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![[Post New]](/s/i/i.gif) 2013/04/04 06:22:09
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Battleship Captain
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very cool! sweet culties
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![[Post New]](/s/i/i.gif) 2013/04/04 07:36:15
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Jealous that Horus is Warmaster
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No updates from me. I'm on holiday! Still awaitng deliveries back home, need my heads and bodies... And everything! Hah. But at least for the next contest (vehicles?) I'll already have my rhinos!
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![[Post New]](/s/i/i.gif) 2013/04/04 07:40:00
Subject: Re:Comrade and Papa's Round 4 :The Brotherhood round:
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Boosting Ultramarine Biker
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prototype_X wrote:Allright then, I may have got excited and spent the last hour planning my entry.
This is a rough mockup of what I'm looking at doing. The idea being the Cultists have made these ruins their base camp, and are now being beset on all sides by some marines. All the Cultists except for the shooty one have been converted a little. I'll add bedrolls and loot etc later.
Thoughts?
Brilliant idea and nice little diorama/terrain piece to go with them
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![[Post New]](/s/i/i.gif) 2013/04/04 08:21:55
Subject: Re:Comrade and Papa's Round 4 :The Brotherhood round:
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Shroomin Brain Boy
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prototype_X wrote:Allright then, I may have got excited and spent the last hour planning my entry.
This is a rough mockup of what I'm looking at doing. The idea being the Cultists have made these ruins their base camp, and are now being beset on all sides by some marines. All the Cultists except for the shooty one have been converted a little. I'll add bedrolls and loot etc later.
Thoughts?
that is a nice dio ... also... extra points where it is concerned for by me as you use the classic CD as a base for that dio!!!
gotta agree... looks like is giving a hive five^^...but badass too
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![[Post New]](/s/i/i.gif) 2013/04/04 08:22:33
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Scarred Ultramarine Tyrannic War Veteran
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Very nice clean hillights there!
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![[Post New]](/s/i/i.gif) 2013/04/04 09:48:16
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Boosting Ultramarine Biker
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It is the most badass of all high fives and he is demanding that you don't leave him hanging!
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![[Post New]](/s/i/i.gif) 2013/04/04 09:55:44
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Liche Priest Hierophant
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Loving the progress, proto, looking great
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![[Post New]](/s/i/i.gif) 2013/04/04 09:56:44
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Using Inks and Washes
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I'm glad you seem to like it thus far! And don't worry vik, the cd shall indeed be the base.
On to the progress: I'm really getting into this! Tonight I removed the Cultists from the bases and actually glued them together, then I added details to the ruins. An ammo box, a drum, a backpack, scrap, and the grave of a dead cultist (to show the brotherhood theme)
What do y'all think? Too cluttered? Not cluttered enough?
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This message was edited 1 time. Last update was at 2013/04/04 09:58:02
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![[Post New]](/s/i/i.gif) 2013/04/04 09:58:04
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Liche Priest Hierophant
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deleted, dakka wouldn't load pics for me... I'd say not cluttered enough
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This message was edited 3 times. Last update was at 2013/04/04 09:59:02
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![[Post New]](/s/i/i.gif) 2013/04/04 11:23:18
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Shroomin Brain Boy
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prototype_X wrote:I'm glad you seem to like it thus far! And don't worry vik, the cd shall indeed be the base.
On to the progress: I'm really getting into this! Tonight I removed the Cultists from the bases and actually glued them together, then I added details to the ruins. An ammo box, a drum, a backpack, scrap, and the grave of a dead cultist (to show the brotherhood theme)
What do y'all think? Too cluttered? Not cluttered enough?
i like it... tho it is mildly heretical to use that ´munda backpack just for scenery
i like the base... .........but i think the actual front needs a bit of love too... maybe some bent out of shape i-beams of steel? for protection? the whole squad as is looks as if they are fighting their last stand in a corner... so a bit of frontal protection might be handy...
and... as i am currently planning a grave (yard) too on my own i am eager to see at least a primed version of that grave... is that hot glue for the grave hill? interesting... will you later on add sand and so on? maybe make it a fresh dug grave and have a shovel still stuck in...?
cheers, vik
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![[Post New]](/s/i/i.gif) 2013/04/04 16:22:28
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Battleship Captain
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Viktor von Domm wrote: prototype_X wrote:I'm glad you seem to like it thus far! And don't worry vik, the cd shall indeed be the base.
On to the progress: I'm really getting into this! Tonight I removed the Cultists from the bases and actually glued them together, then I added details to the ruins. An ammo box, a drum, a backpack, scrap, and the grave of a dead cultist (to show the brotherhood theme)
What do y'all think? Too cluttered? Not cluttered enough?
i like it... tho it is mildly heretical to use that ´munda backpack just for scenery
i like the base... .........but i think the actual front needs a bit of love too... maybe some bent out of shape i-beams of steel? for protection? the whole squad as is looks as if they are fighting their last stand in a corner... so a bit of frontal protection might be handy...
and... as i am currently planning a grave (yard) too on my own i am eager to see at least a primed version of that grave... is that hot glue for the grave hill? interesting... will you later on add sand and so on? maybe make it a fresh dug grave and have a shovel still stuck in...?
cheers, vik
Vik that back pack is an ork kommando back pack.
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![[Post New]](/s/i/i.gif) 2013/04/04 16:45:40
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Imperial Agent Provocateur
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Love the cultists... but I think the front of the base needs a bit more junk.
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This message was edited 1 time. Last update was at 2013/04/04 19:18:34
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![[Post New]](/s/i/i.gif) 2013/04/04 18:14:11
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Using Inks and Washes
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Viktor von Domm wrote:
i like it... tho it is mildly heretical to use that ´munda backpack just for scenery
i like the base... .........but i think the actual front needs a bit of love too... maybe some bent out of shape i-beams of steel? for protection? the whole squad as is looks as if they are fighting their last stand in a corner... so a bit of frontal protection might be handy...
and... as i am currently planning a grave (yard) too on my own i am eager to see at least a primed version of that grave... is that hot glue for the grave hill? interesting... will you later on add sand and so on? maybe make it a fresh dug grave and have a shovel still stuck in...?
cheers, vik
Thanks Vik, the front of the dio will receive some nice rusty barricades for visual interest
As for sand, the whole base will get a lovely coating of it.
The grave is made out of one of the "fake dog vomit" you get in toy stores for cheap, cut up and used on bases it's good! Without being cut up you can use it for small craters. Do you want a pic?
As for the shovel, I love the idea, I'll get onto it presently
Thanks all
Proto
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![[Post New]](/s/i/i.gif) 2013/04/04 18:52:03
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Shroomin Brain Boy
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at panda  silly me... and i am still a noob when orks are concerned^^
at prototype x
in my long life i´ve never encountered such a thing like dog vomit...lest a fake one^^ LOL... i know you can get poo as a joke... but fake vomit??? lol...
and yeah... pics please! if possible full bit and then the closeup of the grave!
looking forward to the next update mate!
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![[Post New]](/s/i/i.gif) 2013/04/04 19:10:50
Subject: Re:Comrade and Papa's Round 4 :The Brotherhood round:
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Using Inks and Washes
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Well you won't have to wait long!
Before I left this morning, I threw together some mockup barricades. I think this looks a heap better! Also thinking about having one of the Cultists leaping a barrier.
Vik: It's some really odd stuff, it's just rubber chunks by the feel of it, but it's nice and textured. Also, I got your close up of the grave.
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![[Post New]](/s/i/i.gif) 2013/04/04 19:22:30
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Shroomin Brain Boy
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cool!... tho i have a suggestion proto...
the upper cultist... the atm look in the wrong direction... it makes littel sense... now with the totally cool looking jumper guy... i think the danger comes from the other side...!
fake voit looks cool (did i type that???  ) i bet it makes a great crater!
as for the grave... i like that you use a hatchdoor! very good idea!
as for the barricades... much better ideas than my first suggestion of I-beams!!!
oh...forgott to ask... what will happen to the middle hole of the CD? maybe you could add a hatch there too? to suggest a lower basement? like...as if the quartette is protecting/ guarding this entry?.... Automatically Appended Next Post: oh...and will there be an inscription to the tombstone? painted or are you able to carve it in???
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This message was edited 1 time. Last update was at 2013/04/04 19:23:07
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![[Post New]](/s/i/i.gif) 2013/04/04 22:54:11
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Boosting Ultramarine Biker
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Viktor von Domm wrote:cool!... tho i have a suggestion proto...
the upper cultist... the atm look in the wrong direction... it makes littel sense... now with the totally cool looking jumper guy... i think the danger comes from the other side...!
fake voit looks cool (did i type that???  ) i bet it makes a great crater!
as for the grave... i like that you use a hatchdoor! very good idea!
as for the barricades... much better ideas than my first suggestion of I-beams!!!
oh...forgott to ask... what will happen to the middle hole of the CD? maybe you could add a hatch there too? to suggest a lower basement? like...as if the quartette is protecting/ guarding this entry?....
Automatically Appended Next Post:
oh...and will there be an inscription to the tombstone? painted or are you able to carve it in???
Bad Vik, bad! No giving him entry winning ideas that are awesome to imagine when put in place!
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![[Post New]](/s/i/i.gif) 2013/04/04 23:24:34
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Using Inks and Washes
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Viktor von Domm wrote:cool!... tho i have a suggestion proto...
the upper cultist... the atm look in the wrong direction... it makes littel sense... now with the totally cool looking jumper guy... i think the danger comes from the other side...!
fake voit looks cool (did i type that???  ) i bet it makes a great crater!
as for the grave... i like that you use a hatchdoor! very good idea!
as for the barricades... much better ideas than my first suggestion of I-beams!!!
oh...forgott to ask... what will happen to the middle hole of the CD? maybe you could add a hatch there too? to suggest a lower basement? like...as if the quartette is protecting/ guarding this entry?....
Automatically Appended Next Post:
oh...and will there be an inscription to the tombstone? painted or are you able to carve it in???
Vik! You're a genius! I was having trouble with that hole! I even have the perfect piece to put there!
As for the tombstone I was thinking of freehanding some words. I might carve though, we'll see when I get home
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![[Post New]](/s/i/i.gif) 2013/04/04 23:31:14
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Shroomin Brain Boy
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Marine_With_Heart wrote:
Bad Vik, bad! No giving him entry winning ideas that are awesome to imagine when put in place! 
LOL... well i probably ruin my own winning chances^^
prototype_X wrote:
Vik! You're a genius! I was having trouble with that hole! I even have the perfect piece to put there!
As for the tombstone I was thinking of freehanding some words. I might carve though, we'll see when I get home
well if you are good enough then painting will suffice...(gonna have to now look again at your gallery^^)
genius?  ach... what we don´t do for that warm feeling^^
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![[Post New]](/s/i/i.gif) 2013/04/04 23:48:21
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Battleship Captain
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Everyone... Vik has rigged the comp.. that is all.
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![[Post New]](/s/i/i.gif) 2013/04/05 12:13:36
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Shroomin Brain Boy
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ha! you can´t prove anything! nothing...you´ll never catch me!
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![[Post New]](/s/i/i.gif) 2013/04/05 12:31:35
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Boosting Ultramarine Biker
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We are a lynch mob, we don't need any proof! Quick, get him! And remember, we don't need him alive!
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![[Post New]](/s/i/i.gif) 2013/04/05 12:34:28
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Shroomin Brain Boy
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for some peeps even an ocean between them and me is insufficient...sheesh...blood craven islanders...*shakes head*
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![[Post New]](/s/i/i.gif) 2013/04/05 13:40:55
Subject: Re:Comrade and Papa's Round 4 :The Brotherhood round:
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Ragin' Ork Dreadnought
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So, I'm hoping to finish up my Meganobz for this round:
Hopefully the fact that they have been "in progress" off and on since Feb 2011 isn't a disqualifying factor
Da Marinez - Codename: Light'ning and Codename: Thunda'amma
Da Heroz - Codename: Predatork and Codename: Warmachine
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![[Post New]](/s/i/i.gif) 2013/04/05 13:44:16
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Shroomin Brain Boy
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Hopefully the fact that they have been "in progress" off and on since Feb 2011 isn't a disqualifying factor
well... it is a blessing really...for us...as they might not get fully painted  
just kidding... they look highly cool... loking forward to the lick of paint on them
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![[Post New]](/s/i/i.gif) 2013/04/05 22:46:20
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Battleship Captain
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Alright,, Arasaki now has rigged the comp.. Good luck!
Those manz are epic.
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![[Post New]](/s/i/i.gif) 2013/04/05 22:50:01
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Shroomin Brain Boy
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ohoh... i think the judges have a thing going on for them grren hides...
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![[Post New]](/s/i/i.gif) 2013/04/06 00:02:07
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Battleship Captain
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![[Post New]](/s/i/i.gif) 2013/04/06 00:02:39
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Shroomin Brain Boy
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![[Post New]](/s/i/i.gif) 2013/04/06 00:03:56
Subject: Comrade and Papa's Round 4 :The Brotherhood round:
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Battleship Captain
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good fink der is an ork in ur entry.
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