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![[Post New]](/s/i/i.gif) 2013/07/25 16:48:14
Subject: Single rule change. What would you do?
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Longtime Dakkanaut
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As with most 'action point' systems, I wouldn't allow multiples of the same action in one turn. You can adjust and have some with special rules, but that as a general rule is a good one to follow.
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![[Post New]](/s/i/i.gif) 2013/07/25 17:08:57
Subject: Single rule change. What would you do?
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Tzeentch Aspiring Sorcerer Riding a Disc
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Ovion wrote:
Jacknife wrote:I would change it so that you can take a cover save as well as an armour save. As it is, it doesn't make sense - "power armour's great, i think i'll step out from behind this wall" - WTF? Yes, even at BS 1, overwatch is very harsh on assault armies. I had 5 Sanguinary Guard, accompanied by a Sanguinary Priest (ie. FNP) assault a squad of thousand sons and get overwatched to death.
Can you overwatch with Psychic powers, because he used the aspiring sorceror, and arhiman who joined the squad, with some template power (bolt of tzeench or something like that).
You can't overwatch with Psychic Powers, at all. It specifically states such in the Psychic Powers section of the rulebook.
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Thousand sons have slow and purposeful and can't overwatch. either
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Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2013/07/25 17:15:08
Subject: Single rule change. What would you do?
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Stone Bonkers Fabricator General
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Jacknife wrote:
Yes, even at BS 1, overwatch is very harsh on assault armies. I had 5 Sanguinary Guard, accompanied by a Sanguinary Priest (ie. FNP) assault a squad of thousand sons and get overwatched to death.
Can you overwatch with Psychic powers, because he used the aspiring sorceror, and arhiman who joined the squad, with some template power (bolt of tzeench or something like that).
Tsons, nor anyone in the unit, cannot overwatch. They are slow and purposeful, which means they dont get to overwatch.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/07/25 18:20:29
Subject: Single rule change. What would you do?
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Ichor-Dripping Talos Monstrosity
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Ha, didn't realise that they had Slow and Purposeful - the only marked troops I'm really familiar with being Noise Marines. xD
Yeah, then your opponent either doesn't know his rules, or is cheating.
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![[Post New]](/s/i/i.gif) 2013/07/26 01:11:55
Subject: Single rule change. What would you do?
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Water-Caste Negotiator
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Daba wrote:As with most 'action point' systems, I wouldn't allow multiples of the same action in one turn. You can adjust and have some with special rules, but that as a general rule is a good one to follow.
Repeated actions is the only reason to have an ap system in warhammer
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![[Post New]](/s/i/i.gif) 2013/07/26 03:28:12
Subject: Single rule change. What would you do?
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Regular Dakkanaut
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launcelot7891 wrote:Not very exciting, but I'd lower the cost of the Eldar Falcon. Right now the Wave Serpent can do everything the Falcon can do, but better and cheaper (and without taking up a heavy support choice, but that's another story).
Easiest fix to this: Make the Falcon an assault vehicle. No other adjustments needed.
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![[Post New]](/s/i/i.gif) 2013/07/26 08:06:53
Subject: Single rule change. What would you do?
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Ferocious Black Templar Castellan
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la'DunX wrote: Daba wrote:As with most 'action point' systems, I wouldn't allow multiples of the same action in one turn. You can adjust and have some with special rules, but that as a general rule is a good one to follow.
Repeated actions is the only reason to have an ap system in warhammer
Citation needed.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/07/27 05:05:49
Subject: Re:Single rule change. What would you do?
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Fresh-Faced New User
Virginia
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Been out since 3rd, so go easy on me if I'm forgetting/missing something here.
Has to be Overwatch for me. While I understand the idea, it totally changes the game. The premise of 40k, for better or worse, is a turn base game. But now, in your turn, the enemy is allowed to shoot you. If there is Overwatch for assault, surely there should be Overwatch for shooting? And not Interceptor! If you don't stand idly by when someone charges you, you don't stand idly by when someone shoots you. You either go to ground (already implemented, but poorly - you should come out of it when the enemy is done shooting, or at least at the start of you turn) or you shoot back if able/in range. The latter applies to vehicles especially.
The image that always crosses my mind about this is the intro clip from Dawn of War. While obviously for cinematics, I'm sure most Marine players shake their heads when the Blood Ravens pop out of cover and starting running towards the Orks. Yeah, let's have my shooting unit move towards the #1 close combat lovers. Yet while cheesy, I feel this also shows what Overwatch should be.
As the lines converge, the Marines are shooting and able to take down some Orks. (Of course in an Overwatch setting, the Marines would be standing still) But when the Orks reach them, the Marines are horribly unprepared for CC and start getting punished. In fact, the only guy who is able to do anything is the CCW Sergeant. As others have already mentioned, there has to be a negative affect in the following CC if you decide to Overwatch because that means you're taking your chances to stop the enemy from reaching your lines and not preparing to counter their incoming assault.
Perhaps this should be based on weapons? For example, if you Overwatch with pistols, or other CC weapons/combos/even assault weapons? you aren't affected. However for Heavy and Rapid Fire, you are putting yourself at a major disadvantage. As for the disadvantage itself, I feel it needs to be something big. So maybe, if the assault reaches the lines, the assaulters receive Always Strike First for the first round of combat if they have CC/assault weapons while Heavy/Rapid fire assaulters strike normally. This way, there is the advantage towards, hey, you guessed it, Assault Troops in Assault. Or if there was a change to hitting instead, this would overlap into a much needed rule change in WS, a topic already discussed at length in this thread.
And for a purely selfish codex rule change, how about SM Scouts to BS 4. Because giving sniper rifles to the unit with the worse shooting ability makes so much sense!
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![[Post New]](/s/i/i.gif) 2013/07/27 14:53:35
Subject: Single rule change. What would you do?
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Water-Caste Negotiator
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First strike as charge bonus and alpha strike from the leak?
Also return fire (initiative - bs with a minimum value of one)/take cover as a free move after being fired upon
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This message was edited 1 time. Last update was at 2013/07/27 15:04:06
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![[Post New]](/s/i/i.gif) 2013/07/28 03:47:38
Subject: Re:Single rule change. What would you do?
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Shrieking Guardian Jetbiker
Essex :|
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Incorporate cover saves into To Hit rolls. It is so fething stupid that if you have thick armour you can't use cover saves. And vice versa. Automatically Appended Next Post: Also have armour saves before To Wound.
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This message was edited 1 time. Last update was at 2013/07/28 03:49:09
650
 <- armour save
 <- invulnerable save
 <- cover save
 <- scatter
 <- morale check
 <- psychic test |
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![[Post New]](/s/i/i.gif) 2013/07/28 04:26:44
Subject: Single rule change. What would you do?
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Agile Revenant Titan
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Change it so you take armour before to wound.
How does this make since....
Space marine gets hit, oops looks likes he wounded, but wait... What's this??? His helmet actually protected that?
What it should be: he's hit, he passes armour, and he's good. Or he's hit, fails his armour, then sees if he's actually wounded.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2013/07/28 04:48:43
Subject: Single rule change. What would you do?
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Regular Dakkanaut
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Eliminate Overwatch and Interceptor, or force you to have to choose between shooting in your own shooting phase or activating the powers (hmmm, sounds like an oddly familiar concept). Interceptor has a stipulation close to this, but since you are borrowing from future shooting turns, you can potentially be drawing from a turn that will not exist. I would be completely fine with units using their full ballistic skill during Overwatch if this were the case.
It's insane that a model can potentially shoot three times in one turn (shoot in its shooting phase, shoot in its opponent's movement phase, then shoot in its opponent's assault phase).
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![[Post New]](/s/i/i.gif) 2013/07/28 13:04:21
Subject: Re:Single rule change. What would you do?
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Shrieking Guardian Jetbiker
Essex :|
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Perhaps it would be more beneficial to everyone to have assault range as D3+3, or D3+5 with fleet. Maybe even running is D3+1, or D3+3 with fleet. I think that will help everyone. Although it removes some of the uncertainty, 2D6 is way too random. THis keeps some of the randomness but makes assaulting 4-6" or 6-8" with running being 2-4 or 4-6. Good huh?
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650
 <- armour save
 <- invulnerable save
 <- cover save
 <- scatter
 <- morale check
 <- psychic test |
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