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![[Post New]](/s/i/i.gif) 2013/06/27 06:49:52
Subject: Re:Eldar 6th Edition codex FAQ collection thread
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Fresh-Faced New User
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Can a unit of warlocks, transfer ownership of a jetbike after psychic tests are rolled? For example a unit of two warlocks, one with a jetbike, one without, roll for psychic tests - the one without a jetbike rolls protect/Jinx, and the one with a jetbike chooses the primaris power conceal/reveal. Can I give ownership of the jetbike to the protest/jinx warlock to allow him a 2+ armor save?
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![[Post New]](/s/i/i.gif) 2013/06/27 06:55:10
Subject: Eldar 6th Edition codex FAQ collection thread
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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No. You roll for each warlock, and he gets the powers he rolls.
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![[Post New]](/s/i/i.gif) 2013/06/27 11:26:43
Subject: Eldar 6th Edition codex FAQ collection thread
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Screaming Shining Spear
Russia, Moscow
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Can Autarch swap grenades for Shard of Anaris? Can he buy another weapon and swap it for the Shard?
Can Look Out, Sir rolls be taken against Mind War?
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This message was edited 1 time. Last update was at 2013/06/27 11:27:54
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![[Post New]](/s/i/i.gif) 2013/06/29 07:43:05
Subject: Eldar 6th Edition codex FAQ collection thread
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Screaming Shining Spear
Russia, Moscow
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Do you remove markers from Death Mission after casting it 6 times before able to manifest it again? (rolling to remove a marker every phase, including opponents phases)
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![[Post New]](/s/i/i.gif) 2013/06/29 13:46:36
Subject: Eldar 6th Edition codex FAQ collection thread
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[ADMIN]
Decrepit Dakkanaut
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All the conversation regarding why X thing is in the codex or not for X point values is really off-topic for this thread.
Please stop discussing it here, and FYI I will likely be deleting all those posts to clean up the thread at some point.
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![[Post New]](/s/i/i.gif) 2013/06/29 15:58:31
Subject: Eldar 6th Edition codex FAQ collection thread
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Chalice-Wielding Sanguinary High Priest
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Shadenuat wrote:Do you remove markers from Death Mission after casting it 6 times before able to manifest it again? (rolling to remove a marker every phase, including opponents phases)
Yes, as it says "phase". It doesn't specify just your own turn's phases.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/07/01 19:18:54
Subject: Eldar 6th Edition codex FAQ collection thread
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Screaming Shining Spear
Russia, Moscow
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Am I right the moment you take Heavy weapons on War Walkers you lose the advantage of Battle Focus (as Walkers are't relentless)?
I wonder if that is on purpose or a design mistake.
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![[Post New]](/s/i/i.gif) 2013/07/01 19:26:57
Subject: Eldar 6th Edition codex FAQ collection thread
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Swift Swooping Hawk
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Shadenuat wrote:Am I right the moment you take Heavy weapons on War Walkers you lose the advantage of Battle Focus (as Walkers are't relentless)?
I wonder if that is on purpose or a design mistake.
No, all vehicles are relentless.
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![[Post New]](/s/i/i.gif) 2013/07/01 19:32:04
Subject: Eldar 6th Edition codex FAQ collection thread
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Screaming Shining Spear
Russia, Moscow
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Oh, thank you shamikebab. Found it in BRB.
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![[Post New]](/s/i/i.gif) 2013/07/02 10:25:41
Subject: Eldar 6th Edition codex FAQ collection thread
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Bush? No, Eldar Ranger
Lost in time and space...
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yakface wrote:
All the conversation regarding why X thing is in the codex or not for X point values is really off-topic for this thread.
Please stop discussing it here, and FYI I will likely be deleting all those posts to clean up the thread at some point.
Ah, sorry mate. I never intended this to become a wishlisting thread, but thought it'd be interesting to se these questions answered in an official faq.
Not just rule clarifications but why they included daft options as nightvision for avatars or crushing blow for Fire dragon exarchs. Are these mistakes and do they intend to fix them in an errata or such?
There are lot's of things I'm not happy about in the new codex (and plenty that I love!) but I'd like an explanation on the things that just doesn't make any sense so that I, and probably a few others, can better understand what they intended.
//Cheers!
--<edit>--
Also, why doesn't Illic have stealth when his pathfinders get both shrouding and stealth. Doesn't this make them better than the "master" at hiding?
Or am I missing something obvious?
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This message was edited 1 time. Last update was at 2013/07/02 10:35:52
Proud Autarch of the Rashaernor craftworld.
My gallery (WIP)
Kirasu wrote:
The imperial guard are not the allies nor the axis... they use tanks from 1918, plasma guns from the future, have russian commissar commanders and then went to the shire and recruited FRODO BAGGINS to be a sniper.. |
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![[Post New]](/s/i/i.gif) 2013/07/02 13:48:04
Subject: Eldar 6th Edition codex FAQ collection thread
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Devastating Dark Reaper
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When is a heavy weapons platform removed from a guardian defender unit that has no guardians? Is it immediately, or can wound still be allocated to the platform from the current wound pool?
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![[Post New]](/s/i/i.gif) 2013/07/02 17:20:31
Subject: Re:Eldar 6th Edition codex FAQ collection thread
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Furious Fire Dragon
In my game room playing Specialist GW games
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Here's my rules conundrum. I guess it is more of a "what were you thinking when you wrote this" conundrum.
On page 29 of the Eldar codex are the rules for the Spiritseers "Spirit Mark" ability.
So if you happen to use Spirit Mark on an enemy unit, the rule says "All Wraithguards, Wraithblades, Wraithlords, Wraithknights, and Hemlock Wraithfighters can re-roll To Hit rolls of 1 against spirit-marked units".
This rule makes sense for every unit except Hemlock Wraithfighters.
All Hemlock Wraithfighters have for weapons are Heavy D-Scythes (which use scatter dice), and a malediction that doesn't need to roll to hit at all.
So what are they talking about re-rolling 1s to hit with Hemlock Wraithfighters?
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"Khorne is a noble warrior who respects strength and bravery, who takes no joy in destroying the weak, and considers the helpless unworthy of his wrath. It is said that fate will spare any brave warrior who calls upon Khorne's name and pledges his soul to the blood god. It is also said that Khorne's daemons will hunt down and destroy any warrior who betrays his honour by killing a helpless innocent or murdering in cold blood..."
from the Renegades supplement for Epic Space Marine, page 54-55
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![[Post New]](/s/i/i.gif) 2013/07/02 17:21:59
Subject: Eldar 6th Edition codex FAQ collection thread
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Decrepit Dakkanaut
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If you have a reroll to hit, you may reroll scatter.
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![[Post New]](/s/i/i.gif) 2013/07/02 17:27:09
Subject: Re:Eldar 6th Edition codex FAQ collection thread
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Furious Fire Dragon
In my game room playing Specialist GW games
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Since the rule says you may re-roll rolls of 1, would that then mean that you can only re-roll the scatter dice if they both came up 1's?
If so, then I would have to ask, why would you want to?
If not, then where is it stated that you can re roll if they are not 1's?
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"Khorne is a noble warrior who respects strength and bravery, who takes no joy in destroying the weak, and considers the helpless unworthy of his wrath. It is said that fate will spare any brave warrior who calls upon Khorne's name and pledges his soul to the blood god. It is also said that Khorne's daemons will hunt down and destroy any warrior who betrays his honour by killing a helpless innocent or murdering in cold blood..."
from the Renegades supplement for Epic Space Marine, page 54-55
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![[Post New]](/s/i/i.gif) 2013/07/02 17:39:26
Subject: Eldar 6th Edition codex FAQ collection thread
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Decrepit Dakkanaut
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You do not roll to hit when firing a blast. To cover rerolls to hit the rule states if you reroll to hit you reroll scatter.
You DO reroll to hit - only 1s, however there is no caveat in the Blast rules requiring you to be able to reroll ALL rolls to hit for you to be able to reroll scatter.
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![[Post New]](/s/i/i.gif) 2013/07/02 19:17:55
Subject: Eldar 6th Edition codex FAQ collection thread
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Horrific Howling Banshee
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Sothas wrote:Raesvelg wrote: Sothas wrote:I get your point, but fearless and ATSKNF are completely different. "Should" and "Do" aren't the same thing and to debate about what should be is kind of a waste.
Hence asking GW to clarify.
I don't expect them to clarify it so that it makes sense, since I fully expect them to keep Marines functionally immune to things because, well, SPEHSS MAHREENS, but it would be nice of them to let people know that that was their intent.
Fixed that for you.
Terrify works on marines just not aswell, ATSKNF still come into play, you can make them run away but the very next turn there'l regroup, but you still couldnt sweeping advance them because ATSKNF says so, this a is a non issue in my books
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![[Post New]](/s/i/i.gif) 2013/07/02 23:21:19
Subject: Eldar 6th Edition codex FAQ collection thread
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Powerful Ushbati
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When warlocks join a unit of jetbikes does their unit types still stay infantry character(Pg. 95)? Does this stop the jetbikes from moving with all of their special rules?
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This message was edited 1 time. Last update was at 2013/07/02 23:21:28
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2013/07/03 08:05:45
Subject: Eldar 6th Edition codex FAQ collection thread (including Iyanden Supplement)
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Decrepit Dakkanaut
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Yes, a warlock on foot is In(Ch), nothing allows this to change
Any movement rule which requires the "unit" to do something would be stopped if a member of the unit cannot perform that action, strict RAW
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![[Post New]](/s/i/i.gif) 2013/07/03 12:12:40
Subject: Eldar 6th Edition codex FAQ collection thread (including Iyanden Supplement)
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Terrifying Treeman
The Fallen Realm of Umbar
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yakface wrote:PSYCHIC POWERS
• Can a model on a Death Mission still activate the 'force' ability of his weapon, or is this considered to be using a psychic power?
As a continuation of this.
Can a model on a death mission use the ability to ignore perils of the warp from a ghosthelm or is this considered to be a warpcharge?
Or perhaps more generally:
What is the definition of a psychic power? Is it any ability that comsumes a warp charge (e.g. Sevrin Loth's ability, Ghosthelm, Force), or just those listed as psychic powers ( BRB disciplines, codex disciplines, codex power lists).
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/07/03 12:57:40
Subject: Eldar 6th Edition codex FAQ collection thread (including Iyanden Supplement)
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Powerful Ushbati
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nosferatu1001 wrote:Yes, a warlock on foot is In( Ch), nothing allows this to change
Any movement rule which requires the "unit" to do something would be stopped if a member of the unit cannot perform that action, strict RAW
A unit riding a jetbike also changes its unit type to eldar jetbike. page 66. RAW vs RAW
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TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2013/07/03 13:19:09
Subject: Eldar 6th Edition codex FAQ collection thread (including Iyanden Supplement)
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Decrepit Dakkanaut
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So when you said "joining a unit of jetbikes" are you arguing a warlock ON FOOT or a warlock on jetbike?
A warlock on jetbike is Jetbike (character). A warlock on foot attached to a jet bike unit does not change unit type.
If I am not understanding your point - especially as you said "unit" riding a jet bike (units dont ride A jetbike, units ride jetbikes) then please explain more clearly. Currently the rule is clear
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![[Post New]](/s/i/i.gif) 2013/07/03 13:57:40
Subject: Eldar 6th Edition codex FAQ collection thread (including Iyanden Supplement)
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Horrific Howling Banshee
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nosferatu1001 wrote:So when you said "joining a unit of jetbikes" are you arguing a warlock ON FOOT or a warlock on jetbike?
A warlock on jetbike is Jetbike (character). A warlock on foot attached to a jet bike unit does not change unit type.
If I am not understanding your point - especially as you said "unit" riding a jet bike (units dont ride A jetbike, units ride jetbikes) then please explain more clearly. Currently the rule is clear
The rule actually isn't clear, in a specific scenario, and doesn't do what it's (probably) meant to do.
You have:
Warlock w/ Jetbike
Windrider Jetbikes
As per page 66, EJB changes unit type of the Warlock to "Eldar Jetbike".
As per page 95, the Warlock joining the guardians changes the unit type to "Infantry (Character)".
There is no specification of which takes precedence, and there is no option for "Eldar Jetbike (Character)".
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![[Post New]](/s/i/i.gif) 2013/07/03 14:00:01
Subject: Eldar 6th Edition codex FAQ collection thread (including Iyanden Supplement)
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Swift Swooping Hawk
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character is a subset, so as soon as he takes the jetbike and joins a unit he becomes jetbike (character) like the Shining Spears Exarch?
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![[Post New]](/s/i/i.gif) 2013/07/03 14:07:35
Subject: Eldar 6th Edition codex FAQ collection thread (including Iyanden Supplement)
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Screaming Shining Spear
Pittsburgh, PA
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Quark wrote:The rule actually isn't clear, in a specific scenario, and doesn't do what it's (probably) meant to do.
You have:
Warlock w/ Jetbike
Windrider Jetbikes
As per page 66, EJB changes unit type of the Warlock to "Eldar Jetbike".
As per page 95, the Warlock joining the guardians changes the unit type to "Infantry (Character)".
There is no specification of which takes precedence, and there is no option for "Eldar Jetbike (Character)".
Equipping a model with a Jetbike changes their unit type to Jetbike, I'm not sure what the issue is here.
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/07/03 14:15:09
Subject: Eldar 6th Edition codex FAQ collection thread (including Iyanden Supplement)
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Horrific Howling Banshee
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MandalorynOranj wrote:Equipping a model with a Jetbike changes their unit type to Jetbike, I'm not sure what the issue is here.
You have two rules that change unit type. One for Jetbikes and one for Warlocks. Which wins? The Warlock rule should be written as "append (Character) to the unit type" - but it's not.
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This message was edited 1 time. Last update was at 2013/07/03 14:15:21
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![[Post New]](/s/i/i.gif) 2013/07/03 14:28:25
Subject: Eldar 6th Edition codex FAQ collection thread (including Iyanden Supplement)
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Decrepit Dakkanaut
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Quark - the Warlock HAS the unit type "In(Ch)" - not the guardian unit. Unit type is a misnomer - it is model by model. The rest of the normal guardians are simply "infantry", for example
Unless you mean something else?
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![[Post New]](/s/i/i.gif) 2013/07/03 15:08:01
Subject: Eldar 6th Edition codex FAQ collection thread (including Iyanden Supplement)
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Horrific Howling Banshee
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nosferatu1001 wrote:Quark - the Warlock HAS the unit type "In( Ch)" - not the guardian unit. Unit type is a misnomer - it is model by model. The rest of the normal guardians are simply "infantry", for example
Unless you mean something else?
Exactly. A Warlock on a Jetbike has unit type In( Ch). It cannot do jetbike moves.
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![[Post New]](/s/i/i.gif) 2013/07/03 15:19:57
Subject: Eldar 6th Edition codex FAQ collection thread (including Iyanden Supplement)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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great thread!
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![[Post New]](/s/i/i.gif) 2013/07/03 15:32:35
Subject: Eldar 6th Edition codex FAQ collection thread (including Iyanden Supplement)
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Powerful Phoenix Lord
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nos, there seems to be some confusion.
A warlock who takes a bike changes his unit type from infantry to EJB.
A warlock who joins a unit changes his unit type to Infantry (character).
What happens when a warlock on a jetbike joins a squad?
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/07/03 17:17:26
Subject: Eldar 6th Edition codex FAQ collection thread (including Iyanden Supplement)
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Decrepit Dakkanaut
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Thats what i was asking - sound slike currently the jetbike type is overridden.
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