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![[Post New]](/s/i/i.gif) 2013/04/04 20:54:55
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Focused Fire Warrior
Nottingham
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Backfire wrote: gr1m_dan wrote:I'm still amazed people are saying markerlights are worse.
3 ML's = All cover gone and hitting on BS4.
That's pretty decent if you ask me compared to the old system which on 4+ Cover save would take 4 ML's. On 3+ Cover it's even better. 5+ Cover it is the same.
Common cover save is now 5+, including most wargear cover saves, so most of the time it's the same. Of course new system is better against Stealth, ruins etc. which give better cover save.
Yea Seeker Missiles were never that great, but they were fun and fluffy piece of wargear. Problem always was that Markerlights were so expensive that you almost never wanted to waste them firing Seekers. Now ML's look plentiful, but infantry can no longer use them.
My local scene has a lot of buildings/ruins and ADLs so 3/4+ cover save is common (and annoying for me) but basically I'll be taking off their cover saves and they won't be taking mine off :-D It's still better in this edition than the last one now. I hit with 4 Markerlights and that 4+ Cover save is gone and one unit I have is hitting on BS5 - this could take a massive chunk out of a Guard Blob from a Hammerhead Sub blast or from the Riptide, etc.
We have the option of taking MARKER DRONE squads - T4, 4+ Armour and with a drone controller on our Shas'O - we now have BS5 Marker Drones. Take that.
The most important thing in 40k is target priority.
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![[Post New]](/s/i/i.gif) 2013/04/04 20:59:02
Subject: Re:New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Regular Dakkanaut
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Anyone else thinking that they want to just keep playing with their old codex? I feel bad for complaining about it.
"Be careful for what you wish for..."
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This message was edited 2 times. Last update was at 2013/04/04 21:00:59
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![[Post New]](/s/i/i.gif) 2013/04/04 21:04:23
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Focused Fire Warrior
Nottingham
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No.
I don't.
I want to use Riptide and my Falcon Pawnch.
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![[Post New]](/s/i/i.gif) 2013/04/04 21:06:56
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Trazyn's Museum Curator
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I don't want people use the new codex.
I'd rather not have my monoliths get donkey punched by hooved fishmen.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/04/04 21:07:14
Subject: Re:New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Legendary Master of the Chapter
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jazzpaintball wrote:Anyone else thinking that they want to just keep playing with their old codex? I feel bad for complaining about it.
"Be careful for what you wish for..."
Nope, as no one has played with the army yet, and there are plenty of options to explore.
Particularly looking forward to pathfinder outflanking shenanigans and mark'os
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/04/04 21:07:52
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Legendary Dogfighter
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I have read the codex cover to cover and I can say that I am very happy with it.
Only problem is that elites and fast attack seem a little crowded when writing lists. You seem to get a lot of infantry for little points, devilfish still seems expensive IMO
Fighter and riptide seem good. All in all a great codex and certainly the best since necrons IMO
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![[Post New]](/s/i/i.gif) 2013/04/04 21:08:46
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Fireknife Shas'el
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what page are these leaked codex photos on? People are arguing and I have no idea whats going on.
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![[Post New]](/s/i/i.gif) 2013/04/04 21:09:28
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Trazyn's Museum Curator
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Lovepug13 wrote:I have read the codex cover to cover and I can say that I am very happy with it.
Only problem is that elites and fast attack seem a little crowded when writing lists. You seem to get a lot of infantry for little points, devilfish still seems expensive IMO
Fighter and riptide seem good. All in all a great codex and certainly the best since necrons IMO
You have the dex? Prepare to be asked many questions by people on this thread
I'll start...
Are pulse rifles still 30"?
What do ion rifles do?
Any new aliens?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/04/04 21:10:07
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Ichor-Dripping Talos Monstrosity
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Also, I think I missed what exactly this 'donkey punch' thing is. Additionally - do we still have honour guard???
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This message was edited 1 time. Last update was at 2013/04/04 21:10:39
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![[Post New]](/s/i/i.gif) 2013/04/04 21:12:00
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Trazyn's Museum Curator
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Ovion wrote:Also, I think I missed what exactly this 'donkey punch' thing is.
Apparently, there's a new weapon called a Onager gauntlet, which is a S10 melee weapon that hits at initiative (apparently).
Onager is another word for donkey. So basically, GW just put a dirty joke into their codex
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/04/04 21:12:57
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Focused Fire Warrior
Nottingham
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Ovion - Our Suits get access to a piece of wargear (can't remember name) that allows us to "punch" a tank at S10 AP1 - hence FALCON PUNCH!!! Completely against Tau doctrine but it's going to be funny as hell :-D
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![[Post New]](/s/i/i.gif) 2013/04/04 21:16:06
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Decrepit Dakkanaut
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To answer some questions:
1.) Tau Battleforce is scheduled for 1st week in May.
2.) Author is Jeremy Vetock. And in the background section, he did a good job.
3.) Strength of Kroot Hound is 3
4.) This actually IS the polite version, as according to this dictionary http://www.thefreedictionary.com/onager , Onager = Wild Ass
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![[Post New]](/s/i/i.gif) 2013/04/04 21:20:33
Subject: Re:New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Longtime Dakkanaut
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jazzpaintball wrote:Anyone else thinking that they want to just keep playing with their old codex? I feel bad for complaining about it.
"Be careful for what you wish for..."
Yes. I started to play Tau because of cool tanks and vehicles, but the new Codex dumbs them down to unrecognizable. I'm not going to enjoy playing vehicles with those rules, and probably won't. Also, to play the new Codex, I'd have to remodel my battlesuits, and I don't feel like doing it.
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Mr Vetock, give back my Multi-tracker! |
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![[Post New]](/s/i/i.gif) 2013/04/04 21:20:56
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Mounted Kroot Tracker
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Thanks, Kroot. When I began complaining about how poor Kroot are in close combat I was told that hounds were still a great buy at S 4, I 5, A 2. I'm a little disappointed to learn that I was right...
At least now I know I can start ordering parts for some more count-as stuff in the Dark Eldar codex! I've always pictured Kroot as being the equivalent of Eldar in close combat, just without the technology.
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This message was edited 2 times. Last update was at 2013/04/04 21:24:41
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![[Post New]](/s/i/i.gif) 2013/04/04 21:21:04
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Regular Dakkanaut
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McNinja wrote:what page are these leaked codex photos on? People are arguing and I have no idea whats going on.
The blogs that had it were served takedown notices. 4chan's /tg/ had it, but the thread was deleted due to churn. People will probably repost them there in one of the blueberry threads in an hour or so.
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![[Post New]](/s/i/i.gif) 2013/04/04 21:21:07
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Longtime Dakkanaut
Las Vegas
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Kroothawk wrote:To answer some questions:
1.) Tau Battleforce is scheduled for 1st week in May.
2.) Author is Jeremy Vetock. And in the background section, he did a good job.
3.) Strength of Kroot Hound is 3
4.) This actually IS the polite version, as according to this dictionary http://www.thefreedictionary.com/onager , Onager = Wild Ass
"Then, having gotten behind him, I let loose with a wild ass punch..."
That's going to be even more fun than powerfisting an opponent, for a bit.
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![[Post New]](/s/i/i.gif) 2013/04/04 21:22:46
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Trazyn's Museum Curator
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Funny. The tau got a weapon that Slaanshi marines should have
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/04/04 21:26:09
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Legendary Dogfighter
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CthuluIsSpy wrote:Lovepug13 wrote:I have read the codex cover to cover and I can say that I am very happy with it.
Only problem is that elites and fast attack seem a little crowded when writing lists. You seem to get a lot of infantry for little points, devilfish still seems expensive IMO
Fighter and riptide seem good. All in all a great codex and certainly the best since necrons IMO
You have the dex? Prepare to be asked many questions by people on this thread
I'll start...
Are pulse rifles still 30"?
What do ion rifles do?
Any new aliens?
1. Yes
2. Standard - str 7 ap 4 rapid fire / overcharged - str 8 ap4 heavy 1 blast gets hot - range for both 30"
3. No new aliens although there is a new etheral character called aun'shi the master of the blade. I5 ws 5 with 4 attacks. Has a special rule in challenge where he can re-roll hits or give himself rending
Hope it helps
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This message was edited 1 time. Last update was at 2013/04/04 21:29:40
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![[Post New]](/s/i/i.gif) 2013/04/04 21:26:40
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Focused Fire Warrior
Nottingham
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Oaka wrote:At least now I know I can start ordering parts for some more count-as stuff in the Dark Eldar codex! I've always pictured Kroot as being the equivalent of Eldar in close combat, just without the technology.
To be fair Kroot have NEVER been awesome/good in combat against anything other than Guardsmen (and that's at a push) but now our weapons are AP5 I may field them more for some anti-Guard anti-Dark Eldar Warrior killing.
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![[Post New]](/s/i/i.gif) 2013/04/04 21:28:34
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Ichor-Dripping Talos Monstrosity
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Lovepug13 wrote: CthuluIsSpy wrote:Lovepug13 wrote:I have read the codex cover to cover and I can say that I am very happy with it.
Only problem is that elites and fast attack seem a little crowded when writing lists. You seem to get a lot of infantry for little points, devilfish still seems expensive IMO
Fighter and riptide seem good. All in all a great codex and certainly the best since necrons IMO
You have the dex? Prepare to be asked many questions by people on this thread
I'll start...
Are pulse rifles still 30"?
What do ion rifles do?
Any new aliens?
1. Yes
2. Standard - str 7 ap 4 rapid fire / overcharged - str 8 ap4 heavy 1 blast gets hot - range for both 30"
3. No new aliens although there is a new character called aun'shi the master of the blade. I5 ws 5 with 4 attacks. Has a special rule in challenge where he can re-roll hits or give himself rending
Hope it helps
Aun'shi is an old-school character, that I like quite a bit. Glad he's back.
Any word on Honour Guard, or taking Firewarrior squads outside of the standard 6xTroops?
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![[Post New]](/s/i/i.gif) 2013/04/04 21:29:22
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Mounted Kroot Tracker
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gr1m_dan wrote: Oaka wrote:At least now I know I can start ordering parts for some more count-as stuff in the Dark Eldar codex! I've always pictured Kroot as being the equivalent of Eldar in close combat, just without the technology.
To be fair Kroot have NEVER been awesome/good in combat against anything other than Guardsmen (and that's at a push) but now our weapons are AP5 I may field them more for some anti-Guard anti-Dark Eldar Warrior killing.
True, but I'm more worried about the neutering of the base Kroot statline. The Kroot Mercenary army list was only viable because they had S 4, they were a type of reverse-Ork, with the extra strength instead of toughness. Now that the Tau codex has cemented the Kroot statline, it makes it much more unlikely that Kroot in a rumored Allies Supplement can be that good in close combat. Anyone that has models for a Kroot Mercenary army has them modeled and equipped for close combat, not the new cheap sniper role they have been given, so it isn't easily translated into their new role in the Tau Codex. Hence, I have to use my models as something else now. If the new Ork codex has Squiggoths, then I'll be set, but until then, I guess it has to be Dark Eldar...
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This message was edited 2 times. Last update was at 2013/04/04 21:34:55
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![[Post New]](/s/i/i.gif) 2013/04/04 21:34:22
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Legendary Dogfighter
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Ovion wrote:Lovepug13 wrote: CthuluIsSpy wrote:Lovepug13 wrote:I have read the codex cover to cover and I can say that I am very happy with it.
Only problem is that elites and fast attack seem a little crowded when writing lists. You seem to get a lot of infantry for little points, devilfish still seems expensive IMO
Fighter and riptide seem good. All in all a great codex and certainly the best since necrons IMO
You have the dex? Prepare to be asked many questions by people on this thread
I'll start...
Are pulse rifles still 30"?
What do ion rifles do?
Any new aliens?
1. Yes
2. Standard - str 7 ap 4 rapid fire / overcharged - str 8 ap4 heavy 1 blast gets hot - range for both 30"
3. No new aliens although there is a new character called aun'shi the master of the blade. I5 ws 5 with 4 attacks. Has a special rule in challenge where he can re-roll hits or give himself rending
Hope it helps
Aun'shi is an old-school character, that I like quite a bit. Glad he's back.
Any word on Honour Guard, or taking Firewarrior squads outside of the standard 6xTroops?
No honour guard, looking at the book now it suggests that aun'va still has 2 x two wound ethereal guards. Fire warriors can be six men and you can go up to twelve in team.
I was disappointed to note that if you buy sky fire for broadsides and suits etc it cannot be passed on to drones.....
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![[Post New]](/s/i/i.gif) 2013/04/04 21:35:38
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Trazyn's Museum Curator
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Are Ethereals actually useful this time?
And does the Space Pope give your opponent an easy victory like he did the last time.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/04/04 21:37:24
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Focused Fire Warrior
Nottingham
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Oaka wrote: gr1m_dan wrote: Oaka wrote:At least now I know I can start ordering parts for some more count-as stuff in the Dark Eldar codex! I've always pictured Kroot as being the equivalent of Eldar in close combat, just without the technology.
To be fair Kroot have NEVER been awesome/good in combat against anything other than Guardsmen (and that's at a push) but now our weapons are AP5 I may field them more for some anti-Guard anti-Dark Eldar Warrior killing.
True, but I'm more worried about the neutering of the base Kroot statline. The Kroot Mercenary army list was only viable because they had S 4, they were a type of reverse-Ork, with the extra strength instead of toughness. Now that the Tau codex has cemented the Kroot statline, it makes it much more unlikely that Kroot in a rumored Allies Supplement can be that good in close combat. Anyone that has models for a Kroot Mercenary army has them modeled and equipped for close combat, not the new cheap sniper role they have been given, so it isn't easily translated into their new role in the Tau Codex. Hence, I have to use my models as something else now. If the new Ork codex has Squiggoths, then I'll be set, but until then, I guess it has to be Dark Eldar...
Ah in that case it is quite a bad turn for you. Mine are modelled as standard Kroot and in 5th they were ace but 6th killed them off with most cover saves being toss and woods being horrible. Now being cheap snipers could see them back in my list.
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![[Post New]](/s/i/i.gif) 2013/04/04 21:42:18
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Water-Caste Negotiator
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Did no one else notice on the pics that the markerlights didn't seem to be limited to increasing bs to a maximum of 5, or that there doesn't seem to be a restriction on using a markerlight for more markerlights? Or did I somehow skip a sentence somewhere?
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If Bruce Lee is advocate and does kick someone between the legs in a fight, why would I be to good to do it?
My fighting style: Hit em hard, hit em fast, hit em where it hurts, hit em where they can't see you or hit back.
It's funny how everyone wants their opponent list to be fun to play against and yet their own playlists are often tough as nails and impossible to modify.-Q'iq'el on ATT
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![[Post New]](/s/i/i.gif) 2013/04/04 21:42:42
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Legendary Dogfighter
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CthuluIsSpy wrote:Are Ethereals actually useful this time?
And does the Space Pope give your opponent an easy victory like he did the last time.
Etherals give failure not an option.......use e thermals leadership 10 for all leadership type tests for units within 12 inches. However if killed in vp game then gives away an additional vp
Also gives invocation of elements.......4 elemental powers. Use one per turn. All friendly non vehicle units within 12"affected....
Calm of tides: all affected models stubborn
Storm of fire: pulse weapons fire extra shot - only works on one unit
Sense of stone: affected models get 6+ feel no pain
Zephyrs grace. Can snap shot after running
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This message was edited 1 time. Last update was at 2013/04/04 21:43:22
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![[Post New]](/s/i/i.gif) 2013/04/04 21:46:24
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Regular Dakkanaut
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Lovepug13 wrote: CthuluIsSpy wrote:Are Ethereals actually useful this time?
And does the Space Pope give your opponent an easy victory like he did the last time.
Etherals give failure not an option.......use e thermals leadership 10 for all leadership type tests for units within 12 inches. However if killed in vp game then gives away an additional vp
Also gives invocation of elements.......4 elemental powers. Use one per turn. All friendly non vehicle units within 12"affected....
Calm of tides: all affected models stubborn
Storm of fire: pulse weapons fire extra shot - only works on one unit
Sense of stone: affected models get 6+ feel no pain
Zephyrs grace. Can snap shot after running
I think they are army wide, not 12".
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![[Post New]](/s/i/i.gif) 2013/04/04 21:47:44
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Legendary Dogfighter
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Space pope is now better. He can invoke two ethereal powers a turn and has the exemplar warlord trait which allows units that go to ground to act normally next turn.
He also has a signature system where the ap of the weapon shooting him is his save.
He seems ok but not an auto take imo Automatically Appended Next Post: ashikenshin wrote:Lovepug13 wrote: CthuluIsSpy wrote:Are Ethereals actually useful this time?
And does the Space Pope give your opponent an easy victory like he did the last time.
Etherals give failure not an option.......use e thermals leadership 10 for all leadership type tests for units within 12 inches. However if killed in vp game then gives away an additional vp
Also gives invocation of elements.......4 elemental powers. Use one per turn. All friendly non vehicle units within 12"affected....
Calm of tides: all affected models stubborn
Storm of fire: pulse weapons fire extra shot - only works on one unit
Sense of stone: affected models get 6+ feel no pain
Zephyrs grace. Can snap shot after running
I think they are army wide, not 12".
I have the book with me......12" matey
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This message was edited 1 time. Last update was at 2013/04/04 21:48:54
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![[Post New]](/s/i/i.gif) 2013/04/04 21:52:03
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Fireknife Shas'el
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I don't get the ethereals powers.
Do you want to be stubborn or lose and fall back/get wiped out. Also why even bother, if you're using an ethereal then you get to reroll LD8, which isn't too bad.
Storm of Fire I think only works well on the one, so it's like a dakka banner except terrible. It's nice on one unit hiding behind the ADL, but can't see it for much else.
6+ FNP? Um... I'll pass. Thanks for trying.
Snap shooting after running is actually pretty good. It actually gives us a reason to move up aggressively and still be able to fire. Best of all the snap shooting is boosted by markerlights now so you can still get some decent shooting while making a run. This is probably the only reason I'd take one, and I can't see the use of paying extra points for another one.
Overall I give it a 2/10, would not engage in battle with.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/04/04 21:52:18
Subject: New Tau Codex - April 6'th [Pics, Video and Prices in OP]
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Longtime Dakkanaut
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gr1m_dan wrote: Oaka wrote:At least now I know I can start ordering parts for some more count-as stuff in the Dark Eldar codex! I've always pictured Kroot as being the equivalent of Eldar in close combat, just without the technology.
To be fair Kroot have NEVER been awesome/good in combat against anything other than Guardsmen (and that's at a push) but now our weapons are AP5 I may field them more for some anti-Guard anti-Dark Eldar Warrior killing.
Only problem is Dark Eldar will kill you. Kroot have only 1 attack now, S3. Kroot would usually eat Guardsmen alive, but now it's pretty even.
In fact Kroot are no better than Fire Warriors in combat now.
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Mr Vetock, give back my Multi-tracker! |
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