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Made in ca
Raging Ravener




Edmonton, AB, Canada

 ductvader wrote:
Honestly 18" would do it with onslaught already present.

And I think Brainleech devourers need to be able to be taken on Harpies.

HVC and VC need some sort of increased radius or AP increase/decrease...better it!

Honestly I think Harpies should just gain the ability to assault aircraft.

If they actually release a model and give harpies a way to deal with tanks or fliers they're going to sell like crazy.


I'd like to use harpies a lot more and i think that would do the trick. I just love the idea of assualting in the air. Just watch harpies become the new spam and we'll all be in here a year from now complaining about them being the new crutch haha

Slash, Gash, Gnash, and Smash! That's the Tyranid way

Hive fleet Sigma
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

I just like the idea of a Harpy landing on a HellTurkey and ripping its wings off.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in ca
Raging Ravener




Edmonton, AB, Canada

Yes! a million times yes!
Now someone give that Harpy twin linked devourers and rending claws!

Slash, Gash, Gnash, and Smash! That's the Tyranid way

Hive fleet Sigma
 
   
Made in us
Huge Hierodule





Louisiana

Or, you know, a pair of 3 shot bio cannons. They are smaller harridans anyway, right?

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Blood Angel Terminator with Lightning Claws






Since they didn't make the new Hive Tyrant kit able to be a harpy (despite how easy it would have been) I have a feeling a harpy kit if/when the release it will be able to make a different type of flying MC for the new codex.

Also, based on the weapons available for the new Hive Tyrant kit, anyone else worried the new codex wont let them take devourers?

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Tunneling Trygon






Give the harpy a twin linked Impaler cannon, please.


 
   
Made in ca
Raging Ravener




Edmonton, AB, Canada

 Ferrum_Sanguinis wrote:
Since they didn't make the new Hive Tyrant kit able to be a harpy (despite how easy it would have been) I have a feeling a harpy kit if/when the release it will be able to make a different type of flying MC for the new codex.

Also, based on the weapons available for the new Hive Tyrant kit, anyone else worried the new codex wont let them take devourers?


You know i'm really not that worried about that. Leave the anti infantry to the gribbles. The Hive Tyrants IMO should stick to the support role of battle comanders. I feel that with the flyrant we take it out of this role some what as well

This message was edited 1 time. Last update was at 2013/07/23 21:36:13


Slash, Gash, Gnash, and Smash! That's the Tyranid way

Hive fleet Sigma
 
   
Made in us
Blood Angel Terminator with Lightning Claws






 Hyrule Hero wrote:
 Ferrum_Sanguinis wrote:
Since they didn't make the new Hive Tyrant kit able to be a harpy (despite how easy it would have been) I have a feeling a harpy kit if/when the release it will be able to make a different type of flying MC for the new codex.

Also, based on the weapons available for the new Hive Tyrant kit, anyone else worried the new codex wont let them take devourers?


You know i'm really not that worried about that. Leave the anti infantry to the gribbles. The Hive Tyrants IMO should stick to the support role of battle comanders. I feel that with the flyrant we take it out of this role some what as well


Yeah the rule change doesn't bug me either. I just feel bad for all the people who put two or even four devourers on their Hive Tyrants, and it was probably a lot of people given how it is one of the best options at the moment...

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Im not to worried about having to drop devs from my flyrant, i just dont want them near my fex's with dev cutting

Currently playing around with 6 fex's.
4 with twin dev's and 2 with devs + strangle. (3x2 units)

Even with all the fex hate recently, they are still pretty damn good and cause plenty of chaos from people not expecting them.
Granted they cost alot, but its paid for pretty quickly against horde armies or DE. (depending on 1st turn for the later of the 2)

   
Made in ca
Raging Ravener




Edmonton, AB, Canada

 Ferrum_Sanguinis wrote:
 Hyrule Hero wrote:
 Ferrum_Sanguinis wrote:
Since they didn't make the new Hive Tyrant kit able to be a harpy (despite how easy it would have been) I have a feeling a harpy kit if/when the release it will be able to make a different type of flying MC for the new codex.

Also, based on the weapons available for the new Hive Tyrant kit, anyone else worried the new codex wont let them take devourers?


You know i'm really not that worried about that. Leave the anti infantry to the gribbles. The Hive Tyrants IMO should stick to the support role of battle comanders. I feel that with the flyrant we take it out of this role some what as well


Yeah the rule change doesn't bug me either. I just feel bad for all the people who put two or even four devourers on their Hive Tyrants, and it was probably a lot of people given how it is one of the best options at the moment...


Luckily my buds and I don't play What you see is what you get so my tyrant still has sything talons and barbed strangler and my dakka fex really has a venom canon


Automatically Appended Next Post:
 Jackal wrote:
Im not to worried about having to drop devs from my flyrant, i just dont want them near my fex's with dev cutting

Currently playing around with 6 fex's.
4 with twin dev's and 2 with devs + strangle. (3x2 units)

Even with all the fex hate recently, they are still pretty damn good and cause plenty of chaos from people not expecting them.
Granted they cost alot, but its paid for pretty quickly against horde armies or DE. (depending on 1st turn for the later of the 2)


This is just seeming like another example of how this codex makes the Tyranids vanilla. Most people field a dakka fex, and they're great, but many other builds just don't cut it for the points and abilities

This message was edited 1 time. Last update was at 2013/07/23 22:00:06


Slash, Gash, Gnash, and Smash! That's the Tyranid way

Hive fleet Sigma
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 Hyrule Hero wrote:
This is just seeming like another example of how this codex makes the Tyranids vanilla. Most people field a dakka fex, and they're great, but many other builds just don't cut it for the points and abilities


Here is the current thread for non vanilla type tyranid play.

http://www.dakkadakka.com/dakkaforum/posts/list/0/536527.page


Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in au
Norn Queen






 Ferrum_Sanguinis wrote:
Also, based on the weapons available for the new Hive Tyrant kit, anyone else worried the new codex wont let them take devourers?


The Hive Tyrant kit has never included Devourers or Deathspitters, because those are actually part of the new Carnifex kit, not a generic weapon sprue. That didn't stop them giving Hive Tyrants the option in 3rd, 4th or 5th edition. 3rd edition didnt have MC Devourers or Deathspitters at all, and Carnifexes and Hive Tyrants could take them (as well as MC Fleshborers, but that was dropped when no kits had them in 4th).

MC Devourers exist, so they're not going to take the option away. The fact you have to buy 2 Carnifex kits (outside of impossibly trying to source the bits) to give 1 Hive Tyrant 4 Devourers is just gravy to GW. This is why people came up with the conversion of using Fleshborer Hives instead.

This message was edited 2 times. Last update was at 2013/07/24 01:11:48


 
   
Made in de
Dakka Veteran





 -Loki- wrote:
The Hive Tyrant kit has never included Devourers or Deathspitters, because those are actually part of the new Carnifex kit, not a generic weapon sprue. That didn't stop them giving Hive Tyrants the option in 3rd, 4th or 5th edition. 3rd edition didnt have MC Devourers or Deathspitters at all, and Carnifexes and Hive Tyrants could take them (as well as MC Fleshborers, but that was dropped when no kits had them in 4th).

No model = no rule (with the odd exceptions here and there such as unique wargear) is something pretty new from GW, so what they did in previous editions has exactly zero bearings on this.

But as you say, the bits are available from another kit. So I wouldn't assume that it will be removed, especially since the last codex specifically created a Monstrous Creature variant of the Devourer.

On the upside of that policy, is that we'll most likely see the Carnifex gain 'new' options thanks to the unused bits.

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in au
Norn Queen






 Vhalyar wrote:
 -Loki- wrote:
The Hive Tyrant kit has never included Devourers or Deathspitters, because those are actually part of the new Carnifex kit, not a generic weapon sprue. That didn't stop them giving Hive Tyrants the option in 3rd, 4th or 5th edition. 3rd edition didnt have MC Devourers or Deathspitters at all, and Carnifexes and Hive Tyrants could take them (as well as MC Fleshborers, but that was dropped when no kits had them in 4th).

No model = no rule (with the odd exceptions here and there such as unique wargear) is something pretty new from GW, so what they did in previous editions has exactly zero bearings on this.

But as you say, the bits are available from another kit. So I wouldn't assume that it will be removed, especially since the last codex specifically created a Monstrous Creature variant of the Devourer.


Space Marine Tactical squads only come with a missile launcher, but can use any of the heavy weapons from the Devastator box. No one is assuming Tactical squads will lose all heavy weapons bar the missile launcher, are they?

Yes, the weapons do exist, they're in another box. This is par for the course with GW.

 Vhalyar wrote:
On the upside of that policy, is that we'll most likely see the Carnifex gain 'new' options thanks to the unused bits.


Unlikely. The Carnifex has all of the weapons it's likely going to get. The only MC weapons it's lacking are Lashwhip and Bonesword, but Boneswords are never on non-synapse units, and Lashwhips wouldn't make sense on a Carnifex at all.

This message was edited 1 time. Last update was at 2013/07/24 11:43:56


 
   
Made in de
Dakka Veteran





I'm talking about the Carnifex's tail options, enhanced senses head, tusk head and 1 carapace option (I think, on the last two) which no longer represent anything.

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in us
Huge Hierodule





Louisiana

 Vhalyar wrote:
I'm talking about the Carnifex's tail options, enhanced senses head, tusk head and 1 carapace option (I think, on the last two) which no longer represent anything.


I agree - i liked having the scythe tail for extra CC attacks, and the Tusked biomorph for more attacks on the charge. I think with 6th edition, a tusked carnifex should get extra hammer-of-wrath hits when it charges.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in ca
Raging Ravener




Edmonton, AB, Canada

 ductvader wrote:
 Hyrule Hero wrote:
This is just seeming like another example of how this codex makes the Tyranids vanilla. Most people field a dakka fex, and they're great, but many other builds just don't cut it for the points and abilities


Here is the current thread for non vanilla type tyranid play.

http://www.dakkadakka.com/dakkaforum/posts/list/0/536527.page



Nice. This is exactly what i want to see of the Tyranids again. Sure the standard five options will make a competative army but i didn't start playing Tyranids becasue i wanted an army that had a single build that would win a bunch of games. I play them because they're super bugs that use the powers of nature and evolution to make hidious armies of doom and are just plain freaking cool.

I want these Tyranids back. And still be able to win every now and then


Automatically Appended Next Post:
 tetrisphreak wrote:
 Vhalyar wrote:
I'm talking about the Carnifex's tail options, enhanced senses head, tusk head and 1 carapace option (I think, on the last two) which no longer represent anything.


I agree - i liked having the scythe tail for extra CC attacks, and the Tusked biomorph for more attacks on the charge. I think with 6th edition, a tusked carnifex should get extra hammer-of-wrath hits when it charges.


I think i miss all the different biomorphs of the carnifex more then anything

This message was edited 3 times. Last update was at 2013/07/24 14:22:33


Slash, Gash, Gnash, and Smash! That's the Tyranid way

Hive fleet Sigma
 
   
Made in us
Lurking Gaunt





 xttz wrote:

  • Boosting certain psychic powers, such as bypassing Deny the Witch




  • I feel like tyranid psykers should be immune to deny the witch anyway, since according to fluff they dont even use the warp for their psykers

    4800 points
    4200 points
     
       
    Made in us
    Monster-Slaying Daemonhunter




    Grand Rapids Metro

    Well...not being connected to the warp doesn't mean you're not affected by it.

    While I may not have any inclination or possible way of contracting magical powers...that doesn't stop someone who can access magic from toasting me with a fireball they summoned.

    Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
       
    Made in us
    Lurking Gaunt





    that would be if I said tyranids are immune to psychic power. I was saying other armies should not be able to use their warp power to stop a non-warp power, because tyranids dont use the warp for their power

    4800 points
    4200 points
     
       
    Made in ca
    Raging Ravener




    Edmonton, AB, Canada

    I think DTW is more of a general term that encirles many powers or abilities to stop the effects of a power. Same as how Tyranids can have Iron arm or other psyker powers without being warp fueled psykers

    Slash, Gash, Gnash, and Smash! That's the Tyranid way

    Hive fleet Sigma
     
       
    Made in us
    Monster-Slaying Daemonhunter




    Grand Rapids Metro

     Hyrule Hero wrote:
    I think DTW is more of a general term that encirles many powers or abilities to stop the effects of a power. Same as how Tyranids can have Iron arm or other psyker powers without being warp fueled psykers


    Exactly...it is a way of describing the strength of will to resist changes within one's self. Those more intellectually aware of forces are better prepared to stop those forces.

    Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
       
    Made in ca
    Raging Ravener




    Edmonton, AB, Canada

    Speaking of unstoppable forces. I love the Swarm Lord and just can't help but feel they might make him slightly less awesome with the new codex, like lower his CC abilities. Hopefully if they do this they buff his support role but frankley i love him just the way he is. Maybe he could have the option for armored shell but other then that no changes please!

    This message was edited 1 time. Last update was at 2013/07/24 20:24:41


    Slash, Gash, Gnash, and Smash! That's the Tyranid way

    Hive fleet Sigma
     
       
    Made in us
    Huge Hierodule





    Louisiana

     Hyrule Hero wrote:
    Speaking of unstoppable forces. I love the Swarm Lord and just can't help but feel they might make him slightly less awesome with the new codex, like lower his CC abilities. Hopefully if they do this they buff his support role but frankley i love him just the way he is. Maybe he could have the option for armored shell but other then that no changes please!


    Chaos daemon bloodthirsters stayed amazing in cc, I expect swarm lord will as well. He comes in a $53 plastic kit, do they will want to keep his rules good for that reason alone - people will buy one.

    Been out of the game for awhile, trying to find time to get back into it. 
       
    Made in us
    Monster-Slaying Daemonhunter




    Grand Rapids Metro

    If anything I think the crystaline warp energy bone sabres are going to get more powerful and he's going to take a minor hit himself.

    But you don't just make something that good and then take it back.

    Bloodthirsters were made to be kings of combat just like the swarmlord and I dont see anyone arguing that its going to change.

    If there is any difference it will be a lack of iron arm that hurts him.

    Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
       
    Made in us
    Sneaky Lictor





    Louisville, KY

    I love swarmy, so much so I had one customized. Don't get me wrong, I don't field him because footslogging accross the map is not on my to do list. Him and Timmy the Tyrant guard do make it out for fun games though. I think compared to the MC that are out today he could due for a little bit of a buff.



    - 4500pts: Shinzon Dynasty
    3000pts: Hive Fleet Empusa
    - 3000pts Rampagers 
       
    Made in ca
    Raging Ravener




    Edmonton, AB, Canada

     Roci wrote:
    I love swarmy, so much so I had one customized. Don't get me wrong, I don't field him because footslogging accross the map is not on my to do list. Him and Timmy the Tyrant guard do make it out for fun games though. I think compared to the MC that are out today he could due for a little bit of a buff.




    Nice. I like the longer sabers, the one's on the current model look a tad to short to me. I should GS some custom ones myself

    Slash, Gash, Gnash, and Smash! That's the Tyranid way

    Hive fleet Sigma
     
       
    Made in us
    Monster-Slaying Daemonhunter




    Grand Rapids Metro

    A bit of a buff because of MCs?

    Swarmlord in the current meta annihilates DreadKnights, Riptides, and WraithKnights

    Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
       
    Made in us
    Huge Hierodule





    Louisiana

     ductvader wrote:
    A bit of a buff because of MCs?

    Swarmlord in the current meta annihilates DreadKnights, Riptides, and WraithKnights

    If he can get to them.

    Been out of the game for awhile, trying to find time to get back into it. 
       
    Made in us
    Blood Angel Terminator with Lightning Claws






     tetrisphreak wrote:
     ductvader wrote:
    A bit of a buff because of MCs?

    Swarmlord in the current meta annihilates DreadKnights, Riptides, and WraithKnights

    If he can get to them.



    He will unless you're stupid and dont give him tyrant guard

    GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
       
     
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