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Made in ca
Executing Exarch






Centurions being S5 and T5 is a bit of a burn to Oblits

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Fresh-Faced New User




Do Tactical Squads have access to heavy flamers?

Do Assault Squads still have access to Storm Shields?

TYVM

This message was edited 1 time. Last update was at 2013/09/06 00:16:03


 
   
Made in gb
Dakka Veteran




Snake Mountain

Syphid wrote:
Do Tactical Squads have access to heavy flamers?

Do Assault Squads still have access to Storm Shields?


Only Sternguard and LotD can take Heavy Flamers.

Assault squads cannot take storm shields, however the sarge can take a combat shield.

However vanguard vets can take Storm Shields.

'I'm like a man with a fork, in a world of soup.'

Check out my Blog: http://rysaerinc.wordpress.com/ - Updated 26/01/2015

3DS Friend Code: Rysaer - 5129-0913-0659 
   
Made in us
Major




Fortress of Solitude

How are the chapter traits looking?

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Longtime Dakkanaut





That is dissapointing, no Heavy Flamers for TAC Squads , in regards to Tactical Marines can a x5 man TAC Squad take a Drop Pod now?

Also how many points are Combi-Grav weapons for Sternguard?

And are Thunderfire Cannons on top of being Barrage Weapons (which is amazing BTW!) still relentless?

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

 Rysaer wrote:
 edbradders wrote:
With regards to a white scars army, does a captain on bike make one or all bike squads onto troops?


He makes all bike squads into troops instead of fast attack for that detachment provided the bike squad is at least five models strong.


Last I checked only Khan did that, as Captains (and Chapter Masters) could only unlock one unit.

 ImotekhTheStormlord wrote:
How are the chapter traits looking?


Exactly the last batch of rumours said they were.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in ca
Executing Exarch






 ImotekhTheStormlord wrote:
How are the chapter traits looking?


Ultramarines:
All doctrines are 1 use per game trait:
Tactical doctrine - all models in detachment reroll 1s, tactical squads reroll all misses
Assault doctrine - all units in detachment reroll charge distance, assault/bike/attack squads get fleet (even though bikes cant run...)
Devastator doctrine - all models reroll snap shots including overwatch, devastator squads have overwatch, unless they disembarked that turn

wait for more

White scars:
Born in the saddle: auto pass dangerous terrain tests on a bike, +1 jink, +1S on hammer of wrath

Fight on the move: all models (except termies, centurions) have hit and run.

Imperial fists:
Bolter drill - rerolls all 1s with bolter weapons, does not apply to special ammo

Siege masters - dev squads and dev centurions have tank hunter and add +1 to building pen table.

Black Templars:
accept any challenge: characters in challenges re roll hits and have rending

crusaders: all models have crusader and adamantium will, and can use crusader squads

Iron hands
the flesh is weak: 6+ feel no pain

machine empathy: all vehicles have 'it will not die' and all techmarines and masters of the forge add +1 to blessings of the omnissiah

Salamanders:
Flamecraft: rerolls saves against flamer weapons, and reroll wounds and armour pen with flamers

master artisans: characters can master 1 weapon for free

Ravenguard:
Strike from the shadows -All models have scout, and non bulky and very bulky models have stealth on turn 1.

wing deliverance - Jump infantry can use their packs for both movement and assault and reroll wounds for hammer of wrath


Automatically Appended Next Post:
 gmaleron wrote:
That is dissapointing, no Heavy Flamers for TAC Squads , in regards to Tactical Marines can a x5 man TAC Squad take a Drop Pod now?

Also how many points are Combi-Grav weapons for Sternguard?

And are Thunderfire Cannons on top of being Barrage Weapons (which is amazing BTW!) still relentless?


Not relentless

and all combis are 10pts each

This message was edited 3 times. Last update was at 2013/09/06 00:45:38


Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in gb
Dakka Veteran




Snake Mountain

 ImotekhTheStormlord wrote:
How are the chapter traits looking?


Excellent.

Ultramarines can use three traits in one game, Tactical, Assault and Devestator, they can only use one a turn and each trait an only be used once per game. Tactical allows all models to reroll (1's) and tacticals to get proper rerolls. Assault allows rerolling charge range and fleet. Devestator allows rerolling to hit on snap shots (including OW) and devestators get relentless.

Salamanders get rerolls on the usual weapons they are famed for and their characters can master craft weapons.

Raven Guard get stealth for the first turn and their units get scout and can use their assault packs to move in the assault phase, and can re roll failed to wounds on HoW.

Imperial fists get (1's) with bolt weapons, All devestators get tank hunter including cent ones.

White scars get hit and run, automatically pass DT tests, +1 to jink saves and +1 Strength to HoW attacks.

Iron hands get feel no pain 6+ and characters/vehicles get It will not die.

Templars get crusader and adamantium will, also reroll to hits in challenges and rending in challenges.

This message was edited 2 times. Last update was at 2013/09/06 00:32:10


'I'm like a man with a fork, in a world of soup.'

Check out my Blog: http://rysaerinc.wordpress.com/ - Updated 26/01/2015

3DS Friend Code: Rysaer - 5129-0913-0659 
   
Made in us
Longtime Dakkanaut





Not relentless

and all combis are 10pts each


Dang, they were relentless in the last book, looks like no Thunderfire Cannons in Drop Pods anymore

Also, can Space Marine TAC Squads of x5 take a Drop Pod as a dedicated transport?

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in ca
Executing Exarch






 gmaleron wrote:
Not relentless

and all combis are 10pts each


Dang, they were relentless in the last book, looks like no Thunderfire Cannons in Drop Pods anymore

Also, can Space Marine TAC Squads of x5 take a Drop Pod as a dedicated transport?


Yup, no restriction on model count

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in gb
Dakka Veteran




Snake Mountain

Okies I'm done for now, good luck Ravenous D

'I'm like a man with a fork, in a world of soup.'

Check out my Blog: http://rysaerinc.wordpress.com/ - Updated 26/01/2015

3DS Friend Code: Rysaer - 5129-0913-0659 
   
Made in us
Longtime Dakkanaut





 Rysaer wrote:
Okies I'm done for now, good luck Ravenous D


Ill go easy on him , sorry another random question did Drop Pods point costs change? And did the Deathwind Launcher Stats or Points change?

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in ca
Executing Exarch






Also putting this out there:

5 man bike squad with 2 grav guns (3 shots each) and a combi grav gun (3 more shots) is 150pts.




Automatically Appended Next Post:
 gmaleron wrote:
 Rysaer wrote:
Okies I'm done for now, good luck Ravenous D


Ill go easy on him , sorry another random question did Drop Pods point costs change? And did the Deathwind Launcher Stats or Points change?


Same cost, deathwind is 15pts range 12 s5 ap- large blast

This message was edited 1 time. Last update was at 2013/09/06 00:39:26


Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in gb
Dakka Veteran




how much do termies cost?

The plural of codex is codexes.
 
   
Made in ca
Executing Exarch






xruslanx wrote:
how much do termies cost?


same as before, TH/SS termies are 5pts higher

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in ca
Slippery Scout Biker





montreal

A few questions about salamanders, Rysear said they get twinlink on their famed weapons soo...does that include melta weapons too?(or do you need vulkan for these)
As for characters mastercrafting weapons...is it all characters(not only IC)?
Can they mastercraft melee and/or ranged weapons?
thanks

Sanity is for the week  
   
Made in us
Longtime Dakkanaut





This is awesome dude, can any new units take Drop Pods as dedicated transports?

And how many points is a Veteran for a Command Squad? And all the upgrades for any characters (such as an apothecary) for the squad.

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Battleship Captain




Oregon

Did Razorbacks get more expensive, like they did in DA?
   
Made in ca
Executing Exarch






 krados wrote:
A few questions about salamanders, Rysear said they get twinlink on their famed weapons soo...does that include melta weapons too?(or do you need vulkan for these)
As for characters mastercrafting weapons...is it all characters(not only IC)?
Can they mastercraft melee and/or ranged weapons?
thanks


Melta is Vulkans rule he gives salamanders

it just says 'each character'

Doesn't mention it so I assume yes

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Martial Arts Fiday






Nashville, TN

Are TFCs cheaper?
Is Pedro in the codex and does he make Sterns Troops or scoring?

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in ca
Executing Exarch






gmaleron wrote:This is awesome dude, can any new units take Drop Pods as dedicated transports?

And how many points is a Veteran for a Command Squad? And all the upgrades for any characters (such as an apothecary) for the squad.


thundfire cannons can take drop pods
100pts for 5 vets. and 15 for each to start

minigun762 wrote:Did Razorbacks get more expensive, like they did in DA?

razorbacks are 55pts base and all the options are 20pts (Heavy flamer is free)

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Regular Dakkanaut




You'll find me in the mind's eye

What's the wounds and attacks statistics of centurions and what's their fluff justification?

This message was edited 1 time. Last update was at 2013/09/06 00:56:57


 
   
Made in gb
Preacher of the Emperor






Do Templars keep their own position on the allies matrix or do they use the vanilla Marine one now?

Order of the Righteous Armour - 542 points so far. 
   
Made in ca
Executing Exarch






 SlaveToDorkness wrote:
Are TFCs cheaper?
Is Pedro in the codex and does he make Sterns Troops or scoring?


Same price

Pedro is there and stern guard are still scoring, not troops


Automatically Appended Next Post:
 TheSaintofKilllers wrote:
What's the wounds and attacks statistics of centurions and what's their fluff justification?


They found them and finally got the green light and nearly every chapter has them now.

1 attack, 2 wounds


Automatically Appended Next Post:
 Troike wrote:
Do Templars keep their own position on the allies matrix or do they use the vanilla Marine one now?


says in the designer note that they follow codex space marine now

This message was edited 2 times. Last update was at 2013/09/06 00:59:12


Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in au
Sister Vastly Superior






 Ravenous D wrote:
Automatically Appended Next Post:
 Troike wrote:
Do Templars keep their own position on the allies matrix or do they use the vanilla Marine one now?


says in the designer note that they follow codex space marine now


Was typing up this exact question a few seconds ago, BT Allies here I come!

Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers

I have a KickStarter problem. 
   
Made in us
Battleship Captain




Oregon

How do Vanguard's value compare to standard Assault Marines?
Is one grossly better than the other point wise?

This message was edited 1 time. Last update was at 2013/09/06 01:06:50


 
   
Made in us
Dakka Veteran





Quick question:

How much is artificer armour for captains/chapter masters?
do bikes upgrades still cost the same for them?

Thanks!

This message was edited 1 time. Last update was at 2013/09/06 01:07:59


   
Made in us
Regular Dakkanaut




You'll find me in the mind's eye

 Ravenous D wrote:
 SlaveToDorkness wrote:
Are TFCs cheaper?
Is Pedro in the codex and does he make Sterns Troops or scoring?


Same price

Pedro is there and stern guard are still scoring, not troops


Automatically Appended Next Post:
 TheSaintofKilllers wrote:
What's the wounds and attacks statistics of centurions and what's their fluff justification?


They found them and finally got the green light and nearly every chapter has them now.

1 attack, 2 wounds


Automatically Appended Next Post:
 Troike wrote:
Do Templars keep their own position on the allies matrix or do they use the vanilla Marine one now?


says in the designer note that they follow codex space marine now

Thanks.

 
   
Made in us
Quick-fingered Warlord Moderatus






How much points are the bikers? I heard they are 21 points or so.


How cheap is the Hunter/Stalker? around whirlwind price?

What's your favorite day of the week?


"Do you really think 7th edition was the best edition?"

"Yes, and I'm tired of thinking otherwise."

 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

How are Captains shaping up? Do they have any use besides making bikes scoring and being a mediocre HQ?

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
 
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