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![[Post New]](/s/i/i.gif) 2013/07/20 19:40:00
Subject: Re:2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Turn 2 up)
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Fixture of Dakka
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Thariinye wrote:Any reason you're not putting swords on your Dreadknights? In my experience, I've found that the swords add so much reliability to their CC power that it's always worth taking them (I run mine with Sword/Flamer/Teleporter). Is it just a lack of points, or have you not found them necessary?
In this case, I am going for quantity over quality. As my strategy Maximum Threat Overload suggests, you need more threats to make the strategy work. Taking too many upgrades will actually reduce the number of threats. Moreover, a DK with a sword will die just the same as a DK without.
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![[Post New]](/s/i/i.gif) 2013/07/20 21:17:26
Subject: Re:2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Turn 2 up)
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Regular Dakkanaut
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Which reminds me. What on your dk were force weapons? Their gauntlets and is it stock or did you put points into them?
@imotek-well played
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This message was edited 1 time. Last update was at 2013/07/20 21:17:59
Color Scheme
Luggnath Army
Field testing>>>Paper testing |
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![[Post New]](/s/i/i.gif) 2013/07/20 21:20:19
Subject: Re:2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Turn 2 up)
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Fixture of Dakka
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GTKA666 wrote:Which reminds me. What on your dk were force weapons? Their gauntlets and is it stock or did you put points into them?
@imotek-well played
The DK's carry a pair of Nemesis Doomfists, which are force weapons as well (all Grey Knight Nemesis weapons are force weapons). They come stock.
This makes dreadknights pretty much MC and character killers if you can't kill them before they strike.
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This message was edited 1 time. Last update was at 2013/07/20 21:21:55
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![[Post New]](/s/i/i.gif) 2013/07/21 01:14:31
Subject: Re:2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Turn 2 up)
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Major
Fortress of Solitude
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It's what I do.
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This message was edited 2 times. Last update was at 2013/07/21 01:15:25
Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
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![[Post New]](/s/i/i.gif) 2013/07/21 16:21:49
Subject: 2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Turn 2 up)
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Haemonculi Flesh Apprentice
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With vector dancer I don't understand why GTKA puts his crimson hunter in such bad locations each game. He easily could have put it in his back corner protected from the warps spiders deep striking in by his vehicles and still got his shots on a NDK. I think he threw away is warps spiders as well. Not sure why so many people continue to shoot WK's in these reports. The NDK are so much easier to kill.
Had I been playing this match I would have used my WS as a wall since you have nothing to crack them but assault it almost guarantees he will get his blade storm off after you assault his tanks. Man that suncanon/SL is so not worth its +60 points. It makes him useless against other MC which should be his job.
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This message was edited 2 times. Last update was at 2013/07/21 16:22:15
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![[Post New]](/s/i/i.gif) 2013/07/21 17:20:37
Subject: 2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Turn 2 up)
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Fixture of Dakka
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Red Corsair wrote:With vector dancer I don't understand why GTKA puts his crimson hunter in such bad locations each game. He easily could have put it in his back corner protected from the warps spiders deep striking in by his vehicles and still got his shots on a NDK. I think he threw away is warps spiders as well. Not sure why so many people continue to shoot WK's in these reports. The NDK are so much easier to kill.
Had I been playing this match I would have used my WS as a wall since you have nothing to crack them but assault it almost guarantees he will get his blade storm off after you assault his tanks. Man that suncanon/ SL is so not worth its +60 points. It makes him useless against other MC which should be his job.
Yeah, some of the positioning of his guys were a little off. We actually spoke about this at the end of the game. Hopefully, these battles will help him fine-tune his tactics. I think he was more cautious than anything else against my very fast MC's.
He shot at the WK because it was the only unit in range of his guns, especially after he downed the 1st dreadknight. Serpent shields might have been able to reach my other guys, but the TL-scatters wouldn't be able to hit anyone else other than the WK because of where his serpents were.
As for the suncannon, it really depends on the local meta. Perhaps where he plays, a lot of people run terminator or foot- MEQ armies? Don't know for sure. However, had I brought a full Draigowing army, those suncannons would have been nasty. They seem less effective than they really, but honestly, it is mainly because the armies that I normally run just don't really care all that much.
But still, I prefer the Heavy Wraithcannons myself.
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![[Post New]](/s/i/i.gif) 2013/07/21 17:45:22
Subject: Re:2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Turn 3 up)
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Regular Dakkanaut
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Well i have the anciemt doom hate of DK and didnt realize the the DK couldnt crack open my serpents. I really should have taken out his Ws on top of the building so he had had no troops in the backfield.
Dw corsair I am getting better and learning the ways to be competitive
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Color Scheme
Luggnath Army
Field testing>>>Paper testing |
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![[Post New]](/s/i/i.gif) 2013/07/21 18:10:34
Subject: Re:2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Fixture of Dakka
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Battle report completed.
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![[Post New]](/s/i/i.gif) 2013/07/21 18:17:38
Subject: 2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Major
Fortress of Solitude
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Ouch, turn three was predictably brutal. The game essentially ended when goldmember overextended himself.
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Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
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![[Post New]](/s/i/i.gif) 2013/07/21 18:22:09
Subject: 2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Longtime Dakkanaut
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Can monstrous creatures go to ground now?
Anyways that was a whooping!
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![[Post New]](/s/i/i.gif) 2013/07/21 18:25:44
Subject: Re:2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Numberless Necron Warrior
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JY2
I'm curious how you would run this army vs the ~120 Kroot, Triptide, Skyray build that I think will be more popular in the near future? It is hard to box in a mobile army with so much outflank using your MTO style. There are several armies utilizing a lot of outflank or deep strike right now and I'm just curious how you're style works vs those builds.
I love the Laughtarch but in my games he also falls down pretty quickly to a few WS since they ignore his amazing cover save.
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![[Post New]](/s/i/i.gif) 2013/07/21 18:33:55
Subject: 2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Apprehensive Inquisitorial Apprentice
The Netherlands
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I still don't get why in most reports (excepting Reecius') Eldar players are deepstriking their warp spiders.
One bad reserve roll on jy2's side would have cost him the game on turn 2 (as without the spiders the Crimson Hunter would have stayed alive to munch some more dreadknights). Luckily they came in and GTKA666 put his Crimson Hunter in a position to be taken out easily.
In case of GTKA666 not deepstriking them would have given him a lot more choice and allowed them to actually do something instead of being target practice. Deployed (and spread out) the worst case scenario would be multiple templates from shunting DK's. Which still is 10 times better than the scenario of deepstiking them two turns apart without doing anything and then dying (which happened now).
I get some of the reasons to deepstrike them, but in almost all those cases I see the benefit of the deepstrike as marginal and the risk of failure as much larger. With the amount of firepower they add to the lists I can't seem to find proper justification for not using them from turn 1 onwards.
I also think it was a mistake to outflank the warwalkers, as their firepower (even diminished by nightfight) could have helped turn 1 and the risk of them not coming in on turn 2 against a list that will most likely try to get into combat turn 2 just does not seem worth the minimal gain you MIGHT get. Similarly coming from reserves in within charge range with 36" weapons was a big booboo
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![[Post New]](/s/i/i.gif) 2013/07/21 18:38:47
Subject: 2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Devestating Grey Knight Dreadknight
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DutchSage wrote:I also think it was a mistake to outflank the warwalkers, as their firepower (even diminished by nightfight) could have helped turn 1 and the risk of them not coming in on turn 2 against a list that will most likely try to get into combat turn 2 just does not seem worth the minimal gain you MIGHT get. Similarly coming from reserves in within charge range with 36" weapons was a big booboo 
I'm with you on this one. Thanks to Battle Focus Walkers no longer need to Outflank to stay alive in the early game, and Jim didn't have much of a means of tackling them in turn 1 had they been deployed in terrain.
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![[Post New]](/s/i/i.gif) 2013/07/21 18:50:36
Subject: Re:2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Regular Dakkanaut
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Well not having both spiders was really bad for me. Since those two units would have ripped his scoring DK a new one and then there would have been one little baby carriage left. i should have outflanked my WW more in his backfield and just throw o ao many glancing hits at the WS.
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Color Scheme
Luggnath Army
Field testing>>>Paper testing |
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![[Post New]](/s/i/i.gif) 2013/07/21 18:54:13
Subject: 2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Devestating Grey Knight Dreadknight
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Glorious win!
MC Madness!
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![[Post New]](/s/i/i.gif) 2013/07/21 20:36:13
Subject: 2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Fixture of Dakka
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GTKA666 wrote:Well i have the anciemt doom hate of DK and didnt realize the the DK couldnt crack open my serpents. I really should have taken out his Ws on top of the building so he had had no troops in the backfield.
Dw corsair I am getting better and learning the ways to be competitive 
I pretty much took myself out when I immobilized my serpent. An immobilized serpent in an objectives game is pretty much a dead serpent, though he did finish off the crimson hunter.
ImotekhTheStormlord wrote:Ouch, turn three was predictably brutal. The game essentially ended when goldmember overextended himself.
At least his WK had a big hand in the death of my DK.
If it was me, I would have used Goldmember to finish off Big Scary instead. That would have also freed up the 2 war walkers to start shooting next turn.
Yes they can. In 5E, they were Fearless by default so couldn't G-t-G (or may it was that MC's by default couldn't G-t-G). Now in 6E, the only thing that prevents a unit from G-t-G is if you are Fearless, which not all MC's are.
Cpt Stubbs wrote:JY2
I'm curious how you would run this army vs the ~120 Kroot, Triptide, Skyray build that I think will be more popular in the near future? It is hard to box in a mobile army with so much outflank using your MTO style. There are several armies utilizing a lot of outflank or deep strike right now and I'm just curious how you're style works vs those builds.
I love the Laughtarch but in my games he also falls down pretty quickly to a few WS since they ignore his amazing cover save.
I'm not too concerned about his outflanking kroots. Outflanking kroots without the buffs of the ethereals is still rather easy to take out. Even my wave serpent can take care of them with either shooting or a tank shock. Instead, I would focus on his main forces - ethereals, riptides and skyrays. If he puts his ethereal with the kroots, then I can burn him away with my incinerators. If he puts it with his Riptides, then they won't be able to get away because his riptide would lose his jump assault move. The key is to take out those ethereals. The last thing I want to face is 120 stubborn kroots who can tie up my MC's all game.
It would be a tough fight for my army for sure. One of its weaknesses is that it can get bogged down/tied up by horde armies. However, IMO it is a winnable battle for my guys.
BTW, I don't think this build will be popular. It is a very good build, but it is also very extreme. No, I think you will find the more traditional Tau list - with fire warriors, suits, missile-sides, markerlights and riptides - to be the more popular builds by far.
DutchSage wrote:I still don't get why in most reports (excepting Reecius') Eldar players are deepstriking their warp spiders.
One bad reserve roll on jy2's side would have cost him the game on turn 2 (as without the spiders the Crimson Hunter would have stayed alive to munch some more dreadknights). Luckily they came in and GTKA666 put his Crimson Hunter in a position to be taken out easily.
In case of GTKA666 not deepstriking them would have given him a lot more choice and allowed them to actually do something instead of being target practice. Deployed (and spread out) the worst case scenario would be multiple templates from shunting DK's. Which still is 10 times better than the scenario of deepstiking them two turns apart without doing anything and then dying (which happened now).
I get some of the reasons to deepstrike them, but in almost all those cases I see the benefit of the deepstrike as marginal and the risk of failure as much larger. With the amount of firepower they add to the lists I can't seem to find proper justification for not using them from turn 1 onwards.
I also think it was a mistake to outflank the warwalkers, as their firepower (even diminished by nightfight) could have helped turn 1 and the risk of them not coming in on turn 2 against a list that will most likely try to get into combat turn 2 just does not seem worth the minimal gain you MIGHT get. Similarly coming from reserves in within charge range with 36" weapons was a big booboo 
I think we can start an entirely new thread just dedicated to talking about the tactics of the warp spiders. Suffice to say, for my list, I want a minimal number of units on the ground. Only the more resilient units will be deployed. The rest of my army is actually a reactionary force, depending on what my opponent does.
It's not "lucky" that they came in. With the autarch, they are coming in on a 2+! It's only unlucky if they don't come in.
Outflanking the war walkers was ok. The only mistake my opponent made there was where he outflanked. Coming in on his board edge where the rest of his army were, he might as well not outflank at all! You outflank to gain an advantageous positioning (and also to protect them from shooting as well as to guarantee their alpha-strike). While his outflanking protected them and gave them the alpha-strike, he did not gain any advantage at all with them in regards to positioning.
Godless-Mimicry wrote:DutchSage wrote:I also think it was a mistake to outflank the warwalkers, as their firepower (even diminished by nightfight) could have helped turn 1 and the risk of them not coming in on turn 2 against a list that will most likely try to get into combat turn 2 just does not seem worth the minimal gain you MIGHT get. Similarly coming from reserves in within charge range with 36" weapons was a big booboo 
I'm with you on this one. Thanks to Battle Focus Walkers no longer need to Outflank to stay alive in the early game, and Jim didn't have much of a means of tackling them in turn 1 had they been deployed in terrain.
Outflanking is still a good tactic if used properly. Coming in in my backfield would have forced me to double-back to take care of them. That would have relieved the pressure on his main force, thus giving him the resources to deal with less threats with a reduced fear of retaliation. For example, if I moved my DK back to deal with them, that is one less threat he would have to worry about. He would also then be able to disembark his dire avengers as well without fear of retaliation (well, only 1 DK instead of having to worry about 2) and dealt with my Warlord.
GTKA666 wrote:Well not having both spiders was really bad for me. Since those two units would have ripped his scoring DK a new one and then there would have been one little baby carriage left. i should have outflanked my WW more in his backfield and just throw o ao many glancing hits at the WS.
Agreed. Not outflanking them properly cost you big.
Using them to try to take out my WS might have also been a good tactic.
Yeah, I think it's a pretty impressive and fun combo for the "good guys".
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This message was edited 3 times. Last update was at 2013/07/21 20:58:55
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![[Post New]](/s/i/i.gif) 2013/07/21 23:04:15
Subject: 2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Apprehensive Inquisitorial Apprentice
The Netherlands
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I get why you deepstrike your spiders jy2, in a list with only hard targets that goes second, you don't want to give your opponent a soft target to shoot at turn 1. And as your army works with threat overload they are pretty protected when they do come in as they either add to the threat overload or are ignored for even higher threats.
It's probably reactionary on my side as I've seen them being deep struck in the last couple of battle reports even when the Eldar player was going first and subsequently not doing much when they do come in. Although it's probably good to see them do poorly, otherwise everyone will kill mine on sight
The way the laughtard blew up those two wave serpents was a bit of an extreme lucky break as the chance to blow up a serpent per attack is about 4% (67% hits, 33% pens, 17% explodes), so the Autarch doing it twice must have a very good Farseer instructing him
Thanks for the battle report.
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![[Post New]](/s/i/i.gif) 2013/07/22 00:39:14
Subject: 2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Longtime Dakkanaut
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Dozer Blades wrote:
Can monstrous creatures go to ground now?
Anyways that was a whooping!
Yes they can. In 5E, they were Fearless by default so couldn't G-t-G (or may it was that MC's by default couldn't G-t-G). Now in 6E, the only thing that prevents a unit from G-t-G is if you are Fearless, which not all MC's are.
Good to know!
I like your list but honestly don't think it's all that competitive. If it were me i would have focused on killing all your troops first. That's a major weakness in my mind.
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![[Post New]](/s/i/i.gif) 2013/07/22 00:45:19
Subject: Re:2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Regular Dakkanaut
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Mind clearing who yoir refering to dozer. Lol.
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Color Scheme
Luggnath Army
Field testing>>>Paper testing |
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![[Post New]](/s/i/i.gif) 2013/07/22 00:53:28
Subject: 2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Devious Space Marine dedicated to Tzeentch
Australia
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Wow! That was very surprising to me, but well done!
I'd be interested to know what your opponents Farseer was casting it's powers on? I was hoping for some sweet doom action.
The two units of guardians shooting at Draigo and his pal was unfortunate. I gather they didn't have any psychic assistance?
Personally, if I was running your opponent's army, I'd have kept them realtively close together to maximise the ability to focus fire units down. Really exploit the psychic powers and the pseudo-rends. Just because Spiders are super mobile doesn't mean you have to move them away from your main force unsupported. As soon as your opponent got first blood (and what a good first bood it was), I personally feel like the best approach would've been to have consolidated all forces back towards the home objective, and make YOU come in to him.
I also felt sad for the unit of guardians that got devoured by your Autarch. In my view, that's 20 more pseudo-rending shots that could've been incorporated in to the radius of death.
Eldar are really, really powerful now. But they're glass cannons. They need to focus all of their death on the threats, and not leave any units stranded (due to their lack of resilience).
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This message was edited 1 time. Last update was at 2013/07/22 00:55:10
2000 pts
Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick. |
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![[Post New]](/s/i/i.gif) 2013/07/22 00:59:43
Subject: 2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Regular Dakkanaut
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DexKivuli wrote:Wow! That was very surprising to me, but well done!
I'd be interested to know what your opponents Farseer was casting it's powers on? I was hoping for some sweet doom action.
The two units of guardians shooting at Draigo and his pal was unfortunate. I gather they didn't have any psychic assistance?
Personally, if I was running your opponent's army, I'd have kept them realtively close together to maximise the ability to focus fire units down. Really exploit the psychic powers and the pseudo-rends. Just because Spiders are super mobile doesn't mean you have to move them away from your main force unsupported.
I also felt sad for the unit of guardians that got devoured by your Autarch. In my view, that's 20 more pseudo-rending shots that could've been incorporated in to the radius of death.
Eldar are really, really powerful now. But they're glass cannons. They need to focus all of their death on the threats, and not leave any units stranded (due to their lack of resilience).
Well jim and i have come to the conclusion that the farseer isnt working out and with the threat of shunting DK with heavy flamers I never used doom like I should have because I fear the shunting flamers. I am gonna see what else i can do and what Ican toy around with before the time limit till the GT is up!
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Color Scheme
Luggnath Army
Field testing>>>Paper testing |
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![[Post New]](/s/i/i.gif) 2013/07/22 02:30:46
Subject: 2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Devious Space Marine dedicated to Tzeentch
Australia
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GTKA666 wrote:
Well jim and i have come to the conclusion that the farseer isnt working out and with the threat of shunting DK with heavy flamers I never used doom like I should have because I fear the shunting flamers. I am gonna see what else i can do and what Ican toy around with before the time limit till the GT is up!
Cool, you guys know far better than me. My evaluations are based on statistics, and not the practical realities of a game.
I just see farseers as an anormous value add. You are twin-linking two units shooting, with a random chance of some really awesome side powers (preferably either doom or misfortune). And it comes with a 4++ invuln, all for 100 points. Bury him in a unit of 20 guardians and Look Out Sire your way to victory. As soon as he's helped you chew up one juicy target, he's given you good value, but you have to be willing to throw him in harm's way. Doom with your 20 guardians, for example, turns an average of 4.4 wounds against termies in to 6.7 wounds. Hell... just twin linking turns that 4.4 in to 5.9.
I love and am jealous of farseers. And pseudo-rending.
PS. I always find it interesting to see how the poll results change after the report is "Completed".
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This message was edited 2 times. Last update was at 2013/07/22 03:39:12
2000 pts
Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick. |
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![[Post New]](/s/i/i.gif) 2013/07/22 03:40:40
Subject: Re:2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Regular Dakkanaut
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The "rending" is an addition that will let us have fun for a little while until GW says here are other armies that say f you psudo rending.
As for going by stats....that is half of the battle. The other half is actiallu learning to use them in your army. My army is just out of my reach, that is in terms of winning a GT with it. What still keeps me going is that I am able to make a former GT winner really think about what to do amd make him double check his strategy to see if it would work. This list is no where near finished, nor the list I normally run. The difference is that I run an actual foot dar army with Harlies and the Avatar. So going more mech is new to me and though the change isnt hard, the tactics and threat priorities vary widly. Which you can only get b playing games and never from looking at stats.
Mathhammer has its place and i reapect it but I am a scientist and i believe n results rather than preliminary flufff, even though i need the preliminary fluff to get a basis for what i needto do.
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Color Scheme
Luggnath Army
Field testing>>>Paper testing |
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![[Post New]](/s/i/i.gif) 2013/07/22 12:07:32
Subject: 2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Longtime Dakkanaut
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I was actually referring to jy2's list... It's too much RPS.
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![[Post New]](/s/i/i.gif) 2013/07/22 13:34:48
Subject: 2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Longtime Dakkanaut
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The Farseer can be fine, but he's got nowhere to go right now. He needs a brick unit to deploy with at the start of the battle to get full use from his psychic powers. Inside a transport limits him to much as many of his rolled for powers will only help the one unit he inside the transport with and any of his maledictions wint work because he cant see the enemy. 10 rangers in cover, 20 guardians, 10 Wraithguard, are all examples of units the Farseer can deploy with at the start of the game.
I also think, in this matchup, the Farseer needed to roll 3 times on the telepathy chart. There is not much you need to twin link in this list and in a hammer and anvil deployment the spiders might drop to far away for guide. Instead the telepathy powers have the best chance of affecting the big monsters. Puppet master on the enemy Wraithknight can be devastating. Invisibility on your own Wraithknight be assaulting with it means the enemy hits it on a 5 in combat. Hallucination on the Dreadknights, since they are not fearless means 66% of the time they shut down for a turn or 33% of the time they punch themselves in the face with a str 10 force weapon.
Psychic shriek and dominate are not bad against the Dreadknights either. I just think 3 telepathy rolls was the way to go. When I play a more foot based Eldar I get both reroll powers and one chance on telepathy. When I play my more mounted eldr list I go for telepathy almost every time.
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![[Post New]](/s/i/i.gif) 2013/07/22 16:52:31
Subject: 2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Fixture of Dakka
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DutchSage wrote:I get why you deepstrike your spiders jy2, in a list with only hard targets that goes second, you don't want to give your opponent a soft target to shoot at turn 1. And as your army works with threat overload they are pretty protected when they do come in as they either add to the threat overload or are ignored for even higher threats.
It's probably reactionary on my side as I've seen them being deep struck in the last couple of battle reports even when the Eldar player was going first and subsequently not doing much when they do come in. Although it's probably good to see them do poorly, otherwise everyone will kill mine on sight
The way the laughtard blew up those two wave serpents was a bit of an extreme lucky break as the chance to blow up a serpent per attack is about 4% (67% hits, 33% pens, 17% explodes), so the Autarch doing it twice must have a very good Farseer instructing him
Thanks for the battle report.
I suppose it depends on the situation. So far, at least for me, I've had good results deepstriking my spiders. For my opponents, they did manage to do some damage, but overall, I've been able to wipe out all the spiders I went up against (including Blackmoor's and Reece's spiders). Then again, I've only played 3 games so far as eldar. I'm sure there will be games where I start them off on the table.
Yeah, my Laughtarch did get a little lucky. I managed to pen each serpent once (and glance them once as well). Both times, I rolled a 6 on the damage charts.
Dozer Blades wrote:Good to know!
I like your list but honestly don't think it's all that competitive. If it were me i would have focused on killing all your troops first. That's a major weakness in my mind.
Depends on your definition of competitive. IMO it is competitive. I believe it can compete with most builds out there. It's just not balanced, which can lead to some matchup problems.
And it isn't as easy to kill all the troops as you may think. With both Draigo and the autarch, I can actually delay the arrival of my reserves/troops (can actually go -1 on the reserves as well). More importantly, good luck trying to kill the troops with 4 MC's, Draigo and spiders at your doorstep. You will most likely be shooting at them or using your shooting phase to get the hell out of dodge (i.e. turbo-boost away from them).
DexKivuli wrote:Wow! That was very surprising to me, but well done!
I'd be interested to know what your opponents Farseer was casting it's powers on? I was hoping for some sweet doom action.
The two units of guardians shooting at Draigo and his pal was unfortunate. I gather they didn't have any psychic assistance?
Personally, if I was running your opponent's army, I'd have kept them realtively close together to maximise the ability to focus fire units down. Really exploit the psychic powers and the pseudo-rends. Just because Spiders are super mobile doesn't mean you have to move them away from your main force unsupported. As soon as your opponent got first blood (and what a good first bood it was), I personally feel like the best approach would've been to have consolidated all forces back towards the home objective, and make YOU come in to him.
I also felt sad for the unit of guardians that got devoured by your Autarch. In my view, that's 20 more pseudo-rending shots that could've been incorporated in to the radius of death.
Eldar are really, really powerful now. But they're glass cannons. They need to focus all of their death on the threats, and not leave any units stranded (due to their lack of resilience).
He didn't cast any powers at all because he was in his transport for practically the entire game.
Correct about the guardians going up against Draigo + friend. Also, one thing to keep in mind is that Draigo + soladin is majority T5, meaning shuriken catapults are wounding on 5's instead of 4's.
One of the reasons GTKA played the way he did was probably because he had no idea what I was going to do. I really don't think he was expecting me to deepstrike all my units where the bulk of his army was. In my pre-game, I tell the readers my strategy, but in the actual game, my opponent did not benefit from any such knowledge at all.
GTKA666 wrote:Well jim and i have come to the conclusion that the farseer isnt working out and with the threat of shunting DK with heavy flamers I never used doom like I should have because I fear the shunting flamers. I am gonna see what else i can do and what Ican toy around with before the time limit till the GT is up!
For your list, I feel the farseer on a jetbike with the Mantle of the Laughing God is the way to go. You don't have to worry about most shooting and at the same time, you have the freedom of casting your powers. You can mitigate cover-ignoring firepower by hiding behind terrain.
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![[Post New]](/s/i/i.gif) 2013/07/22 17:40:53
Subject: Re:2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Regular Dakkanaut
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Only problem is that i need the model for it.
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Color Scheme
Luggnath Army
Field testing>>>Paper testing |
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![[Post New]](/s/i/i.gif) 2013/07/22 18:17:23
Subject: 2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Fixture of Dakka
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DexKivuli wrote:GTKA666 wrote:
Well jim and i have come to the conclusion that the farseer isnt working out and with the threat of shunting DK with heavy flamers I never used doom like I should have because I fear the shunting flamers. I am gonna see what else i can do and what Ican toy around with before the time limit till the GT is up!
Cool, you guys know far better than me. My evaluations are based on statistics, and not the practical realities of a game.
I just see farseers as an anormous value add. You are twin-linking two units shooting, with a random chance of some really awesome side powers (preferably either doom or misfortune). And it comes with a 4++ invuln, all for 100 points. Bury him in a unit of 20 guardians and Look Out Sire your way to victory. As soon as he's helped you chew up one juicy target, he's given you good value, but you have to be willing to throw him in harm's way. Doom with your 20 guardians, for example, turns an average of 4.4 wounds against termies in to 6.7 wounds. Hell... just twin linking turns that 4.4 in to 5.9.
I love and am jealous of farseers. And pseudo-rending.
PS. I always find it interesting to see how the poll results change after the report is "Completed".
The farseer is good. He just doesn't work as well in a mechdar list IMO. In such a list, he just isn't being used efficiently enough.
Of course my opponent's list is more of a hybrid list, but in the 3 games that we've played, he didn't really do all that much in any of those games.
If you really want to make good use of him, you need to put him in a more resilient unit on foot or run him like I do mine - with jetbike and the Mantle.
GTKA666 wrote:The "rending" is an addition that will let us have fun for a little while until GW says here are other armies that say f you psudo rending.
As for going by stats....that is half of the battle. The other half is actiallu learning to use them in your army. My army is just out of my reach, that is in terms of winning a GT with it. What still keeps me going is that I am able to make a former GT winner really think about what to do amd make him double check his strategy to see if it would work. This list is no where near finished, nor the list I normally run. The difference is that I run an actual foot dar army with Harlies and the Avatar. So going more mech is new to me and though the change isnt hard, the tactics and threat priorities vary widly. Which you can only get b playing games and never from looking at stats.
Mathhammer has its place and i reapect it but I am a scientist and i believe n results rather than preliminary flufff, even though i need the preliminary fluff to get a basis for what i needto do.
Rending will be good against MC lists, though the majority of my TAC armies - wraithwing necrons, daemons, Typhus zombies CSM, mechdar - don't really care (with the exception of my tyranids).
I've heard different things about the harlies. Reece has dropped his harlequins after playtesting them. However, against Blackmoor, his harlequins actually did quite well against my daemons.
The Avatar will still be the avatar, though with the loss of Fortune, he'll be a little easier to kill. Overall, wave serpents will take a little getting used to if you are coming over from playing footdar. However, it is the easier of the 2 builds to play and it is a little more forgiving in terms of mistakes.
DarthDiggler wrote:The Farseer can be fine, but he's got nowhere to go right now. He needs a brick unit to deploy with at the start of the battle to get full use from his psychic powers. Inside a transport limits him to much as many of his rolled for powers will only help the one unit he inside the transport with and any of his maledictions wint work because he cant see the enemy. 10 rangers in cover, 20 guardians, 10 Wraithguard, are all examples of units the Farseer can deploy with at the start of the game.
I also think, in this matchup, the Farseer needed to roll 3 times on the telepathy chart. There is not much you need to twin link in this list and in a hammer and anvil deployment the spiders might drop to far away for guide. Instead the telepathy powers have the best chance of affecting the big monsters. Puppet master on the enemy Wraithknight can be devastating. Invisibility on your own Wraithknight be assaulting with it means the enemy hits it on a 5 in combat. Hallucination on the Dreadknights, since they are not fearless means 66% of the time they shut down for a turn or 33% of the time they punch themselves in the face with a str 10 force weapon.
Psychic shriek and dominate are not bad against the Dreadknights either. I just think 3 telepathy rolls was the way to go. When I play a more foot based Eldar I get both reroll powers and one chance on telepathy. When I play my more mounted eldr list I go for telepathy almost every time.
Interesting. I never really thought about taking Telepathy for anything but the seer council.
Just something to consider for the future. You might not get it in for the Golden Throne, but IMO it'll synergize well with your list for future tournaments.
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This message was edited 2 times. Last update was at 2013/07/22 18:19:33
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![[Post New]](/s/i/i.gif) 2013/07/22 18:46:14
Subject: Re:2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Regular Dakkanaut
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Ya and with the jetseer i may just start my spiders on the board and trash the autarch for points. I have one more thing to try out in terms od variation and it would be either put guardians n a seepent and advance while the das hang back with the seer or to scrap the farseer and add a fire prism. Still playing with pointts but if we het another game in you will see one of the two variations.
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Color Scheme
Luggnath Army
Field testing>>>Paper testing |
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![[Post New]](/s/i/i.gif) 2013/07/22 19:56:26
Subject: 2000-pts Jy2's NEW MTO Greyzilla Army vs GTKA666's I.A.C. System Eldar (Completed)
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Been Around the Block
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Nice Report. In terms of the good guys did you consider Wraithknight/Riptide combo as well for utilizing lots of MC? I know Tau wasn't listed as one of the armies you own a few posts back so maybe thats a factor. I personally don't think they would synergize as well but I haven't seen it mentioned before.
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This message was edited 1 time. Last update was at 2013/07/22 19:58:36
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