the suit have?

5

This message was edited 1 time. Last update was at 2013/04/04 02:21:20


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Member of the Ethereal Council






Well you dont have to do the Nova.
I plan of firing ultiple missle pods at people.

5000pts 6000pts 3000pts
 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

 MechaBeast wrote:
Riptide seems a bit too risky to use the nova reactor. Seeing as you have a 33% chance to auto wound yourself and risk a gets hot weapon profile, I can see myself self destructing a lot.

How many wounds does the suit have?


dont you get an armor save for it?

17,000 points (Valhallan)
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Made in us
Regular Dakkanaut





NE Ohio

 generalchaos34 wrote:
 MechaBeast wrote:
Riptide seems a bit too risky to use the nova reactor. Seeing as you have a 33% chance to auto wound yourself and risk a gets hot weapon profile, I can see myself self destructing a lot.

How many wounds does the suit have?


dont you get an armor save for it?


For the gets hot yes but not for the reactor

Your basic Arachnid warrior isn't too smart, but you can blow off a limb, and it's still 86 percent combat effective. Here's a tip: Aim for the nerve stem, and put it down for good.  
   
Made in us
Ambitious Acothyst With Agonizer





Murfreesboro, TN

It doesn't look like the nova reactor "overheat" stops feel no pain, if your really worried about it.

I'm currently taking commissions.
Phil's Minis.
Contact me at my site.
Phil's Minis
Use coupon code NWSTRT5 for 5% off EVERYTHING! 
   
Made in us
Water-Caste Negotiator





Issaquah, Washington

Burst cannon is a pulse weapon isn't it? 6" inch range increase for them as well?


4000pts Vior'la
 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

TL: DR I got lost for a few pages. Can someone politely tell me if we can have multiples of a weapon on a crisis and not have it automatically twin-linked?

Thank you in advance.

This message was edited 1 time. Last update was at 2013/04/04 03:01:09


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Jealous that Horus is Warmaster





 Mathieu Raymond wrote:
TL: DR I got lost for a few pages. Can someone politely tell me if we can have multiples of a weapon on a crisis and not have it automatically twin-linked?

Thank you in advance.

Someone a few pages back said no
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Good! With the rarity rumour now hitting all threads, I haven't been able to keep up.

Time to order from Paulson, then!

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Longtime Dakkanaut



Las Vegas

davethepak wrote:
 tetrisphreak wrote:
I'm eager to see how forgeworld handles xv-9 suits and tetras with all these new rules.


Everyone, and I mean EVERYONE, please email forgeworld and as them to update the tau FW units.

Thank you.



Indeed, I'm becoming quite curious about what updates would do with the HH variant turrets. Wonder what the extended range on a fusion gun would translate to when they redo the rules for their fusionhead turret, among others. Aside from that, I'm starting to order XV89s for all my remaining Crisis suit needs. I just like the model a heck of a lot better, so rather than use the FW rules for "XV89", they'll be standard XV8s in my army.
   
Made in us
Regular Dakkanaut




For starters, if the tanks really lose the mobility, that's almost a deal-breaker for me right away.


I am with you on this one. All the other nerfs, the broadside railgun nerf, the loss of the targeting array, etc., I can accept. But this nerf just rubs me the wrong way, it makes many of the Imperial boxes more effective at firing on the move than our futuristic hovertanks. Almost makes me want to expand my Eldar army rather than my Tau army in anticipation of that new codex, at least then I would have hovertanks that can move at proper speeds as I can't imagine anyone screwing those up.
   
Made in us
Huge Hierodule





Louisiana

Someone with a dex confirm -- the blurry photo with decoy launchers seems to read vehicles get the 4++ save only from weapons with the ------ special rule. Looks like it potentially says interceptor? Would make the upgrade very specific and really only useful on flyers. It also explains why it only costs 1/5 the points as the new disruption pods.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Sinewy Scourge





Salt Lake City, Utah

Some of you guys are harshing my Tau buzz.
What I love about the new dex is that I feel like I'm shopping through a list of viable upgrades as I peruse the many options for each unit. That alone is has me excited.
This codex has taken 8 steps forward and maybe 2 steps back. Those who won with the old one will probably win more easily with the new one... And have a blast figuring out how it'll all fit together.

I think after tomorrow I'm going to avoid this thread. I want to discover the new Tau in peace and without all the Doomsdaying and Armageddoning.

I started this army because I wanted a finesse army. I hope Tau will still demand skill and synchronicity. I hope their complex playstyle chases away the GK player types.

Those who are disappointed, that is frustrating and I'm sorry. We all have the right to our expectations and I hope that having the Codex in hand dispels your worries.

You can't spell 'slaughter' without 'laughter'.
By the time they scream... It's too late.
DQ:70+S+++G++M+B+I+Pw40k94#-D+A++/areWD106R++T(R)DM+
Check my P&M blarg! - Ke'lshan Tau Fire Caste Contingent: Astartes Hunters
 
   
Made in us
Huge Hierodule





Louisiana

Have an exalt. Well said.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Longtime Dakkanaut




St. George, UT

I think the only thing that really bums me out from what I've heard is that the D-fish and Hammerhead can no longer fire as if fast. I always felt that it was pretty cool that we had the firepower of the Eldar/DE vehicles but not the extra fast movement.

Now, its a little better in that the SMS and gun drones have twin linked weapons now as you move 6" and shoot the primary gun at full BS and snap shot the SMS, or burst cannon with twin linking (or the gun drones shoot at full BS since they are passengers).

All it really does is prevent full bs shooting while moving 7-12" and you can only snap shot the primary weapon.

It pretty much just brings us back to 5th edition where S5 shooting was no longer defensive in nature. We enjoyed the movement buff for a year, but it looks like its back to our 5th edition ways.

This message was edited 1 time. Last update was at 2013/04/04 04:12:01


See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Anyone else trying to figure out how to stack "Storm of Fire" and "Volley Fire" to get 4 shots per FW?

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Made in us
Regular Dakkanaut




It pretty much just brings us back to 5th edition where S5 shooting was no longer defensive in nature. We enjoyed the movement buff for a year, but it looks like its back to our 5th edition ways


Except that in 6th edition you could still opt to move 6-12" and fire the main gun, which is where most of the firepower came from anyway, which was actually a fairly typical mode of operation. I just don't understand the reasoning behind this particular nerf.

This message was edited 1 time. Last update was at 2013/04/04 04:15:59


 
   
Made in us
Sinewy Scourge





Salt Lake City, Utah

Are we POSITIVE that we've lost that degree of mobile firepower? It sounds to me a bit like that 24" pulse rifle rumor. (Which, by the way, would have REALLY bothered me, had it turned out true.)

This message was edited 1 time. Last update was at 2013/04/04 04:16:01


You can't spell 'slaughter' without 'laughter'.
By the time they scream... It's too late.
DQ:70+S+++G++M+B+I+Pw40k94#-D+A++/areWD106R++T(R)DM+
Check my P&M blarg! - Ke'lshan Tau Fire Caste Contingent: Astartes Hunters
 
   
Made in us
Regular Dakkanaut




I will be VERY happy if it turns out our vehicles can still fire as fast. Every inquiry into the matter seems to be to the contrary though. Guess I won't no for certain until the new codex comes out.
   
Made in us
Longtime Dakkanaut




St. George, UT

Phanixis wrote:
It pretty much just brings us back to 5th edition where S5 shooting was no longer defensive in nature. We enjoyed the movement buff for a year, but it looks like its back to our 5th edition ways


Except that in 6th edition you could still opt to move 6-12" and fire the main gun, which is where most of the firepower came from anyway, which was actually a fairly typical mode of operation. I just don't understand the reasoning behind this particular nerf.


You can still shoot the main gun in 6th edition when moving 6.1 - 12" Its just snap fire (so no submunition or overcharged ion cannon). I don't know if markerlights can effect snap fire rolls or not, they can apparently effect overwatch, so who knows exactly whats what yet.

I too feel that this "nerf" if true is a bit of an oversight rather than deliberate nerf as I can't even begin to think anyone was really complaining about Tau tanks shooting at fast rates while moving. It probably never will be FAQed back in but we can hope because there is precedent when the FAQ made huge changes to the CSM noise marines entry and that shows they are not against giving back options that were accidentally left out.

Pirahna's should still be fast vehicles so no real change to them anyway.

This message was edited 3 times. Last update was at 2013/04/04 04:24:57


See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Huge Hierodule





Louisiana

Just converted my first 3 (of many) missile drones. Pretty easy overall, I just can't wait to run 14 of these in my twin linked, ignoring cover, tank hunting, hit-and-run crisis bomb.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Member of the Ethereal Council






I already have missle drones I was posses to make some for SMS of my D-fish.
What im working on are my last 2 sniper drones.
I would like to see termies take me now.

5000pts 6000pts 3000pts
 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





The missile drone is something that I think has a lot of potential in thsi new codex. Can't wait to see all the equipment options and see exactly how the drone controller works and the other equipment options that let you give up your shooting for unit TL Missles and ignore cover saves.


Already thinking about fielding a unit of 3 stealth suits, one with a fusion blaster, leader with a drone controller and two missile drones.

With some luck I can use the recon drone in a devilfish to get to my enemies back table edge and bring on my stealthsuits from the back edge and fry some IG tanks from behind.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Fireknife Shas'el






I just read that the early warning system war gear grants interceptor. I'm ok with S8 railguns on Broadsides now.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Member of the Ethereal Council






Still, with intercepter and skyfire, the broadside will be upwards of probably 100pts.

5000pts 6000pts 3000pts
 
   
Made in us
Fireknife Shas'el






Even if only one model in a squad can get the interceptor, we would be the first army with multiple interceptors. We would be the ultimate bane to Cron Air.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Member of the Ethereal Council






Yeah. Scary huh?
Makes me scared for my fliers, thankfully with intercepter, markerlights dont take affect, because i bet they go goodbye at the end of your phase.

5000pts 6000pts 3000pts
 
   
Made in us
Mekboy Hammerin' Somethin'






 tetrisphreak wrote:
Have an exalt. Well said.
Agreed, have another!


Automatically Appended Next Post:
 Savageconvoy wrote:
Even if only one model in a squad can get the interceptor, we would be the first army with multiple interceptors. We would be the ultimate bane to Cron Air.
CronAir, coming to a theater near you!

On the flip side, Interceptors on Railheads AND Missileheads will be DEVASTATING for fliers. Even the Helldrake will be warey. . .

This message was edited 1 time. Last update was at 2013/04/04 05:22:57


 
   
 
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