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![[Post New]](/s/i/i.gif) 2013/06/24 16:27:51
Subject: Would 40k work better with D10's?
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Shas'la with Pulse Carbine
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Just a thought as everything is measured in 10s stat wise.
0 would always fail and then you could work it in scales of if you roll under/over the value shown you pass/fail something.
It would require some major reworking in parts but I think it could be ok. Just a straight swap 6s for 10s.
So using a marine as a baseline
WS 5
BS 5
S 5
T 5
W 1
I 5
A 1
Ld 10
So rolling to hit would be 1-5 = hit 6-0 = miss
All characteristic tests would be lower than.
CC would be to hit = 1-5 if the same if lower add the difference I.e.
5 vs 4 would be hit = 1-6
5 vs 6 would be hit = 1-4
Etc
Leadership could be 2 d10s added together get lower than.
This would mean characteristics of 10 would only fail on 0.
Obviously it would require some work. This is just an example.
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![[Post New]](/s/i/i.gif) 2013/06/24 16:29:47
Subject: Would 40k work better with D10's?
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Member of the Ethereal Council
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IT is harder to get massed d10s needed for shooting and stuff along that line, it would take an overhaul to the rules.
Keep d10's in rpgs and board games
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![[Post New]](/s/i/i.gif) 2013/06/24 16:30:17
Subject: Would 40k work better with D10's?
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Slashing Veteran Sword Bretheren
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Yeah, this always truck me as odd with stats being based on 1-10 but the dice were based on d6 and used wacky charts to make sense of it.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2013/06/24 16:32:36
Subject: Would 40k work better with D10's?
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Shas'o Commanding the Hunter Kadre
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It comes down to the standard dice used in wargaming are d6's. While you could easily make a system that uses a different type of dice, the number neccessary comes into play.
For example, infinity is a wargame that uses d20s, but you don't need more than 5 normally, max 10. That's not really a lot of dice when you think about it, compared to 120 dice needed for some 40k ork players.
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![[Post New]](/s/i/i.gif) 2013/06/24 16:34:29
Subject: Would 40k work better with D10's?
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Gore-Soaked Lunatic Witchhunter
Seattle
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Polyhedron dice are no longer as difficult to acquire as they were in the early 80s, when the only time you saw them was in D&D box sets. You should be able to order dice by the bucket from a variety of internet sources, of any number of sides you like.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2013/06/24 16:36:08
Subject: Would 40k work better with D10's?
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Slashing Veteran Sword Bretheren
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Of all the things GW has changed to make you buy things from them, I'm at least happy they dont require special symbolized dice or something along those lines.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2013/06/24 16:42:42
Subject: Would 40k work better with D10's?
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Steadfast Grey Hunter
Topeka, KS in the Dustbowl Sector
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I think the more rounded the dice the more they might tend to roll across the table unless you make a special place to roll them you might have models becoming actual casualties! A d10 is likely to roll more across the table combared to a d6...imho....
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"Raise your shield!" |
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![[Post New]](/s/i/i.gif) 2013/06/24 16:43:55
Subject: Would 40k work better with D10's?
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Shas'la with Pulse Carbine
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A simple solution to the dice thing is sell a starter kit with the rules, some dice and templates. I think the d10 avenue could be a good and interesting one.
I think the game definitely needs something new.
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![[Post New]](/s/i/i.gif) 2013/06/24 18:17:32
Subject: Re:Would 40k work better with D10's?
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Cosmic Joe
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A D10 system would allow for more difference between the different troop types instead of most being roughly similar.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2013/06/24 18:33:18
Subject: Would 40k work better with D10's?
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Longtime Dakkanaut
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Icculus wrote:Of all the things GW has changed to make you buy things from them, I'm at least happy they dont require special symbolized dice or something along those lines.
Blood Bowl... (although those are easy to deconstruct and use a normal d6 for if you want).
I do agree though that d10 don't stack nearly as well as d6, and carrying ~30 of them around would be much less convenient. that said I feel like a dice is a dice. I'd have no objections either way. As long as it's only one dice per attack the probability stays nice and easy to calculate no matter how many sides it has.
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Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
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![[Post New]](/s/i/i.gif) 2013/06/24 18:41:02
Subject: Would 40k work better with D10's?
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Screaming Shining Spear
Pittsburgh, PA
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I agree also that a d10 system would be much better, but it would be really inconvenient to carry that many dice around since you can't get d10's into nice convenient bricks like you can with d6's.
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/06/24 18:41:35
Subject: Would 40k work better with D10's?
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Ferocious Black Templar Castellan
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Icculus wrote:Of all the things GW has changed to make you buy things from them, I'm at least happy they dont require special symbolized dice or something along those lines.
Scatter dice?
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/06/24 18:44:19
Subject: Would 40k work better with D10's?
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Decrepit Dakkanaut
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Boniface wrote: Leadership could be 2 d10s added together get lower than. This would mean characteristics of 10 would only fail on 0. I don't understand this statement. The mean roll on a d10 is 5.5. Rolling 2d10 would result in an 11 as your mean. Thus, a leadership value of 10 would fail more than 50% of the time. Distribution of 2d10 (spoiled because huge):
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This message was edited 2 times. Last update was at 2013/06/24 18:47:09
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2013/06/24 22:48:20
Subject: Would 40k work better with D10's?
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Gore-Soaked Lunatic Witchhunter
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All you'd do is make the system more granular, which doesn't actually change much about the rules besides give you more different unit stats to try and remember. It wouldn't change much in the grand scheme of things.
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![[Post New]](/s/i/i.gif) 2013/06/24 22:59:33
Subject: Would 40k work better with D10's?
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Fixture of Dakka
Temple Prime
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While a noble idea, switching to a d10 based system would probably need a near total rewrite of everything.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/06/24 23:09:24
Subject: Would 40k work better with D10's?
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Disguised Speculo
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I'd love to see more variation in the stats, but at everyone else has said, the books would all need a re-write which isn't gonna happen.
I'd settle for a compromise though - modifiers to range, armour saves, and such as you find in Fantasy. I played a trial game with BS modifiers (+1 for not moving, -1 for over half range) and it certainly made shooting more dynamic. Could also make BS useful over 5 - because now you can move or fire at longer distances without losing accuracy.
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![[Post New]](/s/i/i.gif) 2013/06/25 10:42:39
Subject: Would 40k work better with D10's?
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Annoyed Blood Angel Devastator
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Well, I remember 2nd Edition used various combinations of dice for armor pen etc.
Don't see anything wrong with sticking with things the way they are personally.
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So they have us surrounded? Excellent, now we can shoot in any direction we want!!!
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![[Post New]](/s/i/i.gif) 2013/06/25 10:45:12
Subject: Would 40k work better with D10's?
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Pyromaniac Hellhound Pilot
Australia
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I'd love my guard to hit on four or more on a D10! Hell, make it a D20!
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4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji
I'll die before I surrender Tim! |
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![[Post New]](/s/i/i.gif) 2013/06/25 10:46:28
Subject: Would 40k work better with D10's?
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Tunneling Trygon
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AlmightyWalrus wrote: Icculus wrote:Of all the things GW has changed to make you buy things from them, I'm at least happy they dont require special symbolized dice or something along those lines.
Scatter dice?
I was about to say this.
I believe that GW holds a patent on their scatter dice design as well .
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Hive Fleet Aquarius 2-1-0
http://www.dakkadakka.com/dakkaforum/posts/list/527774.page |
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![[Post New]](/s/i/i.gif) 2013/06/25 18:17:03
Subject: Re:Would 40k work better with D10's?
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Lieutenant Colonel
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There is nothing wrong with D 6 if they are used in non deterministic way.
(Eg opposed rolling as in Dread Ball, or opposed stats as in Fow.)
The 1 to 10 stats make sense if you use modifiers like WHFB does.
40k would work better with a rule set written for its game play, rather than the game play of WHFB.
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![[Post New]](/s/i/i.gif) 2013/06/25 18:50:54
Subject: Re:Would 40k work better with D10's?
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Devestating Grey Knight Dreadknight
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I liked being able to pull dice out of the Risk box when I first started learning how to play. D6s are incredibly common, and for that reason they should stay.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2013/06/25 22:57:05
Subject: Would 40k work better with D10's?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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In my personal opinion, no. In DnD and other games, it is fine to have all d10s and d20s namely because you have one character you play as, two at most and groups are unlikely to ever be more than 5 other players (from my own experiences admittedly). 40k? It would require a vast rework of the rulebook and every codex and would simply not work for everything. Now if it were specific things (a vehicle chart etc) where you don't roll that much then it would be fine. The problem comes from practically any horde army. How do you determine hits for orks, guardsman, and any unit with enough dakka to make even an ork say "We haz enuff dakka". Also it would be so much more difficult to lug around ha ha! (and if marines get a toughness boost than MC need to meaning we would have T8 MCs and T9 MCs and bar the daemon prince daemon princes would be mainly T7+ which would require other guns being buffed.
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2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
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![[Post New]](/s/i/i.gif) 2013/06/26 01:23:50
Subject: Would 40k work better with D10's?
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Screaming Shining Spear
Pittsburgh, PA
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I don't think it's being suggested that 40k be changed to a d10 system as that would require an overhaul of everything, just that it would have probably made more sense to be one from the beginning.
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/06/26 16:39:56
Subject: Would 40k work better with D10's?
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Been Around the Block
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Everyone else has already highlighted the main points, that d10's would allow finer gradation of unit stats (perhaps Eldar could have higher BS than gaurdsmen, but lower BS than space marines without breaking the game). And the disadvantage of d10's (or d12's whatever) being less commonplace.
However I do think that things might begin to change, I have played more than a few games with people who like to reach for their phone and its dice app instead of actual dice for rolls of a couple of dice. Presumably these apps can do any number of sides you care to name, and I suspect they might become more commonplace as people get more used to them. So in a decade or two, who knows?
You can get finer gradation with d6's, by rolling them more times, although this creates its own problems (time mostly).
Dast
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![[Post New]](/s/i/i.gif) 2013/06/26 17:18:26
Subject: Re:Would 40k work better with D10's?
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Lieutenant Colonel
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You could get finer graduation using D6s by using modifiers and /or different resolution methods.
At this point in time any improvement in the game play of 40k, with out adding even more rules bloat .Requires a total re-write of the rules, using more modern solutions.
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![[Post New]](/s/i/i.gif) 2013/06/28 06:32:13
Subject: Re:Would 40k work better with D10's?
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Dakka Veteran
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Hmm, would depend on what you define as "better." On the up side you'd create a more diverse game with a far greater dice diversity, which is awesome. However, on the down side, D10's are notoriously finicky for cocking or performing near-never-ending rolls, can be a little tricky to roll large numbers of, and most gamers don't have scads of D10s, so not the greatest for a game with the number of dice rolls 40k has.
D10s would be more practical for smaller scale (army size, not miniature size) or in a system where less dice rolls are needed. It'd be cool to see an alternate-rules version of 40k using d10s, d12s, or d20s.
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This message was edited 2 times. Last update was at 2013/06/28 06:33:31
CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) |
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![[Post New]](/s/i/i.gif) 2013/06/30 11:25:25
Subject: Re:Would 40k work better with D10's?
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Lieutenant Colonel
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IMO it would be cooler to have a rule set written for the game play of 40k directly, rather than the over complicated counter intuitive WHFB mod we have now.
There have been lots of great new game mechanics and resolution methods developed in the last 30 years.
The current 40K rule set uses none of them!
We could improve game play complexity, and reduce rules complication AND KEEP D6s , just by using more appropriate game mechanics and resolution methods.
But who would want that ?
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![[Post New]](/s/i/i.gif) 2013/07/05 05:31:24
Subject: Would 40k work better with D10's?
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Dakka Veteran
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Strangely, rather than a d10, you could much more easily use a d8. They stop rolling well, still expand variation but not overly much, have a unique value range. I would not mind either way. I'm a nerd guys, I found a d12 in my pocket today at work at lunch. I think you'll all agree that we don't mind buying or carrying dice of any type around am I right? There were by my count 5 dice vendors at Origins this year with cheap singletons of whatever size you wanted. With as much as you put into models, don't cry over buying a set of 30 dice for 30 bucks. Grab a Crown Royal bag and your good to go. Dice, we geeks has them, 'nuf said
The rules ''need'' revamped for sure. Pretty much everyone agrees to this or wouldn't mind either way. 'Nuf said there too.
d10's, Turns out guys that they're real cool!
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![[Post New]](/s/i/i.gif) 2013/07/05 17:24:43
Subject: Re:Would 40k work better with D10's?
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Lieutenant Colonel
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Hi Knucklewolf.
I have no problem with using multiple dice sizes in a game.
But trying to improve 40k JUST by using bigger dice is a bit pointless IMO.
Rolling D6 for individual attacks makes sense if you are rolling over 30 at a time .(Orks and Nids.)Purely from a practical POV.
However, UNIT interaction like morale could be rolled on a D10 or D20.
40k would be better if it was based on detailed unit interaction IMO.
Rather than micro managing some model interaction then macro managing some unit interaction/behavior.
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![[Post New]](/s/i/i.gif) 2013/07/07 22:55:08
Subject: Would 40k work better with D10's?
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Longtime Dakkanaut
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I'm a big fan of a d10 40k conversion, but I wouldn't stop there.
I'd also be a fan of removing T and S from a unit statline; strength would be a function of wargear, so ultimately it's not much of a change, but removing T would allow for a predictable curve of To-Wound %.
Treat WS just like BS.
And then make Armor / Defense a modifier rather than a save.
Game play would speed right the hell up, and unit balance can be easier to determine.
D10 would compensate for the simplified gameplay by allowing a finer differentiation between units, without slowing play.
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