Switch Theme:

Iron Hands Achilles  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Decrepit Dakkanaut






Springfield, VA

Hello everyone,

I've been outfitting an Iron Hands Achilles in my Chapter Forge lately, and I was wondering what was the best thing to put inside of it. Here are my options:

1) Sternguard + MOTF for funsies.
2) Random tac squad for scoring bunker (yes I know they must disembark).
3) Techmarine + 4 Servitors + MOTF for funsies. And shenanigans.

Also, my chapter is a successor chapter called the Logicians, but I'm using the IH Chapter Tactics (obviously).
   
Made in ca
Member of the Malleus






Given it is a LR I would go either MotF by himself to keep the price down, or give him a beaty unit that can run out and hit something to take advantage of the ramp.

I would even take CCW scouts over marines for a scoring troop that can punch.

Task Force Rath : 5000
Deathwatch: 4000
6000+ 
   
Made in gb
Boom! Leman Russ Commander




Northampton

A nice Beaty Face unit is mandatory here.

TH/SS would be great as you're pretty much guaranteed to get across the board with an IWND Achilles.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Is the Achilles an Assault Vehicle?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Longtime Dakkanaut





It can only carry 6 space marines iirc, so 5 TH SS would be a no go. IIRC it isnt a assault vehicle,it lacks the assault ramp

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

That's what I thought but I wasn't sure if it had been updated. Where can you find the most recent rules for it?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Boom! Leman Russ Commander




Northampton

I think I'm thinking of the Spartan.

Which one is the Achilles?

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in za
Fixture of Dakka




Temple Prime

Puscifer wrote:
I think I'm thinking of the Spartan.

Which one is the Achilles?

The lance/melta immune one with a thunderfire cannon and two twinlinked multimeltas and forces all vehicle damage rolls to take a -1 penalty. Which means that AP - weapons are nearly useless.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Armed with a Hull mounted Thunderfire Cannon and Twin linked Multi-Melta Sponsons. Immune to Melta and Lance special rules and gets -1 on the damage chart.

Holds 6 Marines and doesn't have the ramp.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in il
Warplord Titan Princeps of Tzeentch






Built-in TFC and MM sponsons, with immunity to lance, melta and a -1 to pen results (if you somehow get one)!?!?!?

What book does it come from, and what on earth is the cost?!

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in za
Fixture of Dakka




Temple Prime

 BoomWolf wrote:
Built-in TFC and MM sponsons, with immunity to lance, melta and a -1 to pen results (if you somehow get one)!?!?!?

What book does it come from, and what on earth is the cost?!

It's in Imperial armor 10 and costs 325 points.

It costs 65 pounds sterling in real money.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Nigel Stillman





Austin, TX

 BoomWolf wrote:
Built-in TFC and MM sponsons, with immunity to lance, melta and a -1 to pen results (if you somehow get one)!?!?!?

What book does it come from, and what on earth is the cost?!


I know that it's 325 points, and it's in Imperial Armor 10. See below here:
http://www.dakkadakka.com/dakkaforum/posts/list/342385.page

Also what is even more horrifying is the fact that Iron Hands LR Achilles will have IWND.

Put a Master of the Forge in there and you have a truly unkillable menace.

In fact, three of them are 975 points. Buy 3 Tac squads of 5 men and a Master of the Forge and you're good to go!
   
Made in il
Warplord Titan Princeps of Tzeentch






Holy hell.
A list with 3 of these in Iron Hands tactics is bound to be one of the rising powerbuilds for forgeworld-allowing tournaments.

Its just...you need not only to have a decent number of S10 around to even bother it, you need alot of luck to 1-shot it, and if you fail to 1-shot, odds are any damage will be undone.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in za
Fixture of Dakka




Temple Prime

 BoomWolf wrote:
Holy hell.
A list with 3 of these in Iron Hands tactics is bound to be one of the rising powerbuilds for forgeworld-allowing tournaments.

Its just...you need not only to have a decent number of S10 around to even bother it, you need alot of luck to 1-shot it, and if you fail to 1-shot, odds are any damage will be undone.

There is something even more extreme from Forge world (of course it's also pricier)

1d4chan wrote:Spartan Assault Tank (Forgeworld) - Forgeworld takes the old schizophrenic Land Raider, and pumps it up with steroids. fething five hull points, two twin-linked two-shot lascannons (it almost gets off as many lascannon shots as a terminus ultra while still being able to carry troops, doesn't go boom when you roll badly, and gets way more goodies), TL heavy bolters, transport capacity of 25, in-built extra armor, good-old 14/14/14, PotMS and Assault Vehicle. You even can take frag launchers (which got far more awesome with the new grenade rules) and ceramite shielding (feth you, meltaguns) for a marginal increase in points. Meaning it can do the roles of the Terminus Ultra, the Achilles, and the Ares all at the same time, all it really needs are some burny weapons. But what are the drawbacks you ask? This uber metal box can not be taken as a dedicated transport at all. Also, as a Forgeworld model, it will cost you a unicorn's soul.
At only 45 points more, there is no reason to take the Godhammer landraider over this beast ever again.

Your opponent might hate your guts if you field this.


It can carry up to twenty five marines or twelve termies.

This message was edited 1 time. Last update was at 2013/09/09 20:29:57


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Boom! Leman Russ Commander




Northampton



1d4chan wrote:Spartan Assault Tank (Forgeworld) - Forgeworld takes the old schizophrenic Land Raider, and pumps it up with steroids. fething five hull points, two twin-linked two-shot lascannons (it almost gets off as many lascannon shots as a terminus ultra while still being able to carry troops, doesn't go boom when you roll badly, and gets way more goodies), TL heavy bolters, transport capacity of 25, in-built extra armor, good-old 14/14/14, PotMS and Assault Vehicle. You even can take frag launchers (which got far more awesome with the new grenade rules) and ceramite shielding (feth you, meltaguns) for a marginal increase in points. Meaning it can do the roles of the Terminus Ultra, the Achilles, and the Ares all at the same time, all it really needs are some burny weapons. But what are the drawbacks you ask? This uber metal box can not be taken as a dedicated transport at all. Also, as a Forgeworld model, it will cost you a unicorn's soul.
At only 45 points more, there is no reason to take the Godhammer landraider over this beast ever again.

Your opponent might hate your guts if you field this.


Yup, I was thinking Spartan.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

 Kain wrote:
 BoomWolf wrote:
Holy hell.
A list with 3 of these in Iron Hands tactics is bound to be one of the rising powerbuilds for forgeworld-allowing tournaments.

Its just...you need not only to have a decent number of S10 around to even bother it, you need alot of luck to 1-shot it, and if you fail to 1-shot, odds are any damage will be undone.

There is something even more extreme from Forge world (of course it's also pricier)

1d4chan wrote:Spartan Assault Tank (Forgeworld) - Forgeworld takes the old schizophrenic Land Raider, and pumps it up with steroids. fething five hull points, two twin-linked two-shot lascannons (it almost gets off as many lascannon shots as a terminus ultra while still being able to carry troops, doesn't go boom when you roll badly, and gets way more goodies), TL heavy bolters, transport capacity of 25, in-built extra armor, good-old 14/14/14, PotMS and Assault Vehicle. You even can take frag launchers (which got far more awesome with the new grenade rules) and ceramite shielding (feth you, meltaguns) for a marginal increase in points. Meaning it can do the roles of the Terminus Ultra, the Achilles, and the Ares all at the same time, all it really needs are some burny weapons. But what are the drawbacks you ask? This uber metal box can not be taken as a dedicated transport at all. Also, as a Forgeworld model, it will cost you a unicorn's soul.
At only 45 points more, there is no reason to take the Godhammer landraider over this beast ever again.

Your opponent might hate your guts if you field this.


It can carry up to twenty five marines or twelve termies.

Still the Achilles is better. The Spartan doesn't have -1 to damage chart or immune to lance, AND it lacks the best thing about the Achilles... THE MOTHERFLIPPING THUNDERFIRE CANNON :O
I ran a 2k list (pre-new marines) as DA with 5 Achilles, each with a Libby + 5 scouts in (one didn't have the Libby), with 3 bike/PFG/servoharness techmarines around/behind them.
14/14/14 immune to melta, immune to lance, -1 to damage charts, 4++, 4HP (or was it 5...? I think 4) which can be healed is nigh unkillable at range.

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in za
Fixture of Dakka




Temple Prime

Tactical_Genius wrote:
 Kain wrote:
 BoomWolf wrote:
Holy hell.
A list with 3 of these in Iron Hands tactics is bound to be one of the rising powerbuilds for forgeworld-allowing tournaments.

Its just...you need not only to have a decent number of S10 around to even bother it, you need alot of luck to 1-shot it, and if you fail to 1-shot, odds are any damage will be undone.

There is something even more extreme from Forge world (of course it's also pricier)

1d4chan wrote:Spartan Assault Tank (Forgeworld) - Forgeworld takes the old schizophrenic Land Raider, and pumps it up with steroids. fething five hull points, two twin-linked two-shot lascannons (it almost gets off as many lascannon shots as a terminus ultra while still being able to carry troops, doesn't go boom when you roll badly, and gets way more goodies), TL heavy bolters, transport capacity of 25, in-built extra armor, good-old 14/14/14, PotMS and Assault Vehicle. You even can take frag launchers (which got far more awesome with the new grenade rules) and ceramite shielding (feth you, meltaguns) for a marginal increase in points. Meaning it can do the roles of the Terminus Ultra, the Achilles, and the Ares all at the same time, all it really needs are some burny weapons. But what are the drawbacks you ask? This uber metal box can not be taken as a dedicated transport at all. Also, as a Forgeworld model, it will cost you a unicorn's soul.
At only 45 points more, there is no reason to take the Godhammer landraider over this beast ever again.

Your opponent might hate your guts if you field this.


It can carry up to twenty five marines or twelve termies.

Still the Achilles is better. The Spartan doesn't have -1 to damage chart or immune to lance, AND it lacks the best thing about the Achilles... THE MOTHERFLIPPING THUNDERFIRE CANNON :O
I ran a 2k list (pre-new marines) as DA with 5 Achilles, each with a Libby + 5 scouts in (one didn't have the Libby), with 3 bike/PFG/servoharness techmarines around/behind them.
14/14/14 immune to melta, immune to lance, -1 to damage charts, 4++, 4HP (or was it 5...? I think 4) which can be healed is nigh unkillable at range.
The best part about the Spartan is that it can swap around both the pintle mounted and hull mounted gun.

I like mine with dual heavy flamers, though some prefer dual multimeltas or dual heavy bolters.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

 Kain wrote:
Puscifer wrote:
I think I'm thinking of the Spartan.

Which one is the Achilles?

The lance/melta immune one with a thunderfire cannon and two twinlinked multimeltas and forces all vehicle damage rolls to take a -1 penalty. Which means that AP - weapons are nearly useless.


5th edition dude; AP- meas nothing for vehicles now.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Boom! Leman Russ Commander




Northampton

They're going to have to Nerf this Tank hard.

It's rediclous even without IWND.

Can it move and still fire it's TFC?

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in za
Fixture of Dakka




Temple Prime

 Godless-Mimicry wrote:
 Kain wrote:
Puscifer wrote:
I think I'm thinking of the Spartan.

Which one is the Achilles?

The lance/melta immune one with a thunderfire cannon and two twinlinked multimeltas and forces all vehicle damage rolls to take a -1 penalty. Which means that AP - weapons are nearly useless.


5th edition dude; AP- meas nothing for vehicles now.

Oh really? Still, the -1 I think means you can't get an explodes with anything worse than AP2, forcing hull point stripping.

Which is precisely what you want to happen with an IWND 4HP AV14 all around vehicle.

To maximize butthurt, park it in some ruins.

This message was edited 1 time. Last update was at 2013/09/09 21:54:48


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Gangly Grot Rebel



Scotland

 BoomWolf wrote:
Holy hell.
A list with 3 of these in Iron Hands tactics is bound to be one of the rising powerbuilds for forgeworld-allowing tournaments.

Its just...you need not only to have a decent number of S10 around to even bother it, you need alot of luck to 1-shot it, and if you fail to 1-shot, odds are any damage will be undone.


Grav weapons...

I'm a god damned sexual Tyrannosaurus.
 
   
Made in il
Warplord Titan Princeps of Tzeentch






You mean the 1/6 chance to even cause a hull point, under optimal conditions?
Gravs are not very good anti-tank. not to mention poor range.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in ca
Longtime Dakkanaut





Toronto

There's a few armourbane things out there that can still eat it for lunch (Skarbrand, that Black Legion evil-eye thing, Chainfists, Centurions, IG Vanquishers or Medusas, plagueweapons, screamers) not to mention that Necron gauss would scoff pretty heartily.
Don't get me wrong, they're beefy as all hell, but melta and lance arent the only things that can punch through AV14. With MoTF and other supports, that's a whole lot of eggs to be overconfident with.

This message was edited 3 times. Last update was at 2013/09/09 22:07:41


   
Made in us
Decrepit Dakkanaut






Springfield, VA

If one is aware of the hazards, one can use the 1600-odd other points against them specifically.

Additionally, use cover well.

This message was edited 1 time. Last update was at 2013/09/10 00:41:52


 
   
Made in gb
Lieutenant Colonel







I'd just stick a normal Techmarine in an Achilles - Can they still take servitor retinues? Take a pair of them and if necessary, still probably cheaper than MOTF.

Achilles is epic. Iron Hands are coming back from the Wilderness with a big "Train of Pain" and going to reassert themselves. The Flesh is Weak so lets get squishing!

Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! 
   
Made in gb
Gangly Grot Rebel



Scotland

 BoomWolf wrote:
You mean the 1/6 chance to even cause a hull point, under optimal conditions?
Gravs are not very good anti-tank. not to mention poor range.


Immobilise and take a hull point. Two 6's kill any land raider because an already immobilised tank takes an additional HP. Pretty good anti tank methinks...

This message was edited 1 time. Last update was at 2013/09/10 12:18:17


I'm a god damned sexual Tyrannosaurus.
 
   
Made in gb
Lieutenant Colonel







jamin484 wrote:
 BoomWolf wrote:
You mean the 1/6 chance to even cause a hull point, under optimal conditions?
Gravs are not very good anti-tank. not to mention poor range.


Immobilise and take a hull point. Two 6's kill any land raider because an already immobilised tank takes an additional HP. Pretty good anti tank methinks...


vs a LR with a Techmarine inside it and IWND it becomes less of an issue, but yeah Gravs could be fairly effective against certain forces.

Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

jamin484 wrote:
 BoomWolf wrote:
You mean the 1/6 chance to even cause a hull point, under optimal conditions?
Gravs are not very good anti-tank. not to mention poor range.


Immobilise and take a hull point. Two 6's kill any land raider because an already immobilised tank takes an additional HP. Pretty good anti tank methinks...


No, your math is off. First 6 does 1HP and Immobilizes it. Second 6 does 1HP and Immobilizes it, but because it is already Immobilizes it instead loses another 1HP. That's only 3HP down. It has 4HP.

Perhaps you thought the initial Immobilize does a HP as well itself, but this is not the case, as it is the glance or pen. that strips HP, not the damage result.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Gangly Grot Rebel



Scotland

 Godless-Mimicry wrote:
jamin484 wrote:
 BoomWolf wrote:
You mean the 1/6 chance to even cause a hull point, under optimal conditions?
Gravs are not very good anti-tank. not to mention poor range.


Immobilise and take a hull point. Two 6's kill any land raider because an already immobilised tank takes an additional HP. Pretty good anti tank methinks...


No, your math is off. First 6 does 1HP and Immobilizes it. Second 6 does 1HP and Immobilizes it, but because it is already Immobilizes it instead loses another 1HP. That's only 3HP down. It has 4HP.

Perhaps you thought the initial Immobilize does a HP as well itself, but this is not the case, as it is the glance or pen. that strips HP, not the damage result.


I thought they only had three HP's. Apologies.

Grav weapons are still an effective counter for iron hands LR silliness.

I'm a god damned sexual Tyrannosaurus.
 
   
Made in gb
Sister Vastly Superior




Three sixes with gravs will kill a spartan.

Hee, might have to ally in something with gravs to my DA. Just to break people who bring spartans. Then again, I have lascannon-spam available.

I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. 
   
 
Forum Index » 40K General Discussion
Go to: