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Made in gb
Angelic Adepta Sororitas





I think you're probably right about VSGs. after having a think about it, VSG strikes me as the type of thing that you'd only take if you had a left over points and if you've got that many points left over you'd probably be better off reworking your list.

I'm also not convinced about if Celestine is really worth the points. In the right situation she has the potential to really shine but most of the time i feel that she's mediocre at best. If you run her solo or even with a small squad of seraphim bubble wrap she tends to attract unwanted attention and tends to be high up on the other guy's target priority list. Leading to situations where she's running around the place trying to stay out of trouble long enough to do something useful, or forced into a bad situation where she gets crumped, stands up finding her self in an even worse situation where she doesn't have her bubble wrap and gets cumped again. I think to be truly worth the spend she's got to be in a meaty CC unit, i think the ideal would be something like blob squad death company with jump packs if your playing allies. which in it's self is a lot of points to sink into 1 squad and IC which kinda defeats the purpose of MSU despite how potentially good it could be.
   
Made in us
Badass "Sister Sin"






Camas, WA

VSG is really good for foot lists that don't have transports. It works as a shared transport for your army. If you already have them, it isn't as cool.


Automatically Appended Next Post:
Drider wrote:
I'm also not convinced about if Celestine is really worth the points. In the right situation she has the potential to really shine but most of the time i feel that she's mediocre at best. If you run her solo or even with a small squad of seraphim bubble wrap she tends to attract unwanted attention and tends to be high up on the other guy's target priority list. Leading to situations where she's running around the place trying to stay out of trouble long enough to do something useful, or forced into a bad situation where she gets crumped, stands up finding her self in an even worse situation where she doesn't have her bubble wrap and gets cumped again. I think to be truly worth the spend she's got to be in a meaty CC unit, i think the ideal would be something like blob squad death company with jump packs if your playing allies. which in it's self is a lot of points to sink into 1 squad and IC which kinda defeats the purpose of MSU despite how potentially good it could be.

You're thinking of it wrong. If Celestine is attracting attention, she's doing her job. Basically any shooting at her is a waste. This is why I will often take her by herself and play LOS shenanigans, etc. They'll spend a lot of effort taking her down and leave everything else alone. Yes, she's good in deathstars, but she's also a super points efficient model by herself that distracts from the rest of your army. Not to mention, if they don't put effort into her, she eats things by herself.

This message was edited 1 time. Last update was at 2016/03/15 03:12:48


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Made in us
Fixture of Dakka






Really fast question.

I have a Drop Pod SoB/BA (Flesh Taerers) Army.

Currently I have 2 Immolators with my Troops and 3 Dominions in Pods.

B.c Dom's have Scout, would it be better to put 2 of them in Immolators and the 2 SoB Troops in Drop pods and having 1 Dominion in drop pod?

This message was edited 1 time. Last update was at 2016/03/15 06:59:38


   
Made in us
Badass "Sister Sin"






Camas, WA

 Amishprn86 wrote:
Really fast question.

I have a Drop Pod SoB/BA (Flesh Taerers) Army.

Currently I have 2 Immolators with my Troops and 3 Dominions in Pods.

B.c Dom's have Scout, would it be better to put 2 of them in Immolators and the 2 SoB Troops in Drop pods and having 1 Dominion in drop pod?


I think 1 on the ground and 2 in pods would be good. Dominions in pods are just really good.

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Made in us
Preacher of the Emperor





Michigan

Pods are just too good as a guaranteed delivery service. You know they'll get to fire, and likely with Ignores Cover. Doms in an Immolator have to get where they're going first, which is risky with AV11.

Drop Pod vs Repressor is a much more difficult choice for me.

   
Made in us
Regular Dakkanaut





Holy Terra

 Zefig wrote:
Pods are just too good as a guaranteed delivery service. You know they'll get to fire, and likely with Ignores Cover. Doms in an Immolator have to get where they're going first, which is risky with AV11.

Drop Pod vs Repressor is a much more difficult choice for me.


Well, Repressors are technically part of our codex. Drop pods require an ally.

I'm not big on allying my Sisters with anything other than Knights and Inquisitors (both because of my Sisters fanboying and I don't want to buy another codex and models for a third army that isn't Thousand Sons).


"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill

Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I am not blind to the advantages of using Drop Pods. Maybe I shouldn't be such a purist, but I do tend to shy away from the Allies Matrix for the most part because it feels too much like cheating to me. That isn't to say I haven't dabbled. But man... I just... It really conflicts me.

I think my instinct on that is much more pronounced with Adepta Sororitas because every time I HAVE done allies with them (and I have done IG because it was fluffy to do in Witch Hunter codex and seemed ok internally) it feels like I'm admitting that they can't win on their own. It FEELS that way, even though I hold more tournament wins WITH Adepta Sororitas than any other codex!

I just really want to go out and rep the sisters well every time so that people will start to say "hey...wow... Those are pretty cool".

I get that response a lot because I have generally stayed pure when playing them. I don't hate anyone who doesn't. but I just really want to win with Pure Sisters as often as I can to prove they are viable. In my hands they have been. I want other people to see how I do it and maybe buy a few things.

This message was edited 1 time. Last update was at 2016/03/15 18:55:00


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Willing Inquisitorial Excruciator





Pittsburgh, PA, USA

Battle Sister with Blessed Banner is now Sold Out on the US, UK, and EU websites. Still available in Australia and NZ. I've heard a couple second-hand rumblings from GW staffers that the Sisters in their current form might not see 2017.

   
Made in us
Pious Palatine




Drider wrote:
i like the idea of the VSG for turn 1 protection maybe even the Knight, it's worth taking into consideration and having a think about.

Having the second group be an Allied Detachment wouldn't work because an Allied Detachment cannot be of the same faction as the Primary Detachment.


That's why you take the knight formation that is just 1 knight, make IT the primary detachment, and the warlord, and have the CAD and the Allies.


 
   
Made in au
Missionary On A Mission




Australia

ERJAK wrote:
Drider wrote:
i like the idea of the VSG for turn 1 protection maybe even the Knight, it's worth taking into consideration and having a think about.

Having the second group be an Allied Detachment wouldn't work because an Allied Detachment cannot be of the same faction as the Primary Detachment.


That's why you take the knight formation that is just 1 knight, make IT the primary detachment, and the warlord, and have the CAD and the Allies.

The Oathsworn Knight Detachment (the one that lets you take 1-3 Knights)? I'm pretty sure one of its restrictions is that it can't be the Primary Detachment, and thus the Knight can't be your Warlord.


 
   
Made in us
Preacher of the Emperor




Boston, MA

 Amishprn86 wrote:
Really fast question.

I have a Drop Pod SoB/BA (Flesh Taerers) Army.

Currently I have 2 Immolators with my Troops and 3 Dominions in Pods.

B.c Dom's have Scout, would it be better to put 2 of them in Immolators and the 2 SoB Troops in Drop pods and having 1 Dominion in drop pod?



Put two dominion squads in Immolators as dedicated transports. That way if you want them to outflank, you can. If not, put them in the pods and you can mount the troops into the immolator on turn 1. Get the best of both worlds.
   
Made in us
Fixture of Dakka






PanzerLeader wrote:
 Amishprn86 wrote:
Really fast question.

I have a Drop Pod SoB/BA (Flesh Taerers) Army.

Currently I have 2 Immolators with my Troops and 3 Dominions in Pods.

B.c Dom's have Scout, would it be better to put 2 of them in Immolators and the 2 SoB Troops in Drop pods and having 1 Dominion in drop pod?



Put two dominion squads in Immolators as dedicated transports. That way if you want them to outflank, you can. If not, put them in the pods and you can mount the troops into the immolator on turn 1. Get the best of both worlds.


This is a good Idea! thanks!

My normal list is 1600 pts if they let knights or FW I take a Knight/Lancer

So for non-knight/FW lists, I will always do that, b.c I have 150-400pts more I can take, tyvm!

   
Made in gb
Hallowed Canoness





Between

I find that Dominions' special deployment as-is often means I don't actually need to use their Act... that said, we don't use much area terrain, so it's basically easy to deny cover just by moving around the intervening obstacles.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Fixture of Dakka






 Furyou Miko wrote:
I find that Dominions' special deployment as-is often means I don't actually need to use their Act... that said, we don't use much area terrain, so it's basically easy to deny cover just by moving around the intervening obstacles.


I play in an extremely high Competitive area, with DA having Dbl Jink, Eldar Bikes, White scares, Jinking Transports from Necrons, using those "free" Rhinos and getting extra cover anywhere possible. We also play with a good number of terrain (Our terrain is actually really amazing, we have all home made Buildings/ruins that are made to give hard LoS, but you have ot e smart about it, some angles are hard Cover and others are almost no cover, Im actually very spoiled with terrain now LOL).

But the Idea that Having 2 Immolators even if they are empty is a good idea

   
Made in us
Pious Palatine




So I noticed somthing funny about Khan from vanilla space marines. He has a special rule that gives all White Scars units embarked on a rhino or Razorback scout. What the rule does not say is WHO'S rhino they have to be embarked in. I'll have to double check to see if there's anything stopping it from working on ICs, but if not, it makes a funny little interaction with sisters.

So what you do is you take Khan, A chaplain/librarian with Hunters eye, and put them with your 2 troop squads in Rhinos, then you take the WS Command squad on bikes and stick celestine in it, pepper on 3 squads of dominions in immolators and 2 squads of scouts, and your looking at a 1500 point army with 100% scout, 17 ignores cover melta shots, 3 regular melta shots, 12 grav shots(From the command squad) and 4 flamer templates. You can even get your preferred enemy back on disembark if you need it more than the other bonuses.

Khan's warlord trait even lets sisters reroll morale on top of everything!

This message was edited 1 time. Last update was at 2016/03/16 19:49:30



 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

I played in a tourney in Conway, AR this weekend. I ran my Sisters/Wolves.
My star:
Celestine
Priest
Wolf Lord, runic armor, ss, krakenbone sword.
Iron priest, thunder wolf
TWC Claw, SS
TWC PF, SS
TWC, Bolt Pistol, SS
TWC, Bolt Pistol, SS
Rune Priest

It killed 9 TWC with a mix of Claws, hammers and shields, and 10 Wulfen with SS and Hammers.

I took zero wounds.

In a different game, do you know who kills D-Thirsters? Celestine kills D-Thirsters.Took 2 rounds, but she showed him the emperor's fury.

 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 deviantduck wrote:
I played in a tourney in Conway, AR this weekend. I ran my Sisters/Wolves.
My star:
Celestine
Priest
Wolf Lord, runic armor, ss, krakenbone sword.
Iron priest, thunder wolf
TWC Claw, SS
TWC PF, SS
TWC, Bolt Pistol, SS
TWC, Bolt Pistol, SS
Rune Priest

It killed 9 TWC with a mix of Claws, hammers and shields, and 10 Wulfen with SS and Hammers.

I took zero wounds.

In a different game, do you know who kills D-Thirsters? Celestine kills D-Thirsters.Took 2 rounds, but she showed him the emperor's fury.


This pleases me

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Baying Member of the Mob



Fayetteville, NC

Hello, I've been playing 40k for a while now but am new to this forum. I wanted to ask about a list I was putting together to see what everyone thought about it.

CAD, 1501 pts.

HQ: St. Celestine

Troop: 3 Sister Squads, 5 Sisters with Meltagun and Heavy Flamer, Sister Superior with Melta Bombs, Bolt Pistol and Chainsword, 3 Immolators with Multi-Melta

Fast: 2 Dominions, 4 Meltaguns and Superior with Melta Bombs and Combi-Melta, 2 Repressors
1 Seraphim Squad, 2 Hand Flamers, Seraphim Superior with Melta Bombs

Heavy: 3 Exorcists w Storm Bolter

----

Emperor's Wrath Artillery Formation, 496 pts.

Company Command Squad, Plain Commander, 4 Vets (1 with Vox-caster), Master of Ordinance, Chimera with 2 Heavy Bolters

Wyvern, Wyvern, Manticore, Enginseer

I'm not sure if I want the Seraphim to accompany Celestine or have them go separate.

This message was edited 1 time. Last update was at 2016/03/18 18:00:16


 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

I'd drop the melta bombs and storm bolters on the exorcists and pump the 60 points into something else. For instance, that's 4 more Seraphim.


 
   
Made in pl
Baying Member of the Mob



Fayetteville, NC

Should I drop the Melta bombs on all the units or only the non-Dominion units? I'd rather not drop the storm bolters, I need those to be there in case of weapon destroyed results.

This message was edited 1 time. Last update was at 2016/03/18 22:03:25


 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

I see the logic in the storm bolters, but from my experience the risk of a weapon destroyed is pretty slim. Odds are the vehicle is wrecked outright most of the time.

As far as the melta bombs go, I can't remember the last time I put them on any unit I've fielded. If my sisters have to assault a vehicle to kill it, i feel like I've already done something wrong. I can't speak for their worth, though, since I simply don't use them. Anyone else find melta bombs worth the points? I guess they come in handy against av13 walkers, but I don't face many of them.

 
   
Made in us
Baying Member of the Mob



Fayetteville, NC

Yeah fighting walkers is out of the question, I meant the bombs to bring down something like let's say a Predator. If a Meltagun is close enough to the target get a double pen roll it's close enough to be charged, and I have managed to miss my shots due to bad rolls before. I can take them away from the troop squads though.

This message was edited 2 times. Last update was at 2016/03/19 00:17:08


 
   
Made in us
Preacher of the Emperor




Boston, MA

I'd keep melta bombs on the dominion squads. They're helpful when you fail to kill a knight and he ends up charging you.

I like your list. I should since its essentially mine. You'll want to grab Volkov's Cane for your CCS. Its only 10 points. I don't think the storm bolters are a great use of 30 points. You're better off grabbing an inquisitor with 2 servo skulls for those points.

I prefer Rhinos or Repressors for my troop choices but its just a matter of preference.
   
Made in us
Badass "Sister Sin"






Camas, WA

 deviantduck wrote:
I played in a tourney in Conway, AR this weekend. I ran my Sisters/Wolves.
My star:
Celestine
Priest
Wolf Lord, runic armor, ss, krakenbone sword.
Iron priest, thunder wolf
TWC Claw, SS
TWC PF, SS
TWC, Bolt Pistol, SS
TWC, Bolt Pistol, SS
Rune Priest

It killed 9 TWC with a mix of Claws, hammers and shields, and 10 Wulfen with SS and Hammers.

I took zero wounds.

In a different game, do you know who kills D-Thirsters? Celestine kills D-Thirsters.Took 2 rounds, but she showed him the emperor's fury.


Very nice. I've run sisters and CotGW quite a few times to good success. The only thing I would recommend is Litanies of Faith for the priest. Guaranteeing you rerolls is very nice

This message was edited 1 time. Last update was at 2016/03/20 15:10:56


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Made in gb
Hallowed Canoness





Between

ERJAK wrote:So I noticed somthing funny about Khan from vanilla space marines. He has a special rule that gives all White Scars units embarked on a rhino or Razorback scout. What the rule does not say is WHO'S rhino they have to be embarked in. I'll have to double check to see if there's anything stopping it from working on ICs, but if not, it makes a funny little interaction with sisters.

So what you do is you take Khan, A chaplain/librarian with Hunters eye, and put them with your 2 troop squads in Rhinos, then you take the WS Command squad on bikes and stick celestine in it, pepper on 3 squads of dominions in immolators and 2 squads of scouts, and your looking at a 1500 point army with 100% scout, 17 ignores cover melta shots, 3 regular melta shots, 12 grav shots(From the command squad) and 4 flamer templates. You can even get your preferred enemy back on disembark if you need it more than the other bonuses.

Khan's warlord trait even lets sisters reroll morale on top of everything!


Main problem I see is that you can't use an Act of Faith if there's a Space Marine in the squad.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Preacher of the Emperor




Boston, MA

 Furyou Miko wrote:
ERJAK wrote:So I noticed somthing funny about Khan from vanilla space marines. He has a special rule that gives all White Scars units embarked on a rhino or Razorback scout. What the rule does not say is WHO'S rhino they have to be embarked in. I'll have to double check to see if there's anything stopping it from working on ICs, but if not, it makes a funny little interaction with sisters.

So what you do is you take Khan, A chaplain/librarian with Hunters eye, and put them with your 2 troop squads in Rhinos, then you take the WS Command squad on bikes and stick celestine in it, pepper on 3 squads of dominions in immolators and 2 squads of scouts, and your looking at a 1500 point army with 100% scout, 17 ignores cover melta shots, 3 regular melta shots, 12 grav shots(From the command squad) and 4 flamer templates. You can even get your preferred enemy back on disembark if you need it more than the other bonuses.

Khan's warlord trait even lets sisters reroll morale on top of everything!


Main problem I see is that you can't use an Act of Faith if there's a Space Marine in the squad.


That and a White Scars Scarblade Force probably does it better.
   
Made in us
Willing Inquisitorial Excruciator





Pittsburgh, PA, USA

Sisters of Battle Dialogus is now showing as Sold Out on the UK website. If there's something you've been meaning to add to your Sisters collection but you've been holding off, you might want to pull the trigger sooner rather than later.

   
Made in au
Missionary On A Mission




Australia

Love my Sister Dialogus I sub her in as a Ministorum Priest. It's one of those models that is so bad, that it ends up being awesome. If a new codex were to come, I really hope she's gets some utterly amazing rules so I can field her and drink the tears of my opponents for getting destroyed by a 'terrible looking model' lol.


 
   
Made in us
Trigger-Happy Baal Predator Pilot




SoCal

Personally a fan of melta bombs here and there, I had a priest with MB in a small BSS go three rounds against a Knight Atrapos before finally killing it (he survived the blast then died to shooting). Totally worth the 5 points.

10000
2700
4000
3800
3000  
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Got in a practice game with AgentOrange as we gear up for the Ord Fanaticus Club Challenge.

His Space Wolves go up against the Adepta Sororitas. My force and his are both on treads. His force contains an Imperial Knight. Mine does not. His contains a StormWolf. I have no anti-air. This worries me from the outset. He also has ranged anti-tank ability which I recognize as a must kill, as I rely on my transports.

He gains turn one. this also concerns me. Lol.

1
We play the Scouring Mission with Vanguard Deployment. Fairly high line of sight blocking terrain provides fairly good cover and it is night fight. His Imperial Knight feels differently and kills my Rhino and three of my Assassin unit. Alrighty then. On foot it is! I am fortunate in that he kills nothing else as his approach at full speed continues, Space Wolves riding hard towards the enemy as they are wont to do.

I respond and flub against his Predator with both Exorcists. Night Fight appears to have more meaning for him. My other units jet from cover at mach speed to the southwest quadrant, as objctives beckon our names. The Dominion lurk patiently off the board.

2
On his turn, he destroys another Rhino with his Imperial Knight and Pins the Retributor Squad that was inside. His space Wolves come forward some more and begin attempting to fire on my Rhinos in support of their Imperial Knight. Plasma and Meltaguns fire from the safety of his coffins.

it is my turn. Two Dominion Squads appear to the West. My Exorcists blow a Rhino open. My Dominion end that squad. All's quiet on the Western Front. The Battle Conclave of assassins rush westward as well, unfettered by their rhino any longer.

3
The Space Wolves decide to press their advantage and the StormWolf appears jetting up the center of the board and killing a rhino. Out spills the Sisters Repentia and their Priests for the most part unscathed. Both melee units are now exposed near the center of my board, closest to me. The Imperial Knight attempts to kill more tanks and more assassins. This time he meets with less success.

Our response? Another Dominion Squad to the West, full out. One of the original two Dominin squads and its buddies take advantage of another dead Rhino by killing most of its contents, all but one guy The assassins charged a group of Space Wolves as well and ended them in one go. The Canoness stepped out of her Rhino to assist the Assassins with her Combi-Weapon in their grisly work.

4
The Imperial Knight takes exception and charges the Assassins. Two escape, but seem destined to run off the board. The Space Wolves are running out of room and because of where I moved my Rhinos, the Stormwolf couldn't deliver its payload so it flew over and shot up Dominion.The Predator, still alive, fired downtown and killed the Sisters of Battle Rhino it targeted.

At this stage, the Adepta Sororiats thoroughly dominated the Objective points and pressed on, killing the last of the Space Wolf Rhinos with Melta Fire and leaving the unit inside in tatters. The Sisters Repentia charged the Imperial Knight and destroyed it, sending its remains tumbling in a disastrous blast that killed the last Sisters of Battle Rhino but somehow missed the actual Sisters Repentia! Its death took the Canoness with it and the Mistress of Pain. This was barely noticed as Uriah Jacobus whipped them into a fury and impelled them towards the now Stunned Predator.

5
The lone Space Wolf that was running away after charging a Dominion Squad regrouped onto an objective. Remnants of the squad we had shot did the same and took their shots at the Dominions nearby but the objectives were now clearly beyond their grasp to control. The Stormwolf disgorged its payload onto the temporarily fearless Dominion, whose leaders death had inspired them and they could not be broken.

the combat lasted into my round as well, ultimately ending in Space Wolves overrunning them and consolidiating to try and at some point reach a 3 point objective, though contesting it was their only hops with three units controlling it.

So at games end, the score was 10 objectives to 0. the final score was actually 13-3 because of the Fast attack kills and he got First Blood. We called it at this point.


Automatically Appended Next Post:

~~~~~~~

Okay. So I had a thought.

I have often pondered the Sororitas Command Squad.

Now currently I am using a Retributor Squad of Heavy Flamers i my army. They are a mighty detrrent. They get out of their Rhino rarely, as they are usually playing defense like a linebacker, seeing what comes through to that second tier past my Dominion. They do work when called upon and it is a utility in the list I value because many times, players will simply refuse to go near them, preferring targets that bite less when attacked.

Now I got to thinking about the other way to get the Heavy Flamers into an army and of course the Sororitas Command Squad is such a way.

Hear me out.

First, what do you give up: The chance to Rend with Heavy Flamers. now that 17% comes up enough to matter. hit 6 people with one, that's a free wound but hit six of them four times, that's four wounds no save required if you can roll against their toughness. the lethality of that is great.

Keep in mind though that the auto-fail, so to speak, of the Rending assumed they wouldn't have already failed it. So when viewed through that lens, whle certainly is better never to have found out, there is truth to the idea that even a Marine with its mighty power armor would have failed 33% of those anyays. So of those four "free" wounds, you really only got three.Three is still something to be fair but keep it in mind.

Now the Sororitas Command Squad can take 3 heavy Flamers. But here's the really neat part: They can carry the Sacred banner of the Order Militant in a Rhino. This gives a 12" bubble of +1 Attacks, and re-rolling Morale, Fear and Pinning Tests and the Dialogus can take a 3+ re-rollable save with Feel No Pain into battle to protect the Canoness should things get heated.

Now the main value here is that in an army ALREADY committed to taking the Heavy Flamers, here is a unit that can take a punch incredibly well and bring the flame. So you gain fortitude in place of the three theoretical kills, and you make your Battle Conclave, Repentia Sisters and for that matter everyone else positively better.

Both optons are similar in cost actually. The Command Squad is 170 points the way i am describing. The Retributors are 159 the way I play them. So we are talking about a marginal difference in cost difference and they are all better in melee to begin with. So betwee their Heavy Flamers plus overwatch, and 3+ re-rollable pell to protect the unit... This unit sounds kinda awesome when kind of compared to the Retrbutors just given the fact that the Sisters Repentia take losses on the way in at times and you cn kind of "replace" those losses inthe assault with the banner. An extra attack when BEING assaulted most definitely does not suck.

Anyways they are so close in price that I was toying with this idea. Been a while since I used this tool but they used to be able to be relentless and bring multimeltas doing it so when they took that away I stopped using them. But this new usage could be an ideal and balanced alternative to
Retributors.

This message was edited 5 times. Last update was at 2016/03/27 08:57:46


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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