Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/07/21 10:13:56
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Frenzied Berserker Terminator
|
Rainbow Dash wrote:Mr.Church13 wrote:Do people just "Forget" that theese things are packed with great fluff and battle missions.
I'm guessing at this point GW should just remove all the stories, close Black Library, switch to a tournament only you can't play friendly games that aren't tournaments format, and release only $20 rules packets in 3 ring binders so that changing the rules everytime a tournament player whines is super easy.
As a fluffy/theme player these books are awesome and not just about the rules.
back in the day they didn't haven fluff and stuff, keeping the books smaller and thus cheaper.
You read books if you wanted fluff...
less then, about 20 pages in a codex is actually useful
back in the day that's usually around how many they had, not 100
I don't need all that extra crap and a 60 dollar price tag, there's rulebooks for other miniature games that cost less then that
I'm pretty sure that the old codices and rulebooks had a lot of fluff in them. Otherwise I should get my eyes re-checked. You may not need the fluff, but for many gamers they enjoy the fluff. It gives context to battles, and makes the premise a bit less ridiculous.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/21 10:24:23
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Judgemental Grey Knight Justicar
|
gmaleron wrote:I will use it over the Tau codex for this reason alone:
Farsight Enclave
-Take IC Riptide
-x2 Riptides
-x1 Riptide with Earth Caste Pilot (or all not to sure on that)
Add Tau Allies
-Shadowsun
-x1 Riptide
I now have an army with 5 Riptides
I tried that but in 1750 points you might not be able to do that, unless you do barebone riptides with nothing, at 2000 i think this can be done.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/21 10:53:44
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Khorne Chosen Marine Riding a Juggernaut
|
Okay...bought and dll the ebook, but for some weird reasons i can't read the freaking book, no matter what app i use( on my PC, because my tablet is completly broken), is there a way to read it via adobe?
Or any other app that reads epub or mobi?...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/21 10:58:41
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Willing Inquisitorial Excruciator
|
Slayer le boucher wrote:Okay...bought and dll the ebook, but for some weird reasons i can't read the freaking book, no matter what app i use( on my PC, because my tablet is completly broken), is there a way to read it via adobe?
Or any other app that reads epub or mobi?...
chrome has a few of those on it's store i suggest checking those,cant remember any on top my head.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/21 14:31:52
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Screaming Shining Spear
Pittsburgh, PA
|
Theres a program called Calibre that can read epub, mobi, and PDF and convert files between the three.
|
Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/21 16:24:26
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Fireknife Shas'el
|
MandalorynOranj wrote:Theres a program called Calibre that can read epub, mobi, and PDF and convert files between the three.
I got Cailbre last night, it works with the Farsight supplement. I had never seen a .mobi file before, because they're dumb, but Calibre reads it fine.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/11 15:29:39
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Dakka Veteran
|
How can you ally with your own codex? I thought the supplement counted as your own codex for a primary detachment just with the optional choices.
Never mind I just sifted through the arguments and found it. Just missed it the first time round, my bad.
|
This message was edited 1 time. Last update was at 2013/07/21 16:33:50
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/21 16:48:42
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Powerful Ushbati
|
Slayer le boucher wrote:Okay...bought and dll the ebook, but for some weird reasons i can't read the freaking book, no matter what app i use( on my PC, because my tablet is completly broken), is there a way to read it via adobe?
Or any other app that reads epub or mobi?...
I read it just fine with adobe digital edition which is a free download online.
As for the codex. I will have to wait for clear wording on some of this if it is going to work. As it stands now too much is left open for interpretation. A.K.A. IMHO the supplemental codex is currently unplayable.
|
This message was edited 1 time. Last update was at 2013/07/21 16:51:02
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/21 16:53:45
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Hooded Inquisitorial Interrogator
|
As for the codex. I will have to wait for clear wording on some of this if it is going to work. As it stands now too much is left open for interpretation. A.K.A. IMHO the supplemental codex is currently unplayable.
Agree..
|
If I was vain I would list stuff to make me sound good here. I decline. It's just a game after all.
House Rule -A common use of the term is to signify a deviation of game play from the official rules.
Do you allow Forgeworld 40k approved models and armies? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/21 17:07:51
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Ultramarine Land Raider Pilot on Cruise Control
|
Marthike wrote: gmaleron wrote:I will use it over the Tau codex for this reason alone:
Farsight Enclave
-Take IC Riptide
-x2 Riptides
-x1 Riptide with Earth Caste Pilot (or all not to sure on that)
Add Tau Allies
-Shadowsun
-x1 Riptide
I now have an army with 5 Riptides
I tried that but in 1750 points you might not be able to do that, unless you do barebone riptides with nothing, at 2000 i think this can be done.
As you can't use allies at less than 2000 pts, this is not an issue.
|
If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!
6,000pts
5,500pts
3,500pts
2,500pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/21 17:23:44
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Lieutenant General
|
UltraPrime wrote: Marthike wrote: gmaleron wrote:I will use it over the Tau codex for this reason alone:
Farsight Enclave
-Take IC Riptide
-x2 Riptides
-x1 Riptide with Earth Caste Pilot (or all not to sure on that)
Add Tau Allies
-Shadowsun
-x1 Riptide
I now have an army with 5 Riptides
I tried that but in 1750 points you might not be able to do that, unless you do barebone riptides with nothing, at 2000 i think this can be done.
As you can't use allies at less than 2000 pts, this is not an issue.
There is no 2,000 point minimum for allies.
|
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/21 17:39:06
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Ultramarine Land Raider Pilot on Cruise Control
|
Ghaz wrote:UltraPrime wrote: Marthike wrote: gmaleron wrote:I will use it over the Tau codex for this reason alone:
Farsight Enclave
-Take IC Riptide
-x2 Riptides
-x1 Riptide with Earth Caste Pilot (or all not to sure on that)
Add Tau Allies
-Shadowsun
-x1 Riptide
I now have an army with 5 Riptides
I tried that but in 1750 points you might not be able to do that, unless you do barebone riptides with nothing, at 2000 i think this can be done.
As you can't use allies at less than 2000 pts, this is not an issue.
There is no 2,000 point minimum for allies.
Damn, its the heat! Was thinking of double FOC...
|
If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!
6,000pts
5,500pts
3,500pts
2,500pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/21 17:55:10
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Fireknife Shas'el
|
UltraPrime wrote: Marthike wrote: gmaleron wrote:I will use it over the Tau codex for this reason alone: Farsight Enclave -Take IC Riptide -x2 Riptides -x1 Riptide with Earth Caste Pilot (or all not to sure on that) Add Tau Allies -Shadowsun -x1 Riptide I now have an army with 5 Riptides I tried that but in 1750 points you might not be able to do that, unless you do barebone riptides with nothing, at 2000 i think this can be done. As you can't use allies at less than 2000 pts, this is not an issue.
4 Riptides with IA and Stims is 880. PLus the IC Riptide, which is 305. That's 1185. Completely doable, even for 1500 point games. Just take 4 units of 10 kroot with sniper rounds. Even better, in 2000 point games just add in Farsight and a unit of 3 Fusion Crisis suits for some AT.
|
This message was edited 2 times. Last update was at 2013/07/21 17:57:15
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/21 20:30:14
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Warplord Titan Princeps of Tzeentch
|
1185 for the riptides leaves you 315 points to get 2 HQs (questionably one must be farsight), and 3 troops (one of them must be a 3-man crisis team)
Assuming you DO need farsight, you got 150 points for a second HQ, a 3-man crisis team, and 2 troops. not doable, even with minimum sized kroot, unarmed suits and ethreal.
Assuming you DONT need farsight, its still 315 points, so 2 teams of kroot leaves you at 195, then 2 ethreals leave you at 95, then 3 bare bones sutis leave you at 26.
You got 5 great riptides, then 2 ethreals, 20 non-sniper kroots, 3 bane bones crisis and 26 points for upgrades.
Does not strike me as a great list, even with so many riptides your troops are paper and useless, and you give 2 easy VP with ethreals who got nearly nobody to buff.
Now at 2000 points it starts being less absurd, but then you got dual force org, and the whole argument is moot.
|
can neither confirm nor deny I lost track of what I've got right now. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/21 20:48:28
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Wing Commander
|
BoomWolf wrote:1185 for the riptides leaves you 315 points to get 2 HQs (questionably one must be farsight), and 3 troops (one of them must be a 3-man crisis team)
Assuming you DO need farsight, you got 150 points for a second HQ, a 3-man crisis team, and 2 troops. not doable, even with minimum sized kroot, unarmed suits and ethreal.
Assuming you DONT need farsight, its still 315 points, so 2 teams of kroot leaves you at 195, then 2 ethreals leave you at 95, then 3 bare bones sutis leave you at 26.
You got 5 great riptides, then 2 ethreals, 20 non-sniper kroots, 3 bane bones crisis and 26 points for upgrades.
Does not strike me as a great list, even with so many riptides your troops are paper and useless, and you give 2 easy VP with ethreals who got nearly nobody to buff.
Now at 2000 points it starts being less absurd, but then you got dual force org, and the whole argument is moot.
Unless you don't use double force org; I know our group doesn't use it outside of intentionally ridiculous games where someone makes a case to use 6 defilers or somesuch. Also makes sense for tourneys, few of which use double force org.
Still, that many riptides isn't terribly attractive; they aren't the be-all end-all, and a bunch of scoring xv8 teams seems like a better investment to me. Frees up some other useful elite choices and such.
This seems like a much better supplement than Iyanden; actual game content beyond a warlord trait and some wargear, and actual serious attempt to capture the flavour of a divergent part of a faction.
What that means going forwards is anyone's guess; Black Legion will likely be more in the vein of Iyanden; not much to actually change to capture the feel of the army, what with the main book already being Codex Black Legion. However, for Catachans (as much as I loathe the models, if they're going to keep them, they ought to be different than Cadians), the other Chaos Legions and other forces not divergent enough to warrant their own book (which I would like to see less of; the rainbow of marine factions is tiring) could see respectful representaton.
The books are, of course, still too expensive for what you get, but the Enclave seems much more promising than Iyanden, and might actually convince me to invest in a Tau force at some point in the distant future. It'd give me an excuse to come up with another Guard regiment to act as allies; breakaway humans throwing their lot in amongst other rogues, that sort of business.
|
Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/21 23:03:57
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Drone without a Controller
In a dark room playing poker with an Ork, an Eldar and a Necron
|
Jest i do not, i said he did a pretty good job with the FLUFF. I agree that the rules section is sloppy in its execution and needed more checking over ("...cannot not include Aun'Va or Commander Shadowsun." Really? They missed that?)
Then there's the signature systems, i'd rather use the 50/45 points of the mirrorcodex/SFN elsewhere, but i actually like the other four.
I'm not trying to step on anyones toes here, i can see what's wrong fully well, but found myself liking this supplement very much, warts and all. This is just my subjective opinion that this supplement is good overall for all Tau players, and i intend to have a lot of fun using its rules. I see why people are so annoyed by the rules section though, it could and should have been a lot tighter in its execution, with more intuitive explanations (mostly with that 'more questions made than answered' Commander Team).
|
This message was edited 1 time. Last update was at 2013/07/21 23:07:30
I shall maintain until the end of time, that insanity is the way to perfection! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/21 23:06:18
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Veteran Wolf Guard Squad Leader
DC Metro
|
I like the idea of Crisis Suits as troops. It gives me a reason to break out my RocketSpam Space Wolves again.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/21 23:39:24
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Regular Dakkanaut
|
MajorStoffer wrote: BoomWolf wrote:1185 for the riptides leaves you 315 points to get 2 HQs (questionably one must be farsight), and 3 troops (one of them must be a 3-man crisis team)
Assuming you DO need farsight, you got 150 points for a second HQ, a 3-man crisis team, and 2 troops. not doable, even with minimum sized kroot, unarmed suits and ethreal.
Assuming you DONT need farsight, its still 315 points, so 2 teams of kroot leaves you at 195, then 2 ethreals leave you at 95, then 3 bare bones sutis leave you at 26.
You got 5 great riptides, then 2 ethreals, 20 non-sniper kroots, 3 bane bones crisis and 26 points for upgrades.
Does not strike me as a great list, even with so many riptides your troops are paper and useless, and you give 2 easy VP with ethreals who got nearly nobody to buff.
Now at 2000 points it starts being less absurd, but then you got dual force org, and the whole argument is moot.
Unless you don't use double force org; I know our group doesn't use it outside of intentionally ridiculous games where someone makes a case to use 6 defilers or somesuch. Also makes sense for tourneys, few of which use double force org.
If the tournaments you play in have house rules that don't allow 2 charts then they may have house rules that don't allow codex supplements.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/22 01:30:30
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Trazyn's Museum Curator
|
Thachng wrote:Said it was very old made of chronhagic materials. It did have a story of commander bravestorm falcon punching a bio Titan with his onager gauntlet punching its throat out

Sounds like a necron thing to me.
Chronophagic = "Time Eating"
Necrons are the masters of time manipulation.
|
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/22 01:51:10
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Dakka Veteran
|
CthuluIsSpy wrote:Thachng wrote:Said it was very old made of chronhagic materials. It did have a story of commander bravestorm falcon punching a bio Titan with his onager gauntlet punching its throat out

Sounds like a necron thing to me.
Chronophagic = "Time Eating"
Necrons are the masters of time manipulation.
Or old ones. They were in a race of arms with them.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/22 02:05:04
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Powerful Ushbati
|
The way I read it. You can take any of the commanders. They are all independent characters on their own. Nothing says Farsight is needed to take them. Farsight just allows you to take all of them as a retinue.
|
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/22 03:30:20
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Human Auxiliary to the Empire
|
Why would the commanders all be independent characters if they couldn't be taken separately?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/22 04:31:34
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Trustworthy Shas'vre
|
Does the codex say anything about Markerlights?
Specifically, do Markerlights benefit the non-Codex:Tau Empire units in the Supplement:Farsight Enclaves book? If you take Tau battle-brothers do markerlights work cross-detachment?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/22 04:35:28
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
Mr.Church13 wrote: CthuluIsSpy wrote:Thachng wrote:Said it was very old made of chronhagic materials. It did have a story of commander bravestorm falcon punching a bio Titan with his onager gauntlet punching its throat out

Sounds like a necron thing to me.
Chronophagic = "Time Eating"
Necrons are the masters of time manipulation.
Or old ones. They were in a race of arms with them.
Or the Hrud!
They distort the passage of time when they migrate.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/22 04:48:47
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Executing Exarch
|
Trasvi wrote:Does the codex say anything about Markerlights?
Specifically, do Markerlights benefit the non-Codex:Tau Empire units in the Supplement:Farsight Enclaves book? If you take Tau battle-brothers do markerlights work cross-detachment?
Welcome to rules hell and reason why allies were a terrible idea.
|
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/22 05:06:25
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Regular Dakkanaut
|
Seems to me that RAW for Markerlights is that they work cross-detachment, except for Farsight's Commander Team, which is not a unit from Codex: Tau Empire and can't benefit from any Markerlights at all. Although they're all ICs and if they join any other unit they count as part of the unit and can benefit from Markerlights if the unit can.
|
This message was edited 1 time. Last update was at 2013/07/22 05:08:19
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/22 05:14:48
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Nasty Nob
|
valace2 wrote:
that quote is referring to multiple primary detachments in a 2000+ pt double FOC game. Not defining a primary and allied detachment.
Fine, hows about this ;
"Every player is represented on the battlefield by their army's Warlord."
page xvii
Given that you can't take a warlord for both detachments in your army, this is indication that the army is a single umbrella that covers all detachments.
"In the Choosing Your Army section (page 108), you'll see that you can add some buildings to your army"
note above, that the fortifications are on the force org chart seperately from allies and primary detachments. They do not fall under either of the detachments, but exist as a component of the army, once again, Army is the umbrella term for both detachments.
"PRIMARY DETACHMENTS
This section of the Force Organisation chart is reproduced in many codexes and is integral to building an army. It dictates the units you can take in the main body of your army. All of the units in your primary detachment must be chosen from the same codex. Furthermore, your Warlord must be chosen from your primary detachment (seepage 111)."
Page 109
Again we see the term 'army' being talked about as the sum of its detachment (and fortification) components.
"If you wish,your army can include one allied detachment for each primary detachment in your army (normally one,"
-Page 109
"From a gaming point of view, taking allies in your army opens up entirely new tactical possibilities,
making your already formidable force even more so. "
page 112
Here we have the most literal wording so far, Your army may include allies, Allies ARE a part of your army.
Automatically Appended Next Post: pantsonhead wrote:Seems to me that RAW for Markerlights is that they work cross-detachment, except for Farsight's Commander Team, which is not a unit from Codex: Tau Empire and can't benefit from any Markerlights at all. Although they're all ICs and if they join any other unit they count as part of the unit and can benefit from Markerlights if the unit can.
This is painful lol
|
This message was edited 2 times. Last update was at 2013/07/22 05:16:53
ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/22 06:41:57
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Ork-Hunting Inquisitorial Xenokiller
|
Tomb King wrote:The way I read it. You can take any of the commanders. They are all independent characters on their own. Nothing says Farsight is needed to take them. Farsight just allows you to take all of them as a retinue.
How can you read it that way though? It clearly says Farsight replaces his bodyguard with them as a choice. He replaces them with the command team which is labelled as a "Special choice taking up the HQ slot, which are never referred to as one singular unit, and always as independent characters (So it never says they can be taken as one unit) and can go wherever they want.
|
This message was edited 1 time. Last update was at 2013/07/22 06:42:43
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/22 06:49:30
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Douglas Bader
|
blood lance wrote:How can you read it that way though? It clearly says Farsight replaces his bodyguard with them as a choice.
No it doesn't. It says that if you take Farsight you do some stuff. But it says that after saying that the IC unit is a special HQ choice. Conclusion: it is a special HQ choice that you can take without Farsight, but if you do take Farsight it adds an additional restriction.
|
This message was edited 1 time. Last update was at 2013/07/22 06:49:46
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/22 11:41:02
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
|
 |
Screaming Shining Spear
Pittsburgh, PA
|
Yeah I've got to agree that you can take them without Farsight. The way I've been reading it here sounds like "This is a unit you can take with your army! But, if that army also has Farsight, then he doesn't get a bodyguard."
|
Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
|
 |
 |
|