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![[Post New]](/s/i/i.gif) 2013/08/09 00:00:17
Subject: Codex: Space Marines.first pics page 21
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Fresh-Faced New User
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Desubot wrote:Same heroic intervention rules?
and similar pricing on gear?
Edit: also im pretty sure no rules have been posted yet so spill le beans. all of it 
For gear 10pts for a shield, 5pts meltabomb, heroic intervention appears the same. Unknown prices for other weapons
Sternguard down 3pts per model
Also I retract the previous statement about the sternguard being ravenguard, that was an error on my part
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This message was edited 1 time. Last update was at 2013/08/09 00:01:25
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![[Post New]](/s/i/i.gif) 2013/08/09 00:01:13
Subject: Codex: Space Marines.first pics page 21
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Legendary Master of the Chapter
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Can't wait to see the sternguard. And devour some new lore. Of course I hope Mr. Ward is excused from writing it.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2013/08/09 00:01:56
Subject: Codex: Space Marines.first pics page 21
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Asherian Command wrote:Can't wait to see the sternguard. And devour some new lore. Of course I hope Mr. Ward is excused from writing it.
You would not be saying that if you realized who was writing it.
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![[Post New]](/s/i/i.gif) 2013/08/09 00:02:56
Subject: Codex: Space Marines.first pics page 21
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Legendary Master of the Chapter
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Kanluwen wrote: Asherian Command wrote:Can't wait to see the sternguard. And devour some new lore. Of course I hope Mr. Ward is excused from writing it.
You would not be saying that if you realized who was writing it.
Who is writing it?
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2013/08/09 00:04:16
Subject: Codex: Space Marines.first pics page 21
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Longtime Dakkanaut
NoVA
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Herman Melville
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![[Post New]](/s/i/i.gif) 2013/08/09 00:04:35
Subject: Codex: Space Marines.first pics page 21
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Longtime Dakkanaut
Indiana
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-6 pts for vangaurd sounds a bit low, that puts them below current tactical prices. Unless it is -6 points for vanguard with jumppacks.
Also there is no problem with not liking something, however many people are phrasing it as an insult towards the people who DO like it. They are not insulting the mini, but the people who like the mini. Then are getting upset after insulting someone when someone gets defensive. Now am I saying all of the people are doing it? Nope, but enough are that I find I have to not post a response because it is not going to do anything and it will just bother me.
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![[Post New]](/s/i/i.gif) 2013/08/09 00:04:41
Subject: Codex: Space Marines.first pics page 21
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Fresh-Faced New User
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![[Post New]](/s/i/i.gif) 2013/08/09 00:05:11
Subject: Codex: Space Marines.first pics page 21
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Boosting Space Marine Biker
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Mr Farson wrote:Mhmm I'm not sure what's been posted rules wise
Vanguard down 6 points
3pts for jump packs
Shifted to elites
'Dems some cheap jump packs.
Elites though, they're really trying to push out dreadnoughts altogether aren't they?
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![[Post New]](/s/i/i.gif) 2013/08/09 00:07:11
Subject: Codex: Space Marines.first pics page 21
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Fresh-Faced New User
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Leth wrote:-6 pts for vangaurd sounds a bit low, that puts them below current tactical prices. Unless it is -6 points for vanguard with jumppacks.
Also there is no problem with not liking something, however many people are phrasing it as an insult towards the people who DO like it. They are not insulting the mini, but the people who like the mini. Then are getting upset after insulting someone when someone gets defensive. Now am I saying all of the people are doing it? Nope, but enough are that I find I have to not post a response because it is not going to do anything and it will just bother me.
19pts for a vanguard without jump pack
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![[Post New]](/s/i/i.gif) 2013/08/09 00:07:22
Subject: Codex: Space Marines.first pics page 21
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Secret Inquisitorial Eldar Xenexecutor
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Is it possible to get the new release confirmations added to the first post? Pics and all?
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![[Post New]](/s/i/i.gif) 2013/08/09 00:07:27
Subject: Codex: Space Marines.first pics page 21
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Legendary Master of the Chapter
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Cruddace? Well okay. I don't care. I just read the lore now
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2013/08/09 00:07:32
Subject: Codex: Space Marines.first pics page 21
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Fresh-Faced New User
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Flood wrote: Mr Farson wrote:Mhmm I'm not sure what's been posted rules wise
Vanguard down 6 points
3pts for jump packs
Shifted to elites
'Dems some cheap jump packs.
Elites though, they're really trying to push out dreadnoughts altogether aren't they?
Its to make room for centurions in the fast attack slot
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![[Post New]](/s/i/i.gif) 2013/08/09 00:11:06
Subject: Codex: Space Marines.first pics page 21
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Lone Wolf Sentinel Pilot
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Can either of the Centurion types take a drop pod, do you know?
Assuming I like the look of the shooty version, ultimately whether I want to run them or not will probably come down to whether they can use pods.
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This message was edited 2 times. Last update was at 2013/08/09 00:14:40
Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. |
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![[Post New]](/s/i/i.gif) 2013/08/09 00:11:26
Subject: Codex: Space Marines.first pics page 21
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Longtime Dakkanaut
NoVA
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Mr Farson, my good man, a new set of more pictures would be awesome. At least, I've been told that.
Thank you, though, for the snippets. Very awesome.
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![[Post New]](/s/i/i.gif) 2013/08/09 00:14:37
Subject: Re:Codex: Space Marines.first pics page 21
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Lone Wolf Sentinel Pilot
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Are there any units in the book with no models that might end up in a second wave release? 'Cos that would be sweet. I mean, what are we actually getting here? Just having 4 new units, split into two categories that are basically the same model only slightly different is a bit naff, especially when you consider the Centurions are butt ugly and the Hunter will inevitably look crappy rules wise alongside the Stalker.
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This message was edited 2 times. Last update was at 2013/08/09 00:15:49
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![[Post New]](/s/i/i.gif) 2013/08/09 00:15:19
Subject: Codex: Space Marines.first pics page 21
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Longtime Dakkanaut
Indiana
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huh, for some reason I remember them being 20 points standard. O well Still a good thing
Are combis still the same price? If so I just opened up a bunch of points. in my sternguard list.
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This message was edited 1 time. Last update was at 2013/08/09 00:20:02
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![[Post New]](/s/i/i.gif) 2013/08/09 00:18:40
Subject: Codex: Space Marines.first pics page 21
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Fresh-Faced New User
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Lol Vanguard Jump Packs still have seams?
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![[Post New]](/s/i/i.gif) 2013/08/09 00:19:29
Subject: Codex: Space Marines.first pics page 21
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Fresh-Faced New User
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Fezman wrote:Can either of the Centurion types take a drop pod, do you know?
Assuming I like the look of the shooty version, ultimately whether I want to run them or not will probably come down to whether they can use pods.
Unsure on pods, mentions deep striking however
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![[Post New]](/s/i/i.gif) 2013/08/09 00:21:18
Subject: Re:Codex: Space Marines.first pics page 21
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Ultramarine Master with Gauntlets of Macragge
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Mr.Omega wrote:Are there any units in the book with no models that might end up in a second wave release? 'Cos that would be sweet. I mean, what are we actually getting here? Just having 4 new units, split into two categories that are basically the same model only slightly different is a bit naff, especially when you consider the Centurions are butt ugly and the Hunter will inevitably look crappy rules wise alongside the Stalker.
GW doesn't do that anymore. The plan right now is to release all the new models at once with the codex, since 3rd party companies were both eating away at their sales and also potentially causing some legal weirdness. There was a HUGE discussion about this stuff with the Chapterhouse lawsuit thread, which was again, massive.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2013/08/09 00:26:26
Subject: Codex: Space Marines.first pics page 21
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Lone Wolf Sentinel Pilot
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Mr Farson wrote: Fezman wrote:Can either of the Centurion types take a drop pod, do you know?
Assuming I like the look of the shooty version, ultimately whether I want to run them or not will probably come down to whether they can use pods.
Unsure on pods, mentions deep striking however
Interesting indeed!
I'm a drop pod fan, and I like to start as many units in them as possible. But I'm open to a bit of old fashioned deep striking too. Thanks!
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Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. |
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![[Post New]](/s/i/i.gif) 2013/08/09 00:32:01
Subject: Re:Codex: Space Marines.first pics page 21
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Long-Range Land Speeder Pilot
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Crimson wrote:From BoLS:
Well, they perhaps look a tad better, still ugly though.
WOW...the weapons still look kinda stupid,but at least the helmeted heads improve them a bit.
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Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth
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![[Post New]](/s/i/i.gif) 2013/08/09 00:32:58
Subject: Re:Codex: Space Marines.first pics page 21
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Lord of the Fleet
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OverwatchCNC wrote:Frankie Joe wrote:Hey, vanguards! A store near me accidentally put this box out for sale a month early, and they are glorious models. The box comes with four pairs of fancy-looking chainswords and bolt pistols along with all the hammers and claws and such, so it also functions as a better looking assault squad box. Slightly more expensive, granted, but I feel like it's definitely worth it.

First post by a new user is a leak photo no one else has seen? Perhaps GW does follow the forum chatter after all and are doing a bit of PR damage control.
Really took me by surprise, my actual reaction:
http://i.imgur.com/Zn5HX.gif
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This message was edited 2 times. Last update was at 2013/08/09 00:35:38
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![[Post New]](/s/i/i.gif) 2013/08/09 00:45:51
Subject: Codex: Space Marines.first pics page 21
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Fresh-Faced New User
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Tacticals point costs down to around the same as Da
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![[Post New]](/s/i/i.gif) 2013/08/09 00:48:32
Subject: Codex: Space Marines.first pics page 21
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Long-Range Land Speeder Pilot
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Anybody know if its still the same deal with taking special/heavy weapons?
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Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth
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![[Post New]](/s/i/i.gif) 2013/08/09 00:48:46
Subject: Codex: Space Marines.first pics page 21
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Fresh-Faced New User
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Any new weapon options for tacs?
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![[Post New]](/s/i/i.gif) 2013/08/09 00:50:49
Subject: Codex: Space Marines.first pics page 21
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Fresh-Faced New User
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Art Vandelay wrote:
Any new weapon options for tacs?
Rules wise or kit wise?
TechMarine1 wrote:
Anybody know if its still the same deal with taking special/heavy weapons?
It appears to be the same
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![[Post New]](/s/i/i.gif) 2013/08/09 00:51:40
Subject: Codex: Space Marines.first pics page 21
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Longtime Dakkanaut
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Valhallan42nd wrote:Who's got money on the first alt-model company to make a proxy?
Puppet's War? Chapterhouse? Mantic?
Ban Dai wins by several decades. Go Bots. Big limbs, small heads, stiff poses, bright colors. The small ones are actually about the right size. They have some plastic bits for all the plastic people out there, and some metal bits to make the vets happy
Although the models remind me of Snailiens.
In all seriousness, I would figure that Puppet's war would have the stuff first. Mantic is slow to release stuff, and Chapterhouse has been busy with the case.
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![[Post New]](/s/i/i.gif) 2013/08/09 00:54:13
Subject: Codex: Space Marines.first pics page 21
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Fresh-Faced New User
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![[Post New]](/s/i/i.gif) 2013/08/09 00:56:03
Subject: Codex: Space Marines.first pics page 21
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Fresh-Faced New User
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Gravity gun and pistol, gravity gun seems to be a special weapon instead of a heavy. Apart from that nothing else mentioned in the wd
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![[Post New]](/s/i/i.gif) 2013/08/09 00:59:47
Subject: Codex: Space Marines.first pics page 21
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Loyal Necron Lychguard
Netherlands
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Mr Farson wrote:Mhmm I'm not sure what's been posted rules wise
Vanguard down 6 points
3pts for jump packs
Shifted to elites
I so hope that is true! It gives me real hope for my Death Company <3
They are 20 points now.
So you probably mean the sgt is down 2 points and normal vets are down 1 point?
And are jump packs 3 point each or DOWN 3 point each?
That would make an equally geared squad 31 points cheaper than DC.
But you lose 1WS and 1A in exchange for Heroic Intervention.
You'd also lose Fearless and FNP, but you won't need those since you're in assault the turn they deep strike.
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