Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2013/12/18 23:21:12
Subject: Tyranid Release in January (summary in first post)
Ferrum_Sanguinis wrote: Since Hormagaunts already have fleet, perhaps adrenal glands give Furious Charge and Rage now???
I would love to have Roid Raging Nids. It could be fluffed that way, but it might be a stretch. We really haven't had very many concrete rumors on what biomorphs do. Most of the important information is still up in the air right now.
So a few notes. What bases are the new tyrant guard on? Also a tyrant guard with crushing claws? Is it possible Tyrant guard have been upgraded to a MC?
Never underestimate the Genestealers ability to sweeping advance EVERYTHING!
2013/12/19 00:31:27
Subject: Tyranid Release in January (summary in first post)
rollawaythestone wrote: I am hoping that it's a 1 and not a 3. Looks like a 1 to me. But I will be crushed if toxin haunts are still 8 ppm. Hoping that adrenal glands are awesome and synergies nicely with their +3 run. Can also hope that the Onslaught power lets things run and assault, unles we get that power some other way.
Could be wrong but looks like a 1 to me
= Kabal of the Sundered Storm (3000+ pts of Dark Eldar)
= Bjorn Stormwolfs Great Company (6000+pts of Space Wolves)
= The Ancients (4000+pts)
= The warband of Aconis the Indefatigable (Black Legion w/ Daemon allies 5000+pts)
2013/12/19 01:20:39
Subject: Tyranid Release in January (summary in first post)
Bloodhorror wrote: I think they are a lesser crushing claws that act as power fists.
PURE speculation!
It's possible that they are a means to AP2 for creatures that otherwise wouldn't get that with Boneswords.
Of course, one of the Hive Guard seems to be equipped with a Bonesword and Lashwhip. Unless you're referring to Boneswords being AP3?
Either way, wouldn't a powerfist be useless on a Carnifex or Tervigon?
Bloodhorror wrote: I think they are a lesser crushing claws that act as power fists.
PURE speculation!
It's possible that they are a means to AP2 for creatures that otherwise wouldn't get that with Boneswords.
Of course, one of the Hive Guard seems to be equipped with a Bonesword and Lashwhip. Unless you're referring to Boneswords being AP3?
Either way, wouldn't a powerfist be useless on a Carnifex or Tervigon?
Yes, Boneswords being AP3 was the catch there.
It may be a +S, or +A and AP2. Wraithknights I believe have a wargear option that give them +1S and some other stuff, even though they are already S10.
So the bonus attacks (if that's the case) still benefits the MC, while the lesser creatures benefit from both the extra attacks and the AP2.
Again, if any of that is true.
This message was edited 1 time. Last update was at 2013/12/19 02:12:50
Bloodhorror wrote: I think they are a lesser crushing claws that act as power fists.
PURE speculation!
It's possible that they are a means to AP2 for creatures that otherwise wouldn't get that with Boneswords.
Of course, one of the Hive Guard seems to be equipped with a Bonesword and Lashwhip. Unless you're referring to Boneswords being AP3?
Either way, wouldn't a powerfist be useless on a Carnifex or Tervigon?
Yes, Boneswords being AP3 was the catch there.
It may be a +S, or +A and AP2. Wraithknights I believe have a wargear option that give them +1S and some other stuff, even though they are already S10.
So the bonus attacks (if that's the case) still benefits the MC, while the lesser creatures benefit from both the extra attacks and the AP2.
Again, if any of that is true.
Makes sense to me. Still a benefit for Monstrous Creatures and smaller Tyranids. Of course all of this is conjecture at this point. At least we DO know that Tyrant Guard have quite a few different options to take.
And on another note, are those spore cysts on their pauldrons? Maybe a return of Spore Mine Cysts?
EDIT- Nope, nevermind. Just battle damage. Finally got a chance to see it from a computer. Of course Carnifexes still have the backplate...
This message was edited 1 time. Last update was at 2013/12/19 03:19:05
I think with a little GS the tyrant guards can be made quite cool, they are almost there but the Lady Gaga shoulder spikes and the bare back need to be armored up I think... overlapping plating down the back/flanks raising the back height a touch and some larger hand plates contiguous to the forearms really make it look rock solid up-armored... to me anyways.
Not a fan of the peachy flesh wounds only on the shell plates as a painting or modelling decision... what, they get ravaged on the shell but the adjacent white areas are completely unscathed? Kinda like seeing a Jeep after off-roading but only the top of the hood and the back doors are muddy lol.
I know what it is I don't like about their paws now- too many fingers. Only other fingers like that are on genestealers secondary set of limbs. All other Tyranids have 3 fingers- even on their guns.
MajorTom11 wrote: I think with a little GS the tyrant guards can be made quite cool, they are almost there but the Lady Gaga shoulder spikes and the bare back need to be armored up I think... overlapping plating down the back/flanks raising the back height a touch and some larger hand plates contiguous to the forearms really make it look rock solid up-armored... to me anyways.
Not a fan of the peachy flesh wounds only on the shell plates as a painting or modelling decision... what, they get ravaged on the shell but the adjacent white areas are completely unscathed? Kinda like seeing a Jeep after off-roading but only the top of the hood and the back doors are muddy lol.
Anyways, conversion idea for those like-minded -
***Note*** the above awesomeness is Tom's photoshop, not the actual model! I was fooled when he showed it elsewhere at first... you've been warned.
I do like the models, but after seeing this easy fix they are a little bit of a let-down by comparison.
2013/12/19 04:55:03
Subject: Tyranid Release in January (summary in first post)
rigeld2 wrote: Swarmlord arm has 3 fingers plus thumb plus one that is a spike to lunch with or something...
Current warriors are 3+ thumb.
I don't have anything else within reach to look at.
Yeah, but the knuckledraggers are 4+thumb. Stranglethorn Cannon, Heavy Venom Cannon, Venom Cannon, Warrior Rending Claws, , Devourers, and Deathspitters all have 3 fingers plus thumb. Like I said, it seems the only other Tyranid with 4+thumb is the tiny Genestealer hands. Hive Guard(New are 2+Thumb, Old are 3+) and old Tyrant Guard have 3+Thumb.
Kind of odd though- The one Tyrant guard gripping the Marine head has 2+Thumb.
Spoiler:
Unshopped image to show 4 fingers plus thumb. You can also see the 2+thumb combo on the guard in the back.
Hmmm it does look like a 5, but there isn't a gap on the upper part of that, so it is most likely a 3. Besides, a T5 ripper doesn't make any sense.
Personally I am of a mind that these leaked stat lines are fake.
Here's the reasons why:
1. What is the source? All the post say it is from Chan4 but where did they get it? It is never stated. If the person has the whole codex, why not scan the whole codex? why release just unit summaries? Why do it in piecemeal fashion? Why start with old models and not a new release (other than it would be easier to guess without looking like wish listing). If it is from an early White Dwarf did it really have the stats for all the troop choices and none of the new releases? (Which people would want to read about).
2. There are really blurry but they don't look like direct photocopies or pictures. They look like a scan or PDF that was poorly converted to another format. Why would you release a leak like that? If you had a source document wouldn't you just scan it again and try to get a better copy? If they did not have full access to the source document wouldn't it make more sense that they snapped a cell phone pic when no one was looking rather than scan it. So why would they be blurry other to hide the signs of forgery?
3. It is missing some little pieces here and there. There is not entry for armor, no note of teeth and claws (which admittedly may have been dropped), no mention of brood telepathy (which would be weird just to drop without a rule addressing stealers relation to synapse), and rippers can buy deepstrike? Should it be that they can buy "tunnel" or "gliding wings" or "Ripper rain from the sky" that allows them to DS? It seems odd there would not be a name for the upgrade and not just the rule \.
Now I could be wrong but I think there are enough questions here that we should reluctant to accepts these stat lines as fact.
2013/12/19 06:04:42
Subject: Tyranid Release in January (summary in first post)
Hmmm it does look like a 5, but there isn't a gap on the upper part of that, so it is most likely a 3. Besides, a T5 ripper doesn't make any sense.
Personally I am of a mind that these leaked stat lines are fake.
Here's the reasons why:
1. What is the source? All the post say it is from Chan4 but where did they get it? It is never stated. If the person has the whole codex, why not scan the whole codex? why release just unit summaries? Why do it in piecemeal fashion? Why start with old models and not a new release (other than it would be easier to guess without looking like wish listing). If it is from an early White Dwarf did it really have the stats for all the troop choices and none of the new releases? (Which people would want to read about).
They supposedly are not from an early White Dwarf- they should already be printed, and probably sitting in a warehouse somewhere. If they are real, they are from a current White Dwarf.
2. There are really blurry but they don't look like direct photocopies or pictures. They look like a scan or PDF that was poorly converted to another format. Why would you release a leak like that? If you had a source document wouldn't you just scan it again and try to get a better copy? If they did not have full access to the source document wouldn't it make more sense that they snapped a cell phone pic when no one was looking rather than scan it. So why would they be blurry other to hide the signs of forgery?
Zookie wrote:But the leaks have been very blurry, why would you not just rescan in? The leaked photos are all fine, not blurry at all. I think it may be an intentional attempt hid the dissimilarities with font and design for previous codexes.
That's because the model pictures are usually large page wide images, while the unit entries pictures are from thumbnails of the some of the codex pages that are only like 2cm wide; no matter how good a scanner you have, you can't scan in detail that's not there.
3. It is missing some little pieces here and there. There is not entry for armor, no note of teeth and claws (which admittedly may have been dropped), no mention of brood telepathy (which would be weird just to drop without a rule addressing stealers relation to synapse), and rippers can buy deepstrike? Should it be that they can buy "tunnel" or "gliding wings" or "Ripper rain from the sky" that allows them to DS? It seems odd there would not be a name for the upgrade and not just the rule \.
Now I could be wrong but I think there are enough questions here that we should reluctant to accepts these stat lines as fact.
I'm assuming that if a unit doesn't have Instinctive Behavior, it behaves normally outside of synapse. They probably took out the "fluffy" Tunnel Swarm to cut down on buzzwords that have no real meaning outside of the codex. No point in calling something other than deep strike, when they deep strike.
I'm not saying you're wrong, and it is possible that these are false. But there is also the fact that they were posted from the same person who posted the pictures of the new Tyranid creatures.
Teeth and Claws and Brood Telepathy literally do nothing; if you remove them the models act exactly the same. I can see why they would remove them and replaced Tunnel Swarm with Deep Strike to reduce clutter and the unnecessary looking up of rules/wargear.
The same goes for the armour wargear - most nids have a static armour value you can just read in their statline, so for the ones that can upgrade their armour they could just make a single biomorph that improves the armour save by 1.
Hmm, I cant say that I'm a fan of the tails on the tyrant guard having looked at them more closely.
That they had shorter stumpy tails and woodlousey vibe was one of the things that I liked about the old models
It kind of fitted with the shield bug fluff far better although the models were always a bit small compared to their statline and the tyrant.
This message was edited 1 time. Last update was at 2013/12/19 07:44:20
Oli: Can I be an orc?
Everyone: No.
Oli: But it fits through the doors, Look!
2013/12/19 08:41:36
Subject: Tyranid Release in January (summary in first post)
Fearless
instinctive behaviour feed
And something else beginning with S. I thought it was spine fists but it lists that as an upgrade...
Their special rules are Fearless, Swarms and Instinctive Behaviour: Feed
They have optional upgrades for Toxin Sacs, Adrenal Glands, Deep Strike and Spinefists. I'm guessing from the cost that Spinefists still have a number of shots based on the model's attack characteristic.
Ferrum_Sanguinis wrote: Since Hormagaunts already have fleet, perhaps adrenal glands give Furious Charge and Rage now???
If you assume that Feed does something different now.
Oh I have no doubt it will. Being out of Synapse range is supposed to be bad for Nids, not making them uber killers.
I guess (and hope) that Instinctive Behaviour would return to simply dictating what actions a Tyranid model can perform when out of Synapse. So Feed would have to move toward/charge the nearest enemy, Lurk would have them sit still and shoot the nearest enemy.
However I see no reason for Feed units not to retain Fearless. This would make more sense than giving boosts like Rage or FC, as it fits the fluff and means they're not really gaining anything from being out of synapse.