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TN/AL/MS state line.

CleverAntics wrote:
According to BoLS and originating from a fellow apparently in possession of an early WD, the information was gleaned that Carnies are 120 pts base. Not to mention other significant point drops, which seems to be putting all current MCs under the two hundred mark or so.

Also the Swarmlord got bumped up to 285, and the Tervigon got a slight price increase(estimated to be 10-20pts). So far, the only MC with a base cost of over 200pts is the Swarmlord(or rumored to be).

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If 'Fexes become worthwhile again, this could be a severe hit to my wallet. Can't resist those big stompy blokes.

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Tustin

 Kroothawk wrote:
Hivefleet Oblivion wrote:
But.... if everyone who like Tyranids buys a few new models, is that such a terrible thing?

Would it be such a terrible thing to make Genestealers, Lictors and gaunt hordes actually playable or finally release models for Parasite, Doom and Mycetic spores?



I'm really hoping for this too. Vanguard swarm.
   
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CleverAntics wrote:
According to BoLS and originating from a fellow apparently in possession of an early WD, the information was gleaned that Carnies are 120 pts base. Not to mention other significant point drops, which seems to be putting all current MCs under the two hundred mark or so.


I can live with this. Even -40pts, plus however cheaper weapons become, is fine. Hopefully they get an Armoured Shell upgrade back as well.


Automatically Appended Next Post:
 Sparkadia wrote:
If 'Fexes become worthwhile again, this could be a severe hit to my wallet. Can't resist those big stompy blokes.


I've got 2, and contemplating a 3rd. If I can fit a brood of 3 comfortably in 1500pts, plus other MC's, I'll be chuffed.

This message was edited 1 time. Last update was at 2013/12/16 04:49:35


 
   
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I have 5 I'd love to field. Plus a couple Tyrants, Tervigons and a Haruspex....mmmmmmm that'd be awesome.

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I have ten Carnifexes and 5 Tyrants and all the other as a double combo. So I would love to have them cheaper.

I hope the spore capsule transport stays, otherwise I have to make homebreed rules for my six transport spore pods from CHS

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United Kingdom

So since the Harpy/Crone model comes,on a flying stand, does anyone else think this might lead to it being ungroundable?

   
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The Netherlands

Would be nice, as I think grounding is a stupid rule anyway. But since all the flyers with Hover mode also come on a flying stand, I wouldn't count on it.

   
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 gauckelnder_narr wrote:
I have ten Carnifexes and 5 Tyrants and all the other as a double combo. So I would love to have them cheaper.

I hope the spore capsule transport stays, otherwise I have to make homebreed rules for my six transport spore pods from CHS



I have 10 fexes and 5 tyrants as well!

My Mycetic Spores will turn into beautiful terrain I'm afraid :(
   
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Elite Tyranid Warrior





What does everyone think will happen to hormagaunts? Will they make them more playable than they are now? Started nids again a few months ago when I heard about the new codex. I've so far got a tervigon, flyrant, trygon, and 30 termagaunts painted. Going to make a start on my 30 hormagaunts too on the hope that they'll be useable
   
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 Absolutionis wrote:

Raveners and Shrikes can (and should) pick their assaults and don't need EW. Bonus if this retinue can have wings.


Yeah, that's why they're everywere since the 5th ed codex.

Wait...
   
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Morphing Obliterator






I have got to say I love all the models in this release except the tyrant guard. They look a bit weird.

I will be very interested to see what this codex brings and hope it is more balanced and rounded than the current one.

I have little intention of ever playing tyranids, but hopefully it will be a good time to be a nid player again.

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The tyrant guard is growing on me. I didn't like it first, but every time I look at it and think of it in my colours, I like it a bit more. I'm hoping it's just a bad angle fit the photo.
   
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Hong Kong

James811 wrote:
What does everyone think will happen to hormagaunts? Will they make them more playable than they are now? Started nids again a few months ago when I heard about the new codex. I've so far got a tervigon, flyrant, trygon, and 30 termagaunts painted. Going to make a start on my 30 hormagaunts too on the hope that they'll be useable


Well if you are a non-tournament player, then just get the units you like the most from the army books and the novels. I enjoy my big guys in the middle of a swarm of small creatures. I try to play my swarm as bodies over bullets. So my casualities are as big as my enemy's or even higher. So from my point of you I recommend you more gaunts. They do well against most enemies. The rumoured price reduction would be beneficial to this idea. But each unit has a specified object in battle, so you will need all kind of units and choose individually before each battle.

Well anyway, the new flyers and big guys will be a double pack must for my army, but not so much the smaller units, as I think I have enough of them. But who knows ... Maybe on the day I run around like teenie girl, whose favoured boygroup is coming to her hometown.

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 -Loki- wrote:
The tyrant guard is growing on me. I didn't like it first, but every time I look at it and think of it in my colours, I like it a bit more. I'm hoping it's just a bad angle fit the photo.

Endobai described the Tyrant Guard as looking much better in other pictures. He especially liked it when it was equipped with Crushing Claws.

   
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UK

 Flogger wrote:
 gauckelnder_narr wrote:
I have ten Carnifexes and 5 Tyrants and all the other as a double combo. So I would love to have them cheaper.

I hope the spore capsule transport stays, otherwise I have to make homebreed rules for my six transport spore pods from CHS



I have 10 fexes and 5 tyrants as well!

My Mycetic Spores will turn into beautiful terrain I'm afraid :(


If the leaked rules are real and warriors have the very bulky special rule I think that is some kind of indication that spores are still in or some other kind of transport.





 
   
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 Mantle wrote:
 Flogger wrote:
 gauckelnder_narr wrote:
I have ten Carnifexes and 5 Tyrants and all the other as a double combo. So I would love to have them cheaper.

I hope the spore capsule transport stays, otherwise I have to make homebreed rules for my six transport spore pods from CHS



I have 10 fexes and 5 tyrants as well!

My Mycetic Spores will turn into beautiful terrain I'm afraid :(


If the leaked rules are real and warriors have the very bulky special rule I think that is some kind of indication that spores are still in or some other kind of transport.


Or it could just be for consistency. To cover all bases, you know?
Besides, I think there's some apoc unit that can transport dudes.

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And it is used for garrisoning units inside buildings.

   
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United Kingdom

 Redemption wrote:
And it is used for garrisoning units inside buildings.


As well as damage output for R'varnas weapon

   
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How do people feel about 200 point tyrannofexs? Seeing as how people (myself included) will be mostly moving away from fielding multiple tervigons, it gives another way to field the model (assuming most sensible people magnetize tyranids).

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 AesSedai wrote:
How do people feel about 200 point tyrannofexs? Seeing as how people (myself included) will be mostly moving away from fielding multiple tervigons, it gives another way to field the model (assuming most sensible people magnetize tyranids).


I didn't magnetize, but I'll love an excuse to buy the model again

   
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Ireland

Eldercaveman wrote:
 Redemption wrote:
And it is used for garrisoning units inside buildings.


As well as damage output for R'varnas weapon


That thing still gives me nightmares. I can't see one entering my play area, but even so. I feel sorry for those who have to face it.

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Even at 200 points, a Tyrannofex with Rupture cannon would be too unreliable for its cost to depend on it as long rang anti-tank if it keeps its current stats. If it becomes a lot cheaper, it could be become a nice linebreaker for its points; just give it stuff like the acid spray and force it down the opponent's throat.


   
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 Redemption wrote:
And it is used for garrisoning units inside buildings.


Tyranids using fortification?

Well, I guess it makes about as much sense as Genestealers that can't make it into combat and fire support units that have BS3, so why not?

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 Redemption wrote:
Even at 200 points, a Tyrannofex with Rupture cannon would be too unreliable for its cost to depend on it as long rang anti-tank if it keeps its current stats. If it becomes a lot cheaper, it could be become a nice linebreaker for its points; just give it stuff like the acid spray and force it down the opponent's throat.



I didn't magnetize mine, so I'm thinking I'll probably need to pick up another kit for either the Aid Spray or Fleshborer Hive. We'll have to see I suppose, as the Exocrine could just totally outclass the Tfex.

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 Mantle wrote:


If the leaked rules are real and warriors have the very bulky special rule I think that is some kind of indication that spores are still in or some other kind of transport.


I agree.

GW would never miss an opportunity to make Warriors worse. 9 Warriors in a pod was one of the only ways to play them and it still was not very good.
   
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 spaceelf wrote:
 Mantle wrote:


If the leaked rules are real and warriors have the very bulky special rule I think that is some kind of indication that spores are still in or some other kind of transport.


I agree.

GW would never miss an opportunity to make Warriors worse. 9 Warriors in a pod was one of the only ways to play them and it still was not very good.


Been over this already...it has no bearing on transport options. Witness Obliterators, Chaos Spawn, Broadsides, Crisis suits, etc.

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 spaceelf wrote:
 Mantle wrote:


If the leaked rules are real and warriors have the very bulky special rule I think that is some kind of indication that spores are still in or some other kind of transport.


I agree.


The Hierophant is able to transport Tyranid units in Apoc.

The change doesn't mean that there are transports in the new codex. It signifies nothing other than GW introducing some consistency. The approach seems to be that models are being categorised on base size:
40mm = Bulky
50mm = Very Bulky
60mm = Extremely Bulky

Perhaps we'll see GW use this rule for more than just transports in future expansions or 7th edition once most codexes are updated. As mentioned above, there's already a Forgeworld unit that doesn't increased damage against larger base sizes. I wouldn't be surprised if we see more rules of this nature in future.

This message was edited 1 time. Last update was at 2013/12/16 15:07:58


 
   
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has the Tervigon upgrades (extra d6 spawn and no burn out on doubles) been confirmed?

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TN/AL/MS state line.

Brutal Viking wrote:
has the Tervigon upgrades (extra d6 spawn and no burn out on doubles) been confirmed?

They've been confirmed by a person who supposedly had the white dwarf to not be true.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
 
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