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Celestine
2x (9 BSS, repressor, melta, heavy flamer, superior, priest)
5 seraphim, 2x hand flamers, superior
Dominions, 4x melta, immolator
Retributors, 4x heavy bolters
Ordo Hereticus, ML1, force sword
2x (3 acolytes, PA, plasma gun, rhino)
My group is running a team game (randomised teams, odds are the other guys'll be running Dark Eldar, Pre Heresy marines and then either Tau or Blood Angels), how does this shape up for 1250 points? We'll be using 6th Edition rules, some of us are a little slow at updating. Any advice would be great.
EDIT: Removing points.
This message was edited 1 time. Last update was at 2014/07/19 07:29:12
My $0.02, which since 1992 has rounded to nothing. Take with salt.
Elysian Drop Troops, Dark Angels, 30K
Mercenaries, Retribution
Ten Thunders, Neverborn
BlackTalos wrote: Yeah, exactly. You also need to "keep the same list", so i could not take an aegis for game 2 and drop it in game 3....
being mostly in rhinos, i should be able to out-manoeuvre a flyer, but the risk is still there...
Saving the points on Plasma pistols is only 20points, so i'd need to find another 40 for the immo.... Exorcists already have Storm Bolters =)
I meant dropping a rhino and taking an immolator instead
Alternatively, you could 'upgrade' the immolator to a repressor?
1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl)
pretre wrote: Maybe drop the command squad and shuffle them to a later game.
I thought that it was one of the most important ones for game 1?
Seeing as we are only allowed 2 wounds max, 3+ armor and no vehicle more than 2 HP, that's going to be a lot of foot units, which the command Squad would dispatch quite well
BlackTalos wrote: Yeah, exactly. You also need to "keep the same list", so i could not take an aegis for game 2 and drop it in game 3....
being mostly in rhinos, i should be able to out-manoeuvre a flyer, but the risk is still there...
Saving the points on Plasma pistols is only 20points, so i'd need to find another 40 for the immo.... Exorcists already have Storm Bolters =)
I meant dropping a rhino and taking an immolator instead
Alternatively, you could 'upgrade' the immolator to a repressor?
Ah yes, of course. that does indeed sound like a good plan for one of the 5-girl BSS.
Automatically Appended Next Post:
Farseer Anath'lan wrote: Celestine
2x (9 BSS, repressor, melta, heavy flamer, superior, priest)
5 seraphim, 2x hand flamers, superior
Dominions, 4x melta, immolator
Retributors, 4x heavy bolters
Ordo Hereticus, ML1, force sword
2x (3 acolytes, PA, plasma gun, rhino)
My group is running a team game (randomised teams, odds are the other guys'll be running Dark Eldar, Pre Heresy marines and then either Tau or Blood Angels), how does this shape up for 1250 points? We'll be using 6th Edition rules, some of us are a little slow at updating. Any advice would be great.
EDIT: Removing points.
The lack of Exorcists is troubling...
Who is going to wreck all the DE transports turn 1 from range? because when they get close, it's almost a definite loss...
I'd recommend dropping the retributors and get a few points for an Exorcist. Also, why have a superior on the Seraphim? if they are with Celestine, the only reason you'd do that is to buy a Power Weapon. 1 extra S3 AP- attack is a little pointless :S
Same for the Inquisitor with Acolytes, what is their purpose really? I'd see a second Exorcist being much more useful, and the spare points could be useful. Dominion's Immolator has a Laud Hailer right? Dominion superior could take a combi-melta.
This message was edited 1 time. Last update was at 2014/07/19 12:21:46
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
pretre wrote: Maybe drop the command squad and shuffle them to a later game.
I thought that it was one of the most important ones for game 1?
Seeing as we are only allowed 2 wounds max, 3+ armor and no vehicle more than 2 HP, that's going to be a lot of foot units, which the command Squad would dispatch quite well
Ahh, I missed some of the requirements.
Farseer Anath'lan wrote: Celestine
2x (9 BSS, repressor, melta, heavy flamer, superior, priest)
5 seraphim, 2x hand flamers, superior
Dominions, 4x melta, immolator
Retributors, 4x heavy bolters
Ordo Hereticus, ML1, force sword
2x (3 acolytes, PA, plasma gun, rhino)
My group is running a team game (randomised teams, odds are the other guys'll be running Dark Eldar, Pre Heresy marines and then either Tau or Blood Angels), how does this shape up for 1250 points? We'll be using 6th Edition rules, some of us are a little slow at updating. Any advice would be great.
EDIT: Removing points.
The lack of Exorcists is troubling...
Who is going to wreck all the DE transports turn 1 from range? because when they get close, it's almost a definite loss...
I'd recommend dropping the retributors and get a few points for an Exorcist. Also, why have a superior on the Seraphim? if they are with Celestine, the only reason you'd do that is to buy a Power Weapon. 1 extra S3 AP- attack is a little pointless :S
Same for the Inquisitor with Acolytes, what is their purpose really? I'd see a second Exorcist being much more useful, and the spare points could be useful. Dominion's Immolator has a Laud Hailer right? Dominion superior could take a combi-melta.
I would go for a simulacrum on the Rets if you want to keep them. Although I second Exorcists. Sup on Superior can suck up bad challenges. Not sure why to take the Acolytes though.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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No Exorcists? I don't have any, and I'm trying to keep things simple.
The superior is there in case Celestine moves off on her own to bully some troops.
I'm trying to find points for the Simulacrum, but it's tricky. We've never played 1250 points before, it was a little random, and this is the truncated version of my 1500pts list, which is why it seems a little haphazard. That 250 points made more difference then I thought.
The Acolytes are there to provide some anti MEQ and light vehicle fire. Personal preference over anything.
Please, any suggestions. I'm kinda puzzled myself.
My $0.02, which since 1992 has rounded to nothing. Take with salt.
Elysian Drop Troops, Dark Angels, 30K
Mercenaries, Retribution
Ten Thunders, Neverborn
What about dropping the BSS down a few models? Maybe even the priests. That's a lot of eggs in those baskets.
That'll get you a simulacrum. If you had the model, I'd say a bare bastion would be a bitch at that point level to put the rets in.
Also, if you're going to grab an inq, get a chimera with Psybolts. It'll make short work of DE vehicles.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
For those who don't know him, SabrX was one of my regular opponents who I used to play against a lot. However, he was gone for most of 6th Edition and hasn't even touched 7th yet. At least not until today. Well, now he's back and he is trying to get into tournament form for the Bay Area Open (BAO) in just 2 weeks without having even read the 7th Ed. rules! Now as his friend, I am going to help him get up to snuff with the 7E competitive scene by throwing some of my toughest armies against his. This is the 1st of 2 battles against his Sisters of Battle. This is also the debut of my new Daemons - the Seekerstar Daemons. Get ready for an entertaining and bloody battle coming up.
1850 Seekerstar Daemons (My list)
Fateweaver - Molten Beam + Forewarning, Life Leech + Shrouding Herald - Slaanesh, Lvl 2, Steed, Exalted Gift(Grimoire of True Names, Etherblade), Loci of Beguilement - Invisibility, Incursion Herald - Slaanesh, Lvl 2, Steed, Greater Gift (Greater Etherblade), Loci of Grace - Psychic Shriek, Sacrifice
Had that game today. Teams were Sisters and Dark Eldar vs pre heresy Iron Warriors and Tau. Turns out all of us were running meched up armies, gave us all a bit of a laugh.
The game ended a tie, 15 all, after some insane play that went back and forth for hours, with some hilarious moments. We tied with them by grabbing objectives, and killing all their troops.
Celestine was a bit of a let down, but my luck with her was insanely bad. 3 1's out of 4 bolted saves? Ugh.
The heavy bolter Retributors didn't kill much, but they ensured that everyone kept their heads were they couldn't be seen. Kept them off our side, prevented them scoring line breaker.
Sisters were the most intact army at the end of it. Those basic girl squads take a lot of fire power to shift, and tar pit nicely in CC.
Was awesome fun.
My $0.02, which since 1992 has rounded to nothing. Take with salt.
Elysian Drop Troops, Dark Angels, 30K
Mercenaries, Retribution
Ten Thunders, Neverborn
1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl)
Had an interesting little game on the weekend myself. It was a 2v1 with 1500 of my Sisters+Inquisition and 1500 of Clan Raukaan vs 3000 of Black Templars allied with Grey Knights.
My Inquisition allies did really well. I took the Ordo Malleus Inquisitor with his 3 Plasma Servitors inside a Chimera, and they cleaned up quite nicely. To be fair though, the enemy only had a single Land Raider for transport so pretty much all his army was exposed for plasma blasts.
I took a Canoness with Eviscerator/Inferno Pistol/Rosarius/Mantle alongside a 7 Woman Celestian squad with 2 Priests with Eviscerators/Litanies in a Rhino. It's the first time I've really used Celestians and they actually performed reasonably well. Despite the Canoness rolling a 1 everytime she went to shoot her pistol.... I wanted to blow the Land Raider up with a Pistol D:
Anyway, they had a combat with some Grey Knight Terminators all equipped with the Force Halberds... and utterly cleaned up. The Priests allowing re-rolls of saves meant the Canoness tanked the challenge no problem, majority WS4 from the Celestians meant he was only hitting me on 4s (though to be fair he did flub almost all his attack rolls from the Terminators) so only a few Celestians died, Celestians getting 3 attacks on the charge is pretty nice especially with Hatred and S4 on the Charge and come I1 the AP1 Eviscerator swings tore through the rest of the Termies. I know its hardly a proof of everything, but after all the naysaying about Celestians/Canoness' I was pretty happy with how they performed. I'm gonna try it out again.
Yeah. One of the guys actually had a pretty slick explanation for that, something like the Ordo Hereticus 'fed' information to the Dark Eldar (volunteers or did they simply have too many heretics in the cells? ) about a planet ripe for the picking, and then attacked in the confusion to ensure their target was taken out. Cause, you know, clearly the Iron Warriors and Tau were actually the heretics.
My $0.02, which since 1992 has rounded to nothing. Take with salt.
Elysian Drop Troops, Dark Angels, 30K
Mercenaries, Retribution
Ten Thunders, Neverborn
Yeah. One of the guys actually had a pretty slick explanation for that, something like the Ordo Hereticus 'fed' information to the Dark Eldar (volunteers or did they simply have too many heretics in the cells? ) about a planet ripe for the picking, and then attacked in the confusion to ensure their target was taken out. Cause, you know, clearly the Iron Warriors and Tau were actually the heretics.
You could also run (most) things as 'the Dark Eldar brought some toys with them), and the Sisters were slaves, their gear captured.
Battered and broken, given the chance to see the sky, avoid the pain, maybe embrace the sweet release of Death, the forces do as their masters command~
Or the DE were counts as Frateris Militia using civilian equipment to assist the valiant Sisters of Battle to defeat the villainous scum and Xeno trash threatening the Imperium.
SJ
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
So, going back to Tactics a bit more:
In my 1000pt game yesterday, i found myself struggling against a CSM Daemon Prince with the Torrent AP3 Flamer.
Flew around killing stuff until he decided to land for a charge, got the shooting phase and counter-charge of my blob on it (although only 10 left from the original 22) where the Priest accepted the challenge, died on the 1st wound, while the other 4 killed 3 more BSS. The surviving models and Canoness with Eviserator finished off the beast.
I just feel that i lost too much to it.
Suggestions / tactics?
This message was edited 1 time. Last update was at 2014/07/22 10:31:10
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
The Burning Brand is a tough ask to fight, especially if it's on a FMC. The best bet would be stay inside rhinos/immos, since the Burning Brand isn't doing jack to them then. It's a 300pt unit if it takes Psyker Lvl2, 250 without any Psyker levels, so it's a full 1/4 at least of the entire army.
If it wasn't a Psyker, then all it could really do against boxed up units while it's Swooping is Vector Strike, which is a pretty big waste of those points. Then all you do is wait until he drops to Gliding and waste him with Exorcist fire while he's standing around fiddling his thumbs until he can charge the next turn.
Problem was i took canoness and blob of 20 with priest, which was obviously prime target for him... He only killed about 4 a Turn, but it was still 4 a turn...
Focused fire on it turn 2, but he passed the 1 grounding test.(took 1 wound)
Dispatched him on turn 4 but a lot of damage was done... No Air force or Anti-air in the list at 1K, which i guess is the downfall.
Just wondering if there was any tactical advice against it when i'm playing an army (list) that is pretty much ideal for it.
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
250+
If there's any more wargear than Mark, Wings, Power Armour, Brand it'll be greater than 250.
And really, if it killed what... 10 BSS and a Priest? it only got 150-170pts worth of models for that and basic troops at that, so didn't really pull its weight at the end of the day.
But yeah, it's a LOT of points, it's a good chunk of your army (mine is a Psyker with the Black Mace and around 330 or something like that, so about 1/5th my army in standard games), I expect it to put out some serious hurt, or absorb a massive amount of punishment on behalf of my army.
Which means taking out key targets (fire support, elite troops, HQs), or at least its points in models, or eating the Anti-Armour / Elite fire of the enemy army for 2-3 turns.
And when I face one, I know to respect it, and focus fire it as soon as is convenient.
Honestly, I think the Black Mace is a bit better, though the Brand is still pretty damn nasty.
Well although it did not kill much, as you say, to make up its points, it did take up a full 2 turns of my entire 1000pts firepower to do 1 wound.....
As to Jacobus, it would not make a massive difference i don't think?
5++ and just killier in combat? I don't think it would help too much against the Daemon Prince, but a little....
Automatically Appended Next Post: Thanks for the advice though =)
This message was edited 1 time. Last update was at 2014/07/22 18:42:00
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
If it's swooping around, and you don't have any AA, then I'd probably just ignore it. Really depends on what else the CSM had of course. But running a Blob certainly has huge weaknesses against AP3 Templates/Blasts, so I would almost write if off simply as a poor matchup. If you were boxed up in Rhinos/Immos you would have had a much better time, particularly with the nerfs to FMC and Smash.
5++ and another hymn will definitely help. Plus counter attack and another act.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
Has anyone had success with the Storm Wing formation detachment with primary C.A.D. Sisters? It seems useful against Necron flyers and Nids Sky Blight.
I would consider the Avenger if it weren't for its AV10 sides and 2 HP. Mere bolters can glance it!
So I want to push my Sisters into Apocalypse forces by adding in some of the massive tanks and I hit on a thought. It could be fun to make the centerpiece(s) of the Apcoalypse force some of those troop-transporting Baneblade variants for my Sisters, though I'm not sure which one would be the best fit. Thoughts?
Personally, I'm leaning towards the Doomhammer variant.
This message was edited 1 time. Last update was at 2014/07/23 06:52:09