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Made in us
Mutated Chosen Chaos Marine





Ohio

Just saw this on Bols and figured I'd share. Please take with usual salt as its pretty early for Ork rumors, but they do share the current ork fun.



http://www.belloflostsouls.net/2013/03/faeits-40k-rumor-tarot-tau-orks-incoming.html



from Larry Vela here on Bols

NEW UNITS
*Mek Tank – Sporting a giant Shokk Attack Gun, firing Bomb Squigs. Tank can purchase a KFF.
UNIT UPDATES
*Flashgits - Their Snazz guns roll for random range each turn (12+3d6). On a triple 1 they overheat like Gets Hot. The unit may purchase upgrades like +1 BS, +1A, blast, rapid fire, skyfire, ans others, several are mutually exclusive.
*Boys - cheaper!
*Meks - Look for ability to field an increased number of Deffdreads and Kanns than currently.
*Stormboyz - Gain a "Rocket boost" attack that can target flyers. They must move 18” and if they pass a flyer they each get 2 attacks on it as if assaulting a vehicle. Move as infantry during their next turn. Looks like the designers played a lot of THQ's Space Marine!
*Buggys / Trakks - May tank shock if they are upgraded with spiked plates/wheels.


Part 2 from Larry Vela

NEW HQs
*"Grot Boss" Grot with a stateline of a Ork Boy, but higher BS. Equipped with a nice kustom-mega-shoota as an option. Can also get a Buggy or take a Killa-kan as a transport/upgrade
*"Da Crew" An HQ unit of even bigger Nobs. They have odd LoS modifications, One Nob must be nominated as "Da Boss", and if Da Boss is killed, one of Da Crew is promoted. This interacts in some new way with "Kill the Warlord" victory conditions, and is effectively an entire "warlord unit".
NEW UNITS
*Grot Whirlybird: Rotored transport: Capacity 20 Grots. They get dumped on the battlefield roughly from the Whirlybird taking a mandatory DT test, and cause mayhem if they fall atop another unit.
*Grots Buggys: Similar to Nob Bikers, but are buggies with Grots on the back and Orks behind the wheel! Drive-by attacks. Highly likely this will be an "alternate unit" for a buggy combo-unit box.

Gretchin/ Grots
This bit came in to me over on Faeit 212 by two separate sources, and its not completely clear whether the following will be in the Ork codex, or if it will be part of an allied supplement that may be coming.

Part 1

*I dont think this is for a new Orks Codex, or a new Codex at all yet though.
*grot boss - a big grot almost an ork.
*Gretchin Weirdling - grot psyker. Lvl1. Upgrade to lvl 2. Access to divination, gork, and mork lists
*Killa kans in elite.
*Gretchin - can take control collars no ork herder like in ork list. 5-20 unit. Cheaper than ork codex gretchin by a pt. Can take whirlybird or looted wagon as dt
*Squig runts- sounds like 40k equivalent of squig hoppers
*Whirlybird – looks like a Huey hit with ork hammer, bomb doors underneath to drop gretchin
*Grot scootas - rocket propelled skateboarders? Squad of 5-10. Hvy bolter profile weapon.
*Grot buggies - drive by assault 8 grot blastas
*Grot rocket - single shot roket with large range and big blast.
*Big Guns – control collar option again, the ones from ork codex, plus a flakk gun with skyfire


Part 2

*Grot Whirlybird -
*Looks like a old Vietname War Hellicopter, big bulged bubble cockpit/body, skinny tail boom.
*About twice as big as the ork DefKoptas. Concept is the doors of the main body open on the
bottom like an old bomber to drop the Grots on to the battlefield.
*Cannot carry Orks or Bulky/Very Bulky models.
*Can drop Grots at any point along path travelled in movement phase only if not Zooming.
*Placement like deepstrike, but scatter is reduced if hovering.

This message was edited 2 times. Last update was at 2013/03/18 03:03:54


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https://www.dakkadakka.com/dakkaforum/posts/list/790547.page 
   
Made in us
Heroic Senior Officer





Western Kentucky

If this is real

YESSSSSSSSSSSSSSS

but this sounds like very rough playtest rules, so I doubt they're going to stay like this.

But anything that makes more use of Nobs and Grots is awesome and to be encouraged.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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Made in us
Regular Dakkanaut



Massachusetts

It feels like early rumors and follows the ideas I have seen in 6th - that is rough/strange additional new units in lieu of expanding/correcting current units.

The problem with adding more grot units is the fact that it will inherently add more random elements and silliness instead of correcting the deficiencies created in the transfer to 6th.

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Stabbin' Skarboy





Colchester

And what is wrong with random elements and silliness in an ork army?

Edited for spelling ∞ times

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Camas, WA

That's from Larry Vela on BOLS, not just BOLS.

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Fixture of Dakka




Manchester UK

Halle-fething-lujah. 'Bout time da boys were shown some love. I agree most strongly with MrMoustaffa RE: grots and nobs being more useable.

 Cheesecat wrote:
 purplefood wrote:
I find myself agreeing with Albatross far too often these days...

I almost always agree with Albatross, I can't see why anyone wouldn't.


 Crazy_Carnifex wrote:

Okay, so the male version of "Cougar" is now officially "Albatross".
 
   
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 Bangbangboom wrote:
And what is wrong with random elements and silliness in an ork army?


Exactly. This is what makes Orks awesome. They are the foil for the rest of OOT Grimmer AND Darker 40k.

brb fantasizing about 10k points of Orks

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in us
Infiltrating Broodlord





In all honesty they are orks and I would demand random as well as silly.

I refuse to join any club that would have me as a member. -Groucho Marx

 
   
Made in us
Mutated Chosen Chaos Marine





Ohio

 pretre wrote:
That's from Larry Vela on BOLS, not just BOLS.


I only meant to imply that the rumor was found there. I'm not big on tracking rumors, but found this and noticed no one posted it yet.

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Eh, I am skeptical... While there have been new units added, they can't invalidate decades of models and wargear... And since they are going to make kits for these rules, a lot of these sound like "Rebel Grots" conversion list you would see in WD with no model support.

Does this person have any reliability in rumors?

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Camas, WA

 l0k1 wrote:
 pretre wrote:
That's from Larry Vela on BOLS, not just BOLS.


I only meant to imply that the rumor was found there. I'm not big on tracking rumors, but found this and noticed no one posted it yet.

I know, I wasn't beating up on you, just clarifying.


Automatically Appended Next Post:
nkelsch wrote:
Eh, I am skeptical... While there have been new units added, they can't invalidate decades of models and wargear... And since they are going to make kits for these rules, a lot of these sound like "Rebel Grots" conversion list you would see in WD with no model support.

Does this person have any reliability in rumors?


Larry Vela - Total rumors: (7 TRUE) / (8 FALSE) / (0 PARTIALLY TRUE/VAGUE)
Spoiler:

Ork Rumors - March 2013
NEW HQs "Grot Boss" Grot with a stateline of a Ork Boy, but higher BS. Equipped with a nice kustom-mega-shoota as an option. Can also get a Buggy or take a Killa-kan as a transport/upgrade PENDING

"Da Crew" An HQ unit of even bigger Nobs. They have odd LoS modifications, One Nob must be nominated as "Da Boss", and if Da Boss is killed, one of Da Crew is promoted. This interacts in some new way with "Kill the Warlord" victory conditions, and is effectively an entire "warlord unit". PENDING

NEW UNITS Grot Whirlybird: Rotored transport: Capacity 20 Grots. They get dumped on the battlefield roughly from the Whirlybird taking a mandatory DT test, and cause mayhem if they fall atop another unit. PENDING

Grots Buggys: Similar to Nob Bikers, but are buggies with Grots on the back and Orks behind the wheel! Drive-by attacks. Highly likely this will be an "alternate unit" for a buggy combo-unit box. PENDING

Eldar - March 2013
-New Eldar "large tank" is being worked on (not the same as the new falcon variant) PENDING
-Guardian/Storm Guardian combo plastic box PENDING
-Guardian jetbikes/Shining Spear combo box PENDING

Chaos Daemons
Look for dual 40K/WFB Chaos Daemons army book-codexes in Feb/March. DUPLICATE
They should be in the March White Dwarf, and hit the street end of February DUPLICATE

- All four Greater Daemon plastic kits with named options FALSE
- Plastic Furies, dual-option kit with "Flesh Terrors" FALSE
- Plastic Khorne Chariot, herald, dual kit with a cannon, pulled by Bloodcrushers DUPLICATE
- Plastic Tzeentch Chariot, herald, dual kit with "flame-beast" pulled by screamers, ( 40k: a Skimmer) TRUE
- Plastic Nurgle Palanquin, (chariot), carried by Nurglings, (combines with Nurgle GD kit for named character model - Ku'gath) FALSE
- Nurgle Plague-flies jetbikes/monsterous cavalry (40K-Elites, WFB-Rares) DUPLICATE
- New Daemon-engine, bipedal with atypical porportions, uses ectoplasmic weaponry of CSMs, has numerous options for CC or Ranged loadout. (40K- Heavy, WFB-Special) FALSE
- New Daemon flying MC. (40K-Fast Attack-flyer, WFB-Rare) FALSE
Rules
- Daemon Princes with Wings will move slots in 40K. FALSE
- Look for across the board points increases in the codex/army book. FALSE

Chaos Daemons Jan 2013
It is believed to be a Q1 release. DUPLICATE
There is conflicting chatter as to whether the Codex is coming as well, or whether it is a miniatures-only wave with White Dwarf rules like we say in Q4-12. SPECULATION

BloodThirster DUPLICATE
Great Unclean One, DUPLICATE
New Nurgle "jetbikes" - Described as GIANT FLIES with Plaguebearer Riders!!! TRUE
Khornate Chariot with dual-build options. [TRUE
-Option 1: Transport (holds a big squad of daemons, opened top) TRUE
-Option 2: Cannon Variant (autocannon equivalent blast template, medium range) TRUE

Release Mark 2 - Dec 2012
Q1
Late-December-January: Dark Angels TRUE
February-March: Chaos Daemons (still LOTS of chatter of a synchronized release of 40k/WFB Daemons books like Games Workshop did last time) TRUE
March: 40K Miniatures Wave ALPHA (see below) FALSE
Another Hobbit release wave is in this quarter as well. PENDING

Q2
April: Warhammer Fantasy Armybook DUPLICATE
May: Tau Empire DUPLICATE
June: 40K Miniatures Wave BETA (see below) PENDING

40K Miniatures waves are said to be:
Ork wave: with buggy, wartrack, updated Battlewagon, coptas, flashgitz, and tankbustas PENDING
Flyer wave: with: Eldar, Tau, Tyranid, Dark Eldar kits PENDING
The order of those two waves is in contention, but both keep coming up in chatter.

Release Schedule
JAN: Dark Angels DUPLICATE
FEB: Daemons DUPLICATE
MAR: Wave month (hobbit, warriors of chaos, 40k) DUPLICATE
APR: High Elves PENDING
MAY: Tau PENDING
JUN: Summer wave (40k, supplement book for 40k) PENDING
JUL: Lizardmen PENDING
AUG: Mystery Box PENDING
SEP: Wave month DUPLICATE
NOV: Eldar PENDING


edit: Updated Larry's rate since I hadn't done Daemons yet.

This message was edited 3 times. Last update was at 2013/03/12 19:24:48


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Made in us
Decrepit Dakkanaut






Omadon's Realm

We are not amused.

If they take the orks back to being 60% loss and 40% victory all depending on 'wacky fun random stuff on d1000 charts' like they were in 2nd, I'll sell the fething lot. I want to play a game, not roll dice to determine if I 'win' or 'lose'.



 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Scotland, but nowhere near my rulebook

Hmmm...

Hope they don't name the new HQ choice The Crew. Because my Nobz Mob has been called Da Krew for about 13 years, and that'd get confusing...

You hear me, GW? You need MY approval for the names of these things!
   
Made in us
Rampaging Carnifex





South Florida

Da Crew sound awesome. Really a cool, fluffy, HQ option for the Orks.

   
Made in gb
Decrepit Dakkanaut




UK

They could have some fun with each one of Da Crew having a different warlord power, but you only get to use the one the leader has,

as soon as he dies, move on to the new power (so in some circumstances you might want one of them to die, in others it would ruin your day big time)

(and more Grot options is always going to be fun)

 
   
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Curb stomping in the Eye of Terror!

 MeanGreenStompa wrote:
We are not amused.

If they take the orks back to being 60% loss and 40% victory all depending on 'wacky fun random stuff on d1000 charts' like they were in 2nd, I'll sell the fething lot. I want to play a game, not roll dice to determine if I 'win' or 'lose'.

Yeah... just don't go CRAZY on that gak...

-Just update the current rules for 6th ED (like at you ol'Zogwort).

-Totally agree to find ways to expand the usefulness of grots and nobz.

-Give the Flash Gitz their own dedicated transport.

-AND OMG. PLEASE include the Squiggoth as dedicated transport!

Live Ork, Be Ork. or D'Ork!


 
   
Made in de
Decrepit Dakkanaut







I am a bit concerned about the flood of early playtest information within a few days. Sure, there are rumours of Tyranids and Orks in 2014/2015, so early playtesting could be done now. Still weird. Let's not take this too seriously.

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Pleasant Valley, Iowa

Would love to see more Grot love. Also, would like to see the return of "It's a Grot's Life".

 lord_blackfang wrote:
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Camas, WA

 Kroothawk wrote:
I am a bit concerned about the flood of early playtest information within a few days.

Early Playtest Information: A plausible deniability tactic to give yourself internet cred and page hits in the 40k community.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in ca
Fixture of Dakka





Ottawa Ontario Canada

How about giving the inventors of random psychic powers access to psychic powers... that's just a thought now..

That and fix buggies and wartrakks and make them useful. Oh and fix mad dok so he at least requires los to have to chase a down a unit.

This message was edited 1 time. Last update was at 2013/03/12 20:50:04


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 MeanGreenStompa wrote:
If they take the orks back to being 60% loss and 40% victory all depending on 'wacky fun random stuff on d1000 charts' like they were in 2nd, I'll sell the fething lot. I want to play a game, not roll dice to determine if I 'win' or 'lose'.


Get ready for the totally random cinematic "Waaaagh! Chart", rolled on at the start of every Ork Assault Phase. Results included:

1. 'Ead Bang: There's so much residual psychic energy that things start going pop! Randomly Cinematically choose one Ork from any unit engaged in HTH combat. They immediately die with no saves possible.
2. I'z bigga den yoo: A minor disagreement devolves into an all-out brawl. Roll a Leadership Check on 3d6 for every unengaged Ork unit. Any unit that fails is effectively pinned as they fight amongst themselves. The unit also takes D6 S4 AP- hits, applied randomly cinematically to the unit.

And so on...

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Pyro Pilot of a Triach Stalker




New York

I'm taking a lot of salt with these, however dropping Grots as a bombardment sounds awesome!

Tau Player: "Ha! You can't penetrate my gunline!"

Me: Go! Grot Jump Troops, Deploy! (Proceeds to murder/tie up Fire Warrior squads).

Better yet: What if I can clog up flyer engines?
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Crablezworth wrote:
How about giving the inventors of random psychic powers access to psychic powers... that's just a thought now..


Orks are far from the "inventors of random psychic powers". Psychic powers were random in 2nd, not sure on RT, but I believe then, too.

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Curb stomping in the Eye of Terror!

 Ouze wrote:
Would love to see more Grot love. Also, would like to see the return of "It's a Grot's Life".

Isn't that the one where an Ork would throw a grot in a mine field?

For 6th, can we have a rule to throw d3 grots with skyfire at Zooming flyers?

Live Ork, Be Ork. or D'Ork!


 
   
Made in gb
Decrepit Dakkanaut




UK

 H.B.M.C. wrote:
 MeanGreenStompa wrote:
If they take the orks back to being 60% loss and 40% victory all depending on 'wacky fun random stuff on d1000 charts' like they were in 2nd, I'll sell the fething lot. I want to play a game, not roll dice to determine if I 'win' or 'lose'.


Get ready for the totally random cinematic "Waaaagh! Chart", rolled on at the start of every Ork Assault Phase. Results included:

1. 'Ead Bang: There's so much residual psychic energy that things start going pop! Randomly Cinematically choose one Ork from any unit engaged in HTH combat. They immediately die with no saves possible.
2. I'z bigga den yoo: A minor disagreement devolves into an all-out brawl. Roll a Leadership Check on 3d6 for every unengaged Ork unit. Any unit that fails is effectively pinned as they fight amongst themselves. The unit also takes D6 S4 AP- hits, applied randomly cinematically to the unit.

And so on...


Bring it on, as long as (almost) as much bad stuff happens to the enemy

eg (some made up rulez)

1. Wez erd der woz Krumping, Randomly determine a unit in your orc horde, a duplicate unit shows up to join in the fun

2. Weird Boyz iz Best, The sheer amount of Waarg energy on the field reaches a critical level, as long as you have a living wierd boy on the field waarg energy arc between him any any (enemy) models with the psyker rule causing a single S6 Ap- hit to any enemy model along the line(s). The enemy psykers are unable to use any powers in their turn

 
   
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Last Remaining Whole C'Tan






Pleasant Valley, Iowa

 whembly wrote:
 Ouze wrote:
Would love to see more Grot love. Also, would like to see the return of "It's a Grot's Life".

Isn't that the one where an Ork would throw a grot in a mine field?


Yes. I have no idea why it was removed... it perfectly shows Orky Kultur, and where grots fit into it.

Also, I think there was one where they were human shields, and any shooting through a grot mob at Orks would have the hits & wounds applied to the grots? I truthfully forget which was current and which was removed, it was one or the other.

This message was edited 1 time. Last update was at 2013/03/12 21:38:40


 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
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I've been hoping they do a command squad/ royal court type thing with a war boss and different types of specialty orks like a mek, psyker, etc.
   
Made in us
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Western Kentucky

 MeanGreenStompa wrote:
We are not amused.

If they take the orks back to being 60% loss and 40% victory all depending on 'wacky fun random stuff on d1000 charts' like they were in 2nd, I'll sell the fething lot. I want to play a game, not roll dice to determine if I 'win' or 'lose'.

Same here. Randomness is cool and all, but it should be an optional bit.

For the love of god, don't make every unit random.

Don't make me have to hope I don't roll a 1 on every vehicle or else it stalls, or on a 1 my shootas on my dakkajet jam, or a roll of double twelves my boyz mob just goes nuts and kills themselves.

I would quit the game at that point. It'd be the final straw.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
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Hope the grot bits are true. Anything that increases grot use is good news in my book--they're great to paint. I wish grots in 40k were as prominent as goblins in WFB.
   
Made in us
Regular Dakkanaut



Massachusetts

 Bangbangboom wrote:
And what is wrong with random elements and silliness in an ork army?


Nothing, so long as the randomness isn't mandatory. I love the shokk and trukk rules - I just don't want my entire army based on it. A little sprinkled in for flavor is fine but to add more than there is currently might push it a little too far for my tastes.

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