Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/03/08 21:21:40
Subject: Rumour about Tyranid playtests
|
 |
Decrepit Dakkanaut
|
Natfka wrote:Tyranids Evolve: Playtesting Still Going On
Tyranids are currently being playtested, which means that the rules and ideas being thrown out will change, be altered, dropped completely, and in most cases not look like they do now. Still we have not seen anything specific, and I would imagine that we will not for a while.
There are no specific playtest rules here, which is fine, because its more important at this stage to see the direction that the codex is headed rather than specific rules. (although specifics are always fun and exciting to see).
Please remember that these are ideas that are being tested currently, and that it is still early as we do not expect tyranids until next year sometime. However this set does answer some questions that we still have, like dedicated transports, FoC changes or not, and some very cool ideas like Evolving your bugs for specific battlefield roles.
anonymous source wrote:Tyranids are still being playtested.
Some royal court type stuff with warrior primes.
Point reduction on the little bugs.
Some interesting FoC rearranges.
Several new bugs (not all will make it).
The ability to tailor make your bugs and "evolve them" into being very specific, or keep them cheap and generalized.
Better ways to help close with the enemy.
Feels very "overwhelming" to play against them.
No new transport options, but a couple new deployment options.
Added 9th March:
Some more specifics on tyranid playtest.
Carnifexes are in the elite and heavy support sections (but have different options)
While broods are the same base cost as the current dex, additional gaunts are dirt cheap. So if you want to horde it up, you can.
Rippers are cheaper.
Ability to build around "free" units coming in from reserve throughout the game (from different sources, but it's the same special rule), but they do not score.
Can go the other route and bugzilla it up and have all (including scoring) monstrous creatures.
The goal is to go mass or massive or anything in between.
The big text on the design board (figuratively speaking) is "Every Unit Viable. Every unit desirable."
And on the topic of evolutions - these are just upgrades and options that can make a bug very finite in it's role, but awesome at it. Not mid game changes. Only one special creature can do that.
|
This message was edited 1 time. Last update was at 2013/03/09 20:27:24
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/08 21:23:33
Subject: Rumour about Tyranid playtests
|
 |
Badass "Sister Sin"
|
I was skipping this one.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/08 21:54:57
Subject: Rumour about Tyranid playtests
|
 |
Androgynous Daemon Prince of Slaanesh
|
It sounds fun. Which means it won't happen...
|
Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/08 22:00:53
Subject: Rumour about Tyranid playtests
|
 |
Guardsman with Flashlight
Milwaukee, WI
|
This isn't going to happen. But as someone who really likes the Tyranids (although I don't play them) seeing a return to the "Build-a-Bug Workshop" of codices gone by would be a nice change.
(Assuming it didn't just have one or two minmax-optimal builds and gack for the other options, which, you know, facts not in evidence.)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 01:17:43
Subject: Rumour about Tyranid playtests
|
 |
Liche Priest Hierophant
|
The smaller bugs become cheaper? That does not sound right, they are some of the most playable right now.
What they need to do is something about 3W T4 models dying to S8! 6th edition is better but 5th edition was filled with game after game of not making it into CC.
They need to play like they are fluff vice. And they should not be chines jigsaw of badly written rules that do not work mixed with thematic units that do not function.
The carnifex is the iconic monster us creature of 40K and nobody is playing with the posterboy. It is like superman eating cryptonite for breakfest everyday of his entire life :-(
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 04:02:27
Subject: Rumour about Tyranid playtests
|
 |
Nihilistic Necron Lord
The best State-Texas
|
If it's only playtesting, that means we have a ways to go.
Unless the new bugs are are already modeled, and they're just tweaking the rules for them.
Very "Overwhelming" sounds nice. I'd like to field more swarms, but the help we need is in the midsize bugs. The T4 W3 just doesn't cut it.
Hopefully the Tervigon doesn't get overnerfed....
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 04:04:27
Subject: Rumour about Tyranid playtests
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
All of this will probably just end up as a "Brood Storm" table you roll each assault phase.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 05:06:34
Subject: Rumour about Tyranid playtests
|
 |
Slaanesh Veteran Marine with Tentacles
|
A giant creature that acts as a transport for little bugs would be cool, or they could copy the worm things from Starcraft.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 05:09:50
Subject: Rumour about Tyranid playtests
|
 |
Myrmidon Officer
|
Nydus Worm?
We already have something similar with the Trygon, but the rules for the subterranean tunnel are so poorly implemented that the reserves themselves may idiotically appear before the Trygon itself and be forced to move on from the table edge. Also, the rules are nonsensical enough that the Raveners, the mini-Trygons, can't use the tunnel.
Anyways, the rules exist. They're just awfully implemented like half of the Tyranid Codex.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 13:33:40
Subject: Re:Rumour about Tyranid playtests
|
 |
Crushing Black Templar Crusader Pilot
|
Ill take whatever they get. Im trying to stop buying Marine stuff and finish my Nids and get em scuttling.
|
BLACK TEMPLARS - 2000 0RkZ - 2000 NIDZ - WIP STEEL LEGION - WIP
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 14:16:42
Subject: Rumour about Tyranid playtests
|
 |
Shas'la with Pulse Carbine
|
They did the whole evolution thing a couple of editions ago. It was fun, but in the end it made it super difficult for opponents to know what was going on and who had what evolution. Could be cool if they did a simplified version of that though.
|
GW Apologist-in-Chief |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 14:17:58
Subject: Rumour about Tyranid playtests
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
Samurai_Eduh wrote:They did the whole evolution thing a couple of editions ago. It was fun, but in the end it made it super difficult for opponents to know what was going on and who had what evolution. Could be cool if they did a simplified version of that though.
Nah. It'll be several thousand charts you roll randomly cinematically on before the game starts.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 14:46:25
Subject: Re:Rumour about Tyranid playtests
|
 |
Regular Dakkanaut
Regina, Saskatchewan, Canada
|
orkybenji wrote:A giant creature that acts as a transport for little bugs would be cool, or they could copy the worm things from Starcraft.
Or you know, copy from real life.
http://www.environmentalgraffiti.com/featured/wolf-spider-carrying-offspring/20621
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 17:08:36
Subject: Re:Rumour about Tyranid playtests
|
 |
Regular Dakkanaut
|
Personally I'd like an expanded array of biomorphs compared to the current selection, just none of the straight stat upgrades of 3rd and 4th edition(Which is where the min-maxing came in.)
Also necessary:
Offensive grenades or something with a similar effect.
Either eternal warrior or a synapse save versus instant death(Basically Eternal Warrior 3+ or something).
And possibly rules to buy more unique creatures like venomthropes and pyrovores as a single FOC, and then spread them out through your army like independent characters. Venomthropes have these nice defensive buffs to tyranids around them, but there's not enough benefit to buying them when the bubble winds up all in one spot. Three separate venoms giving separate swarms a cover save is more beneficial than a single group moving up the field.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 17:15:57
Subject: Re:Rumour about Tyranid playtests
|
 |
Myrmidon Officer
|
They already have that too:
http://www.forgeworld.co.uk/Warhammer-40000/Tyranids/TYRANID-HARRIDAN.html
Forge world, though. Also really awkward rules.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 17:30:12
Subject: Rumour about Tyranid playtests
|
 |
Infiltrating Broodlord
|
Rumours of vague and easily guessed things. :(
For example, given Chaos Daemons it wouldn't surprise me if nids saw some price drops on the little fellas (and there are several overpriced TMCs)
Good to know they have gotten to playtesting them, though.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 19:07:23
Subject: Rumour about Tyranid playtests
|
 |
Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
|
I can see them using the Burning blood rule from the Chaos Daemons transferred onto the genestealers... It would ake them the Xenomorphs GW wanted them to be in the first place
|
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 19:11:12
Subject: Re:Rumour about Tyranid playtests
|
 |
Decrepit Dakkanaut
|
'All tyranids may assault on the same turn they arrive, from deepstriking, popping up from cover, coming onto the table from reserve or any other way.'
Problem solved.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 19:52:19
Subject: Rumour about Tyranid playtests
|
 |
Judgemental Grey Knight Justicar
USA
|
Niiai wrote:The smaller bugs become cheaper? That does not sound right, they are some of the most playable right now.
What they need to do is something about 3W T4 models dying to S8! 6th edition is better but 5th edition was filled with game after game of not making it into CC.
They need to play like they are fluff vice. And they should not be chines jigsaw of badly written rules that do not work mixed with thematic units that do not function.
The carnifex is the iconic monster us creature of 40K and nobody is playing with the posterboy. It is like superman eating cryptonite for breakfest everyday of his entire life :-(
if they had a problem with 3 wound T4 models getting instant killed by S8 weapons they wouldn't have given Bloodcrushers the same weakness. I wouldn't expect this to change for Warriors.
|
Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 19:54:06
Subject: Re:Rumour about Tyranid playtests
|
 |
Focused Dark Angels Land Raider Pilot
Green Bay
|
Are you trying to say that Starcraft isn't real-life? You're a crazy heretic. The only thing more real than Starcraft is The Lost Vikings.
MeanGreenStompa wrote:'All tyranids may assault on the same turn they arrive, from deepstriking, popping up from cover, coming onto the table from reserve or any other way.'
Problem solved.
By problem solved, I assume you mean the problem of determining who to give the prizes to after tournies? Yeah, problem solved on that one - they'd all go to nids.
|
rigeld2 wrote: Now go ahead and take that out of context to make me look like a fool. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 20:26:58
Subject: Re:Rumour about Tyranid playtests
|
 |
Decrepit Dakkanaut
|
More playtest rumours by an anonymous source to Natfka:
Some more specifics on tyranid playtest.
Carnifexes are in the elite and heavy support sections (but have different options)
While broods are the same base cost as the current dex, additional gaunts are dirt cheap. So if you want to horde it up, you can.
Rippers are cheaper.
Ability to build around "free" units coming in from reserve throughout the game (from different sources, but it's the same special rule), but they do not score.
Can go the other route and bugzilla it up and have all (including scoring) monstrous creatures.
The goal is to go mass or massive or anything in between.
The big text on the design board (figuratively speaking) is "Every Unit Viable. Every unit desirable."
And on the topic of evolutions - these are just upgrades and options that can make a bug very finite in it's role, but awesome at it. Not mid game changes. Only one special creature can do that.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 20:41:31
Subject: Rumour about Tyranid playtests
|
 |
Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
|
I don't think they should make MC Troops again, They have Warriors for Bugzilla lists. If they do it most probably means you will have zilla spams again and that doesn't suit the "Everything is desirable" theme that they want to go with
|
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 20:45:25
Subject: Rumour about Tyranid playtests
|
 |
Lord of the Fleet
|
happygolucky wrote:I don't think they should make MC Troops again, They have Warriors for Bugzilla lists. If they do it most probably means you will have zilla spams again and that doesn't suit the "Everything is desirable" theme that they want to go with
Bah they should put carnifexes in every slot!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/09 20:48:30
Subject: Rumour about Tyranid playtests
|
 |
Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
|
kenshin620 wrote: happygolucky wrote:I don't think they should make MC Troops again, They have Warriors for Bugzilla lists. If they do it most probably means you will have zilla spams again and that doesn't suit the "Everything is desirable" theme that they want to go with
Bah they should put carnifexes in every slot!
 The Logic is good
I think if they want More Nidzilla lists BUT not give them troop MC's then they could make MC squadrons just like Carnifex's... Squadron of Tervigon's anyone?
|
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/10 00:15:56
Subject: Re:Rumour about Tyranid playtests
|
 |
The Hive Mind
|
Kroothawk wrote:More playtest rumours by an anonymous source to Natfka:
Can go the other route and bugzilla it up and have all (including scoring) monstrous creatures.
Don't tease.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/10 00:32:11
Subject: Rumour about Tyranid playtests
|
 |
[DCM]
Procrastinator extraordinaire
|
Sounds like too much fun to be GW. Dang! I really want Nidzilla, and actually it sounds a lot like 4th edition with all the customizing. Kroothawk, please, please don't tease me like this.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/10 01:20:45
Subject: Rumour about Tyranid playtests
|
 |
Annoyed Blood Angel Devastator
|
Niiai wrote:
What they need to do is something about 3W T4 models dying to S8! 6th edition is better but 5th edition was filled with game after game of not making it into CC.
No, instant death exists for a reason. Hell if flipping Nurgles herald Typhus can be one shotted by a rail gun (no eternal warrior, only T5) then nid warriors can die to anti tank missiles.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/10 01:24:24
Subject: Rumour about Tyranid playtests
|
 |
The Hive Mind
|
And should be about half the cost they are now. Glad we agree!
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/10 03:46:11
Subject: Rumour about Tyranid playtests
|
 |
Longtime Dakkanaut
|
Well, hopefully they really will end up with a viable horde list - can't get much more 'cinematic' than Starship Troopers
And a viable ambush/deepstrike list. Go on, GW, just think of all the new Lictor and Ymagryl genestealer and pod models you could sell us!
And a viable MC list.
Even 2 out of 3 would be nice...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/10 04:43:10
Subject: Rumour about Tyranid playtests
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
The big text on the design board (figuratively speaking) is "Every Unit Viable. Every unit desirable." *collapses on the floor laughing* *continues laughing for over 5 minutes* *keeps laughing* *wheezing noises as he attempts to catch his breath* *accidentally re-reads the quote* *falls over again laughing* *another 5 minutes pass* I'm *gasp* sorry. *deep breath* But that *deep breath* will never *deep breath* happen. *collapses from lack of oxygen*
|
This message was edited 1 time. Last update was at 2013/03/10 04:43:25
|
|
 |
 |
|