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Made in us
Preacher of the Emperor




Boston, MA

Congrats Jancoran.
   
Made in us
Preacher of the Emperor





Michigan

Congratulations, sounds like sweet victory indeed.

   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

BOOM!

Oh it says I'll get in trouble if i only write "Boom!" or something. =) So I'm typing more.

The (perhaps) coolest thing about the army is its simplicity. It isn't complicated. It was effective. I was particularly gratified to defeat Forge Worlders. Hehehe. While I have never claimed Forge World stuff is ALL broken, I've never liked it. so whenever someone brings that stuff, it's just kinda the added cherry on top if I can win. It's not the opponents fault because the local tolerances vary a lot on that and they are just doing their thing. But I still get an added little fist pump inside.

One thing I noticed though is that in the area where I was playing, they were STUNNED to see a Sisters of Battle army. Everyone was very... what's the word?... They were commiserating with my plight beforehand in some cases? Like they were saying 'wow man, thats really cool that you brought...that...". The unspoken sentiment being that I might be in for a rough ride.

This message was edited 1 time. Last update was at 2015/11/11 21:49:33


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Crazed Zealot




New Jersey

The Sisters can fight anything with a skilled enough general and good enough dice I love it.

"By bolter shell, flamer burst and melta blast, the mutant, the heretic and the traitor alike are cleansed of their sin of existence. So has it been for five millennia, so shall it be unto the end of time." 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 DevonMrtnz wrote:
The Sisters can fight anything with a skilled enough general and good enough dice I love it.


Indeed! Dice are always a part of the equation. Although i felt like they were on my opponents side in that last round. His Daemon saves and his Castigator saves were insane. He bounced a ton of my shots. I killed his Heldrake and then he's like "Oh okay ill jink then" after I had done it. WTF. Saved it. I allowed it. I shouldn't have. He survived a sure death on his last Hull Point on the Soul Grinder twice. His Castigator took all game to kill. i mean it got silly. i really did think i would wipe the Castigator in round one probably, but nope. I suppose the battle report would have been much more one sides if i had. Same for the Soul Grinder and his Heldrake (which again should have been dead, but whatevs).


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in au
Missionary On A Mission




Australia

 Jancoran wrote:
BOOM!

Oh it says I'll get in trouble if i only write "Boom!" or something. =) So I'm typing more.

The (perhaps) coolest thing about the army is its simplicity. It isn't complicated. It was effective. I was particularly gratified to defeat Forge Worlders. Hehehe. While I have never claimed Forge World stuff is ALL broken, I've never liked it. so whenever someone brings that stuff, it's just kinda the added cherry on top if I can win. It's not the opponents fault because the local tolerances vary a lot on that and they are just doing their thing. But I still get an added little fist pump inside.

One thing I noticed though is that in the area where I was playing, they were STUNNED to see a Sisters of Battle army. Everyone was very... what's the word?... They were commiserating with my plight beforehand in some cases? Like they were saying 'wow man, thats really cool that you brought...that...". The unspoken sentiment being that I might be in for a rough ride.

It continually amuses me to see Sisters get ranked as one of the lower tier armies in the game. I suppose truthfully they are, but only in so much as that they don't have the 7th Edition Super-Detachment treatment that other armies are getting. But what Sisters do do quite well are the basics - massed Bolter/Flamer against Infantry, massed Melta against vehicles/monstrous creatures and high strength/low AP long range supporting fire from Exorcists.



 
   
Made in ca
Roaring Reaver Rider






I've found that when I loan an army out to people to try playing the game more often than not I loan out my sisters. They're a fun army to play with tools for all occasions (except perhaps assaults) and the holy-trinity is a very easy concept for people to understand. They perform well as a balanced force and while a great general can make them shine even a mediocre general can get some performance out of them.

I'd love to see sisters getting a proper codex and 7th edition with new plastic models but I'll still admit they hold up well enough against my local meta and by all accounts they seem to do well enough for a lot of people too.

Congrats Jancoran on your wins. Always is the cherry on top to beat THAT guy lol

1500 1000
Please check out my project log on Dakka here  
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

One thing Sistrs of Battle don't fear, oddly, is Imperial Knights and a Wraith Knight.

At the Elvensword Ambassadorial Tournament, the final round saw Adepta Sororitas up against a triple Wraith Knight list.

He actually had a chance to win that game. He wasn't optimized to kill that kind of list but did well considering the matchup. his Adepta Sororitas could simply be more places and when its objectives you're talking about, well...

This message was edited 1 time. Last update was at 2015/11/12 16:41:35


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in au
Missionary On A Mission




Australia

Imperial Knights aren't really a problem because of all that Melta, but Wraithknights still are imo. Wraithknights are far more survivable against S8, AP1 than an Imperial Knight is.

What saves Sisters in that kind of matchup is the strong MSU game they can do, which up until the release of the 7th Edition Space Marine codex was probably the strongest in the game. I think free transports in a dual Demi-Company Gladius out MSU's a Sisters list these days. Though the Sisters will be packing more Melta guns.


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

The Company Support rule is broken. Just is. I don't get it. How does that rule make sense? It's not as if you're forced to take terribad units and weapons to get it. Grav Guns galore and transports to bring them into firing position. On units that auto regroup even when running... And then to top it off, thats assuming when blown from the transports, they are even in LOS to hit.

I kinda missed the part where that sucks on any level. Meanwhile: Tau pay 80 points for a Devilfish, the Adepta Sororitas pay FOURTY points a rhino. So... so...

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Jancoran wrote:
The Company Support rule is broken. Just is. I don't get it. How does that rule make sense? It's not as if you're forced to take terribad units and weapons to get it. Grav Guns galore and transports to bring them into firing position. On units that auto regroup even when running... And then to top it off, thats assuming when blown from the transports, they are even in LOS to hit.

I kinda missed the part where that sucks on any level. Meanwhile: Tau pay 80 points for a Devilfish, the Adepta Sororitas pay FOURTY points a rhino. So... so...

To be fair, you do have to take an extra HQ and sub-standard Devs/Assault to get them. It locks you into a certain build. I'm not saying it isn't good; I'm saying there are downsides.

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 pretre wrote:
 Jancoran wrote:
The Company Support rule is broken. Just is. I don't get it. How does that rule make sense? It's not as if you're forced to take terribad units and weapons to get it. Grav Guns galore and transports to bring them into firing position. On units that auto regroup even when running... And then to top it off, thats assuming when blown from the transports, they are even in LOS to hit.

I kinda missed the part where that sucks on any level. Meanwhile: Tau pay 80 points for a Devilfish, the Adepta Sororitas pay FOURTY points a rhino. So... so...

To be fair, you do have to take an extra HQ and sub-standard Devs/Assault to get them. It locks you into a certain build. I'm not saying it isn't good; I'm saying there are downsides.


Sure. None that counterbalance the upside. And it isnt as if those units do nothing but sit on a log. They actually DO stuff. So I mean... Dayam. Its an Adepta Sororitas dream come true.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Angelic Adepta Sororitas





Not to go too far off topic, but I can attest (since I have and run it) that Gladius is bullsniff... My 1850 White Scars Gladius has 67 models, 8 Free Razorbacks, 2 Rhinos (for the devs to shoot from)... And of those 67, on bikes you have Khan, a Chaplain, 10 Command squad guys, 6 regular, and 9 scout bikes.... yeah... 27 Bikes, 40 marines,10 vehicles= 27 UNITS total on the board... So dumb.



My current Sisters (with WS allies) build at 1850 only has 35 Bodies, 8 tanks. (8 bodies are various Marines on bikes), with a total of 17 UNITS.

But honestly the SoB list is easily more fun to play, still pretty good, and doesn't feel like I'm cheating...

This message was edited 1 time. Last update was at 2015/11/13 07:59:38


 
   
Made in nl
Confessor Of Sins






Heading to an 1850 tournament next week:

Canoness
2x Sisters in Rhino
3x Dominions with Melta
2x Exorcist
1x Avenger Strike Fighter
1x Marauder Destroyer Super-heavy flyer

1x Vindicare Assassin

Why the Marauder Destroyer? Well FW was allowed for the tournament and I rarely get to use it. I'm sure everyone will be surprised!

(And it's not like it's very dangerous)

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

May the force be with you. Good luck!

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Preacher of the Emperor




Boston, MA

 Btothefnrock wrote:
Not to go too far off topic, but I can attest (since I have and run it) that Gladius is bullsniff... My 1850 White Scars Gladius has 67 models, 8 Free Razorbacks, 2 Rhinos (for the devs to shoot from)... And of those 67, on bikes you have Khan, a Chaplain, 10 Command squad guys, 6 regular, and 9 scout bikes.... yeah... 27 Bikes, 40 marines,10 vehicles= 27 UNITS total on the board... So dumb.



My current Sisters (with WS allies) build at 1850 only has 35 Bodies, 8 tanks. (8 bodies are various Marines on bikes), with a total of 17 UNITS.

But honestly the SoB list is easily more fun to play, still pretty good, and doesn't feel like I'm cheating...


This type of list is why the servo skull inquisitor has a permanent home in my Sisters lists right now. I even splurged on the armored battle car + female inquisitor models to get some more thematic models on to the board,
   
Made in us
Willing Inquisitorial Excruciator





Pittsburgh, PA, USA

 Shandara wrote:


Why the Marauder Destroyer? Well FW was allowed for the tournament and I rarely get to use it. I'm sure everyone will be surprised!

(And it's not like it's very dangerous)


Nice choice Any chance you get to use and show off a Marauder Destroyer, you take it!

   
Made in us
Angelic Adepta Sororitas





PanzerLeader wrote:


This type of list is why the servo skull inquisitor has a permanent home in my Sisters lists right now. I even splurged on the armored battle car + female inquisitor models to get some more thematic models on to the board,


The skulls put a damper on the t1 alpha for sure, but luckily it is fast enough to not worry much. Such a dumb powerful list.
   
Made in us
Preacher of the Emperor




Boston, MA

 Btothefnrock wrote:
PanzerLeader wrote:


This type of list is why the servo skull inquisitor has a permanent home in my Sisters lists right now. I even splurged on the armored battle car + female inquisitor models to get some more thematic models on to the board,


The skulls put a damper on the t1 alpha for sure, but luckily it is fast enough to not worry much. Such a dumb powerful list.


With good deployment and skulls, I can take away 2 turns of shooting from that list.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Yes...Skulls... I dislike seeing skulls. Lol.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Angelic Adepta Sororitas





PanzerLeader wrote:
 Btothefnrock wrote:
PanzerLeader wrote:


This type of list is why the servo skull inquisitor has a permanent home in my Sisters lists right now. I even splurged on the armored battle car + female inquisitor models to get some more thematic models on to the board,


The skulls put a damper on the t1 alpha for sure, but luckily it is fast enough to not worry much. Such a dumb powerful list.


With good deployment and skulls, I can take away 2 turns of shooting from that list.


Doubtful.1 turn of shooting, yes.

T1 all the tanks can move up to ~ 6" from your deployment zone, or be 12" away and pop smoke. T2, guys can get out and effectively rapid fire with every plasmagun/bolter. unless you are less than 6" from your edge. Skulls do negate the T1 shenanigans though, haha.



Back to SoB stuff, is there any reason to not be taking 3 Dominion squads with melta given that most of the top lists rely on cover (Jink) saves? Seems like they would be one of the best units in the current meta.
   
Made in au
Fresh-Faced New User





 Btothefnrock wrote:
PanzerLeader wrote:
 Btothefnrock wrote:
PanzerLeader wrote:


This type of list is why the servo skull inquisitor has a permanent home in my Sisters lists right now. I even splurged on the armored battle car + female inquisitor models to get some more thematic models on to the board,


The skulls put a damper on the t1 alpha for sure, but luckily it is fast enough to not worry much. Such a dumb powerful list.


With good deployment and skulls, I can take away 2 turns of shooting from that list.


Doubtful.1 turn of shooting, yes.

T1 all the tanks can move up to ~ 6" from your deployment zone, or be 12" away and pop smoke. T2, guys can get out and effectively rapid fire with every plasmagun/bolter. unless you are less than 6" from your edge. Skulls do negate the T1 shenanigans though, haha.



Back to SoB stuff, is there any reason to not be taking 3 Dominion squads with melta given that most of the top lists rely on cover (Jink) saves? Seems like they would be one of the best units in the current meta.


while taking three dominions is usually a good call if I am taking saint celestine in a list then usually I am also taking a squad of seraphim to serve as bodyguards and to complement celestine with the shreds speical rule

Xykon: All you need is power, in as great a concentration as you can muster, and style. And in a pinch, style can slide. 
   
Made in us
Preacher of the Emperor




Boston, MA

 Btothefnrock wrote:
PanzerLeader wrote:
 Btothefnrock wrote:
PanzerLeader wrote:


This type of list is why the servo skull inquisitor has a permanent home in my Sisters lists right now. I even splurged on the armored battle car + female inquisitor models to get some more thematic models on to the board,


The skulls put a damper on the t1 alpha for sure, but luckily it is fast enough to not worry much. Such a dumb powerful list.


With good deployment and skulls, I can take away 2 turns of shooting from that list.


Doubtful.1 turn of shooting, yes.

T1 all the tanks can move up to ~ 6" from your deployment zone, or be 12" away and pop smoke. T2, guys can get out and effectively rapid fire with every plasmagun/bolter. unless you are less than 6" from your edge. Skulls do negate the T1 shenanigans though, haha.



Back to SoB stuff, is there any reason to not be taking 3 Dominion squads with melta given that most of the top lists rely on cover (Jink) saves? Seems like they would be one of the best units in the current meta.


Its SOB tactics, right? I've done exactly that multiple times now. Depending on deployment zones and objective placement, I can usually use the skulls to stop redeployment and the superior range of the exorcists to spread the board and stay out of range. Then I can either pseudo-null deploy with my dominions and place the AM component where it won't be exposed until I'm ready to shoot or put it in reserves as well. The trick is forcing the gladius to spread out so you can pick off its weaker elements on your terms.
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

I've always kind of wanted to start a Sisters army, but the cost has always made me shy away. It's a shame too, I've always enjoyed their fluff (what little bit of it I can find outside the codex.)

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Join the fold. It is good and right that you do so. The Ecclesiarchy welcomes those who would make the lifelong commitment, and purges the unclean souls of those who oppose it.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Preacher of the Emperor




Boston, MA

 War Kitten wrote:
I've always kind of wanted to start a Sisters army, but the cost has always made me shy away. It's a shame too, I've always enjoyed their fluff (what little bit of it I can find outside the codex.)


Do it!! Its been the most fun I've had playing in a long time. I used to run marines exclusively for 13 years and I got tired of having what everyone else does. You get a unique army with Sisters that has cool rules, good backstory and is fun to play.
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

I'll keep that in mind thanks. I just may look into them after I finish up my Eldar (as I had already been picking up models for them) when I do I'll probably come back to this thread for advice.

This message was edited 1 time. Last update was at 2015/11/14 18:42:51


TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

Nice rush of posts the last few days...

Jancoran-- Can you say a little more about using the 4x HF Rets? I am in the process of acquiring the models to try it and I'm curious how you use them, deploy them, accompany them up the board, and which targets you find most/least validating.

PanzerLeader-- Similarly, can you expand on you Inquisitor/Servo Skulls package? I have some Inquisition models from way back, some Stormtroopers and a Chimera, no skulls, but some Assassins... I'd like to start toying with allied Inquisition stuff. What's the leverage you get with the skulls?

War Kitten-- I know a guy selling about 1500 worth of Sisters, base-coated black. Not the most optimized selections for this edition's meta, but a good starting point for an army, maybe $700+ at retail that he'll probably price at half that.

   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

MacPhail wrote:
Nice rush of posts the last few days...

Jancoran-- Can you say a little more about using the 4x HF Rets? I am in the process of acquiring the models to try it and I'm curious how you use them, deploy them, accompany them up the board, and which targets you find most/least validating.

PanzerLeader-- Similarly, can you expand on you Inquisitor/Servo Skulls package? I have some Inquisition models from way back, some Stormtroopers and a Chimera, no skulls, but some Assassins... I'd like to start toying with allied Inquisition stuff. What's the leverage you get with the skulls?

War Kitten-- I know a guy selling about 1500 worth of Sisters, base-coated black. Not the most optimized selections for this edition's meta, but a good starting point for an army, maybe $700+ at retail that he'll probably price at half that.


Well, the way I used them in this case was to set them as "Guardians" to my Dominion squads. So the dominions would streak up the board and eliminate their targets, while the Retributors moved flat out i their rhino on the side closest to the enemy (meaning the enemy i anticipate still being alive after my alphs strike). If the closest enemies to the cluster are melee oritented, then they get the flamers to he face when charging or in round 2 potentially.

As the Rhino is the closest target, and provides important shielding to the Dominion Rhinos, it often will get charged or shot up. If charged, I get the Overwatch and then the subsequent round, I get the extremely nice quad Rending Heavy Flamers along plus my Combi Flamer and the rending Bolters! i generally dont get out of the Rhino unless i need to, since i can fire two from the hatch as it is. As the enemy spends a fair amount of time shooting at the Dominion themselves, they don't spend as much time trying to kill the rhinos but obviously the Retributor Rhino being closest, they probably will o nthat one. So after their counter punch, I get back IN the Rhinos and shoot from the enemy just to give the Dominions a little repreive from attrition and I do the same for the Retributors when I get out at all. My main purpose is to slow down the enemy damage output and athat is better accomplished in than out.

I don't use the minimum sized squads some people do. You need some ablative wounds to weather the storm that follows your initial strike. The Rhinos do an excellent job of cutting off LOS and limiting the damage to the units but ultimately they are exposed after their alpha strike so its imperative that you give them a little padding.

Thus far i have seen that 7-8 in each Dominion and/or Retributor Squad does the trick.

Also: I sometimes will instead keep the Retributors with the Sistrs of Battle Rhino. That depends on how isolated an objective might be. I'd rather the eenmy got forced to focus its attention on the Retributors who aren't obsec. So by coupling them and sending them on a solo mission (for example when i feel the alpha strike will clear out enough space that they dont need a guardian unit) the enemy has the unenviable decisin of whether to keep the heavy damage dealing unit first or the Obsec Sisters of Battle first...

So that is my approach to them. Retributors deal a LOT of damage. At top table. I was able to hit the Khorne dogs 30 times after they multicharged my Rhinos (they didn't kill either one but got close on one). So having them escort the Dominion is great against melee oritented things that must clump in order to attack the chassis. Its like Catnip. heheh. Come here kitty. come clump up n this rhino...

My 35 point loss is their 200 point loss (or whatever it is). =) Good times.




This message was edited 1 time. Last update was at 2015/11/14 19:56:37


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

I would Mac, but I would like to finish up my Eldar first. I used to have a real bad habit of not finishing one army before starting another. I would love to pick up those sisters, but I need to finish up one army before I start another.

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
 
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