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Tau Farsight/Shadowsun bomb - 2 bat reps (1500pts) complete 403 vs orks and then necrons  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Dakka Veteran




Bay Area

This weekend on got my second (ORKS shooty list) and third games (NECRONS) in with the farsight/shadowsun bomb I have been analyzing in this thread here.

http://www.dakkadakka.com/dakkaforum/posts/list/521966.page

I am not going to do a turn blow by blow just point out what worked, what failed, what was suprising. (OK I ENDED UP DOING TURN BY TURN SORT OF SO SUE ME!!)


Here is my list I took

Farsight
Shadowsun
Bodyguard C&C, Multi Spec, Nuero Web Jammer, Drone Controller, Vectored Retro Thrusters ((i love the idea of the commander tau with all his sensors of doom!!!!))
Bodyguard Plasma, Plasma, Target Lock
Bodyguard Plasma, Plasma, Target Lock
Bodyguard Plasma, Plasma, Target Lock
Bodyguard Fusion, Fusion, Target Lock
Bodyguard Missile Pod, Missile Pod, Target Lock Iradium Armour
Bodyguard Missile Pod, Missile Pod, Target Lock Puretide engram
10 gun drones

Riptide - Early Warning, SMS, Ion Accelerator
Riptide - Early Warning, SMS, Ion Accelerator

10x kroot
10x kroot
10x kroot 1x hound

First game vs Orks (tourney competative in my opinion)
Spoiler:


Big Guns never tire (so it was useless for both of us)

Warboss Nob on bike
Forcefield Mek

Lootas x10
Lootas x10

1x defcopta
1x defcopta

5 nob bikers one of which was a pain dude
30x shootas with 3? big shootas (might have been less big shootas by 1 per unit)
20x shootas with 3? big shootas (might have been less big shootas by 1 per unit)
20x shootas with 3? big shootas (might have been less big shootas by 1 per unit)

they might have all been 30 each, i dunno

Dakkajet

I think that was everything, their were so many dudes on the board I couldnt really keep track, it was literally a green tide.


BEFORE GAME STRATEGY

I planned to out shoot him to death, objectives were not my concern as I was confident that in 4 turns I could invalidate his troops.

I also use to have orks (back when killa kan walls were envogue) so I felt confident in my target priority which was like so.

Lootas - if he shoots at my bomb and gets max shots....that could suck...
Nobs
Shoota boys
defkoptas
ignore jet


Set up

Orks - they set up and filled their bloody side of the table, he had the nobs on one flank loots behind the mob and koptas on the other flank.

Tau - I set up my bomb right across from his nobs, riptides on the far far side they were out of range of his lootas who were going to have to spend at least 1 turn of movement to shoot them. 2 kroot units i infiltrated the other 2 i put in some cover in front of the bomb as a wrap.

Ork Turn 1 - Ork turbo boosted his bikers, I told him it would not help him but he ignored me....His lootas trudged up and snapped fire on one of my riptides doing nothing. He shoota hordes moved forward. He planned to shoot at my bomb then i told them they have a 2+ cover so he went for the kroot killing a few.

Tau Turn 1 - The shootas were outside of jsj with most things so I decided to concentrate on the nobz. Firing the missiles at the lootas. This is where life sucked for my opponent, I TOLD HIM everrything in the bomb EVERYTHING has twin linked and ignored cover, but he did not understand what that meant until tau first turn shooting.

All the plasma (most of it rapid fire) gun drones, fusions fired on the nobs killing all of them but 1, and putting 2-3 wounds on the boss. The 2 missiles pod suits fired on the lootas I killed 4....My opponent who before scoffed at the almost 1000pt unit and decided it was dangerous. He then started to do the math, and thought his chances of winning a shooting war were going to be uphill since nothing he had really would negate my armor, let alone my cover saves.

The riptides also had a field day with pie plates into the shootas killing some but not a ton due to the KFF. I also successfully overcharged with both to fire the smss twice. Was alot of dakka!

The kroot tried to do some more dmg to the bikers but failed

End of turn 1 - 4 kroot dead on the tau side.....orks.... 4 nobz, boss wounded, 8-10? shootas down, and 4 lootas


Ork Turn 2 - I think my oppoents plan before was to ignore my deathstar and kill all my troops and riptides, and now his focus changed to doing some damage to the star.

His jet didnt come in i remember that. His shootas started moving directly at my star in a crecent shape to block it in so it could not jump around him and he could grind me down, he also spread out as best he could to limit blast dmg. I did some math and figured i could hold my ground!

The full stength loota squad fired at one riptide....rolled a 6.......and he brought out his dump truck of dice and got it within 1 wound of death which is nuts! the other one rolled avergae and he focused on one of my kroot bubble wraps killing a few kroot (I think I had them gtg)

The shootas unloaded on the farsun bomb. I had farsight and shadowsun in front so I had them look out sir onto the missile suit with the iradium armor until he took a wound, then I started to send them to drones and I lost 4. He then charged me with the remaining pinaboy and warboss, the painboy died in overwatch and the warboss made it in and challenged me. Farsight stepped up and cut him down after taking 1 wound from the...bike assault rule? forgetting the name of the init 10 atk.

Tau Turn 2 - On of my kroot units came in and i had them come in front of the riptides to kill the defkoptas and they failed to do anyting and I was worried they could not get an assault off. I move right up into the middle of the crecent and target one that was full strength or close to it. I hit it with the fusions, plasmas, gun drones, and i put 1 missile suit on each defkopta that were buzzing around my riptides 1 of which was at 1 wound.

The missiles killed both defkoptas

The 30 shots into the unit of 30 killed 17, i then jumped a bit to try and deny some shots/assaults.

Riptides overloaded, the one with one wound...yep....he failed......the second one succeeded and i went for the double sms shot again and focused on the full 10 man loota unit killing alot more than 25 if not over 50% and they ran away.

Ork Turn 3 - He had a couple of lootas, a almost full unit of shootas, and 2 almost massacred shoota units. He moved them up to shoot and charge....I elected the 20 man unit with my system jammer that I forgot in the last turn, he lost 6 regular shootas and 2 big shootas to the gets hot....was nuts....he then conceded as all the shooting only killed most of the drones and....one fusion suit, I might have taken a wound on shadowsun as well, cant remember as I could tell he was ready to call it.

oh the dakka jet came in, tried to hurt the riptide, didnt do anything, I cant even remember what he does in fact.....

WHAT WORKED -

Tau - The death star obviously....I was a little scared of the mass of bodies, but then I realized he had no way to get passed the stars defenses besides torrents of bullets, or charging me but star won the day. Riptides also performed.

Ork - His mass of bodies and shots was insane....it was just ungainly.

WHAT DIDNT WORK

Tau - the kroot didnt do much, they barely survived as bubble wrap, all failed shots and charges.....I am starting to think i need min troops and just go for the table win or die......dunno....130 pts could get me some cool stuff!! (i will play this list at least 10 games before i change though)

Ork - the mass of orks...they were his strength and weakenss, they got in each others way more of then than not and yes on paper its alot of bodies and alot of shots, but it was hard to bring them all to bare and I could take huge chunks out of it each turn.

WHAT WAS SUPRISING

Tau - the jammer, I never realized how dangerous it could be to units!

orks - i forgot how many shots 10 lootas could do....he needed 15 i think!



BATREP 2!!! VS NECRONS!!

Spoiler:

My brother who is a solid competitor bought up necrons when the new book came out. I owned the codex for about 2 weeks and absorbed aot before i gave it to him, but its been awhile since i played them and I was not familiar with how they were used.


Anyways here is what I remember of his list


Lord in a barge

royal court - dude with the laser beam and solarflare, and the dude that let them teleport....might have been more? maybe the guy with the haywire rod, but it couldnt do anything to me so.... but i think it was just those

10 immortals in a croissant (had to look up how to spell that...)
10 immortals in a croissant
5 warriors
5 warriors


3 wraiths
3 wraiths
5 wraiths

a barge
a barge
a barge

It might have had more bells and whistles but i do not think so....


BEFORE GAME BREAK STRATEGY!!

He did not have anything that can really get past my armor let alone my cover saves. The wraiths seemed like they might do something, but that just means they are target number 1!

HE also has no pie plates which makes it easier to maneuver the star

target break down

wraiths
the barges
troopers
ignore the croissants

TAU GOES FIRST!!

deployment

H put the 5 wraiths in the middle, 3 on each side, and the barges and foot behind them

riptides went in each of the far corners

I put my star as far forward in a line, 2 of the kroot infiltrated, the other 2 deployed in front of the star for cover, their was also a nice stretch of woods for them so most of them had good cover.


My plan for first turn was to stay at 24" range then jsj as far back as i could to deny his barges shooting into me as best i could.


Turn 1

Tau Turn 1- Both riptides position to shoot a barge a piece, do not go for nova but i overcharge the guns for str 8 pies. one rolls a solid hit and glances, the other deviates but not far enough and still clips the barge and gets another glance.

I am tempted to go to 18" of the wraiths for mass fire, but im scared of a crappy jsj and decide not to risk it ad go to 22-24" as i planned with the plasma. I shoot my 15 shots and get 4 wounds pass that 3++!!! killing 2 so their are now 3 units of 3 each.

I then roll a 11 for JSJ and am super happy!

Necron turn 1 - He tells me he is worried already since i can do 3-4 wounds (on average) with 15 shots what will a full blast of 40+ do to them?!?!? we shall see!!!

He balls to the walls toward me with the wraiths.....they run they jump they scamper my way

The barges all move forward and his to units of 5 warriors either sit on some objectives or head to ones he wasnt already on.

Shootingwise he had no shots...I set my kroot wall up about 4" back from the front deployment edge and the blob/riptides were behind that so all his barges could do was move up.

End of turn 1 ---- 2 dead wraiths and some hull points off 2 barges! no tau casualties yet

Turn 2

Tau - So far my plan is working out well, now is the time to do some real damage though!

Movement - My infiltrating kroot squad comes in on the left side within range of one of the unit of 5 warriors! my deathstar moves most everything within 18" of the left 2 wraith squads.

Shooting - I decide to ignore the barges this turn and focus the riptides on the 3 wraiths on the right side. I overcharge successfully on both and unload 8 missiles and 3 ion shots into them with both suits killing 2!!!

The deathstar targets one unit of 3 unloading 16 drone shots 1 plasam (far) both fusion (shadow) doing 10 wounds, he fails both fusion saves insta gibbing 2 of them, and the other 10 wounds bring down the last one. The missile suits and plasma suits suit the middle unit of 3 with doing 8 wounds and he saves all but 2 only brining down 1 wraith.

His wraiths are now down to 3 total, a much more manageable number.

The infiltrating kroot dropped 1 warrior but he got back up....

Farsights group then jumps back behind the kroot wall.

Necron turn 2 - Both fliers come in....I decide to intercept 1 flier with both riptides and get two 6s out of the six ion shots! I only get one glace though....i think he...jinked? and had a save of some kind and saved one of the glaces? ive never used fliers.....

The 3 barges, command barge and both fliers encircle my star....with its double kroot bubble wrap. the three remaining wraiths move into charge range! also since i had intercepted on his flier he used the veiltek to teleport his other warrior squad onto an objective behind a hill near me, sneaky git!!

He also phased in his warriors from the scythes within 24" of me for more dakka.

The shooting was an astronomical amount of hits, I completely forgot how many hits teslas inflict, and i 100% forgot about the big tesla guns and how they jump units, thankfull we looked it up and the autmoatic hits do not ignore cover so all the jumps to my deathstar were on a 2+ cover save.

In the end here was the casualties

Both 10 man kroot squads were just vaporized, one from 1 unit might have remained but he ran away i think cause at the end my bubble wrap was gone and the bounces plus a couple of them that targeted me directly killed 7 of my drones, did a wound to my iradium armor, and killed a plasma suit....it hurt...alot...

Then the 3 wraiths assaulted. In overwatch i only killed 1 so two of them came in, they killed 1 drone and a plasma suit (the plasma suits were up front unfortanetly...hence why i lost 2 and his 6-8 atks were rolling hot and my armour saves sucked) Farsight, shadowsun and the mass of attacks only killed 1 more and a wound on the last. I then passed hit and run so I could disengage.

Turn 2 death total -

1 glance on a croissant, 8 wraiths down (1 wound on remaining wraith) ---- 20 kroot down, 8 drones, 2 plasma suits

Tau Turn 3

Last turn hurt and it was time to go to work! these barges need to be made into paste!

Movement - I disengage farsight who is going to charge one barge (opponent was suprised by this, then read his stats) The remaining suit got within melta half range on the command barge and another annihlation barge.

Shooting - I target the unit at one barge and elect for 1 of her fusion blasters to hit it, and one to hit another barge. Her melta range fusion blaster explodes the one barge, her other blaster only puts a second glancing hit on another.

The other fusion suit goes for the command barge - Both his shots are in melta range and he vaporizes the barge, I thought this did in the lord but it did not! and farsight is not set up to charge him as he is going after the other annilation barge.

Riptides overload successfully again and I fire the 16 str 5 missiles at the wounded bird. I get five FIVE 6's, and of those 5 6's i get another glance....he goes to remove it but i was sure they had 3 hul points but he was adamant it was only 2. (after the game i looked it up and it should have still been alive as they do have 3))

Kroot moved up on the warriors and dropped 1 that stayed down this time and prepared to charge!

Assault

kroot failed their charge...typical...they also lost 2 to overwatch....blarg....

Farsight successfully charged the far left barge and ate it up, num num! unfortanetly his butt is now hanging in the wind....

Necron turn 3 -

Movement the unit that teleported forward poked its head around this big impassible cliff lining up on farsight with the sunbeam staff thingy....everything else might have moved a bit but it was just some jockying for shots.

What he had left - one croissant, one barge with 1-2 hull points, two 10 man warrior units, one 4 man unit and the 5 man unit with 2 cypteks and the lord with his big scythe.

Shooting - He goes for rapid fire range with the 2 ten man units, the barge, all into the blob. The teslas didnt get as many extra hits and the one 6 he rolled to bound to another unit....none was near enough (farsight was 8-9") He dropped my last plasma suit and the last of my drones and i think shadowsun took a wound. I was down to shadowsun, the commander, 2 missile suits and a fusion suit.

One of his units of 10 warriors lost 2 to the jammer!!! (one got back up...sigh...)

Assault - the lord assaulted me figuring it could survive the overwatch, he told me it had a 3+ invuln? i think? it took 1 wound on the way in, challenged, i declined, he then killed a missile suit...boooooo!!! I then went for hit and run but failed.....sigh.....((TACTICAL NOTE - in all these combats i had stubborn turned on by the puretide but did not need it)

Turn 3 casualties - 2 annhilation barges, command barge, croissant, 3-4 warriors --- 2 kroot, 2 suits, 1 drone

Turn 4

Tau - I felt it was now mop up time and I began to go to work!

The 8 remaining infltrate kroot + hound moved closer to the 4 man warriors on his back objective. Farsight moved to charge his lord. I moved both riptides up as i wanted to pressure his remaining barge and warriors.

one riptide failed overcharge...

shooting - i fired 1 riptide into each large warrior squad killing a bunch from each, his wbb rolls sucked but it thinned them out preatty good (cant remember how many and my notes sucked here)

The kroot kill 1 more warrior brining them to 3 and succeeded at their charge this time....one more died to overwatch!!! 17 hits on the charge kills all 3.

Farsight wittled down deathstar challenged his lord, farsight does 1, and takes 1 in return the rest of the unit gets him down to 1 wound (yeah still in assault for necron turn!!!!)

NECRON TURN 4 - His remaining croissant cam back on the board my riptide intercepted with his ion cannon rolled a 6, and a 6, it failed its jink and came crashing to the ground!!!

He called the game at this point.

NECRON POST GAME
He didnt know how he was going to keep his remaining warrior units alive with 2 mostly untouched riptides (one hurt itself) and the farsight bomb of farsight, shadow, commander, 1 missile, 1 fusion....were going to take that last wound from the lord and mob up the rest of the board....or that was his assessment.


TAU POST GAME THOUGHTS

AV13 IS HARD!!!! so are fliers, I got extremely lucky vs the fliers and one technically should not have died, the game might have gone different with both crecent rolls still going strong on turn 3-4...

He also might have done better if his av13 had spread out some, but i dont think it would have kept me from melta range, he needed to be 24" from me, and with conga lines I could have always made sure shadow and the fusion suit were close to at least 2 of em....I may need to replace one plasma suit with another fusion suit though.....we shall see.

The kroot died hard again, also failed some, but the infiltrating kroot did win, all be it to a 5 man unit of warriors, but the cost of both units was close. I think the kroot owning his back field and lossing his croissant is why he called it even thoug his other 3 warrior units were largely unscathed....

This message was edited 6 times. Last update was at 2013/04/30 20:16:38


   
Made in us
Huge Hierodule





Louisiana

Interesting report -- I'd like to see the results of the Necron battle. I'm trying a Farsight Bomb myself today - but instead of shadowsun i've got an iridium commander going into the unit. I like that your suit loadouts are all very specific to task, with target locks it means you're never wasting shots inefficiently (missile suits shoot at light mech, distant infantry, plasma suits shoot at TEQ and medium-short range infantry, Fusion suits shoot at tanks and short range infantry, TEQs, gun drones just add weight of fire for hordes.)

Looking forward to the update!

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

A bit surprised that the lootas managed to take 4W off your riptide, 30 shots, hitting on 5's, wounding on 3's with a 2+ save against them.

Sounds like a bit of a brutal match up for the orks.

Armies: Crimson Fists, Orks, Eldar 
   
Made in us
Regular Dakkanaut





NE Ohio

Do you feel that for a few points more giving the star units 2 weapons instead of 1 twinlinked would've been more effective since your "ECM" suit gives everyone a re roll?

Your basic Arachnid warrior isn't too smart, but you can blow off a limb, and it's still 86 percent combat effective. Here's a tip: Aim for the nerve stem, and put it down for good.  
   
Made in us
Fixture of Dakka





San Jose, CA

Hi Theorius,

Your thread about the Farsight-bomb was one of the reasons for my Battle of the Deathstars thread. It piqued my curiosity.

I think deathstar armies are totally viable. Whether they're the best or not, probably not. I think balanced armies are better. However, deathstar armies may surprise you in how well they can do against most armies.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Dakka Veteran




Bay Area

 tetrisphreak wrote:
Interesting report -- I'd like to see the results of the Necron battle. I'm trying a Farsight Bomb myself today - but instead of shadowsun i've got an iridium commander going into the unit. I like that your suit loadouts are all very specific to task, with target locks it means you're never wasting shots inefficiently (missile suits shoot at light mech, distant infantry, plasma suits shoot at TEQ and medium-short range infantry, Fusion suits shoot at tanks and short range infantry, TEQs, gun drones just add weight of fire for hordes.)

Looking forward to the update!


What do you think the iradium commander gives you? just trying to save points?

As to the load out it is one of the ultimate strengths on the farisght unit in that to a large degree it can be 100% effective with its fire, and does not do much overkill. With a precision scalpel you can pick and choose your targets and shoot just what you need to at them to kill them to add to this all your shots are twin linked and ignore cover making it super effective and deadly.


Automatically Appended Next Post:
 CaptainJay wrote:
A bit surprised that the lootas managed to take 4W off your riptide, 30 shots, hitting on 5's, wounding on 3's with a 2+ save against them.

Sounds like a bit of a brutal match up for the orks.


The lootas did 3 wounds, now going back i am 100% sure the 4th wound was by a defkopta.


Automatically Appended Next Post:
 MechaBeast wrote:
Do you feel that for a few points more giving the star units 2 weapons instead of 1 twinlinked would've been more effective since your "ECM" suit gives everyone a re roll?


Not sure what your saying? they are indivudal NOT TWIN LINKED, the new faq made this deathstar even more awesome.


Automatically Appended Next Post:
 jy2 wrote:
Hi Theorius,

Your thread about the Farsight-bomb was one of the reasons for my Battle of the Deathstars thread. It piqued my curiosity.

I think deathstar armies are totally viable. Whether they're the best or not, probably not. I think balanced armies are better. However, deathstar armies may surprise you in how well they can do against most armies.



Awesome JY2!! cant believe i missed your thread until now. I just read the daemons vs farsight. I read the whole thread and agree with you that ultimately the farsight deathstar should come out ahead of the others.


Even though I have made this deathstar, typically I am not a fan of them, but this one seems unique in the ways it limits/removes most of the weaknesses most deathstars face.

I also have some super cool convesions I am working on making them all samurai suits (replacing the heads) and using mostly forgeworld suits. Some day if i actually see you at gamekastle I will show you.

This message was edited 3 times. Last update was at 2013/04/29 17:42:04


   
Made in us
Fixture of Dakka





San Jose, CA

Theorius wrote:
 MechaBeast wrote:

Do you feel that for a few points more giving the star units 2 weapons instead of 1 twinlinked would've been more effective since your "ECM" suit gives everyone a re roll?


Not sure what your saying? they are indivudal NOT TWIN LINKED, the new faq made this deathstar even more awesome.


Automatically Appended Next Post:
 jy2 wrote:
Hi Theorius,

Your thread about the Farsight-bomb was one of the reasons for my Battle of the Deathstars thread. It piqued my curiosity.

I think deathstar armies are totally viable. Whether they're the best or not, probably not. I think balanced armies are better. However, deathstar armies may surprise you in how well they can do against most armies.



Awesome JY2!! cant believe i missed your thread until now. I just read the daemons vs farsight. I read the whole thread and agree with you that ultimately the farsight deathstar should come out ahead of the others.


Even though I have made this deathstar, typically I am not a fan of them, but this one seems unique in the ways it limits/removes most of the weaknesses most deathstars face.

I also have some super cool convesions I am working on making them all samurai suits (replacing the heads) and using mostly forgeworld suits. Some day if i actually see you at gamekastle I will show you.

Holy crap! I didn't read the FAQ. They can have 2 of the same weapons not twin-linked?!? Yikes!

I'm usually at the Kastle on Thursdays after work. I'd love to see you suit conversions.

This message was edited 1 time. Last update was at 2013/04/29 18:02:42



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Dakka Veteran




Bay Area

 jy2 wrote:
Theorius wrote:
 MechaBeast wrote:

Do you feel that for a few points more giving the star units 2 weapons instead of 1 twinlinked would've been more effective since your "ECM" suit gives everyone a re roll?


Not sure what your saying? they are indivudal NOT TWIN LINKED, the new faq made this deathstar even more awesome.


Automatically Appended Next Post:
 jy2 wrote:
Hi Theorius,

Your thread about the Farsight-bomb was one of the reasons for my Battle of the Deathstars thread. It piqued my curiosity.

I think deathstar armies are totally viable. Whether they're the best or not, probably not. I think balanced armies are better. However, deathstar armies may surprise you in how well they can do against most armies.




Awesome JY2!! cant believe i missed your thread until now. I just read the daemons vs farsight. I read the whole thread and agree with you that ultimately the farsight deathstar should come out ahead of the others.


Even though I have made this deathstar, typically I am not a fan of them, but this one seems unique in the ways it limits/removes most of the weaknesses most deathstars face.

I also have some super cool convesions I am working on making them all samurai suits (replacing the heads) and using mostly forgeworld suits. Some day if i actually see you at gamekastle I will show you.

Holy crap! I didn't read the FAQ. They can have 2 of the same weapons not twin-linked?!? Yikes!

I'm usually at the Kastle on Thursdays after work. I'd love to see you suit conversions.



Yep! you can now buy individual weapons not have them twin linked. I didnt say anything in your deathstar thread as it doesnt really matter star vs star since all the shots are going to the same place anyways.

Ive never been to GK on a thursday, save that one week when i was buying board games and saw the eldar and tau guy play. I am always there late Saturday nights but my previous thursday commitment has shifted to Tuesdays so I might show up some time as I assume that is the typical 40k night.




   
Made in us
Fixture of Dakka





San Jose, CA

Theorius wrote:

Yep! you can now buy individual weapons not have them twin linked. I didnt say anything in your deathstar thread as it doesnt really matter star vs star since all the shots are going to the same place anyways.

Ive never been to GK on a thursday, save that one week when i was buying board games and saw the eldar and tau guy play. I am always there late Saturday nights but my previous thursday commitment has shifted to Tuesdays so I might show up some time as I assume that is the typical 40k night.




Having 2 separate weapons makes them even more deadly. With the Command/Control Node, now you can twin-link them. That's potentially 4 tl-plasma shots or 4 tl-missiles per suit! That's crazy!!!

Thursday is 40K nite. We usually have a few games going on that day. If you're interested in getting a game in, you should come.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Dakka Veteran




Bay Area

added SOME of the necron fight...its bed time though finish it tomorrow.

   
Made in us
Dakka Veteran




Bay Area

FINISHED THE NECRON BAT REP!!! FINALLY!!!

   
Made in us
Fixture of Dakka





San Jose, CA

Bring your Farsight Bomb one of these days to GK and I will show you how a true necron player plays.

BTW, congrats on the battle.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Dakka Veteran




Bay Area

I wont be able to show up tonight unfortunately, have to meet a friend for dinner, but one of these days!

   
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Fixture of Dakka





San Jose, CA

No worries, just give me a PM anytime if you want to play.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Dakka Veteran





I just wanted to point out from your Battle Report that I think you were using pre-FAQ Look Out Sir! rules on his attacks on your Death Star.


I had farsight and shadowsun in front so I had them look out sir onto the missile suit with the iradium armor until he took a wound, then I started to send them to drones and I lost 4.


Post FAQ, Look Out Sir! rolls must be allocated to the closest model to the character. So you can't float the wounds to a suit with multiple wounds, and then float them out to all of the drones once the suit has taken a wound.

This message was edited 1 time. Last update was at 2013/05/06 17:23:22


 
   
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Dakka Veteran




Murrdox wrote:
I just wanted to point out from your Battle Report that I think you were using pre-FAQ Look Out Sir! rules on his attacks on your Death Star.


I had farsight and shadowsun in front so I had them look out sir onto the missile suit with the iradium armor until he took a wound, then I started to send them to drones and I lost 4.


Post FAQ, Look Out Sir! rolls must be allocated to the closest model to the character. So you can't float the wounds to a suit with multiple wounds, and then float them out to all of the drones once the suit has taken a wound.


what if multiply models are in base contact?

Are you "finishing up" a model first or are you choosing a LOS for every wound?

 
   
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Dakka Veteran





Dracoknight wrote:
Murrdox wrote:
I just wanted to point out from your Battle Report that I think you were using pre-FAQ Look Out Sir! rules on his attacks on your Death Star.


I had farsight and shadowsun in front so I had them look out sir onto the missile suit with the iradium armor until he took a wound, then I started to send them to drones and I lost 4.


Post FAQ, Look Out Sir! rolls must be allocated to the closest model to the character. So you can't float the wounds to a suit with multiple wounds, and then float them out to all of the drones once the suit has taken a wound.


what if multiply models are in base contact?

Are you "finishing up" a model first or are you choosing a LOS for every wound?


Not quite sure which way you'd go on that, can't find a specific rule one way or the other.

When shooting, if two models are equally distant, you randomize which model counts as "Closest". In Assault, if multiple units are in base contact, it's the player's choice which model counts as "closest". However, if the assault method was the correct method to use for shooting Look Out Sir rolls, once you declare a certain model in base contact to be "Closest" it would remain the closest for the duration of the Shooting phase, so you still couldn't float the wounds around. There's probably an explanation for this scenario in the rulebook or the FAQ somewhere and I just haven't found it.

Unless Tau Shield drones have some other strange rule that applies to Look Out Sir rolls. I haven't read the entire codex.
   
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Dakka Veteran




Bay Area

Looking at the faq now and you are correct.

Still would have sliced up the same just in a different order, or with a different "closest"

thanks for point it out to me!

   
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Regular Dakkanaut




Farsight wittled down deathstar challenged his lord, farsight does 1, and takes 1 in return the rest of the unit gets him down to 1 wound

Something is not right here.
How does rest of the unit inflicts wound on a character in challenge?
   
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Dakka Veteran




Bay Area

Survivor19 wrote:
Farsight wittled down deathstar challenged his lord, farsight does 1, and takes 1 in return the rest of the unit gets him down to 1 wound

Something is not right here.
How does rest of the unit inflicts wound on a character in challenge?


I cant remember what happened now, if they did 1 intot he unit? if the painboy was still there at that point? I could have also spaced 6th edition and actually done what I typed which is my bad. Now im wondering if in those situations if it would be better to decline so the unit can eat him? gonna have to check some math on that!

   
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Ork Boy Hangin' off a Trukk




I strongly like the list and am considering starting a Tau army built around the bomb myself. Quick question though, when I do the math it seems your list clocks in at 1509 points rather than 1500?

944 for your star, 185 for your troops and 380 for the riptides. Have I miscalculated something in the star?
   
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Dakka Veteran




Bay Area

TompiQ wrote:
I strongly like the list and am considering starting a Tau army built around the bomb myself. Quick question though, when I do the math it seems your list clocks in at 1509 points rather than 1500?

944 for your star, 185 for your troops and 380 for the riptides. Have I miscalculated something in the star?


You caught on to my dastardly plan!!!

Drop a drone

drop a hound and drone controller

drop iradium and drone controller then add 2 drones

those are the best options I see

   
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Stone Bonkers Fabricator General





Beijing, China

Theorius wrote:
He then charged me with the remaining pinaboy and warboss, the painboy died in overwatch and the warboss made it in and challenged me. Farsight stepped up and cut him down after taking 1 wound from the...bike assault rule? forgetting the name of the init 10 atk.

what if the Warboss has made it to strike? Seems like he was close to putting some hurt on your bomb.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Dakka Veteran




Bay Area

 Exergy wrote:
Theorius wrote:
He then charged me with the remaining pinaboy and warboss, the painboy died in overwatch and the warboss made it in and challenged me. Farsight stepped up and cut him down after taking 1 wound from the...bike assault rule? forgetting the name of the init 10 atk.

what if the Warboss has made it to strike? Seems like he was close to putting some hurt on your bomb.


he did make it to strike, he did one wound on the way in, but then i killed him before he got to go.

   
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Haemonculi Flesh Apprentice






Yea he doesn't mean hammer of wrath there chief. Had the WB clawed farsight the game would have been wildly different.

   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Theorius wrote:
 Exergy wrote:
Theorius wrote:
He then charged me with the remaining pinaboy and warboss, the painboy died in overwatch and the warboss made it in and challenged me. Farsight stepped up and cut him down after taking 1 wound from the...bike assault rule? forgetting the name of the init 10 atk.

what if the Warboss has made it to strike? Seems like he was close to putting some hurt on your bomb.


he did make it to strike, he did one wound on the way in, but then i killed him before he got to go.


got that, but what if the WB has made his saves? Can Farsight take 3 str10 ap2 wounds? EW? It sounds risky to me.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Haemonculi Flesh Apprentice






Yea but farsight hates orks in the fluff at least he played it that way and didn't hide

   
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Dakka Veteran




Bay Area

 Exergy wrote:
Theorius wrote:
 Exergy wrote:
Theorius wrote:
He then charged me with the remaining pinaboy and warboss, the painboy died in overwatch and the warboss made it in and challenged me. Farsight stepped up and cut him down after taking 1 wound from the...bike assault rule? forgetting the name of the init 10 atk.

what if the Warboss has made it to strike? Seems like he was close to putting some hurt on your bomb.


he did make it to strike, he did one wound on the way in, but then i killed him before he got to go.


got that, but what if the WB has made his saves? Can Farsight take 3 str10 ap2 wounds? EW? It sounds risky to me.


um no str 10 insta gibbs him (he does have a invuln) but he has hatred orks, and ap2 str 5 and i only needed to do 1 wound.

and he pulled it out!!!

This message was edited 1 time. Last update was at 2013/05/15 20:52:13


   
 
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