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2014/02/05 17:27:06
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
Ok this is what i can think of:
26 Koraga
06 martok (LE)
00 advanced weapons system*
05 defense condition one
22 Ch'tang
04 Koloth
0 advanced weapons system*
05 barrage of fire
24 kavort class
03 worf
05 command tokens
100
*10 points united force
Koloth will shoot at the same time as Dukat. Use matok for a plus one to the attack. Have koloth use a battle station from the command tokens and hit dukat with barrage of fire, supported by martok. 9 attacks with battle stations and the Ch'Tangs reroll should be enough to handle Dukats flagship. Worf can then be used to put some hurt on a 2nd ship. Save defense condition one for the next round all 3 of your ships can shoot.
It's time to go full Skeletor
2014/02/06 06:08:02
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
Mr. S Baldrick wrote: Ok this is what i can think of:
26 Koraga
06 martok (LE)
00 advanced weapons system*
05 defense condition one
22 Ch'tang
04 Koloth
0 advanced weapons system*
05 barrage of fire
24 kavort class
03 worf
05 command tokens
100
*10 points united force
Koloth will shoot at the same time as Dukat. Use matok for a plus one to the attack. Have koloth use a battle station from the command tokens and hit dukat with barrage of fire, supported by martok. 9 attacks with battle stations and the Ch'Tangs reroll should be enough to handle Dukats flagship. Worf can then be used to put some hurt on a 2nd ship. Save defense condition one for the next round all 3 of your ships can shoot.
I thought the Command Tokens were 10 points???
Looks solid, I'll have to run it,
2014/02/06 13:52:29
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
Na, they are only 5 points. You only get 5 of then10 tokens though. When intake them I like attack reroll, battle stations, set attack, defense reroll, and set defense die.
The list is a pure faction klingon list, but I have had sucess with something similar:
22 Ch'Tang
07 Picard
05 Barrage of fire
28 negvar
06 Martok
26 vorcha
05 donatra
99 total
It's time to go full Skeletor
2014/02/06 15:05:52
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
Mr. S Baldrick wrote: Na, they are only 5 points. You only get 5 of then10 tokens though. When intake them I like attack reroll, battle stations, set attack, defense reroll, and set defense die.
The list is a pure faction klingon list, but I have had sucess with something similar:
22 Ch'Tang
07 Picard
05 Barrage of fire
28 negvar
06 Martok
26 vorcha
05 donatra
99 total
Oh, I think I see what you're trying to do with Picard on the Ch'tang, ensure a first strike with Barrage of Fire and using Picard's free action to give the Ch'Tang Battlestations, correct?
2014/02/06 15:38:00
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
One OP I played in I was able to one shot an Enterprise D in each game. Its killer, though I would not recommend it for OP5. The Ch'tang is too fragile to go up against OWPs. The list did great in OP3 & 4, however with only 3 hull points the extra shots from the OWPs will take picard out fast.
Another thing to keep in mind with barrage of fire is the auxiliary power tokens you have to take for it. One shotting a ship is nice but it leaves 2 of your ships vulnerable, because either your moves are predictable greens, or you are left defenseless. Now that the admiral orders have have changed there may not be so many 2 ship fleets for OP5, so that will be 2 ships coming back at you, plus the OWPs.
It's time to go full Skeletor
2014/02/06 18:15:03
Subject: Star Trek Attack Wing: Tactics and Battle Reports
Nicely played, and good use of Synon. Did you see the FAQ on BGG today, now Parks says that the OWPs are placed before ships.
Automatically Appended Next Post:
I think OP5 was poorly written. Having the OWPs setting up within 12 inches of the table edge is too close. They were never a factor in my games because in all 3 we just took our time destroying them before the fleets met. Though with the new set up some of them probably be so far away from the action that people will leave them alone. I like how you guys did it in the video, seems more thematic to how they were in the show.
My own OP5 experience was not so great. I swept the first 2 opponents, but in game 3 I just couldn't land a hit and ended up coming in 3rd. I have 2 more OP5s on the calendar. Hopefully they will go better. Though nobody in my group feels sorry for me because I won 3 OP4s and came in 2nd in another. So even without a Rav Laerst I am sitting on 4 Sutherlands.
I will be giving one to a friend of mine that couldn't make it to OP4. He is all about the federation and never even got a chance to play for one.
This message was edited 4 times. Last update was at 2014/02/11 19:42:24
It's time to go full Skeletor
2014/02/18 03:12:10
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
Great videos as always. He really messed with you attack plan with those mines. Sneaky Romulans Was he using some micro machine war birds? 2 of them looked a little different. Alternative models are great, but you should hook your bud up with a Valdor
It's time to go full Skeletor
2014/02/18 17:03:17
Subject: Star Trek Attack Wing: Tactics and Battle Reports
I.K.S. Maht-H'A + Scotty + Klingon Flagship OR Admiral's Orders: Strike Force
Basically use your ship's action for Scotty and then cloak using a free action. It's probably come up before, but I just realized you could do this and easily get up to 8 attack dice w/o buffs from other ships.
2014/02/18 20:04:08
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports (600 pt game page 10)
Hello there guys I have been meaning to bring you guys this report for a while, but things have been crazy around here for the past 2 weeks. I found out after the first turn that it was a little much to keep track of ever action so I only recorded what ships were lost and a few highlight moments. They only house rules we imposed were to allow one resource for every 100 points and we allowed multiple of the named Preatus, the generic Romulan BoP is really worthless. Also since we both took command tokens we decided to allow all 10 or them to be taken as one resource. In all we have two 17 ship fleets and 600 points a side.
Sutherland
Riker
Red shirt
High Energy Sensor Sweep
Nebula Class
Terrell
High Energy Sensor Sweep
Nebula Class
Styles
Positron Beam
Nebula Class
Kira
Positron Beam
USS Excelsior
Captain Sulu
Transwarp drive
Photons (5)
Valentine
Feint
Rand
Excelsior Class
Captain Data
Transwarp drive
Photons (5)
Geordi
Disobey orders
Excelsior class
Positron beam
Photons (5)
USS Reliant
Captain Nog (skill 1 ferengi captain)
Photons (3)
Miranda Class
Photons (3)
Oberth Class (Miranda Rules)
Photons (3)
Oberth Class (Miranda Rules)
Photons (3)
Constellation Class (constitution rules)
Photons (3)
Command Tokens
Elite Attack Die
600 points total
Rumble in the Neutral Zone:
Spoiler:
Set up
Turn 1
Fleets move towards each other nothing else happens
Turn 2
Fleets still closing
Turn 3
Fleets move into shooting range.
Romulans score first blood. Romuland flagship cripples Pikes Galaxy and a generic Warbird finishes him off.
Turn 4
Things getting messy now. Feds loose Flagship, Terrell’s Nebula, and Styles Nebula. Romulans loose Donatra
Turn 5
Romulans loose a Preatus that failed its cloaking test.
Feds loose Picard with the Big D and Nog on the Reliant. Romulans don’t loose any ships to combat but there are a lot of smoking Warbirds.
Turn 6
Feds loose an Oberth Class. Romulans loose Letant with the flagship.
Turn 7
Rough Combat. Feds loose Sisko & Data. Romulans loose Valdor on the Valdor Class, a Generic Warbird, and a Science Vessel.
Turn 8
Feds loose Kira on a Nebula Class. Romulans loose Tomalok & Jerok
Turn 9
Lots of fancy flying, nobody looses a ship.
Turn 10
Riker tries to rally the Federation forces before the Romulans turn around.
Turn 11
Feds loose a Miranda while the Romulans loose Warbird.
Turn 12
Romulans loose another Warbird.
Turn 13
Feds finally loose the old Constellation Class. Romulans loose the last Preatus in return.
Turn 14
Riker and his Nebula Class are lost, a tough blow for the Feds
Turn 15
Unfortunately I forgot to take a pic of the end of this turn. Sulu was all set to hit Mirok with a full salvo of torpedoes. However Toreth and the Khazara shot first and Sulu when down without firing a shot. The Feds also lost the last Oberth class.
Turn 16
Worf hits Mirok at point blank range and takes out the slippery Romulan.
Turn 18
Looking rough for the Feds as they loose another the last Excelsior Class. However the romulans loss another Warbird.
Turn 18
Circling and evading
Turn 19
Toreth and Worf exchange shots but to no serious damage.
Turn 20
More cross eyed shooting for nothing. “I said fire a warning shot across her nose, NOT up it”
Turn 21
More circling.
Turn 22
More circling, are we still awake
Turn 23
Worf locks on with his Quantum Torpedoes.
But Toreth shoots first and takes out the son of Mogh.
Romulans WIN
Graveyard of ships
Toreth and Khazara survives with one hull and one shield left.
So things I learned:
1) Romulans really shine in higher point games. Bigger games give them a chance to load up those expensive ships with upgrades. A Warbird is pretty fierce when packing both plasma and photon torpedoes.
2) When there are lots of ships on the table higher captains skills don’t really mean much. Picard didn’t do much before he was killed and he didn’t worry me all that much when I had 4 Warbirds to fire back at him. Higher captain skills didn’t really become a factor until later in the game when there were less ships with fewer hull points left.
3) Look out for Miranda torpedo boats. When those things started firing salvos of torpedoes all at one target look out.
4) Never underestimate the Constitution class. They get ripped a lot for not having a rear firing arc, but it did really well in our game. We used it as a Constellation Class so it fit into the Next Gen era, but it was the Constitution Class rules we used. That thing delivered the killing blow to the Aj’Rmr, Valdor, Valdor Class, and at least one generic Warbird. It was really the star for the Federation.
It was a blast to play, I hope you had fun reading it.
This message was edited 1 time. Last update was at 2014/02/19 01:45:50
It's time to go full Skeletor
2014/02/18 21:01:56
Subject: Star Trek Attack Wing: Tactics and Battle Reports
Mr. S Baldrick wrote: Great videos as always. He really messed with you attack plan with those mines. Sneaky Romulans Was he using some micro machine war birds? 2 of them looked a little different. Alternative models are great, but you should hook your bud up with a Valdor
Micromachines. Valdore doesn't have a Tech slot for Cloaked Mines or a reverse, both of which my buddy considers essential.
2014/02/20 17:13:09
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
Mr. S Baldrick wrote: Great videos as always. He really messed with you attack plan with those mines. Sneaky Romulans Was he using some micro machine war birds? 2 of them looked a little different. Alternative models are great, but you should hook your bud up with a Valdor
Micromachines. Valdore doesn't have a Tech slot for Cloaked Mines or a reverse, both of which my buddy considers essential.
I can see how he likes having those 2 options. Though once the Gal Gathong comes out he might change his mind. You never told us if you won the ship in your OP5 video.
It's time to go full Skeletor
2014/02/20 21:54:40
Subject: Star Trek Attack Wing: Tactics and Battle Reports
yeah I got rocked at op 5 by romulans with cloaked mines as well, was my first time against them, next time maybe Ill try circling the board edge or something, because you cant just 90 degree away from them and lose all your arcs for shooting.
they sure are good for a 4 pt card!
that being said, It was still a good close game where I took out 2/4 of his ships (150pts at this op)
2014/02/21 03:35:10
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
Mr. S Baldrick wrote: Great videos as always. He really messed with you attack plan with those mines. Sneaky Romulans Was he using some micro machine war birds? 2 of them looked a little different. Alternative models are great, but you should hook your bud up with a Valdor
Micromachines. Valdore doesn't have a Tech slot for Cloaked Mines or a reverse, both of which my buddy considers essential.
I can see how he likes having those 2 options. Though once the Gal Gathong comes out he might change his mind. You never told us if you won the ship in your OP5 video.
Yes, I won the OP5 ship Rav Laerst, but I gave it to my brother who has a Dominion fleet.
Automatically Appended Next Post:
easysauce wrote: yeah I got rocked at op 5 by romulans with cloaked mines as well, was my first time against them, next time maybe Ill try circling the board edge or something, because you cant just 90 degree away from them and lose all your arcs for shooting.
they sure are good for a 4 pt card!
Romulan Cloaked Mines are a 3 point card. They get extremely overpowered the higher the points the battle is. Facing 1 or 2 mines is hard at 100 points, facing 4 or 5 mines (over have the board covered) at 150 points and higher is just no fun at all. For 15 points (3x5), your opponent limits you to half the battlefield while he has the whole thing.
This message was edited 1 time. Last update was at 2014/02/21 03:38:53
2014/02/21 05:36:47
Subject: Star Trek Attack Wing: Tactics and Battle Reports
My personal feelings on cloaked mines is the should go away after triggered the first time OR they should be unique. Some where over on BGG Andrew Parks admited that they didn't make them unique because they never thought people would take more than one of them I feel that since they were play tested with that in mind then the mines should have been FAQed to be unique or cost more point for a non Romulan BoP, like the breen ED.
Automatically Appended Next Post:
Though I would like to point out to all folks who say "don't leave home without them" to cloaked mines, in my 600 point game I didn't have 1 of them and still beat the federation
This message was edited 2 times. Last update was at 2014/02/21 15:40:00
It's time to go full Skeletor
2014/02/24 15:42:04
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
Well this weekend went way better than 2 weeks ago. Two tournaments and two victories
I am glad I was able to get these. I am working on an all breen fleet and it is really helpful to have 3 breen cruisers that now have tech slots Plus INVALUABLE ADVICE & THOT PRAN are great cards.
Interesting thing I noticed was it looks like the Rav Laerst was a little rushed coming out ofmthe factory.
The 2 on the left are the Rav Laerst an the 4 on the right are the Gor Portas expansions. Notice how the green on the fins is missing from the Laerst and the tail on the one isn't even painted at all. I don't really bother me because I am not repainting anything, but I did find it interesting.
It's time to go full Skeletor
2014/02/25 22:11:34
Subject: Star Trek Attack Wing: Tactics and Battle Reports
wow... i only just now realised my rav laerst has the extra tech upgrade instead of another weapon one... same with the generic version of rav....
thanks for mentioning that baldrick
odd that there are two different generic versions....
2014/02/25 22:41:08
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
Wizkids did the same thing with the Romulan warbird. The Khazara has 1 tech, 1 weapon, and 3 crew slots, the generic drops a crew. The Aj'rmr from OP 3 has 1 tech, 2 weapons and 2 crew, once again the OP generic drops a crew. So you can have a generic warbird with both plasma & photon torpedoes.
Now that we have seen this in 2 different OP prizes it bodes well for things to come. Imagine an OP Galaxy class with a tech slot or a romulan scout with a weapon. I for one can't wait to see what the Collective OP prizes are.
Automatically Appended Next Post:
Oh, I also played some casual games last night. Rav Laerst with Sar & Tetryon Emissions FTW.
This message was edited 1 time. Last update was at 2014/02/25 22:44:40
It's time to go full Skeletor
2014/02/28 22:27:01
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
Vor'cha Class
Gul Dukat
Dorsal Weapons Array
Interphase Generator
Admiral's Orders: Strike Force
My general strategy was to line up directly across from my opponent and point at a nearly 90 degree angle. I would move away from them and let them take out some OWPs. I then came about and we would joust a bit. Theory was the fleets would pass each other and I would enter the region they de-OWP'ed. They would have to turn around and deal with the OWPs I 'neglected'
In practice this worked out quite well. I also discovered the joy of Sensor Echoes. That came in handy to get out of the way of some OWPs. I went 2-1 with the last win being a roll-off. Unfortunately my idea also took up a lot of time. The only loss was by 7 points and was a very enjoyable game of high-stakes maneuvers.
The biggest stars of my fleet were the ships, the Klingon Flagship, the captains, and the Interphase Generators.
I've been thinking of using Hideki Fighters in OP6, but my OP5 fleet was so fun that I am considering a variant of it.
This message was edited 1 time. Last update was at 2014/02/28 22:32:46
2014/03/04 01:16:58
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
I was a little unsure of this build at first but wanted to try something different. I was surprised when I went 3-0.
I never thought I would do that well, i really just made the list to see how much i could mess with the AO fleets. I was the only person out of 8 not using admirals orders. The first 2 fleets were united force and round 3 was against a strike force. All the action stacking in the world doesn't help when you get double EM pulsed Martok was a champ because he allowed me to use an em pulse every turn. I was also happy to find a good use for the science vessel.
This message was edited 2 times. Last update was at 2014/03/04 01:19:32
It's time to go full Skeletor
2014/03/04 15:42:07
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
I would love to see a Jem'hadar Battleship with 2 Aux tokens on it; or a Borg ship for that matter I like it!
So here's what I'm planning for OP6:
IKS Maht-H'A
KLI FLGSHP
Picard
Scotty
Int. Gen Boheeka
Vorcha
Dukat
Int. Gen Klag
AO:SF
Total: 100
I have had some time to plan my manuevers against DS9 on my dinner table. I will start at the DS9 edge of my deployment zone. Dukat will start at the corner on the map's edge and Picard will be at the other corner; both are facing the map's edge that DS9 is adjacent to (flying parallel to my starting edge). Both will start with a lazy 3 and sensor echo; Dukat will sensor echo closer to DS9 and Picard will Sensor echo away; both sensor echos will move them closer to the map's edge. This will allow Picard to Target Lock DS9 and then move out of its range. Dukat will then be in position to do a straight 3 the next turn to just be within Range 2 of DS9. This movement also keeps me away from my opponent. This way I may be able to stay out of range of them on turn 2 so I can focus on DS9.
Use AO:SF for either Sensor Echo to move Picard back out of range of enemy; to give one of the ships an evade token; or give Dukat a Target Lock on DS9
If DS9 is contested, then I am committed to destroy it; and likely will. Beaming Klag over guarantees that I get to fire at DS9 before it does.
If DS9 is not contested, then I have to make a decision to blow it up or not; if I think opponent will try to take DS9 then I blow it up.
One thing that may be interesting is an opposing fleet that is intent on taking DS9. Since I will have it Target Locked on turn 1 and make my intentions of destroying it known; what will they do? If they take DS9 on turn one, will they try to beam back; or will they think they will still get a shot against me from DS9? (I will be going directly into a pylon's firing arc). But they may not realize the my Klag will be a sacrifice I intend to use to tie up DS9. Or they may abbandon DS9 and I may be able to take it with just Klag.
Thoughts?
2014/03/04 18:30:54
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
Just be careful going for the station on turn 2. There are several ways now, that did not exist in OP1, to get extra moves. We now have the Romulan pilot, transwarp drive, and flagship. So if your opponent goes for it on turn 1 you could be looking down the barrel of their fleet plus the station. The station could make quick work of that battleship.
Automatically Appended Next Post:
Also double check that your venue is still allowing the Admirals Orders. They were only supposed to be for January & February at first and then wizkids said after that they should only be used "occasionally". Ultimately it is up to the TO, but I know that many places have banned them going forward.
This message was edited 1 time. Last update was at 2014/03/04 19:12:13