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Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 zammerak wrote:
 Pouncey wrote:
Oh gods, I had a horrific thought.

Orks are, as one poster said, one of the most weird, unpredictable armies out there.

And the core 6e rules have a metric fethload of random tables.

H... How many random tables will the Ork codex have?




I was boored so i had to counter this one.. so i went to paint..

Tada,

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in ca
Regular Dakkanaut




2 tables, on for gorky stuff one for morky stuff

you charge, roll the gork table
you shoot, roll the mork table


i'd vote for that
   
Made in gb
Longtime Dakkanaut







Proper psykers, with a proper table.

The ability to strap a rocket to the back of any ork vehicle, that allows them to make a one time only "Push da' red button!" move, where they roll a dice, on a 2+ they move 18 inches in a straight line, tankshocking anything they come into contact with, on a 1, they explode spectacularly, and scatter like a shot-down flyer.

Why? Not only would it be hilarious, but ork's need to be more mobile, in the world of turn 2 charges, and transport's being obsolete, the ability to have a "One and done" vehicle that rocket's forward, allowing a small unit to get into combat, rather than -having- to rely on having enough models to get across the board.
   
Made in us
Smokin' Skorcha Driver





Central MN

 Evileyes wrote:
Proper psykers, with a proper table.

The ability to strap a rocket to the back of any ork vehicle, that allows them to make a one time only "Push da' red button!" move, where they roll a dice, on a 2+ they move 18 inches in a straight line, tankshocking anything they come into contact with, on a 1, they explode spectacularly, and scatter like a shot-down flyer.

Why? Not only would it be hilarious, but ork's need to be more mobile, in the world of turn 2 charges, and transport's being obsolete, the ability to have a "One and done" vehicle that rocket's forward, allowing a small unit to get into combat, rather than -having- to rely on having enough models to get across the board.


Agreed, I miss the 5th ed days where trukks could move 12, 18 flat out and 24 on a road. now they can only move 6 if you want to bail out and assult

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in au
Ragin' Ork Dreadnought






Albany, Australia

They could give Orks rules to be more 5th edition like:
* Neverending hordes - take casualties from the back (or Ork player choice) - let's us put our Nobz up front again, stops overwatch from increasing charge distance and make sure boyz will get to strike in combat.
* Ramshackle vehicles - allow boyz in open top vehicles to dismount and assault after cruising speed (maybe only dismount 3", require dangerous terrain test and/or act as difficult terrain/reduce initiative). Potentially add the 5++ junk save.

   
Made in gb
Dusty Skeleton





England

 Arakasi wrote:
They could give Orks rules to be more 5th edition like:
* Neverending hordes - take casualties from the back (or Ork player choice) - let's us put our Nobz up front again, stops overwatch from increasing charge distance and make sure boyz will get to strike in combat.
* Ramshackle vehicles - allow boyz in open top vehicles to dismount and assault after cruising speed (maybe only dismount 3", require dangerous terrain test and/or act as difficult terrain/reduce initiative). Potentially add the 5++ junk save.


agreed.
And current Ramshakkle is pretty useless anyway, at AV10 they usually take 2 or 3 penetration hits, and as they are open topped if it's an AP1 weapon the vehicle explodes on a 4+, and as each explosion requires a dice to be rolled and choose the highest it will probably apply the standard explosion on a 4+ anyway.
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 Jingles wrote:
 Arakasi wrote:
They could give Orks rules to be more 5th edition like:
* Neverending hordes - take casualties from the back (or Ork player choice) - let's us put our Nobz up front again, stops overwatch from increasing charge distance and make sure boyz will get to strike in combat.
* Ramshackle vehicles - allow boyz in open top vehicles to dismount and assault after cruising speed (maybe only dismount 3", require dangerous terrain test and/or act as difficult terrain/reduce initiative). Potentially add the 5++ junk save.


agreed.
And current Ramshakkle is pretty useless anyway, at AV10 they usually take 2 or 3 penetration hits, and as they are open topped if it's an AP1 weapon the vehicle explodes on a 4+, and as each explosion requires a dice to be rolled and choose the highest it will probably apply the standard explosion on a 4+ anyway.


Still taking Str 3 hits instead of 4 helps allot.

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Agree. Without ramshackle, trukks would be completely useless. Getting ramshackle on all vehicles would be pretty nice for the new codex.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Banelord Titan Princeps of Khorne




Noctis Labyrinthus

I want Orks to be able to throw Gretchin, who in turn throw Snotlings, who in turn attach themselves to vehicles with a melta bomb.

A ranged, double BS test Meltabomb, which comes with a free lone Gretchin to be placed on the field after he is thrown.
   
Made in us
Smokin' Skorcha Driver





Central MN

Bring back the squig catupult!

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in us
Alluring Mounted Daemonette






Squig catapult? how about an Ork catapult. built into a trukk bed. launches passengers into assault
   
Made in us
Smokin' Skorcha Driver





Central MN

 keltikhoa wrote:
Squig catapult? how about an Ork catapult. built into a trukk bed. launches passengers into assault


HA! Love it!!

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Feel no pain for all orks. Not as an upgrade, but a rule. In fluff they are pretty tough. But any thing takes them down. even LASGUNS. I know they get a t shirt armor save, but FnP makes sense. Not for Gretchen, just orks.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Smokin' Skorcha Driver





Central MN

 martin74 wrote:
Feel no pain for all orks. Not as an upgrade, but a rule. In fluff they are pretty tough. But any thing takes them down. even LASGUNS. I know they get a t shirt armor save, but FnP makes sense. Not for Gretchen, just orks.


I agree 100% and a mad doc could maybe make it a 4+ or 3+ FNP

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in us
Dakka Veteran





 martin74 wrote:
Feel no pain for all orks. Not as an upgrade, but a rule. In fluff they are pretty tough. But any thing takes them down. even LASGUNS. I know they get a t shirt armor save, but FnP makes sense. Not for Gretchen, just orks.


Yuck. No thanks. They are already Toughness 4, and orks roll too many dice as it it is. You would have to boost the cost of basic orks too.
   
Made in us
Banelord Titan Princeps of Khorne




Noctis Labyrinthus

 martin74 wrote:
Feel no pain for all orks. Not as an upgrade, but a rule. In fluff they are pretty tough. But any thing takes them down. even LASGUNS. I know they get a t shirt armor save, but FnP makes sense. Not for Gretchen, just orks.


Lasguns take them down in the fluff too so hey.
   
Made in ca
Fresh-Faced New User




super necro time..


used search couldn't find answer

are there any rumors at all whether the models, particularly the standard Boyz, will get a refresher?

I quit the game in 2002 and handed my Chaos army to my brother.

I want to get back in and give Orks a try but it seems the models haven't been updated since 3rd edition? Kinda a bummer.

as much as i like the special character models, along with nobs and heavy stuff, the base Boyz units seemed a bit cheap/rushed to me.

So with the possibility of a new codex looming.. any chance for models as well?


   
Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

Tankbustas, Kommandos, Burnas, all need better armor. Not Lootas because they're already powerful enough.Nobz and Flash gitz cheaper. Nobz PK cheaper. Moar and Better Ork Vehicles. I personally don't want a Wazdakka model, I want the challenge to build one of my own. Perhaps option for a 4+ invul for HQ choices. Moar toyz for Warboss/Nobz. Cheaper Bike Boyz. 25 points per model? What up wit dat?. nob upgrade for Koptas, Burna boyz, Tankbustas, Kommandos, Stormboyz all cheaper. Option for stormboyz to take "eavy armor. Squiggoth.
Ork Buildings. Painboys can heal your Warlord if he joins the unit, 1 wound per turn and the painboy and Warlord must not have moved. Grotsnik can heal anything in the same fashion
Ork warlord Traits.

This message was edited 3 times. Last update was at 2013/09/17 00:37:42


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Franz_Schubert wrote:
super necro time..


used search couldn't find answer

are there any rumors at all whether the models, particularly the standard Boyz, will get a refresher?

I quit the game in 2002 and handed my Chaos army to my brother.

I want to get back in and give Orks a try but it seems the models haven't been updated since 3rd edition? Kinda a bummer.

as much as i like the special character models, along with nobs and heavy stuff, the base Boyz units seemed a bit cheap/rushed to me.

So with the possibility of a new codex looming.. any chance for models as well?




As the current plastic boy is the base model for boyz, warbikers, lootaz and burnaz, I highly doubt that it will get remade - the would have to redo the entire ork line then. They have only redone a few models in all the previous 6th codices, orks will not be an exception.

I don't see a problem though, it's pretty good model imo.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Battle-tested Knight Castellan Pilot






UK

Things I'm hopeful to see in the new Ork-dex

option of burna's in a boyz squad (just like big shootas and rokkits)
lootas being 5 points more expensive - flash gitz being 5 points cheaper
a bloodaxe warboss who allows you take kommandos as troops
a snakebite warboss who allows you take squiggoths as transports
a deathskull warboss who allows flashgits as troops

and a few fun things like
the old epic 40k vehicles like the gut-busta and spleen-rippa
the fw (or a new plastic model) meka-dread
ork's who've scavenged power-armour and made shields like in the 'space marine' game

Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company 
   
Made in us
Regular Dakkanaut





Holy Terra

I wouldn't mind a mek dread of some sort, in the vein of the dread mob.

Speaking of flash gits, please give them a dedicated transport. I don't mind building an entire army around one unit of the ladz, but really, two heavy weapons slots that prevents me from putting my boyz in a battlewagon is kinda annoying, as boyz have this tendency to die before they can do anything useful.

"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill

Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince 
   
Made in fr
Lead-Footed Trukkboy Driver





 CaptainRavenclaw wrote:
lootas being 5 points more expensive

You realize a Chaos Havoc with Autocannon is 23pts right ? You would have a 6+ sv BS2 model cost basically the same as a 3+ sv BS4 model ?

Admit it, you're a Goff and you're jealous of us Deffskullz right ?

This message was edited 2 times. Last update was at 2013/09/25 22:29:19


Deffskullz desert scavengers
Thousand Sons 
   
Made in us
Liche Priest Hierophant






Still think that Flash Gits would be perfectly 'fine' if they simply removed the 1 limit on their upgrades. If I could pay x points for +1 Strength of the shot, and 2x points for +2 strength... I'd be willing to pay around 320 points for a heavy support option that was 4 infantry models that could put out 12 Strength 10 shots, even with the Git'z shorter range. Ignoring cover and having a random armour pen is just a bonus.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Dakka Veteran





Anvildude wrote:
Still think that Flash Gits would be perfectly 'fine' if they simply removed the 1 limit on their upgrades. If I could pay x points for +1 Strength of the shot, and 2x points for +2 strength... I'd be willing to pay around 320 points for a heavy support option that was 4 infantry models that could put out 12 Strength 10 shots, even with the Git'z shorter range. Ignoring cover and having a random armour pen is just a bonus.


Ummm.,....you CAN take more than one upgrade. The entry reads 'may take any of the following' and nothing about just one. The problem is the upgrades are too expensive.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Even if you ignore that "take any of the following" is GWs default wording for picking anything from a following list up to once, buying each upgrade ten times is still making your weapon S6 and AP2.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Huge Hierodule





land of 10k taxes

Plastic Mega Nobz

was censored by the ministry of truth 
   
Made in us
Yellin' Yoof





 CaptainRavenclaw wrote:
a deathskull warboss who allows flashgits as troops


There is only one clan that I can see fielding Flash Gitz, and that's the Bad Moons. Deathskulls use lootas, and I don't know how others would see those being taken as troops.

How about a Deathskull warboss that can trade out one boy in any group of ten ork infantry units with a mek with a kustom mega blasta for free?

"BOYZ! Stormboyz, today de uvva gitz are... Uh, ovah dere! We'z know da job, an' we'll do it! We fight ta fight, as Blood Axes, as stormboyz, an' we fight in da name a' Gork an' Mork!" 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Freebootaz would also be fielding flash gits as signature units.

Considering that meks with kustom mega blastas are more likely to kill themselves than anything else on the board, you might as well have your warboss just kill d3 boyz at the start of the game because of bad temper and save everyone some time

I'd be happy to see any resemblance of chapter tactics or chaos marks in our next codex, so your clan actually has a meaning.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Yellin' Yoof





 Jidmah wrote:
Freebootaz would also be fielding flash gits as signature units.
Also a good point

Considering that meks with kustom mega blastas are more likely to kill themselves than anything else on the board, you might as well have your warboss just kill d3 boyz at the start of the game because of bad temper and save everyone some time
A roll of one for death versus a roll of 5+ for a hit is an equal chance. I suppose if you added the three other rolls they had to do, but you would have to be extremely unlucky. That, and any mek can replace their kmb with a big shoota for free, or upgrade to a burna.

When I said "For free" in my last post, it was to say that changing out a boy for a mek was free, and any mek in the vanilla game already comes with a kmb.

This message was edited 1 time. Last update was at 2013/10/01 22:24:18


"BOYZ! Stormboyz, today de uvva gitz are... Uh, ovah dere! We'z know da job, an' we'll do it! We fight ta fight, as Blood Axes, as stormboyz, an' we fight in da name a' Gork an' Mork!" 
   
Made in us
Sinister Chaos Marine




Springfield Mo.

I just skimmed most of this thread (well, the last couple pages anyway) and didn't notice anyone mentioning that this is a Matt Ward codex. Being the fanboy that he is, expect Ghazghul to be amazing, weirdboys to be the best thing in the codex, and some awful, awful fluff.

I really want bomb squigs to be a unit upgrade that act like independent characters, sort of like their involvement in the THQ Space Marine game. I would also like to see the duel choppa wielding beserkers from that game introduced. 2 wounds, furious charge, and rage if they suffer a wound, but survive.

ALWAYS ANGRY! ALL THE TIME!
 
   
 
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